lazycat
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Coming early November.
From the group behind the cafe management game: http://www.ulmf.org/bbs/showthread.php?t=26971
So, rough summary of how the system work:
There's 3 resources.
Gold
Monster essence
Human essence (I think the proper term is 'body fluid' but I think essence makes for less awkward usage I think)
Gold is used to buy gear/craft them from items you have.
Monster essence is for upgrading class (unlocking new skills for the class and possibly better stat for the class)
Human essence is for unlocking skills to be usable by all classes (so for example you upgrade Adventurer to rank 2, which unlocks Health Potion, then use some essence to unlock that so you can use it on Mage)
As with the cafe game, events can be split into major ones (with CG and all) and minor one (usually just a small reused standing image/zoom on body part)
Major ones are something like H event from losing to boss, doing quest with H scene.
Minor ones are talking in the bar constantly and get groped, or retreating after suffering major clothing damage and the guard points it out.
You basically setup the AI for the character (3 conditions possible and 1 'if all else fail' one)
Some example of conditions are things such as
If HP is at/above/below/besides X amount/%, do Y.
same for MP
if your character have certain status effect, or enemy is in certain state, etc
After that you just send your character into the dungeon and can hit X to prompt a continue fighting/retreat on the next turn or left/right to control the speed of battle.
Gold
Monster essence
Human essence (I think the proper term is 'body fluid' but I think essence makes for less awkward usage I think)
Gold is used to buy gear/craft them from items you have.
Monster essence is for upgrading class (unlocking new skills for the class and possibly better stat for the class)
Human essence is for unlocking skills to be usable by all classes (so for example you upgrade Adventurer to rank 2, which unlocks Health Potion, then use some essence to unlock that so you can use it on Mage)
As with the cafe game, events can be split into major ones (with CG and all) and minor one (usually just a small reused standing image/zoom on body part)
Major ones are something like H event from losing to boss, doing quest with H scene.
Minor ones are talking in the bar constantly and get groped, or retreating after suffering major clothing damage and the guard points it out.
You basically setup the AI for the character (3 conditions possible and 1 'if all else fail' one)
Some example of conditions are things such as
If HP is at/above/below/besides X amount/%, do Y.
same for MP
if your character have certain status effect, or enemy is in certain state, etc
After that you just send your character into the dungeon and can hit X to prompt a continue fighting/retreat on the next turn or left/right to control the speed of battle.
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