Tenta's Characters (Not in use; drawing board)

Dec 6, 2009
4,881
0
#1
DG Characters
Name: Lucas "Greatheart" Greyhawk
Class: Magic
Race:Feylord

Body: 14
Mind: 22
Spirit: 14(+6)=20

Hit Points: 35
Spirit Energy: 28
Pleasure to Orgasm: 39
Speed: 7
Dodge: 28
Resistance: 11

Experience:0
Corruption:0/100

Talents:
Natural Warrior (Hard Hitter)*
Strong of spirit*
Greater Energy Pool
Focus in Storm
Massive Energy Pool

Flaws:
Fertile*
IronBane*
Honorable
Fey Lover
Demon Lover

Weapons: Include a list of your characters weapons, in the format of
Wooden Longsword (Slashing D8, Bashing d2, Piercing d12) [D20+14]
Wooden Halbred (Slashing D8, Bashing D6) [D20+14]


MAGES ONLY
Base Casting: D20+11
Favored Elements: Storm, and Nature


Inventory:
Wooden Buckler
Wooden Longsword
Wooden Halbred
Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3.
50 denarii
The weapons and armor you have, along with any other equipment.

Bio/Description:Lucas stands roughly 5'10", has an average build but is athletic, lean and with a good muscle tone, he is dark skinned, possibly indian or african by birth; he has white slivery hair and amber yellow eyes, he normally wears, dark blue tight fitting jeans, a white skintight long sleeve shirt, black boots and black fingerless leather gloves. Lucas is very taciturn, quiet, and somber in personality and doesn't speak unless he feels it is important, or is spoken directly to.

MGI Characters
Name: Lucas "Greatheart" Greyhawk

Race: Human

Gender: Male

Age: 25

Physical Description: Lucas stands roughly 5'10", has an average build but is athletic, lean and with a good muscle tone, he is dark skinned, possibly indian or african by birth; he has white slivery hair and amber yellow eyes, he normally wears, dark blue tight fitting jeans, a white skintight long sleeve shirt, black boots and black fingerless leather gloves. Lucas is very taciturn, quiet, and somber in personality and doesn't speak unless he feels it is important, or is spoken directly to.

Backstory: Lucas is a dimensional traveler from an alternate dimension. He can be considered a handyman, travelling from dimension to dimension fixing things, righting wrongs and helping the general populace and innocents. He is very mannerly and chivalrous and treats women with equal respect as men. Or until recently, during one of his many dimensional jumps, something went awry and he found himself teleported to the monster girl universe. He crash landed in the ocean where he was found by an octopus lamia and seduced while unconscious. He later woke up washed up on the shore completely naked and confused. And somehow with no memory of past life.

Fetishes: Large breasts, Futanari, tentacles (from his time with the lamia), blowjobs, bukake and creampies, and fox girls.

Name: Miyuki Inazuma
Race: Human
Gender: Male
Physical Description:

Backstory:

Personality: Miyuki is always willing to help out innocent people in need, she also has a strong thirst for adventure and isn't afraid to venture off into uncharted or unheard of lands to find new thrills and experiences. As an adventurer for hire she has been to several different countries and lands. Miyuki also has a very strong moral code and wont attack a defenseless or already defeated and she has great love of all life and won't kill an opponent either even if it will likely come back to haunt her at a later time. She is very courageous and energetic and loves to travel. She is also very self sufficient, independent, strong willed and stubborn on the surface; but on the inside she is a closet sub and slut although she really doesn't want to be left in one place forerver.

Fetishes: Triple Pen, Tentacles, BDSM, Gangbanging, Bukake, Giving/Receiving Oral, Enemas, Whipping/Spanking, Candleplay, Futa and Forced Submission.

Name: Maiku "Mike" Ashford

Race: Catboy

Gender: male

Age: 21

Physical Description:

Backstory: A simple summary of your character's life before the beginning of this roleplay.

Fetishes: MILFs (Older/Mature women preferably with wide hips, large/huge breasts, etc.), Sadist, receiving oral.

(Although some monsters have instinctual fetishes, since they're still part human, they may have others as well. Such as bondage, masochism, and the like.)

DOD
Miyuki Inazuma
Race: Human
Gender: Male
Physical Description:

Advantages: Powerful (3)
Agile (3)
Intelligent (3)
Enduring x5 (15)
Observant (3)
Weapon Proficiency x5 (Greatsword) (10)
Armor Proficiency x3 (Light Armor) (9)
Magic Resistance x3 (6)
Magician x3 (9)
Poison Resisting (2)
Puzzler (3)
Bloodlust (4)
Toy Expert x5 (10)
Life Milk (8)
Great Looks (.5)
After Battle Lust (1)
Lay Eggs (.5)
Extra Milk (1)
Magic Womb (0)
Parental Instincts (.5)
______________

Disadvantages:
Bad Escaper x3 (+12)
Nympho (+4)
Heat 2 (Female) (+4)
Honourable (+4)
Extra Sensitive x5 (+10)
Fertile x7 (+14)
Increase Amount of Offspring x5 (+25)
Multiple Pregnancies x5 (+25)
Need For Milking x3 (+9)
Connected Holes (Mouth, Anus and Skin) (+16)
 
Last edited:
Dec 6, 2009
4,881
0
#2
Re: Tenta's Characters (Not in use; drawing board)

Three more chars :p Rather then drawing out a huge thread of multiple posts most of my ideas are kept into a single thread till it gets too full :p
 
Dec 6, 2009
4,881
0
#3
Re: Tenta's Characters (Not in use; drawing board)

Posting one of my DG Char ideas in here. more may come later.

.
Character Sheet:

Name: Sister Karen Celeste "Pure of Heart"
Class: Spirit Warrior
Race: Crolian

Body: 22+8=30
Mind: 10
Spirit: 18+8=26

Hit Points (HP): 30+5+13=48
Pleasure to Orgasm (PP): 15+10+13=36
Spirit Energy (EP): 15+5+26+15=61
Speed: 17
Dodge: 33
Armor:Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Resistance:15

Experience: 0
Corruption:0

Talents:
Skill with Pistols
Sniper
Two Weapon Fighter
Natural Spirit
Strong of Body
Greater Energy Pool
Skilled
Strong of Spirit
»Priestess
Flaws:
Honorable
Idealistic
Open Soul

[WARRIORS ONLY]
Skills: Called Shot{Activated}: When using a ranged weapon, you can take a -16 penalty to your to-hit to inflict double damage on the target if your attack hits. This stacks with the doubling on a successful sneak attack. Requires: Body 20+.
Quick Reload: Decreases the reload time with your preferred ranged weapons by 1. Requires: Skill with Any Ranged weapon.
Rapid Shot{Activated}: You can take -10 to attack rolls and -6 to damage rolls for the round, but in exchange you may take an extra shot. This skill can be activated up to twice in a round, allowing up to three shots at -20/-12.

[SPIRIT USERS ONLY]
Spirit Ceiling: 10
Powers:Holy Fire: Spiritual fire that burns your foes. Costs X to activate, and does 2d6 x X damage to one foe within 50 feet, or 1d6 x X damage to all enemies within a 10 foot radius of any spot within 150 feet of the user. This Power does not harm those who are friendly to the user unless they explicitly desire it.
Binding: Holds a creature in invisible, unbreakable chains. Costs X to activate and X - 2 to maintain. A creature held in this manner has the Bound status, and must win a (4X + Your Resistance) vs (Enemies Resistance) check to break free.
Inventory:
Nun/Priestess habit, 50 dinar, and 2x Badarian Hand Cannons
(+42) [4d10+8] 20 foot range, 1 shot, 1 round reload time.
Bio/Description:
Description: Karen is a beautiful young woman who stands about average to slightly above average height for a woman, with long fuchsia hair, yellow eyes, and a beauty mark below left eye. She was blessed, or in certain situations cursed, with an incredibly endowed body, with a shapely waist, round buttocks and large breasts. She is extremely devout and prays and teaches the word of the holy beings and angels regularly. She is also quite stern and serious, and looks poorly upon acts of sexual promiscuity. She is a pure and untouched virgin and takes great pride in her cleanliness. She emits an air of piety, righteousness, and dignity. She has never been outside of Crolia, though and therefore has never been exposed to demons, allurane, naga or other beings of in human or near human species. She was born into a highly religious and pious family of Crolian nobility, and was dedicated to the church and blessed at a young age. She was trained in the righteous texts and use of spirit energy since childhood, when she was 15, she was taught in the use of fire arms and eventually became the star and top student of the academy. At the age of 21, she finally graduated from the school and was given the honorary and coveted title of Battle Maiden. She sets out from The Academy to spread the word of the Angels to the lost masses for the first time setting foot out into a strange and dangerous new world for the greater good.

Location: Crolia- The Academy



Character Sheet:

Name: Elizabeth "Lizzie" Nightshade
Class: Warrior mage
Race: Badarian (Possibly NPC)

Body: 18+2+8=28 (NPC) 18+2=20
Mind: 18+8=26
Spirit: 14-2=12

Hit Points (HP): 28+13+6+15=62 (NPC) 20+13+6=39
Pleasure to Orgasm (PP): 14+26+6=46 (NPC) 10+26+6=42
Spirit Energy (EP): 14+13+12=39 (NPC) 10+13+12=35
Speed: 17+12=29 (NPC) 10
Dodge: 33+10=43 (NPC) 29
Armor: Clothes AV = 1, EV = 0, TP = 25, DU = 2, Chainmail (underneath) AV = 12, EV = 5, TP = 40, DU = 5. Weak against Piercing Strong against Slashing, Breastplate over top of outfit, AV = 11, EV = 4, TP = 50, DU = 4
Resistance: 14 (NPC) 13

Experience: 32 (0)
Corruption: N/A (0)

Talents:
Hard to hit
Skilled
Duelist
Natural Mage
Side Skill
(F)Hard Hitter
(F)Sniper
(F)Lucky
Strong of Mind
(NM)Focus in Body Magic
(NPC)Quick
(NPC)Healthy
(NPC)Strong of Body
Flaws:
Bloodthirsty
Fertile
Mutated (Gang Bang fetish, Shadowy, Sadist)
[WARRIORS ONLY]
Skills:
Lightning Jabs
That's Mine Now
Called Shot
Crippling Shot
[MAGES ONLY]
Base Casting: 13(-9)=4 (25(-9)=16 for Body)
Favored Elements: Body

Inventory:
Rapier (+28) [9+3d6+10; piercing or slashing] (NPC) (+20)
6 Throwing Knives (+28) [3d4+6+8, [piercing or slashing] (NPC) (+20)
Breastplate AV = 11, EV = 4, TP = 50, DU = 4
Chanimail AV = 12, EV = 5, TP = 40, DU = 5

BioDescription:
like that only minus the dicks and wearing an elegant noblewoman outfit, white silk shirt, black corset, mid length blood red and black skirt, and black high-heeled boots that go to her knees. She also wears chain mail under her clothes and a breastplate over her shirt, above her corset.

Name: Calia (NPC)
Class: Spirit Warrior
Race: High Elf

Body: 18+16=34
Mind: 16+4=20
Spirit: 16+4=20+8=28

Hit Points (HP): 34+10+14=58
Pleasure to Orgasm (PP): 17+20+14=51
Spirit Energy (EP): 17+10+28=55+15=70
Speed: 18
Dodge: 41
Armor: Breastplate
Resistance: 17

Experience:
Corruption:

Talents:
Strong of Body
Strong of Body
Strong of Spirit
Heavy Weapons Specialist
(F)Natural Spirit
Skilled
(F)Skill with Two Handed Swords
(F)Greater Energy Pool
(RF)Hard Hitter
(NS) Spirit Warrior
Flaws:
Obvious
Idealistic
(R)Open Soul
Sensitive
[WARRIORS ONLY]
Skills: Supreme Might When wielding a two handed melee weapon, you can trade your to-hit for additional damage at a rate of 1 damage for every 1 point of to-hit given up. No more than 20 points can be traded per round.
Whirlwind Attack When wielding a two handed weapon, you can choose to make an attack against all nearby enemies at once at a -10 to to-hit and damage.
Slay When you attack, you can choose to take -30 from the to-hit roll and -10 to Dodge and Armor for the round, and in exchange, if your attack hits an enemy, they are immediately killed.

[SPIRIT USERS ONLY]
Spirit Ceiling: 12 (-4)=8
Powers: Battle Aura Think glowing anime character and you've got a good idea of what this does. Energy cost is 5 + X activation and then X upkeep. Increases melee damage rolls, Speed, attack rolls, and Dodge by 3X. Characters with this active cannot attempt to be Stealthy.
Instant Transmission Costs 10X to activate, and allows the user to teleport themselves and anyone who is touching them to anywhere they've already been or have line of sight to within X miles. In combat, the effect is delayed by 1 round, and can be interrupted if the character is unable to maintain concentration on it. The effects that interrupt this ability include: Having an orgasm, getting into a submission hold, or being stunned or knocked prone. The character takes anyone they're touching with them when they teleport.

Inventory:
Breastplate Breastplate: AV = 11, EV = 4, TP = 50, DU = 4
Claymore (+34+12= +46[Two handed]) [3 + 2d12 + 17+8]

Bio/Description:
(HUEG image is HUEG -_-;;)

Name: Hatsumi
Class: Any
Race: Demon

Body: 60
Mind: 60
Spirit: 60

Hit Points: 120
Pleasure to Orgasm: 120
Spirit Energy: 120
Speed: 30
Dodge: 45
Armor: 4
Resistance: 42


Talents:
Master Wizard
Unrivaled spiritual Power
Resistant


Flaws:
Arrogant

Inventory:
Clothing, and a weapon

[WARRIORS ONLY]
Skills: All


[MAGES ONLY]
Base Casting:
Favored Elements: All


[SPIRIT USERS ONLY]
Powers: All


Description:
Beings of incredible power. Generally humanoid, though they can change their shape at will. The pinacle of what a demon or fey can become, so long as they survive long enough.
Hatsumi was a devout and loyal follower of Natalie and a greatly respected and powerful demon lord before the arrival of the devourer and the scattering and sieging of Hell. She encourages chaos, lust and corruption in the minds and hearts of mortals, but sees chaos as a natural thing that must be preserved and corruption as merely the purest form of chaos and change rather then the dirty blight many people in the world see it as. She currently resides in a ruined temple somewhere outside of the Hidden Village. Hatsumi also believes in testing any who seek her favor or come bearing requests of her. And has a natural talent for picking people that are best for the particular job and their merits. She is also incredibly seductive and a true succubus, enjoying the spirit energy and sex juices of a pure and virginal maiden or male more then anything. She also enjoys toying with others.

 
Last edited:
Dec 6, 2009
4,881
0
#4
Re: Tenta's Characters (Not in use; drawing board)

DG 3.0 Character (On shelf)
Character Sheet:

Name: Shizuka
Class: Spirited Warrior/ Ninja
Race: Part Demon (Base= Amazonian)

Body: 18+8+2=28
Mind: 16+2=18
Spirit: 16+4=20

Hit Points (HP): 28+9+10=47
Pleasure to Orgasm (PP): 14+18+10=42
Spirit Energy (EP): 14+9+20=43
Speed: 17+12=29
Dodge: 33
Armor:Clothes AV = 1, EV = 0, TP = 25, DU = 2
Resistance: 14

Experience: 0
Corruption: 0

Talents:
2 weapon Fighting
Stealthy
Quick
Hard to Hit
Skilled
Skilled(F)
Natural Spirit(F)
Strong of Body (F)
Skill With One Handed Swords (RFB)
Shadowmancer (NS)

Flaws:
Mutated (RF)
Honorable
Horny Slut
Tainted Blood/Lineage
[WARRIORS ONLY]
Skills:
Thief Can open locks and disarm traps, no rolls required. Also gives +4 to Perception and Stealth rolls when in urban environments. Requires Body 20+.
Normal: Locks must be broken, and traps can't even be detected, much less disarmed.
Ranger Can track any target indefinitely, so long as it doesn't cross a large body of water or take to the air, and can determine what creatures are nearby. Also gains +4 to Perception and Stealth rolls while in the wilderness. Requires: Body 20+.
Sudden Strike{Activated}: You can wait until the end of the round to make your attack, and take -10 on your to-hit and Dodge for that round, at which point you will make a Stealth check against your target. If you succeed, the attack for that round counts as a sneak attack. Requires: Stealthy.
Crippling Shot{Activated}: When using a ranged weapon, you can take a -10 on the to-hit in order to stun the target if it fails an opposed Resistance check against you. Requires: Body 20+.
Called Shot{Activated}: When using a ranged weapon, you can take a -16 penalty to your to-hit to inflict double damage on the target if your attack hits. This stacks with the doubling on a successful sneak attack. Requires: Body 20+.
Sudden Shot{Activated}: When attacking with a ranged weapon in melee combat, you can take -10 to Dodge for that round in order to make a Stealth check at -10 against an enemy that you are attacking. If you succeed, that attack counts as a sneak attack. Requires: Stealthy.


[SPIRIT USERS ONLY]
Spirit Ceiling: 7
Powers:
Patch of Shadow: Costs X to activate. Blots out all light in an area equal to 5X square feet that only the user and specified creatures can see within/through. Allows the wielder to make attacks against any creature within it as though they were sneak attacks so long as they have the Stealthy Talent. Also, creatures inside are treated as blind, and Light spells have no effect if cast within or through a Patch of Shadows. each patch requires 1 EP upkeep.
Shadowstalker: Move from shadow to shadow silently and invisibly. Costs X energy, and allows you to teleport 20X feet so long as you begin and end your journey in a dark area, allowing you to bypass any obstacles (including Holy or Force Walls.)
Inventory:
Ninjato (28+12=+40) [1 + 3d6 + 14] {special attributes}
Kunai(Throwing Knives) (+40) [3d4 +9] {set of 6, 30 ft.}
Shuriken(Throwing Knives) (+28) [3d4+9] {30 ft., set of 6.}
Armor Clothes [AV = 1, EV = 0, TP = 25, DU = 2]

Mutations:
Tight
Tight
Tight

Starting Location:
Pfithirian Jungle- Amazonia
Bio/Description:
Pic:
Bio: To come later.


Name: Allura
Origin: Gerudo
Age: 24
Lust 10
Fertility 5
Purity 0
Sensitivity 25
Speed 7
Attack 4
Defense 1.5
MP 6
Heart 4


=:Items:=

Weapon- long sword and crossbow
Sheild -
Clothing - Gerudo desert clothing
Boots -
Armour -
Mobility -
Bow -

Consumables

Arrows 10
Bombs 00
Empty Bottle
Rupees 00


Spoils Satchel




=:personal:=

Sex Drive: :
Sexual Allure :
Nipple Length :
Nipple Witdh :
Hip width :
Height :
Virgin : Yes
Breast size:
Lactaion flow:
Beauty Level:
Current Race:



=:Techniques:=

Current

Mastered

Used

Character Sheet:

Name: Miko Midou
Class: Succubus/Sex Ninja
Race: Daemon Spawn

Body: 22
Mind: 18
Spirit: 10

Hit Points (HP): 36
Pleasure to Orgasm (PP): 64
Spirit Energy (EP): 30
Speed: 15
Dodge: 25
Armor: Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Resistance: 11

Experience:
Corruption:

Talents:
(Racial) Fuck Me
Suck You Dry
Pull Out
Greater Draining
Natural Warrior
Superior Warrior
(Flaw) Just a little longer
(Flaw) Just a little longer
(Flaw)Greater Draining
(Natural Warrior) Stealthy
(Superior Warrior) Skilled
(Class) Soul Drain
Flaws:
Mutated
(Racial) Sensitive
(Class) Horny Slut
Idealistic
Tainted Blood/Lineage

[WARRIORS ONLY]
Skills: Thief
Ranger
Sudden Strike


Mutations:
Tight
Soft Skin
Tight

Inventory:
Ninjato (+22) [1+3d6+11]
Clothes Clothes: AV = 1, EV = 0, TP = 25, DU = 2.

Bio/Description:
Miko is the only offspring of Seikima; the Sex Daemon King, a minor daemon incubus who resides over the Amazon jungle up in the mountains and worshipped by many succubi and Amzonians spread throughout the world; and of Maria the Human queen, who is the head of the Miroku clan of sexually trained ninjas, who dwell on the edge of Celsis and the Pfithirian Jungle. Miko, due to her direct lineage to Seikima has become a prodigy in the ninja sexcraft arts and the art of silent killing.
(More to come later)

Character Sheet:

Name: Sayo Busujima, the Butcher Demoness
Class: Warrior-Mage
Race: Amazon

Body: 30
Mind: 10+8=18
Spirit: 10

Hit Points (HP): 30+9+5=44
Pleasure to Orgasm (PP): 15+18+5=38
Spirit Energy (EP): 15+9+10=34
Speed: 17
Dodge: 29
Armor:
Resistance: 15

Experience:
Corruption:

Talents:
Strong of Mind
Natural Mage
Sniper
Hard Hitter
Skill with Rifles
Skill with Bastard Swords (Flaw)
Hard Hitter (Flaw)
Sniper (Flaw)
Focus in Body (NM)

Flaws:
Obvious
Bloodthirsty
Infertile

[WARRIORS ONLY]
Skills:

[MAGES ONLY]
Base Casting: +9 (+19 for Body)
Favored Elements: Body



Inventory:
Su-Ka-Ta Assault Rifle with under mount Bayonet (+42) [1d12+20] 40 foot range, holds 9 shots, 3 round reload, ignores 10 AV.
Katana (+42) [3 + 2d10 + 15 + 16]
Gauntlets
Bio/Description:
Sayo was born into the patriarchal and male dominated land of Badaria. From a young age she learned she had to be hard, ruthless and ambitious to make it anywhere other then slavery in her homeland. She trained and honed her body to near superhuman capability from the ripe age of 7. She trained herself diligently in swordplay and gunplay, to get herself a position in the Badarian armed forces. Along the way she also learned how to apply enhancing magicks to herself and other and to heal them in combat, to keep them fighting; as well as to increase their efficiency on the front line. However, being raised and growing up in a land where she was often looked down upon and looked over for her gender lead her to eventually grow callous, cold and hard. When in combat, she would lose herself to the odd pleasure of causing pain and taking of life. Bloodshed and combat became an aphrodisiac and quite nearly an orgasmic sensation and experience to her. While she is trained in healing magicks she when tending to male units she would often forsake them for conventional and traditional surgery, and often forsake the usage of painkillers and medications, delighting in the causing of pain to the ones who had oppressed her and other women for so many years.
One day while out on assignment on the edges of the country, a high ranked officer who had grown disgusted with a female being in such a high position and having become fed up with Sayo's cold hearted callous ways with male soldiers came accosting her, berating and verbally insulting her with sexist and derogatory terms and insults. When she went to confront him he struck her in the head with his rifle and attempted to rape her, unfortunately the blow did not knock her out cold and the two struggled until she managed to steal his rifle and strike him repeatedly with the butt of the gun until he went unconscious. She would then then proceed to drag him off to a forsaken corner of the woods where she thought she would be hidden and out of sight, and while the man was out of it, she would proceed to remove his pants and sever his testicles from his body, before taking her katana and decapitating him in cold execution. Afterwards, she would immediately discard the body and flee her country before she could be found out. She fled into the Anudorian Desert, eventually making a home for herself in Shry-Kuth-Lus, where she works to form a resistance and rally whoever she can into a force to covertly and at times erectly oppose Badaria's plans and operations, selling the few soldiers she doesn't murder into slavery to whoever will accept them; a further act of revenge against the land who had oppressed her.
 
Last edited:
Dec 6, 2009
4,881
0
#5
Re: Tenta's Characters (Not in use; drawing board)

Kanu Unchou, Anudorian Warrior

Name: Kanu Unchou
Class: Warrior
Race: Anudorian
Sex: Female

Body: 22+16(T)=38
Mind: 14
Spirit: 14

Hit Points (HP): 38+7+7=52
Pleasure to Orgasm (PP): 19+14+7=40
Spirit Energy (EP): 19+7+30=56
Speed: 19
Dodge: 33
Armor:Clothes: AV = 1, EV = 0, TP = 25, DU = 2. Chainmail: AV = 10, EV = 3, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing. 11
Resistance: 19
Perception: 7
Stealth: 19
Grapple: 38


Experience: 0
Corruption: 0/100


Talents:
Heavy Weapon Specialist
Unarmed Fighter
Heavy Hitter
Skill With Polearms
Heavy Hitter
Strong of Body (F)
Strong of Body (F)
Skilled (F)
Flaws:
Honorable,
Idealistic,
Fey Lover

Mutations:

Skills:
Whirlwind (Activated) - The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.
Slay (Activated) – The character takes a -20 penalty on their attack roll, and a -10 penalty to Dodge until their next turn. They deal double damage on any attacks that hit until their next turn. Requires Heavy Weapons Specialist.
Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter.
Shattering Blow (Activated) – The character can choose to take a -10 penalty to their attack rolls and damage, and in exchange, any attacks that hit deal double damage until their next turn. Requires Unarmed Fighter.
Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Strong Willed (Passive) – The character gets a +5 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses.
Sweep (Activated) : The character can use a polearm to trip multiple foes at once. The character makes a single attack against every creature within range. All creatures hit by this attack take no damage, but must win a Resistance check against the character or be knocked prone. For every creature affected by this attack greater than 1, the character takes a -4 penalty to their check.


Spirit Ceiling: 11
Powers:

Inventory:
Blue Dragon Crescent Blade (Polearm)
+50 to hit; 2d10+48 damage
Kusanagi (Katana)
+38 to hit; 1d12+ 36 damage; +6 if two handed; -3 to attack
Improved Unarmed
+38 to hit; 1d8+ 37 damage; +10 to dodge if not holding weapons
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Chainmail: AV = 10, EV = 3, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.
Bio/Description:
(Coming Soon)
The OOC section:
(Coming Soon)


Ryomou Shimei, psychosexual Crolian Grapple Expert
Name: Ryomou Shimei
Class: Spirit Warrior
Race: Crolian
Sex: Female

Body: 22 + 8 (SoB)= 30
Mind: 14
Spirit: 14

Hit Points (HP): 30+7+7=44
Pleasure to Orgasm (PP): 15+14+7=36
Spirit Energy (EP): 15+7+14=36
Speed: 17
Dodge: 29
Armor:
Resistance: 15
Perception: 7
Stealth: 15
Grapple: 44+12=56


Experience: 0
Corruption: 0/100


Talents:
Unarmed Fighter
Grapple Expert
Skilled
Skilled
Heavy Hitter
Heavy Hitter (F)
Natural Spirit Wielder (F)
Strong of Body (F)
Spirit Warrior (NSW)
Flaws:
Blood thirsty
Lustful
Tainted Bloodline
Mutations:


Skills:
Trip (Activated) – The character can choose not do damage on a successful attack, and instead force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they are knocked prone. Against opponents who are Stunned, an attack made with this skill automatically hits, deals damage, and the target does not get a Resistance check to resist it. Requires Unarmed Fighter.
Stunning Blow (Activated) – The character can take a -8 penalty to their attack rolls and damage on their attacks, but if they hit, their target must win a Resistance check against them or be Stunned until after your next turn . Requires Unarmed Fighter.
Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter.
Shattering Blow (Activated) – The character can choose to take a -10 penalty to their attack rolls and damage, and in exchange, any attacks that hit deal double damage until their next turn. Requires Unarmed Fighter.
Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Slam (Activated) - SUPLEX THAT RAPIST. When the character has the target in a submission hold, they may choose to make an attack at 1d12 + Body/2 damage. In addition, they may trade grapple modifier to damage at a 1:2 ratio with a 10 point cap.
Fling (Activated) - The character throws a grappled opponent, or perhaps ally, a short distance at another target. When the character has something in a submission hold where they're the dominant grappler (i.e. it's the character that put the opponent into the submission hold), they may throw them at another enemy for 3d6 + Body/3 damage to both targets. Both the creature being thrown and the one being hit must win a Resistance check against the character or be knocked prone. 15 foot range. Requires Grapple Expert.
Stranglehold (Activated) - The character chokes a bitch. When the character has something in a submission hold, they may forsake all other actions for that round in order to make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When their Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.
Powerful Embrace (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.
Pummel (Activated) - The character can choose to allow whatever action that the creature that they are grappling to succeed, and it will do so before they can take any action. In exchange, unless they acquire some status that prevents them from taking any actions (such as being stunned or put into a submission hold,) they can make 3 attacks with their unarmed attack or a one handed weapon against the creature they are grappling. These attacks use attack rolls rather than grapple checks to determine success. Requires Grapple Expert.

Spirit Ceiling: 7
Powers:
Energy Blast The character uses their energy directly to attack an enemy.
-The character pays X EP.
-One target creature within line of sight of the character takes (3d4 + 1) * X damage.
Battle Aura The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to melee attack rolls, melee damage, Speed and Dodge equal to 3X.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
Explosion The character causes their energy to explode outwards.
-The character pays X EP.
-All creatures within 5X feet of the character take 5X damage.

Inventory:
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Handcuffs
Bio/Description:
She has a minor split personality; one is fairly shy and normal and the other is psychosexual.
(more to come later.)
The OOC section:
 
Last edited:
Dec 6, 2009
4,881
0
#6
Re: Tenta's Characters (Not in use; drawing board)

Bastet, Skilled yet lustful Catgirl Ninja
Name: Bastet
Class: Warrior
Race: Su-Ku-Ta
Sex: Female

Body: (6)+20+24(SoBx3)=50
Mind: (2)+16=18
Spirit: 14

Hit Points (HP): 50+9+7=66
Pleasure to Orgasm (PP): 25+18+7=50
Spirit Energy (EP): 25+9+14=48
Speed: 30
Dodge: 41
Armor: Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Resistance: 25
Perception: 25
Stealth: 30
Grapple: 50


Experience:
Corruption:


Talents:
Quick (r)
Strong of Body
Strong of Body
Strong of Body
Skilled
Skilled
Stealthy (Flaw)
Duelist (Flaw)
Skill with One Handed Sowrds (Ninjato) (Flaw)
Flaws:
Mutated (r)
Beast Lover (r)
Honorable
Selfish
Lustful
Mutations:
Claws (R)
Tail (R)
Funny Ears (R)
Clawed Feet
Fearsome Maw
Venomous Attack: Horny

Skills:
Defensive Stance (Activated) – The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them and misses. Requires Duelist OR Shield Fighter.
Lightning Strikes (Activated) – The character attacks three times instead of only once, but each attack takes a -12 penalty to its attack rolls and damage. These attacks need not be against the same creature. Requires Duelist.
Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Sudden Strike (Activated) – The character can take a -10 penalty to their attack rolls and a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win, those attacks count as sneak attacks. Requires Stealthy.
Paralyzing Strike (Activated) - The character may trade their bonus damage from making a sneak attack in order to force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they gain the Paralyzed status until combat ends. Requires Stealthy.
Thief (Passive) – The character gets a +3 bonus to Stealth, and can pick locks and disarm traps.
Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.
Focused [Ninjato] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.
Specialized [Ninjato] (Passive) – The character deals an additional +3 damage with the selected weapon type. Requires: Focused with the selected weapon type.
Quick Draw (Passive) - The character can draw their weapons without spending a turn.
Death from the Draw - The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls. Requires Skill with One Handed Swords, Two Handed Swords, or Bastard Swords (Talents) and the Quick Draw skill.
Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs the character or be unable to attack that round. Failing 2 such checks in a single combat causes a creature to either retreat or surrender. The character takes a -10 penalty on this check, but also gains a bonus to the check equal to the damage done on the killing blow /10, and multiplied by the tier of the monster. Characters with the Foul aura mutation get a +5 bonus on this check.

Inventory:
Cat's Paw: Ninjato (+67/73 w/ Death from the Draw) 2d6 + 25 + 5
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Throwing Knives:.2d12 + 12, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack
Bio/Description:
Bio to come later
She speaks like normal humans usually and more often for exceptions of times of extremely emotional situations (ie: joy,sadness,anger,fear,etc) her true catness comes out.
The OOC section:
I would like interesting and fun NPCs for her to interact with, possibly some kind of rival like a Samurai/Miko or another Ninja, And lots of opportunity for her to utilize her skills like theft or assassination assignments. As far as smut goes I have an appreciation of BDSM, tentacles, since she's a beast lover some bestiality obviously, and I'm game for everything else save for guro, watersports, vore and that kinda thing. Also while it's not a personal fetish of mine, I think it'd be interesting if overtime through corruption I made her more furry with mutations.
 
Last edited:
Dec 6, 2009
4,881
0
#7
Re: Tenta's Characters (Not in use; drawing board)

Ran, the mischievous Kistune illusionist

Name: Ran-Yu Hoshihigi
Class: Spirit Wielder-Mage (primary)
Race: Kitsune
Sex: Female

Body: 14
Mind: 18(+12)=30
Spirit: 18(+12)=30
Hit Points (HP): 14+15+15= 44
Pleasure to Orgasm (PP): 7+30+15= 52
Spirit Energy (EP): 7+15+30= 52+20=72
Speed: 11
Dodge: 37
Armor:
Resistance: 30
Perception: 17
Stealth:11
Grapple: 14


Experience: 0
Corruption: 0


Talents:
Focus in Nature
Focus in Light
Concentration
Potent Spells
Magic Feats
*Pain Resistance
*Natural Succubus
*Greater Energy Pool
Flaws:
Sensitive
Honorable
Lustful
Mutations:
(R)Funny Ears
(R)Kitsune Heritage
(R)Naturally Warped
(R)Shapeshifting
(R)Tail

Skills:


Base Casting:38
Favored Elements: Light Nature
Magic Feats:Empower spell
Mana sculptor
Spell list:
Light



Level 1

Light (Utility) [Provides a simple light source, allowing the caster to see up to twenty feet away.]
{HF} Flash Mine (Ball, Trap) [Creatures hit by this trap must win a Resistance check against the caster or become Blinded.]

Level 2

{HF} Flash Grenade (Ball) [Deals damage as a spell one level lower. Targets affected by this spell must win a Resistance check against the caster or become Blinded.]
Radiance (Buff) [Can increase Perception, Resistance or Mind.]
{HF} Blinding Light (Line) [Deals damage as a spell one level lower, but targets affected by this spell must win a Resistance check against the caster or become Blinded.]

Level 3

{HF} Searing Light (Cone) [Targets affected by this spell must win a Resistance check against the caster or become Blinded. The caster gets a +4 bonus to this check.]
Illusions (Utility) [Allows the caster to create minor illusions, such as making duplicates of themselves that stand close together, creating a soundless image of a single creature, or hiding something from view. Creatures get a Resistance check against the caster to disbelieve an illusion that they try to interact with. If you are unsure if what you intend to do falls under the limits of this spell, PM your GM.]
Invisibility (Utility) [Makes the caster invisible, giving them a +20 bonus to Stealth and the ability to blend in to their surroundings, effectively hiding even when in plain sight. Creatures failing to perceive them are open to sneak attacks. Costs 1 EP upkeep.]

Level 4
Chains of Light (Utility) [The character may choose a creature within line of sight of them. That creature is hit by an effect identical to the Binding Spirit Power with an effective value of X equal to 1 + Mind/8. Costs 1 EP upkeep.]
Greater Illusions (Utility) [Can be used to create more powerful illusions, including large numbers of creatures with sound, create images of oneself that can spread out and seem to attack on their own, ect. Creatures get a Resistance check against the caster to disbelieve an illusion that they try to interact with.]
{HF} Searing Radiance (Emanation) [Creatures affected by this spell must win a Resistance check against the caster or become Blinded.]
Alter Self (Utility) [The caster can alter their appearance using an illusion, effectively disguising themselves. They still possess their original dimensions beneath the illusion, and creatures touching them may make a Resistance check against the caster in order to disbelieve the effect.]

Level 5

{HF} Laser (Line) [This spell deals damage as a spell two levels higher.]
Illusionary Terrain (Utility) [Creates an illusion that reshapes the terrain. All creatures within line of sight get a Resistance check against the caster, and all those that lose will believe the illusion.]
Summon Light Elemental (Summon) [Creatures that strike the light elemental in melee take 3d6 heat damage. Creatures in a grapple with it take 3d8 heat damage. This creature gets the 2x the Pain Resistant and the Hard to Hit Talents, as well as the Immunity (Heat/Fire) Special Mutation.]

Nature

Level 1

Spirit of the Rodent (Summon) [This creatures gets a +20 bonus to its Stealth stat, a +10 bonus to its Speed stat and the Stealthy Talent.]
Natures Breath (Bolt, Heal) [None]

Level 2

Inner Strength (Buff) [Can increase Body, Mind or Spirit.]
Entangling Vines (Summon) [This creature gets the Tentacles Special Mutation, the Sluggish Flaw, and the Grapple Expert Talent. When this creature is summoned, it automatically attempts to grapple the nearest three creatures.]
Touch of Time (Touch) [Creatures hit by this spell must win a Resistance check against the caster or become Weakened.]
Eyes of the Cat (Utility) [The target of this spell can see in the dark without penalty.]

Level 3

Spirit of the Wolf (Summon) [This creature gets the Hard Hitter and Hard to Hit Talents.]
Spirit of the Cat (Summon) [This creature gets the Stealthy, Sneaky and Quick Talents.]
Natures Lore (Buff) [Can increase Mind, Stealth or Perception.]
Healing Grasp (Touch, Heal) [None]

Level 4

Spirit of the Bear (Summon) [This creature gets the Exceptional, Hard Hitter and 2x the Pain Resistant Talents.]
Aspect of the Beast (Buff) [Can increase Body, Dodge or Speed.]
Way of Nature (Bolt, Heal) [None]
Regeneration (Utility) [The target of this spell, who must be a creature whom the caster touches, heals 10 HP per round. This spell lasts for 10 rounds, or until the subject reaches full HP and stays that way for 1 round. The effects of this spell are not multiplied by its level.]
Move Earth (Utility) [Allows the caster to animate a section of rock, dirt, sand, ect. This spell functions exactly like the Animate Power with X = 1 + Mind/8 if used to try and grapple a creature or creatures. This spell cannot be used to animate a creature or corpse.]

Level 5

Mass of Vines (Utility) [The character summons three groups of Entangling Vines (as the level 2 spell,) each of which gets a +10 bonus to Body.]
Earthquake (Ball) [Creatures affected by this spell must win a Resistance check against the caster or be knocked Prone.]
Call Earth Elemental (Summon) [This creature gets the Hard Hitter Talent and the Damage Reduction ½ Special Mutation.]
Natures Power (Buff) [Can increase Body, Mind or Spirit.]

Spirit Ceiling: 0
Powers:


Succubus Powers:

Inventory:


Bio/Description: Ran-Yu is a very beautiful creature with the body of an adult voluptuous woman, a slim waist, curvy hips and legs, large DD breasts, brilliant bright emerald green eyes, long wavy dirty blonde hair going down to just above her ass, and fluffy orange fox ears and tail. She stands about 5'9". Normally Ran-Yu doesn't wear clothes, as she is unaccustomed to such things living her most of her life in the forests. She is naturally very mischievous, playful, flirtatious and curious. When first encountering new people she will try to play pranks on them, stealing things from them running of and hiding them, or other such tricks. Though she usually refrains from doing anything overly mean spirited or cruel, unless that person himself is truly evil or malicious. To those she becomes truly friendly with, she is fiercely loyal and protective of.

Reference Pic:


The OOC section:

((more to come later))

Name: Irma
Class: Warrior
Race: Half Vampire
Sex: Female

Body: 30 (+10)=40
Mind: 10 (+4)=14
Spirit: 10 (+2)= 12

Hit Points (HP): 40+7+6+20=73
Pleasure to Orgasm (PP): 20+14+6=40
Spirit Energy (EP): 20+7+12=39
Speed: 20
Dodge: 33
Armor:
Resistance: 20
Perception: 20
Stealth: 25
Grapple: 40


Experience:
Corruption:


Talents:
Two weapon Fighting
Grapple Expert
Skilled x 2
Skill with Daggers
Stealthy
Side-Skill
Hard to Hit
*Healthy
Flaws:
*Open Soul
*Fetish: Feeding
Selfish
Fetish: Breast and Nipple play
Fetish: Pussy Play
Fertile
Bloodthirsty
Honorable
Mutated
Fragile
Mutations:
Sadist
Foul Aura
Night Eyes


Skills:
Whirlwind (Activated) – The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.
Rend (Activated) – The character takes a -4 penalty to all of their attacks for the round. If the character hits the same creature with both of their weapons in the same turn, they deal an additional 2d12 points of damage to that creature. This damage ignores the targets AV, but can only be dealt once per round to any one creature. Requires Two Weapon Fighter.
Whirling Death (Activated) – The character gets a +8 bonus to their melee damage, attack rolls and AV, but takes 4 points of damage per round that ignores AV. This damage ignores AV. Requires Two Weapon Fighter.
Flurry (Activated) – The character takes two attacks with each weapon, totaling to 4 attacks, but all attacks are made at a -12 penalty to attack rolls and take a -6 penalty to damage. These attacks need not all be against the same target. Requires Two Weapon Fighter.
Scissor Defense (Activated) – The character forsakes all attacks for the round and takes a -10 penalty to Dodge. In return, they get a +12 bonus to AV, and automatically attack (using both of their weapons) any enemy that hits them in melee. If an attack is a grapple attempt, these attacks resolve prior to the grapple being initiated. Requires Two Weapon Fighter.
Sneak (Activated) – The character forsakes all other actions for the round. Instead, they may make a Stealth check against all nearby opponents who are aware of them at a -10 penalty. If they win this check, they are no longer detected by the enemy that they won against. Requires Stealthy.
Sudden Strike (Activated) – The character can take a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win those attacks count as sneak attacks. Requires Stealthy.
Paralyzing Strike (Activated) - The character may trade their bonus damage from making a sneak attack in order to force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they gain the Paralyzed status until combat ends. Requires Stealthy.
Strike the Weak Spot (Passive)
Thief (Passive)
Weapon Focus (Passive)
Specialized [Weapon] (Passive)
Quick Draw (Passive)
Death from the Draw - The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls. Requires Skill with One Handed Swords, Two Handed Swords, or Bastard Swords (Talents) and the Quick Draw skill.


Base Casting:
Favored Elements:
Magic Feats:


Spirit Ceiling:
Powers:


Succubus Powers:

Inventory:
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
2x Daggers:(+62) 2d6 +20
throwing knives x10: (+40) 2d12 + 10, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack
Bio/Description:
(More to follow)
The OOC section:
(Background Coming Soon)
 
Last edited:
Dec 6, 2009
4,881
0
#8
Re: Tenta's Characters (Not in use; drawing board)

Miko Mido, Ninja sex craft warrior Ver. 2.0
Name:Miko Mido
Class: Succubus
Race: Human/Amazonian
Sex: Female

Body: 20
Mind: 20
Spirit: 10

Hit Points (HP): 20+5+10=35
Pleasure to Orgasm (PP): 10+20+5=35
Spirit Energy (EP): 10+5+20=35
Speed: 20+16=36
Dodge: 25+20=45
Armor: Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Resistance: 10
Perception: 40
Stealth: 14+16=30(+6)=36
Grapple: 20


Experience:
Corruption:


Talents:
Natural Mage (Focus in Body)
Quick x2
Hard to Hit x2
Sneaky x2
Succubus Magic
Greater Draining


Flaws:
*Lustful
Tainted Bloodline
Mutated x4
Fetish: Tentacles
Fetish: Soul Draining (Giving)
Honorable
Idealistic
Mutations:
*Soul Eater
Tight x3
Odd Skin
1) Chameleon Skin x3
Whip tongue x3
Soft Skin x2

Skills:


Base Casting:
Favored Elements:
Magic Feats:


Spirit Ceiling:
Powers:


Succubus Powers:
Rythym
Deny Release
Unnatural Resistance
Pull Out
Energetic Foreplay
Self Control
Inventory:
Katana (+20)1d12 + 1 + 10, deals +6 damage if used in two hands. Takes a -3 penalty to attack rolls.
Ninjato (+20) 2d6 + 10
Clothes Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Bio/Description:

The OOC section: Backstory to come soon.
 
Last edited:
Dec 6, 2009
4,881
0
#9
Re: Tenta's Characters (Not in use; drawing board)

"Angel" Celeste, Brood Slime Warrior Succubus

Name: Angelique "Angel" Joy Celeste
Class: Succubis Warrior
Race: Brood Slimeling
Sex: Female

Body: 14+8=22
Mind: 14
Spirit: (+8) 22=30

Hit Points (HP): 22+7+15=44+20=64
Pleasure to Orgasm (PP): 11+14+15=36+20=56
Spirit Energy (EP): 11+7+30=48
Speed: 14
Dodge: 33
Armor: AV = 7, EV = 0, TP = 25, DU = 1.
Resistance: 15
Perception: 17
Stealth: 4
Grapple: 30
Spirit Ceiling: 9


Experience:
Corruption:


Talents:

(R)Succubs Magic
(R)Greater Draining
(R)Side Skill (Strong Willed)

Natural Warrior (Heavy Weapons Specialist)
Superior Warrior ( Heavy Hitter )
Natural Spirit (Spirit Warrior)
Lucky
Exceptional Body
(F)Healthy
(F)Just a little longer
(F)Erotic Fighter

Flaws:

(R)Lustful
(R)Easily Aroused
(R)Excitable
(R)Obvious

Honorable
Fertile
Fetish: Energy Draining (Giving)

Mutations:

(R)Soul Eater
(R)Shapeshifter
(R)Appendage
(R)Appendage
(R)Glowing Skin
(R)Naturally Warped

Skills:

(R)Strong Willed (Passive) – The character gets a +10 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses.
Charge (Activated) – The character can move up to three times their Speed this round so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to attack rolls and damage. The character also takes a -10 penalty to Dodge until their next turn. Requires Heavy Weapons Specialist OR Shield Fighter.
Whirlwind (Activated) - The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.

Powers:

Battle Aura
The character begins to glow as power surges through their body, granting them heightened strength and speed temporarily.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
Energy Wave
Like energy blast but covers a wider area.
-The character pays X EP.
-Then, the character deals (1d6 + 4) * X damage to all creatures within 1 of the possible ranges:
1) All creatures with a 10 foot radius of any spot within line of sight.
2) All creatures within a 30 foot, 120 degree cone.

Explosion
The character spends their energy to cause a violent explosion extending out from their own body.
-The character pays X EP.
-All creatures within 5X feet of the character take 5X damage.


Succubus Powers:

Apparent Innocence
Siren Song
Selective Fertility

Inventory:
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.

claymore: (+22) 2d12 + 1 + 11+6+8+10=2d12+36

Bio/Description:

Angel was a free carefree child growing up. She lived with her two mothers in quaint little town outside of Crolia, helping with the farm chores, feeding animals, and tending to the garden. She liked to play games like hide and seek and tag and such. She was very outgoing until her unique and inhuman qualities began showing up in full and earnest around her teens. She tried to act more conservative and reserved, attempting to keep her inhuman attributes hidden. As she grew up with her parents, she was taught in scriptures and details of the numerous gods in the world, and in sword play and combat. She studied and trained very hard until her eighteenth, when she was finally of age to leave her parents' home and explore the world and forge her own path. She is quite physically fit, with a slim but well defined and sculpted body, possessing an impressive six pack, strong defined muscular legs and arms, and a frim backside. She typically wears her long pink and blonde hair in a long single ponytail, going down to her back, two twin braided bangs framing her beautiful face. Her pink eye glows, when she is channeling her in born spiritual power. She carries a mighty claymore strapped to her back. She is outgoing and friendly to most, and from her training as a child, generally prefers to avoid combat and violence if possible. However is always ready to step up and defend the innocent and weak from any who would prey on them.

http://www.ulmf.org/bbs/showthread.php?t=17193

The OOC section: Based off of the baby and the race ranger came up with in my thread.

Name:
Class: Warrior
Race: Ember Draconian Hyrbid
Sex: Female

Body: *12 (+8) (+8) +24= 52
Mind: *6 +10= 16
Spirit: *6 +16 = 22

Hit Points (HP): 52 + 8 +11= 71
Pleasure to Orgasm (PP): 16+ 8 + 26= 50
Spirit Energy (EP): 22 + 8 + 26= 56
Speed: 22
Dodge: 45
Armor: (Natural: 13) Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3
Resistance: 26
Perception: 22
Stealth: 22
Grapple: 52
Spirit Ceiling: 11


Experience: 0
Corruption: X

Talents:
Exceptional (Body)
Exceptional (Body)
Skilled
Skilled
Skilled
*Two Weapon Fighter
*Skill With Weapon
*Pain Resistant

Flaws:
Fertile
Blood Thirsty
Honorable
**Mutated
Mutated
*Obvious
*Mutated
*Fetish(Warmth/Heat)

Mutations:
*Supernatural
*Demon
*Ember Blooded
*Natural Attack
*Wings
*Tail
*Glowing Skin
+Odd Skin
+Armored Hide
**Natural Armor (Weak against Piercing Damage)
+Horns
**Tight x2
*DR Fire 3/4
+Claws


Skills:
Whirlwind
Flurry
Parry Mode
Berserker (Passive) – The character gets a +3 bonus to all attack rolls, and damage for all melee attacks. Requires the Bloodthirsty Flaw.
Rage
Bloodbath

Weapon Focus: Polearms (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Specialized [Polearms] (Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.

Grandmaster: Polearms (Passive) - The character gains a +2 bonus to attack and damage, and ignores ½ of their target's non-natural AV when wielding a weapon that they have Specialized in.

Quick Draw (Passive) - The character can draw their weapons without spending an action.

Superhuman Toughness

Giant Strength

Sturdy (Passive) – The character gets a +12 bonus to any Resistance checks made against attempts to move them, or to give them the Stunned or Prone statuses. They also gain a +2 bonus to AV.

Spirited Warrior


Inventory:
2x Great Axe (+51) 2d10 + 10 +10 + 20
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3
*Natural Attack* (+40) 2d12 + 13

Bio/Description:

Image: http://gelbooru.com/index.php?page=post&s=view&id=1376007

Bio Coming Soon.

The OOC section:
I might need to edit this, I'm not sure how the optional mutations work. If I have to take fluff instances of mutated or some don't work, I can remove them.

* Racial Flaw/Talent/Mutation
** Fluff element
+ Optional Mutations

Cheat Sheet:
To hit is +61 with 18 Natural AV when in Rage.
When using Spirited Warrior Attack can go up to +71/+81 (If in Rage), Dodge + AV can go up to 55 and 23, Resistance up to a 32, or grant up to a +20 additional damage on each attack. (Before counting penalties from skills.)
Can get a 58 dodge by sacrificing AV using Parry Mode, 68 if she forsakes secondary weapon attack.
 
Last edited:
Dec 6, 2009
4,881
0
#10
Re: Tenta's Characters (Not in use; drawing board)

Potential hopeful future DLaby and or DG derps

Name: Cattelya
Class: Warrior
Race: Human
Sex: Female

Body: 20
Mind: 20
Spirit: 10

Hit Points (HP): 35 (+30)= 65
Pleasure to Orgasm (PP): 35 (+40)= 75
Spirit Energy (EP): 35
Speed: 13
Dodge: 25
Armor: Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3
Resistance: 10
Perception: 14
Stealth: 14
Grapple: 20
Spirit Ceiling: 6


Experience:
Corruption:


Talents:
Heavy Hitter: The character deals +8 damage on all melee attacks.
Heavy Weapons Specialist: A character with this Talent deals an additional +10 damage on every attack so long as they are using a two handed melee weapon
*Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.
Skill with [Two Handed Swords]: The character gets +12 to attack rolls with the chosen weapon. Two Handed Swords
Skilled: The character can choose an additional 3 Skills.
(Flaw) *Natural Succubus (Talent Chosen) : Grants the character one Talent that they can only take from the Succubus Talents list. Cannot be chosen by succubi, and can only be take once.
*Superior Succubus: Can pick a Succubus Talent that isn't Superior X/Cross-Class Talents. Requires Natural Succubus, and can't be taken by Succubi.
*Inherent Succubus: The character gains +6 PP Damage Dealt and a Succubus Power. They cannot regenerate past 1/2 their maximum EP naturally without having sex, regaining EP as a creature with Battery would. Requires Superior Succubus, and can't be taken by Succubi.
Manifested Succubus: The character gains +10 to Max PP, a Succubus Power, and the Soul Eater Special Mutation. The penalty to EP regeneration from Inherent Succubus no longer applies. The character may take the Succubus Talents granting increased PP damage or Succubus Powers as if they were general Talents. Requires Inherent Succubus.
(Natural Succubus) *Just Getting Started: Grants the character an additional 30 max pleasure. +30 PP, in other words.
(Superior Succubus) Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.
Flaws:
Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
*Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
*Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
Weakness (Tentacles) : Whenever the character encounters the thing that they are weak against (tentacles, giant boobs, fluffy tails, futas, ect) in combat, the GM rolls 1d4, and on a roll of 1 the character loses their turn.

Mutations:


Skills:
Cleave (Passive) – Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack is at a -10 penalty to attack and damage rolls. Requires Heavy Weapon Specialist.
Guillotine (Passive) - When the character makes an attack against a target with less than 30 HP remaining, makes an attack that brings the target below 30 HP remaining, or deals more than half their target's max HP in damage with an attack, they make a Resistance check against that target. On success, the target dies (or falls unconscious depending on fluff) instantly. Requires Heavy Weapon Specialist.
Supreme Might – The character can trade points from their attack roll for additional damage. These points are traded at a 1 to 1 rate, and the character cannot trade more than 20 points per round. Requires Heavy Weapons Specialist.
Whirlwind - The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.
Weapon Focus (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.


Pleasure Damage:
Penetration = 3d10+10
Foreplay = 3d6+6
Succubus Powers:

Lead from the Bottom (Passive) : The character only takes 1d4 damage when resisting pleasure, and gains a +10 bonus to Resistance when determining how much PP damage is negated. In addition, as long as the character isn't unconscious or otherwise helpless they can prevent themselves from receiving pregnancy rolls when a creature penetrating them orgasms.
Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof. If a character would take multiple sources of pleasure, calculate them all at the end to determine the DC of the Resistance check.

Inventory:
claymore
2d12 + 1 + 10+ 10+8= 2d12+28
D20+20+12+6+20=d20+58
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.

Bio/Description:
Cattleya is very kind and gentle possibly because she has had a son. In the past, she may have been more fierce and serious. This other side is shown when she fights. She appears to be slightly depressed as she is looking for her husband Owen who has been missing for quite some time. She ventures forth into the labyrinth to find and rescue her husband who has disappeared into the labyrinth and put an end to the evil forces dwelling within, if she can.....
The OOC section:

Humans: 10
MalexFemale: 10
FemalexFemale: 8
MalexMale: 0
Pregnancy: 10
Birthing: 10
Eggplay: 10
Non Consent Sex / Rape: 10
BDSM: 10
Monsters: 10
Roughness: 10
Tentacles: 10
Mindbreak: 6
Futanari: 8
Transformation: 7
Bestiality: 7
NTR / Cuckoldry: 7
Group / Gangbang: 10
Cumming inside: 10
Facials: 10
Femdom: 10
Maledom: 10
Furry / Anthro: 5
Double Penetration: 10
Double in one hole (double vaginal, anal, etc): 9
Emotional or public humiliation: 9 (this includes minor scar and water works- public enemas and being made to urinate in public only)
Dehumanization (human furniture, ponygirls / pet play, etc): 9
Consent-inducing drugs or alcohol: 8
Mind Control: 6
Scarfing or Breath Control: 9
Lactation: 9
Size Difference: 9

Name: Phyrra
Class: Warrior
Race: Angel
Sex: Female

Body: 24(+12)(+4)=40
Mind: 16(+12)(+4)=32
Spirit: 10(+16)=26

Hit Points (HP): 99
Pleasure to Orgasm (PP): 65
Spirit Energy (EP): 62
Speed: 20-6=14
Dodge: 49
Armor: Breastplate: AV = 12, EV = 4, TP = 50, DU = 4.
Resistance: 20
Perception: 20
Stealth: 20
Grapple: 40
Spirit Ceiling: 12-6=6


Experience:
Corruption:


Talents:
Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets. Defensive Fight penalties apply at 1/2 the usual rate to shield bash attacks, though they still apply normally to any regular attacks.
Skill with [Bastard Swords]: The character gets +12 to attack rolls with the chosen weapon.
Skill with [Shields]: The character gets +12 to attack rolls with the chosen weapon.
Skilled: The character can choose an additional 3 Skills.
Heavy Hitter: The character deals +8 damage on all melee attacks.
(Flaw)Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.
(Flaw)Spirit Companion: Like the Arcane Companion Talent, except a Spirit Companion starts with 6 Body, 10 Mind, 24 Spirit, 1 Talent that give access to powers, and 1 Spirit Aptitude.
Spirit Companions have access to the following Wielder Talents: Massive Energy Pool, Soul Sense, Skilled Wielder, Powers.
(Flaw)Exceptional: The character gets an additional 8 points to spend among stats.

Flaws
-Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
-Prideful (RP) : The character is possessed of immense pride in themselves, their race, their station, an organization that they belong to, or something similar. They will not suffer the dignity of whatever they take pride in to be insulted, will not allow its name to be besmirched, and will not allow it to go undefended under any circumstances. They will commit to violence in defending it if need be.
-Fetish:Anal The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage. Examples include particular types of creatures, such as demons, faeries, plants or beasts, particular acts or positions such anal, creampies or double penetration, or anything else you might be able to think of. If you’re not sure if something would be appropriate for this, just ask your GM.
This Flaw can be taken as many times as you like, but only two instances of it can be used to grant the character additional Talents.
Sexual Weakness: Orgasming causes an instance of Weakness until the victim has had a chance to rest.
Weakness (Tentacles) : Whenever the character encounters the thing that they are weak against (tentacles, giant boobs, fluffy tails, futas, ect) in combat, the GM rolls 1d4, and on a roll of 1 the character loses their turn.
Mutated x4 The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

Mutations
Open Soul
Tainted Bloodline
Greater Wings
Selective Fertility
Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.
*Exhibitionist: The character is affected by being seen in the nude. They gain +1 to all non-damage, non-resistance rolls but suffer 4 resistance damage for each unique character or creature that sees them when they're naked. If they fall to 0 resistance their resistance is reset, they become aroused, and the roll bonus resets back to 0, at which point they begin the process again and become horny if they drop to 0 a second time. The roll bonus and resistance damage reset when the character gets dressed or orgasms, but the aroused status does not reset by redressing and persists for either an hour or until the character orgasms. The horny status is handled normally.
*Connection: Same as "Fertile Mouth" except for the characters ass. This mutation can only be taken by female characters that don’t have the Infertile Flaw.

Fertile Mouth: If a character swallows a creature’s cum, they get a pregnancy roll (even if that monster normally wouldn't need one.) This mutation can only be taken by female characters that don’t have the Infertile Flaw.
Futanari: If selected by a female character, they grow a penis. If selected by a male character, they grow a vagina and boobs. Futa's will generally be more feminine than masculine regardless of their original sex.
*Heat/Rut: The character's body has been mutated such that their fertility and level of sexual desire peaks on random days. At the beginning of each in-game day if the character is not pregnant (not applicable for futanari characters), the GM rolls 1d4. On a 2+, for the rest of the day until the next roll the character takes a -1 penalty to rolls to be impregnated or impregnate and gains +10 resistance against attempts to inflict Aroused or Horny on them and reduces PP damage taken by the same amount. On a roll of 1, the character enters heat/rut for that day. They gain a +2 bonus on rolls to impregnate/be impregnated, take +10 PP damage, take a -10 penalty to grapple rolls to avoid or end penetrations, are considered as having the lustful flaw and the pheromones mutation complete with the stealth penalty (with the effects and penalties doubled if they already have pheromones), and lose 1d6 resistance (2d6 against characters with pheromones) per round when in close proximity with a character that they can be impregnated by or impregnate and upon reaching 0 resistance they become aroused and their resistance is reset at which point they become horny if they reach 0 resistance again. Resistance damage only resets by resting away from the character who caused it or by having sex with that character.
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2. Can only be taken by female characters.
1) *Healing Milk: Creatures/people that ingest the characters milk heals 1d6+4HP per turn drinking.
Multy-Orgasmic: The character is able to orgasm more rapidly. Whenever they orgasm, their PP rests to ½ of its maximum value rather than full.
Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls.
1) *Overproductive: Every four hours the character goes without orgasm gives them a cumulative +1 to their next roll to impregnate/be impregnated, this bonus resets upon orgasm (don't ask how this works for female characters, it's all a wizard's doing) and cannot exceed a +3 bonus.
Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

Skills:
Shield Slam – The character makes only a Shield Bash attack for the round, but that attack deals +10 damage, and the creature hit by it must win a Resistance check against the character or be knocked Prone. Requires Shield Fighter.
Shield Cover – The character cannot move or make any attacks, but they and all creatures standing behind them do not take damage from any attacks unless they are coming from directly behind the character using this skill. Requires Shield Fighter.
Defensive Stance - The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them and misses. Requires Duelist OR Shield Fighter.
Triple Strike - The character becomes unable to fight defensively and takes a -6 penalty to attack rolls and Dodge for the round, but gets a second attack with their shield. All attacks with their shield gain a +4 bonus to damage. Requires Shield Fighter.
Quick Draw (Passive) - The character can draw their weapons without spending an action.
Weapon Focus (Bastard Sword)(Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.
Weapon Specialization (Bastard Sword)(Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.
Grandmaster (Bastard Sword)(Passive) - The character gains a +2 bonus to attack and damage, and ignores ½ of the AV granted by their target's worn armor when wielding a weapon that they have Specialized in.

Inventory:
Breastplate: AV = 12, EV = 4, TP = 50, DU = 4.
(30 denarii)
Metal
Broadsword
1d12 + 1 + 20+14-3= 1d12+32 damage, deals +6 damage if used in two hands. Takes a -3 penalty to attack rolls.
d20+12+8= d20+20+40=d20+60
Round Heavy Shield: DB = 10. EV = 2. Deals +4 damage when used to Shield bash.
Dagger
2d6 + 20 damage
d20+40
Bio/Description:
Phyrra is an angel of retribution sent from the heavens, she is in charge of avenging wronged innocents and delving out justice to the wicked. She has been sent to Earth to investigate a rumor of a maze that is overflowing with demons and other foul monsters that lure and trap innocent female adventurers and turn into fuck doll slaves. She ventures forth into the labyrinth to put an end to it once and for all..... If she can......
As an angel, Phyrra has a strong hatred towards and for all things demonic in nature. She is very sure of herself and that she is in the right; she is also quite self righteous and haughty. She takes great pride in her angelic nature and her stature as the angel of retribution.
The OOC section:
Humans: 10
MalexFemale: 10
FemalexFemale: 8
MalexMale: 0
Pregnancy: 10
Birthing: 10
Eggplay: 10
Non Consent Sex / Rape: 10
BDSM: 10
Monsters: 10
Roughness: 10
Tentacles: 10
Mindbreak: 6
Futanari: 8
Transformation: 7
Bestiality: 7
NTR / Cuckoldry: 7
Group / Gangbang: 10
Cumming inside: 10
Facials: 10
Femdom: 10
Maledom: 10
Furry / Anthro: 5
Double Penetration: 10
Double in one hole (double vaginal, anal, etc): 9
Emotional or public humiliation: 9 (this includes minor scar and water works- public enemas and being made to urinate in public only)
Dehumanization (human furniture, ponygirls / pet play, etc): 9
Consent-inducing drugs or alcohol: 8
Mind Control: 6
Scarfing or Breath Control: 9
Lactation: 9
Size Difference: 9
 
Last edited:
Dec 6, 2009
4,881
0
#11
Re: Tenta's Characters (Not in use; drawing board)

WRASSLERS!

Poison

Name: Poison
Gender: Female
Picture/Description:
like this only a futa.

Body Type: muscular
Fighting Style: /Ero-Artist

SEWing Points: 0
Net Gain: 0

Main Stats
Hit Points: 100
Pleasure Points: 120
Will Power: 100

Power Stats
Strength: 5
Dexterity: 4
Reflexes: 4
Fortitude: 6
Intimidation: 4
Charisma: 6

Technique Stats
Striking: 5
Evasion: 3
Grappling: 6
Sexual: 6

~~Card List~~

Total Cards of Each # Must = 12 for a total deck of 60 cards
You can only have up to 6 of a specific type of card (Ex. Max of 6 Grapple Value 5 cards.)

Strike Cards
1: 6
2: 5
3: 1
4: 1
5: 1

Grapple Cards
1: 5
2: 5
3: 5
4: 2
5: 2

Defense Cards
1: 3
2: 0
3: 0
4: 4
5: 4

Recovery Cards (HP/PP/WP)
1: 1/2/2
2: 2/1/1
3: 2/2/1
4: 0/0/0
5: 0/0/2
((Could someone look over it and let me know what I fucked up with if anything?))

GAAAAAOOOOOOOooooon!
Name: Vante
Gender: female
Race: Gynoid
Picture/Description: [spoiler]http://simg4.gelbooru.com//images/b2/af/b2af14b1a655c22c611eb5a4054d0f16.jpeg[/img[/spoiler]

Body Type: Thick
Fighting Style: Striker

SEWing Points: 0
Net Gain: 0

Main Stats
Hit Points: 120
Pleasure Points: 100
Will Power: 100

Power Stats
Strength: 6
Dexterity: 4
Reflexes: 6
Fortitude: 5
Intimidation: 6
Charisma: 4

Technique Stats
Striking: 6
Evasion: 5
Grappling: 3
Sexual: 4

~~Card List~~

Total Cards of Each # Must = 12 for a total deck of 60 cards
You can only have up to 6 of a specific type of card (Ex. Max of 6 Grapple Value 5 cards.)

Strike Cards
1: 3
2: 3
3: 6
4: 6
5: 6

Grapple Cards
1: 3
2: 3
3: 3
4: 0
5: 0

Defense Cards
1: 3
2: 1
3: 3
4: 5
5: 5

Recovery Cards (HP/PP/WP)
1: 1/1/1
2: 1/1/1
3: 1/0/1
4: 1/1/1
5: 1/0/1
[/spoiler]
 
Last edited:
Dec 6, 2009
4,881
0
#12
Re: Tenta's Characters (Not in use; drawing board)

Name: Katarina Illyasviel von Barrovich (Kitty)
Class: Succubus-Mage (Mad Scientist)
Race: Karkastan Vampire
Sex: Futanari

Body: 12 (+8 Race) (+10 Template) 30
Mind: 22 (+8 Race) (+4 Template) (+8 Exceptional) (+8 Exceptional) 50
Spirit: 16 (+8 Race) (+2 Template) 26

Hit Points (HP): 30+25+13+20 (Healthy)+ 10 (Mental Fortitude)= 98
Pleasure to Orgasm (PP): 15+50+13+10 (Mental Fortitude) +30 (Just Getting Started)= 118
Spirit Energy (EP): 15+25+26+10 (Mental Fortitude)= 76
Speed: 17
Dodge: 53
Armor: 7
Resistance: 25
Perception: 22
Stealth: 17
Grapple: 30
Spirit Ceiling: 15


Experience:
Corruption:


Talents:
(Base)Exceptional x2
(Base)Natural Mage
+ Mental Fortitude (Natural Mage)
(Base)Superior Mage
+ Magic Feats (Superior Mage)
(Base)Natural Spirit
 Superior Spirit (Flaw)
+Daemonic Wielder (Superior Spirit)
 Just Getting Started (Flaw)
 Multitalented (Flaw)
+Alchemist (Natural Spirit)
Healthy (Racial)
Demonologist (Racial)
Flaws:
Sensitive (Racial)
Mutated (Racial)
Open Soul (Racial)
Selfish (Racial)
Fetish: Feeding (Racial)
Phobia: Sunlight (Racial)
Easily Tired (Racial)
Hatred: The Church
Fetish: Medical play (giving)
Fetish: Fisting (Giving)
Lustful (Succubus)

Mutations:
Soul Eater (Succubus)
Vampire (Racial)
Undead (Racial)
Daylight Weakness (Racial)
Night Eyes (Racial)
Damage Reduction ½ (Racial)
Fangs (Racial)
Shapeshifter (Racial)
Supernatural (Racial)
Discordant Fertility (Racial)
Demon (Racial)
Faerie (Racial)
Venomous Attack (Charmed/Pleasurable)
Whip Tongue x2

Mage Stats
[MAGES ONLY]
Base Casting: 25
Magic Feats:
Heighten Spell: Whenever the character would cast a spell that requires the target to make a Resistance Check, the character may pay X EP, up to a maximum of 5. The Character gains a +4X Bonus to the Resistance Check of that spell.
Maximize Spell: The character may pay 2 EP in order to cause the damage dice for any spell to be treated as if they’d rolled the maximum possible result.

Spirit User and Succubus Stats
[SPIRIT USERS ONLY]
Wielder Aptitudes: Burning Spirit
Powers: Seal
Analysis
Reshape
Fell Might
Gorgon’s Gaze
Vampiric Futanari
Enhanced Shell
Regenesis
Warp Shell



Pleasure Damage:
Penetration = 2d8+ 13
Foreplay = 2d4+12
Succubus Powers:
Apparent Innocence
Charm
Sexual Healing

Inventory:
Rapier d20+30 2d6+15
Whip d20+30 2d4 + Body/4

Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.

Description:

Bio:
Katarina, or "Kitty" as her parents called her, was born to a male male Sidhe Crolian noble who held position and wealth in Thoria and a female demon named Shezamarr, who had lived for centuries in the mortal realm in the guise of a beautiful and elegant human woman. Due to the Sidhe and Shezamarr's natural shapeshifting abilities they had managed to avoid detection and persecution from religious groups and the other members of the Sidhe for a long time. In fact, Kitty's own demonic nature was able to be kept a secret for a long time as well, being born with iherent control over her form. Her parent's instructed her and emphasized the importance of secrecy and discretion over her mixed and demonic nature since early childhood. Unfortunately, her demonic nature and succubus leanings eventually became too much for her to control on her own, and on a date she had completely sucked her first lover dry, also causing her to lose control of her shapechanging abilities revealing her demonic nature to the world. At news of the death of her lover and discovery of her demonic nature, the Sidhe had banished her father and her family out of Thoria and stripped them of all their holdings. This had planted the seed of hatred of in Kitty's young heart, for she truly regretted the death of her lover, and truly never wished to harm anyone, furthermore she had no control over her natural abilities at the time. Nevertheless, the people still treated what had up until the time, been a normal, decent and peaceful family. For a time, their family had struggled to make ends meet, her parents changing form and identities to find a peaceful life once again. While they may have had lost all of their previous possessions, they would have eventually found a peaceful coexistence, making out a simple living in a small shire on the outskirts of Lockacre.

There, her family managed to live in peace until the church had come to visit their town, hearing of a young girl with great spiritual and martial prowess, who their prophecy had foretold would bring about a cleansing to the continent and repel the demons that had invaded the world. During the visit, the promised one had managed to identify Kitty and her family as demons, to make matters worse, one of the battle nuns had been a family friend of her lover's family and was able to single her out as the one who had drained him. For the "crime" of her lover's draining the church had ransacked her new home, destroying their house and taking her family captive. Her father had attempted to fight them off while Kitty and her mother fled, but was sadly overpowered and soon murdered brutally by the Inquisitors. It did not take the hunters long to track and capture her and her mother. Her mother was branded as a witch and daemon and was impaled through a crucifix and set on fire. Meanwhile, Kitty herself had been taken to a dungeon to be tortured. The Inquisitors and chaplains would abuse and torture the young half breed physically, mentally and sexually attempting to break her will. But she had promised her parents during her time moving to Lockacre that she would stay strong and would not let anyone destroy her spirit or will to live. She would carry on for them.

It was by her 25th birthday, several years of her imprisonment and torture, when the church had began to tire of their time spent trying to break the woman to do their bidding and help hunt and persecute others of her kind, that a powerful Vampire would come terrorizing the village of Artmirst, where she had been taken to a cahtedral for her term. The count had already laid waste to many of the guards and priests that had been sent to dispatch him, some of which being the ones holding Kitty prisoner. It was during the chaos of the attack that Kitty managed to brak herself free of the prison and went about slaughtering many of laggers left behind before setting the building on fire, taking a dark and malicious glee in the destruction and terror she was unleashing on the heads of her opressors. Eventually she would come face to face with the vampire who had allowed her to escape her living hell. Impressed with her power and will to live, even through the constant anguish and horror her captors visited upon her, the count offered her even more power and in a sense eternal life, to freely wreak vengance upon the church who had destroyed her life. She gladly and eagerly accepted the count's offer and was taken to his stronghold where he had summoned an ancient demon's spirit and through his dark demonology and knowledge of the dark arts bound the spirit to Kitty's soul, forming her into a vampire as well. For the next several years she would go about from country to country, attacking the church and corrupting it's priestesses into demons and succubi, exacting her revenge for the loss of her family.

For many years, Kitty would continue her reign of terror, grazing village and city alike. During this time she would also begin research and study of daemon spirit powers, demonolgy, medical science and magic. Looking to create a new race, her race. A race that could withstand whatever the church would throw it, one that would prosper and be free of the oppression demons and other "monstrous" race would face from religious groups and governments. Several years into her studies, her world would rock and be changed again... This time however, hers would not be the only to face such treatment. The aliens would have arrived... It was from her mountain cottage on the edge of Crolia, that she herself would witness first hand the terror and destruction wrought by the alien invaders. She observed the ravaging and rape of men women alike by massive tentacled creatures, and their subsequent conversion into the aliens' race. She would see the fall of the Academy and her original home of Therion by the invaders. She would also hear of the sacking of Anudor and the Amazons. There seemed to be no stopping the otherworldly invaders. And then... Then the invaders would eventually find her own stronghold. Sadly, Kitty and her creations would prove to be no match for the power of the invaders and she would soon find herself captive again...

In the alien's flying stronghold, she would be subjected to more inhuman and barbaric experimentation. She would be exposed to alien blood and semen, different spirit energies, cut on, examined, and bred with the alien's sperm. For several months, she would be tortured and tested by the new menace, until one day they attempted to drain her spirit energy to infuse a creation they had been working on for their invasion of the planet, but through her sheer force of will and burning hatred she had slowly built over many years of mistreatment and abuse, her spiritual energy would become like acid to any and all who would try to drain it from her. Using the unexpected pain caused from her spirit as a distraction, she would begin attacking her captors, using their own drugs and weapons against them, hiding in the shadows, and striking when the opportunity presented itself. Eventually she would manage to break herself out of the alien's prison, taking some of their supplies with her for her own purposes.

Now she lies in hiding in the mountains surrounding the Pfitherean Jungle, travelling to the jungle and other areas at night, stalking and seizing unsuspecting travelers, mostly female, away to her castle keep in the mountains for entertainment, pleasure and the occasional test subject if she deems them strong or interesting enough to use. She continues her hunt on the churches of the world, her passionate hatred toward them for the death of her original family ever present in her now immortal mind....

The OOC section: I am open to almost all kinks. The only exceptions are guro,loli/shots,hard vore, and waterworks. This particular character will be focused on medical play, enemas, public humiliation, anal, BDSM, transformation, body mod, and mind break. Just letting any potential GMs know up front in case you have issue with any these elements. Kitty also takes great pleasure in breaking, corrupting, and warping members of the faith into either sex slaves/whores or into monsters like herself.
 
Last edited:
Dec 6, 2009
4,881
0
#13
Re: Tenta's Characters (Not in use; drawing board)

Name:Maya Thornrose
Age: 17
Level 0 Trait: Bow Expertise
Description (Clothes, looks, etc. This can be an image or a short bit of text, either is fine.): ( http://www.ulmf.org/bbs/picture.php?albumid=1133&pictureid=17432 ) She looks like this but her outfit is more like a combination of this and this.
Attitude (What's your character's attitude like, how do they think, etc.): Maya is friendly congenial sort of individual. She is usually willing to help other people when in need if it is within her power to do so. She was born a hermaphrodite, and left by her original parents, a noble man and woman of a nearby gentry to a pair of wood elves to avoid any scandal or shame that might be brought on by her dual sexed nature. Her adopted parents woud go on to teach her how to communicate with nature, scavenge and hunt and live off of the land of the forest. It would be by her fifteenth birthday that the goddess Artemis would bless her with her Falna and her skill Eight Crow, which allows her to seek out monsters within a certain range and detect hidden monsters, which she would use to aide her in her hunting. By her seventeeth birthday, she would learn the skill Argonaut, which would allow her to charge up for three minutes to unleash a counter attack on enemies. She has since gotten her self a place in a guild as a spotter, keeping watch for monsters and other threats for her team and providing food in the form of captured prey encountered in the wild.

Extra Notes (Have something you want me to know? Include it here.): For this game I wish to aschew the usual EGG setup, and rather have this be set in a fantasy world without the VR gimmick. The setting I have in mind is mesh up of "Is it Wrong to Try to Pick Up Girls in a Dungeon" and Monster Musume.
 
Last edited:
Dec 6, 2009
4,881
0
#14
Re: Tenta's Characters (Not in use; drawing board)

Name: Yukiyo Yakushimaru
Class: Warrior
Race: Oni
Sex: Female
Backstory Template: Born as a Slave
The character was born into slavery, or perhaps sold into it at a very early age. This has resulted in a great deal of unrewarding toil on their part, giving them a +2 bonus to natural AV and 8 trade dice, but requiring that they have the Enslaved Flaw, the Indebted Flaw, or the Unlucky Flaw.

Raised as a Warrior
The character was raised to be a warrior from an early age. Their extended teachings have resulted in a +2 bonus to weapon attack rolls and a +2 bonus to weapon damage and an extra Skill choice.

Uncivilized
The character has had little to no contact with civilized areas, and instead lived in the wilds without any pretense of being civilized. They have no starting money, but gain an additional 8 trade dice that must be spent on Acrobatics, Herbalism, Tracking/Woodcraft, Trapping and Woodworking. They cannot take the Disable Devices, Reading/Writing or Smithing trades at all, or the Mathematics trade beyond 2 dice. Mechanists cannot take this backstory

Template:

Body = +12(Racial) +24 (Exceptional) +14= 50
Mind = 18
Spirit = +4(Racial) + 18 = 22

Hit Points (HP) = 50 + 9 + 11 + 30 (Resilient) + 20 (Healthy) = 120
Pleasure to Orgasm (PP) = 25 + 18 + 11 = 54
Spirit Energy (EP) = 25 + 9 + 22 = 56
Speed = 25 + 10 = 35
Dodge = 5 d10 + 1 d10 + 2d10= 8 d10 + 10
Armor = 13 Natural +2 (Berserker)= 15 Natural / +25 When in Rage.
Perception = 6 D10
Stealth = 4 D10
Grapple = 10 d10
Spirit Ceiling = 11

Resistances
Reflexes = 25
Focus = 8 + 6 = 14
Willpower = 8 + 7 = 15

Defensive Bonuses
Tumble Mod = +5
Bull Rush Mod = +5
Overrun Mod = +5
Orgasm Threshold = 2
Pleasure Resistance = 13

Class Bonus


Experience =
Corruption =


Talents
Hard Hitter (Racial)
Pain Resistant (Racial)
Grapple Expert
Unarmed Fighter
Healthy
Resilient
Skilled
Exceptional 3 (Flaws)


Flaws
Enslaved (Template)
Blood Thirsty (RP) (Racial)
Easy to Hit (Racial)
Fertile (Racial)
Mutated 8 (Only 3 give Talents)
Hatred (RP) (Crolians)
Magically Null
Submissive (RP)


Mutations: X/18
Odd Skin (Racial)
Horns (Racial)
Claws
Fangs
Natural Attack
Multi Attack
Storm of Claws
Armored Hide
Natural Armor (Slashing)
Skyclad
Special Mutations
Demon (Racial)
Oni Alcoholism (Racial)
Warped (Racial)
Weapon Attack = 10d10+5 Claws 2d12 + 13 +3+6+2= 2d12 + 24 damage,
Skills
Berserker (Passive) – The character gets a +2 bonus to weapon attack rolls, Natural AV, Grapple checks, and melee weapon damage. Requires the Bloodthirsty Flaw.
Rage – The character enters a frenzy as a free action, getting a 2d10 bonus to attack rolls and Grapple, a +6 bonus to melee weapon damage, a +10 bonus to Bull Rush and Overrun checks both offensive and defensively, and a +10 bonus to Natural AV and offensive Reflexes checks. Their Dodge and Parry dice are all treated as if they had all been a roll of 2, the character cannot communicate with other creatures or act in a rational manner, cannot go out of their way to avoid danger even if it is obvious if such would leave them unable to attack something, cannot cast spells or use powers, and must attempt to attack in some way if able to, even if only to start a grapple check or by making a Bull Rush or Overrun check, every round or fall out of rage. While enraged, they get a +10 bonus to Resistance checks to avoid the Horny, Charmed, Dominated, or Stunned statuses, though they cannot enter Rage while under any of those statuses and then get a bonus to resisting it. Leaving rage causes the character to gain an instance of the Weakened status that lasts until the battle ends. For the purpose of whether or not a character would leave rage, pleasure attacks do count as attacks. Requires Berserker.

Bloodbath - While in a rage, a character can pay 4 EP in order to regain HP on successful attacks for that round. When active, any successful attack for the round heals the character for 2d6 + 6 HP. The +6 modifier is reduced by 2 for every additional attack on a round for all attacks on that round to a minimum of 2d6 + 0. In addition, as a passive effect during rage, if the character is hit by a blow that would knock the character unconscious or kill them, they may make a Reflexes check against a DC equal to the damage beyond what would reduce them to 0 hit points. If they win, their HP becomes 1 and they transfer half of their current EP, rounded up, to their HP, but will automatically fall unconscious when their rage or the encounter ends. EP expended on this skill does not trigger a character's Spirit Ceiling, and this skill can still be used while Sealed or wearing a Sealing collar. Requires Rage.

Animal Warrior - The character may attack both with a weapon and with a natural weapon. In doing so, they make two separate attacks, each with a -1d10 penalty to hit. One of these attacks is with the character’s normal weapon (or weapons in the case of a two weapon fighter,) which may be modified by other skills relating to that weapon as normal. The other is with a natural weapon, which may not be modified by any skills save those that could modify natural weapons normally. The two sets of attacks do not take penalties or receive bonuses from each other. Requires Natural Attack.
Natural Warrior (Passive) - The character is adept at using their natural weapons, giving them a +3 bonus to all attack and damage rolls involving natural weapons. In addition, if they have any natural weapon attack that they don’t use, they get a +5 bonus to Parry checks and DCs. Requires Natural Attack.
Superior Grappler (Passive) - The character gains a 1d10 bonus to Grapple and a +2 to bonus to damage rolls for Powerful Embrace, Stranglehold, and attacks made in a grapple. This skill may be selected up to three times. Requires Grappler Expert.

Pummel - The character may take a -10 penalty to their grapple check in order to make a grapple action allowing them to make up to three attacks against a target that they are grappling with instead of just one. These must be attacks allowed in a grapple. Requires Grapple Expert.

Slam - The character may take a -5 penalty to grapple in order to deliver an attack that deals 2d10 + Body/2 damage. The target must win a Reflexes check against the character or be Stunned if hit. If the target is Pinned the character gains a +10 bonus to this check. In addition, they may trade grapple to damage at a 1:1 ratio (IE: for every point of grapple that they sacrifice, they deal an additional 1 damage) with a 10 point cap. Any bonus that a defender has against being moved applies to grapple checks for this skill. Requires Grapple Expert.

Stranglehold - When the character has a target in a grapple, they may as a grapple action at a -2d10 penalty attempt to choke a creature as if they had it in a Submission Hold, dealing normal damage as if choking the creature. Requires Grapple Expert.





Pleasure Damage
Penetration = 2 D8 + 16
Foreplay = 2 D4 + 11


Inventory
Collar
Ball and Chain


Trades
Tracking/Woodcraft 6 D10
Acrobatics 6 D10
Trapping 7 D10
Wood Working 2 D10
Herbalism 3 D10
Mathematics 2 D10


Perception = 6 D10
Stealth = 4 D10

Bio/Description
Areola circumference 7”
Areola Hue Medium
Cup Size DD
Nipple Length 3”
Vaginal Circumference 9”
Anal Circumference 12”
Yukiyo was taken as a slave as a toddler after Crolian Crusaders murdered her parents in a purge throughout the Amazonian Jungle. She was then fitted with a weakening and obedience collar and sold to a noble family to work as a slave. When she came to be of age, she was put to work fighting in the gladiatorial arenas for sport and for the noble’s profits. She would be whipped, raped, and forced to share lodging with the livestock as price for failures in the arenas and in her daily tasks. After several years of toil, turmoil, abuse and dejection, she would manage to use her claws to dislodge the control gems from her necklace and use her ball and chain she was fitted with to crush the gems before sneaking into her owner’s estate and snapping his neck, killing him in sleep. As she would make her way out of the area however, she would be spotted by the guards and halted by an ear piecing shriek from the master’s spouse. She would fight her way through the guards, mangling and mauling the gods cursed humans who had subjected her to such indignities and pains, leaving a trail of broken and bloody bodies in her wake before finally making her way to the outskirts of civilization and the Crolian wilderness. She would stay hidden in the woods and wilds, fighting off beast and man that would dare approach her. After several months of harsh travel and seemingly constant battle between the wild and those seeking the large bounty her old master’s spouse had put on her head, she would make her way back to her old home of the Amazonian Jungles. She now resides in the jungle’s mountains, prowling the wilderness and striking terror into the hearts and souls of those fool enough to prey on the inhabitants of the jungle, with an extreme prejudice for those of Crolian descent or slavers…


The Out of Character Section

Vanilla
1.Cuddling
2.Tongue Wrestling
3.Ana/Cunnilingus
4.Kissing/Lick over whole body
5.Tickling
6.Spanking
7.vaginal penetration

Mild Kink
1.Anal Penetration
2.Anal Tickling
3.Exhibitionism
4.Bondage
5.Submission
6.Pregnancy
7.Pet Play
8.Bukake
9.Slavery

Moderate Kink
1.Humiliation
2.Pony Play
3.Tentacles
4. Cumflation
5. Pain (Masochism)
6.Body Training
7. Piercings
8. Tattoos
9. Monster/Tentacle birthing/breeding

Extreme Kinks
1. Body Mod (Dick Growth, Breast Expansion,
Nipple Penetration (Nipple pussys) etc)
2.Mild to Moderate Ryona (punching, kicking, slapping)
3. Scat/Water works for humiliation/degradation purposes (enemas, forced to urinate or defecate outside or in front of a crowd like an animal)
4. Tentacles All the Way Through
5.Ear fucking (Tentacles)
6.Mind Break
7. Incest
8. Transformation/corruption
8. Insemination
9.Bestiality

((A tentative character for DG4. Let me know what you think, what needs fixing and etc.))
 
Last edited:
Dec 6, 2009
4,881
0
#15
Re: Tenta's Characters (Not in use; drawing board)

My Fetish chart for potential future RP partners (In order of severity and preference)

Vanilla
1.Cuddling
2.Tongue Wrestling
3.Ana/Cunnilingus
4.Kissing/Lick over whole body
5.Tickling
6.Spanking
7.vaginal penetration

Mild Kink
1.Anal Penetration
2.Anal Tickling
3.Exhibitionism
4.Bondage
5.Submission
6.Pregnancy
7.Pet Play
8.Bukake
9.Slavery

Moderate Kink
1.Humiliation
2.Pony Play
3.Tentacles
4. Cumflation
5. Pain (Masochism)
6.Body Training
7. Piercings
8. Tattoos
9. Monster/Tentacle birthing/breeding

Extreme Kinks
1. Body Mod (Dick Growth, Breast Expansion,
Nipple Penetration (Nipple pussys) etc)
2.Mild to Moderate Ryona (punching, kicking, slapping)
3. Scat/Water works for humiliation/degradation purposes (enemas, forced to urinate or defecate outside or in front of a crowd like an animal)
4. Tentacles All the Way Through
5.Ear fucking (Tentacles)
6.Mind Break
7. Incest
8. Transformation/corruption
8. Insemination
9.Bestiality
 
Last edited:
Dec 6, 2009
4,881
0
#16
Re: Tenta's Characters (Not in use; drawing board)

Name: Claudine
Class: Warrior-Mage
Race: Angel
Sex:(Female)
Backstory Template:
Noble Born
The character was born into a region’s ruling elite. They are naturally well educated by private tutors but generally spoiled. Must take Selfish and Prideful Flaws, or can instead take two Flaws worth Talent credit, but starts with an additional 100 denarii at character creation. They get 4 dice in the Lore (History), Mathematics, and Reading/Writing trades, 5 dice in the Lore trade for their culture, 3 dice for Riding and Trading trades, plus 10 more trade dice to spend as they like.

Well Educated
The character is educated at a prestigious institution. They get 4 dice in the Lore (History), Mathematics, and Reading/Writing trades, 3 dice in any two languages other than their native one, plus 18 more trade dice to spend as they like. They must have taken the Wealthy Talent (for which they still get the money) or Indebted Flaw.

Raised as a Warrior
The character was raised to be a warrior from an early age. Their extended teachings have resulted in a +2 bonus to weapon attack rolls and a +2 bonus to weapon damage and an extra Skill choice.


Template:

Body = 24+12=36
Mind = 12+12=24
Spirit = 14+16=30

Hit Points (HP) = 36+12+15= 63
Pleasure to Orgasm (PP) = 18+24+15=57
Spirit Energy (EP) = 18+12+30=60
Speed = 30
Dodge = 12 D10
Armor = Natural 3 (Warrior Exemplar) +2 (Knight) = 5 +14 (Breastplate) +12 (Chainmail)= 31
Perception = 2 D10
Stealth = 2 D10
Grapple = 7 D10 + 1
Spirit Ceiling = 12

Resistances
Reflexes = 18
Focus = 14
Willpower = 16

Defensive Bonuses
Tumble Mod = +5
Bull Rush Mod = +5
Overrun Mod = +5
Orgasm Threshold = 1
Pleasure Resistance = 13

Class Bonus


Experience =
Corruption =


Talents
Shield Fighter (Style)
Skilled
Wealthy
Side Skill
Heavy Hitter
Warrior Exemplar (Flaw)
Skill with [One Handed Swords] (Flaw)
Accurate Striker (Flaw)

Flaws
Idealistic (Racial)
Honorable (Racial)
Open Soul 3 (Racial)
Sensitive (Racial)
Tainted Bloodline (Racial)
Fetish (Anal)
Extreme Fetish
Hatred (Demons) (RP)


Mutations: X/18
Aerial Warrior (Racial)
Greater Wings (Racial)
Vestigial Wings (Racial)
Wings (Racial)

Special Mutations
Angelic Gift (Racial)
Faerie (Racial)
Naturally Warped (Racial)
Selective Fertility (Racial)

Weapon Attack = One Handed Sword 9 D10 +6, 2 D6 +12 + 2 + 6
Heavy Round Shield (Metal)
DB = 3d10, EV = 2, Bash Damage = 9 D10 + 4, 3d4 + 8 +2 + 11

Skills

Shield Specialization (Passive) – The character gets a +1d10 bonus to Dodge in addition to their shield’s DB so long as they are using a shield. Shield bash attacks get a +2d10 bonus to attack rolls and a +2 bonus to damage. Requires Shield Fighter. (Shield Fighter)


Perfect Block (Passive) - When a character is parrying with a shield, successive attackers only cause a -2 penalty to the Reflexes check’s DC rather than -5. When not attacking with a shield that round, the character may choose to split the DB of their shield between dodge and parry DC as they desire rather than go all one way or the other. The character can additionally now parry single target ranged attacks of any kind, including spells and powers, as well as melee attacks. Requires Shield Fighter (Shield Fighter)

Bladesinger (Passive) - Your character uses their Body stat to determine their attack rolls when attacking with powers. Requires: Any Spirit Talent that gives powers.

Evasion (Passive) If the character's Dodge exceeds the attack roll of an area of effect attack, they take no damage rather than the usual 1/4. The character also gains a 1d10 bonus to Dodge and a +10 bonus to checks made to Tumble.

Knight (Passive) – The character gets a +2 bonus to Natural AV, Dodge, weapon attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.

Weapon Focus (Shields)(Passive) – The character gets a 1d10 bonus on all attack rolls with a single weapon type and gets a +5 bonus to Reflexes checks to avoid being disarmed or Parried when wielding that weapon. This can be selected multiple times, but each time it is with a different type of weapon.

Weapon Specialization (Shields)(Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.


Shield Slam - The character makes only Shield Bash attacks for the round, but that attack or attacks deal +5 damage and the creature hit by it must win a Reflexes check against the character or be knocked Prone. If the character makes a Bull Rush or Overrun attempt, they may substitute the attack made with this skill in place of the normal roll, but they must hit and win the Reflexes check or have the attempt fail. Requires Shield Fighter.

Grandmaster (Passive) - The character gains a +2 bonus to attack and damage rolls with weapons with which they have Weapon Specialization, and the armor of creatures that the character attacks is treated as if it didn’t have the Strong Against ability when wielding such weapons if it did have them. In addition, the character gets a +5 bonus to checks made to resist being disarmed and to Parry checks, and increases their max Parry DCs by 5 while wielding weapons with which they have Weapon Specialization. Requires Weapon Specialization.

Armored Champion (Passive) - The character is more comfortable when fighting in armor, allowing them to ignore the penalties caused to Dodge and Speed caused by the EV of their gear. (Heavy Hitter)

Favored Enemy: Demons (Passive) - Against your favored enemy, you gain +1d10 to attack rolls, +1d10 to Dodge rolls, +5 weapon damage, +5 to Resistance checks. Requires Hatred with the same target. (Side Skill)


Pleasure Damage
Penetration = 2 D8 + 12
Foreplay = 2 D6 + 6


Inventory
Bastard Sword ATK 9 D10 +6, DMG 2 D6 +12 + 2 + 6
Breast Plate AV = 14, EV = 4, TP = 40, DU = 5
Chain Mail AV = 12, EV = 3, TP = 50, DU = 4
Heavy Metal Shield DB = 3d10, EV = 2, Bash Damage = 3d4 + 8 +2 + 11 ATK 9 D10 + 4


Trades
Acrobatics 4 D10
Alchemy 2 D10
Animal Husbandry 4 D10
Lore (History) 8 D10 [Template]
Lore (Angels) 5 D10 [Template]
Perception = 6 D10
Stealth = 2 D10
Mathematics 8 D10 [Template]
Reading/Writing 8 D10 [Template]
Language (Helltongue) 3D10 [Template]
Language (High Amazonian) 2 D10
Language (Low Amazonian) 2 D10
Language (Orcish) 3 D10 [Template]
Riding 3 D10 [Template]
Trading 3 D10 [Template]
Navigation 4 D10

Bio/Description



The Out of Character Section
Vanilla
1.Cuddling
2.Tongue Wrestling
3.Ana/Cunnilingus
4.Kissing/Lick over whole body
5.Tickling
6.Spanking
7.vaginal penetration

Mild Kink
1.Anal Penetration
2.Anal Tickling
3.Exhibitionism
4.Bondage
5.Submission
6.Pregnancy
7.Pet Play
8.Bukake
9.Slavery

Moderate Kink
1.Humiliation
2.Pony Play
3.Tentacles
4. Cumflation
5. Pain (Masochism)
6.Body Training
7. Piercings
8. Tattoos
9. Monster/Tentacle birthing/breeding

Extreme Kinks
1. Body Mod (Dick Growth, Breast Expansion,
Nipple Penetration (Nipple pussys) etc)
2.Mild to Moderate Ryona (punching, kicking, slapping)
3. Scat/Water works for humiliation/degradation purposes (enemas, forced to urinate or defecate outside or in front of a crowd like an animal)
4. Tentacles All the Way Through
5.Ear fucking (Tentacles)
6.Mind Break
7. Incest
8. Transformation/corruption
8. Insemination
9.Bestiality
 
Last edited:
Dec 6, 2009
4,881
0
#17
Re: Tenta's Characters (Not in use; drawing board)

Sister Karen "Pure of Heart" Celeste

Converted for DG4

.
Character Sheet:

Name: Sister Karen Celeste "Pure of Heart"
Class: Spirit Warrior
Race: Anudorian-Crolian (Converted to Living Slime)

Body: 22+8=30+8+2=40
Mind: 10
Spirit: 18+8=26+8=34

{Hit Points (HP): 40+5+17=62}
Pleasure to Orgasm (PP): 20+10+17=47
Spirit Energy (EP): 20+5+34= 59+62 = 121
Speed: 35 -10= 25
Dodge: 8D10 + 2
Armor:Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Resistance:
Reflexes: 20 - 5 = 15
Focus: 12 - 5= 7
Willpower: 17 - 5 = 12
Grapple: 8 D10
Experience: gained 30, spent 16= 14+4=18
Corruption:X

Talents:
Skill with Pistols
Sniper
Two Weapon Fighter
Natural Spirit
Strong of Body
Greater Energy Pool
Skilled
Strong of Spirit
»Holy Mage
Stealthy
Skilled
Exceptional
Exceptional
Flaws:
Honorable (RP)
Idealistic (RP)
Open Soul
Weak
Sluggish
Lustful

Mutations:
Damage Reduction ½,
Physical Damage Reduction ½,
Malleable Form,
Natural Linguist,
Naturally Supernatural,
Soul Eater,
Tentacles
Aphrodisiac Slime
Born to Lust
Milk/Cum Drainer
Perfect Shapeshifter
[WARRIORS ONLY]
Skills:
Called Shot{Activated}: When using a ranged weapon, you can take a -16 penalty to your to-hit to inflict double damage on the target if your attack hits. This stacks with the doubling on a successful sneak attack. Requires: Body 20+.
Quick Reload: Decreases the reload time with your preferred ranged weapons by 1. Requires: Skill with Any Ranged weapon.
Rapid Shot{Activated}: The character can take extra attacks with a ranged weapon at a reduced penalty, up to the number indicated in the description of the weapon. These attacks take a -1d10 penalty to attack and a -2 penalty to damage, rather than the usual -10 and -4. The penalties are cumulative and the same penalties apply to each attack. Requires Skill with (any ranged weapon.)

Bayonet (Passive) The character can use their ranged weapon as a melee weapon in a pinch. The Bow is treated as a Two Handed Blunt Weapons, Pistols are treated as One Handed Blunt Weapons, and Rifles and Crossbows are treated as Polearms. Attacks made with these weapons are made at a -1d10 penalty to attack rolls but no longer cause the penalties of attacking with a ranged weapon in melee combat, and benefit from all skills that would benefit their melee category if used for a melee attack. Requires Skill with (any ranged weapon.)

Sudden Shot (Activated) – The character may enter a special Overwatch with a weapon, giving them a 2d10 bonus to attack and allowing them to select a specific creature to focus on if they like. The first creature to attack them or move towards them triggers this Overwatch, or they will wait until the creature they have selected triggers it. If the character has the Stealthy Talent, this attack also prompts a Perception check from the creature being attacked versus the character’s Stealth, making the attack a sneak attack if the character wins that check. Requires Skill with (any ranged weapon.)

Thief (Passive) – The character gets to reroll a single failed die for Stealth checks and a +5 bonus to Reflexes checks relating to the Tumble maneuver, and gains the Disable Devices and Sleight of Hand trades or increases them by 2 dice.
Focused [Pistol] (Passive) – The character gets a 1d10 bonus on all attack rolls with a single weapon type and gets a +5 bonus to Reflexes checks to avoid being disarmed or Parried when wielding that weapon. This can be selected multiple times, but each time it is with a different type of weapon.

Specialized [Pistol] (Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.
Untemptable (Passive) - Gain 2d10 Dodge against succubus powers, all Resistance checks against Succubus abilities get a +10 bonus, and the character can resist an additional 5 PP when trying to resist pleasure.

Pistolero (Passive) – The character can reload two pistols at once without trouble. Whenever they choose to reload their weapons, they reload both at the same time instead of doing so one at a time. In addition, the character no longer takes penalties to attack and Dodge when using pistols in melee combat, may use pistols while in a grapple, and have the attack penalty for attacking while moving reduced by one. Requires Skill with Pistols.

Bladesinger: Your character uses their Body stat to determine their attack rolls when attacking with powers. Requires: Any Spirit Talent that gives powers.

[SPIRIT USERS ONLY]
Spirit Ceiling: 13
Powers:Holy Fire: White fire springs forth from the character's hands, and streaks out toward their foes. This flame cannot harm those allied with the one using it.
-The character pays X EP.
-Then, the character chooses one of the following:
1) One creature within line of sight takes 3d4 * X damage.
2) All creatures within a 10 foot radius of any spot within 100 feet of the character take (2d4 + 1) * X damage.
Binding: The character conjures astral chains to bind a creature, holding them in place and preventing them from moving or fighting.
-The character pays X EP. In addition, they must pay X - 3 EP upkeep every round.
-One target creature within line of sight must win a Resistance check equal to 5X or gain the Bound Status. In addition, Powers and Spells that could normally be used even with the bound status cannot be used while the creature is bound with this power. All active Powers and Spells on a creature that fails this check are instantly deactivated. The creature bound in this way can attempt a new Resistance check every round in order to escape at the same DC so long as they are not knocked unconscious and the character pays the upkeep cost.

Blessing
The character grants increased strength to themselves and their allies.
-Buff Power.
-The character pays X - 1 EP and X - 3 EP upkeep.
-The character gains a +2X bonus to attack rolls, Dodge, Resistance checks, Bull Rush checks, Overrun checks, Swim checks, and +1 trade die in Perception for every 4 points of X. Allied creatures within 30 feet of the character when this is activated gain a +2X bonus to attack rolls and Dodge, a +X bonus to defensive Resistance checks, and +1 trade die in Perception for every 5 points of X.

Trades:
Perception: 2d10
Stealth: 2d10


Inventory:
Nun/Priestess habit, 50 dinar, and 2x Badarian Hand Cannons

9-1-11 Gained 8 XP
9-5-11 Gained 8 XP
9-5-11 Spent 16 XP, Earned Stealth and Skilled Talents; Took Sudden Shot, Bayonet and Thief Skills.
11-23-11 Gained 6 XP
3-3-12 Gained 8 XP
8-14-12 Gained 4 XP
8-14-12 Spent 18 XP gained +10 Body and +8 Spirit, and earned Bladslinger Skill.

Bio/Description:
Description:
Karen is a beautiful young woman who stands about average to slightly above average height for a woman, with long fuchsia hair, yellow eyes, and a beauty mark below left eye. She was blessed, or in certain situations cursed, with an incredibly endowed body, with a shapely waist, round buttocks and large breasts. She is extremely devout and prays and teaches the word of the holy beings and angels regularly. She is also quite stern and serious, and looks poorly upon acts of sexual promiscuity. She is a pure and untouched virgin and takes great pride in her cleanliness. She emits an air of piety, righteousness, and dignity. Her mother was a former Battle Maiden in the Badarian church who was greatly revered until the day it was discovered she a secret spirit user, she was forced to fight her way out of and flee her own country or be forced into a life of slavery. She eventually made her way to Crolia where she would start a church and branch of Battle Maidens there, until she became too old to continue. She would bring up and teach Karen in the ways of the Battle Maiden until she herself was the age to become one in proper and take over for her mother. Her pistols are her mother's that were handed down as family heirlooms for her to use in service. She has never been outside of Crolia, though and therefore has never been exposed to demons, allurane, naga or other beings of in human or near human species. She was born into a highly religious and pious family of Crolian nobility, and was dedicated to the church and blessed at a young age. She was trained in the righteous texts and use of spirit energy since childhood, when she was 15, she was taught in the use of fire arms and eventually became the star and top student of the academy. At the age of 21, she finally graduated from the school and was given the honorary and coveted title of Battle Maiden. She sets out from The Academy to spread the word of the Angels to the lost masses for the first time setting foot out into a strange and dangerous new world for the greater good.

One day while she was in prayer to the Star God, her village was attacked by the alien invaders. Along with the help of a beautiful bat winged woman named Grace,
Karen would manage to drive the invaders away from her home. Unfortunately there would be some scragglers left behind who would trail her and Grace to her home.
Thankfully, due to the use of Karen's spirit powers she was able to defeat the invaders before they could prey on her or Grace. They were then directed to Professor Greyheart by the dean of the academy and sent into the sewers to investigate and locate some escaped specimen from her lab. During the investigation both she and grace were ambushed by invisible hunters and dragged off to a secluded chamber where Karen was violated by the fiends. But thankfully due to their lack of attention after the deed she was able to cast her Holy Fire again and incinerate the group of monsters. Further down the sewers she would find a group of strange eggs, inside of one of which was a small baby. Fearing that the locals would not be understanding of the small infant, she and Grace fled the sewers and her home village and settled outside of a small town. They lived there for three years peacefully, until one night a group of cultists attacked her home. Upon finding out that they were looking for small chidlren that matched their daughter, Angel's description, she and Grace left Angel with Grace's mother while setting out to find the cultists that would threaten her family.

Sadly, while investigating a mine that a map they had found from one of the cultist lead them to, Grace and Karen were separated. While trying to find her way back to Grace, Karen was subdued and taken captive by the cultists. She was then taken to an alchemists lab deep in a remote cave far from her home. She woke up to find her self strapped to a stone slab and naked. She was then subjected to horrifying experiments, injected with Alien blood, trained to live off of cum and milk, ravaged by slimes and demons, and finally had her soul extracted from her body and placed into that of a slime. But thankfully due to her strong will and high level of Spirit Power, she was able to retain some of her old self, and found her control over her form to be exceptional. She managed to use her powers, new and old as well as her desire to see her family again to manage to break away from her captors. When she managed to get free from the lab she found herself deep in the Amazonian mountains...
 
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