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The Under-Planes


Mads

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The Under-Planes are the projected desires, insecurities, and general psyche of humanity. These levels, as they go deeper, become more twisted and vile, the deepest buried thoughts of everyday people becoming exposed. The higher levels are often tame, though some more dangerous being inhabit them. You, the players, have become capable of pushing the entirety of your consciousness into these planes, in the form of a shadowy being called a Puppet. Puppets, with enough effort on the part of the user, or a being which is forcing themselves upon them, can become more and more human, though non-human traits can manifest.

You, the player, get to find out just what perversion, violence and kindness can be found in the Under-Planes. Post here, if you feel interested in playing.
Four players maximum. Have fun, all.
 

Smokefish

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Re: The Under-Planes

Can you provide an example of a character, and what said character can do in this setting? This sounds like some Matrix-y shenanigans, but I ain't getting a clear idea of what one could do with this RP. Care to elaborate a bit?
 
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Mads

Mads

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Re: The Under-Planes

I shall, next time I am on my PC.
I'll do a sample encounter and such.
 
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Mads

Mads

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Re: The Under-Planes

This is a sample character, with beginning stats and each trait/detriment they've taken explained.

Name: Neomarica Bazett
Structure(HP):3
Sanity(MP):1

  • Physical Conditioning:3
    Mental Prowess:2
    Spiritual Attunement:1
    Luck:2
Detriments:
  • Sleepy: Mental Prowess costs double to level up. You gain 2 stat points.
  • Disturbed: Sanity is halved. You gain 2 stat points.

Traits:None
  • Resilient: Structure damage is halved. Costs 2 stat points.

Since Neomarica's physical conditioning is 3, she has 3 structure. If it weren't for the trait Disturbed, her Sanity would be 2, but since it's halved, it's only 1. she has a total of 8 stat points to spend(all stats start at 1), but since she bought resilient, she's left with 6 to spend among her stats. She put 1 into luck, bringing it to 2, and 1, then 2 into physical conditioning (The base cost to increase a stat is equal to the current level of the stat) giving her 3, and 2 into Mental prowess (the cost was doubled by Sleepy) to get it to 2.

Now, let's put her in an encounter.

Suppose she's simply traversing the upper levels of the Under-Planes and encounters a pair of Minor Phantasms (all stats 1, can attack sanity with the ability Terrify)

She rolls Initiative, getting a 2 base, multiplied by her physical conditioning plus a quarter of her luck, giving her a seven.
The two Minor Phantasms roll, getting a 4 and 3, multiplied by their physical conditioning of 1 plus 1/4 of luck, leaving them at 5 and 3.75 which rounds up to 4.

Neomarica attacks first, with a basic attack (any way you want to rp this is fine, just not too over the top) she goes for a kick at one of the phantasms, making a physical conditioning roll opposed to a physical conditioning and spiritual attunement roll. She rolls a 4, multiplying by 3.5 (physical conditioning plus 1/4 luck) to get a 14. The defending Minor Phantasm rolls a 3, multiplied by 2.25 (physical conditioning plus spiritual attunement and 1/4 of luck) resulting in a total of 6.75, rounded up to 7. It fails to defend, taking 7 damage (the difference between their rolls) to its structure of 1, then carried over to its physical conditioning of 1, destroying it. If she had rolled lower, she would have taken structure damage as well (4 minus base roll) but a four is enough to overcome this.

The remaining minor phantasm uses Terrify, rolling a 3 base, multiplied by mental prowess plus 1/4 of luck(1.25) for a roll of 3.75 which rounds up to 4. Neomarica tries to resist, rolling mental prowess and spiritual attunement plus 1/4 of luck (3.5) but only getting a one, which rounds to 4. Since they rolled the same rounded total, the unrounded totals are compared, the Minor Phantasm dealing damage of 1 to her sanity, leaving her with 0, and vulnerable to having her mental prowess attacked directly. However, the minor phantasm takes 1 sanity damage as well, (4 minus base roll.)

Neomarica attacks, using another basic attack, stomping on the Minor Phantasm. She rolls a 2, multiplied by 3.5, resulting in 7 and it rolls a 1, multiplied by 2.25, resulting in a 2.25, rounded down to 2. She Deals 5 damage, reducing it's structure and physical conditioning to 0, destroying it.

She gains 2 stat points, and 2/5 of the progress to learning the ability Terrify.
(stat gain is determined by the average of the enemy's stats, divided among the characters that defeat them. Ability gain is determined by the number of enemies with that ability, divided among the characters that defeat them. different abilities have different thresholds, but a basic one like Terrify has a threshold of 5.)
 

GargantuaBlarg

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Re: The Under-Planes

I heard flaws/perks and now have my interest piqued.
 
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Mads

Mads

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Re: The Under-Planes

Detriments:
1. Weak: Structure is halved. You gain 2 stat points.
2. Disturbed: Sanity is halved. You gain 2 stat points.
3. Low self-esteem: Stat damage is doubled. You gain 4 stat points
4. Bad luck: Luck only adds to luck rolls and nothing else. You gain 3 stat points.
5. Self-hate: Spiritual Attunement costs double to level up. You gain 2 stat points.
6. Slacker: Physical Conditioning costs double to level up. You gain 2 stat points.
7. Sleepy: Mental Prowess costs double to level up. You gain 2 stat points.
8. Useless: All base rolls are treated as one lower. You gain 6 stat points.

Traits:
1. Resilient: Structure damage is halved. Costs 2 stat points.
2. Mental Force: Sanity damage is halved. Costs 2 stat points.
3. High self-esteem: Stat damage is halved. Costs 4 stat points.
4. Lucky: Luck adds at 1/3 ratio instead of 1/4. This also affects luck rolls. Costs 3 stat points.
5. Self-Peace: Spiritual Attunement levels up at half cost. Costs 2 stat points.
6. Vigor: Physical Conditioning levels up at half cost. Costs 2 stat points.
7. Awareness: Mental Prowess levels up at half cost. Costs 2 stat points.
8. Effort: All base rolls are treated as one higher. Costs 6 stat points.


Current list of all traits/detriments. more to come.
 
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