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[Tribal Tactics Quest] A Draconian Tale


Smokefish

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The Souls of Many have once more been beckoned to steer the fate of an individual, and those around him or her, be it for good or ill. We start at the beginning of this individual's life as an egg have been laid among the Reptyl tribes, the egg that will one day hatch, and the hatchling within whom one day shall be guided by you. Already here there are important decisions for you, the Souls of Many, to make that will decide the hatchlings early years.

But before you decide on anything I will explain a few things of importance regarding this egg, this hatchling, as it is of Draconian birth. Draconians are the mightiest among the Reptyl Tribes, dragons in human form, and they tower above their fellow Reptyls in both stature and innate prowess. Each Draconian is born with an innate affinity for a particular element that they wield with natural ease, but not without flaw unless tempered like any skill. Draconians are equally gifted in both mind and body, which is above what most other species are blessed with from birth.

Your first decision will be the least important one for this individual, but I imagine it is more important for the Souls of Many... Given how you are most of the perverts.

1) Male
2) Female

The second decision will define the hatchling in many ways, potentially his or her personality, but primarily what kind of magic it is naturally gifted with.

1) Life, the element capable of many restorative feats and powerful blessings, those born with an innate affinity for this element are often kind and tolerant, and those are good reasons for others to follow such an individual.
2) Dark, the element making up the darkest and most twisted forms of magic capable of inflicting pain, bestowing curses, and granting powerful but not very tantalizing boons. Individuals born with this innate element are not necessarily sadistic or cruel, but they are often not very tolerant about their minions failing them.
3) Fire, the power over heat and flame, the most outright destructive force of magic, those born with it are sometimes reckless of nature, but just as often they are very passionate individuals, and most often they follow no rule but that of their own as might makes right in the world.
4) Water, the power over both the liquid and cold temperatures, it is a very mixed element of both offensive and supportive magic, and individuals born with it are often calm and collected... But may also have very foul tempers at time.
5) Earth, the most stoic and resolute element, with the power to reshape the world, smash or debilate their opposition, or strengthen their allies. Those who carry the element of Earth with them from birth are hardy and unyielding.
6) Wind, the most erratic and chaotic element, and much like the element of water it is varied in what effects it may create, ranging from gusts of wind to protect or impose with, to bolts of lightning to smite ones foes with. Those of this element often follow their whims and desires with little care for what others think of them.

That was a handful was it not? But it is not yet over, there is two more decisions for you to make, and the first of those are the most defining one for the hatchling. What path shall this hatchling follow as he or she grows up? What kind of individual shall knowledge and training temper him or her into?

1) A Warrior, a stalwart and powerful champion of the Reptyl Tribes?
a) Defender
b) Destroyer

2) A Shaman, a wise leader with great power over the elements?
a) Offensive
b) Supportive
(Please choose a second element from above to go with this)

3) A Hunter, a cunning warrior and great hunter, fighting with deadly precision or feral ferocity?
a) Ranged
b) Melee
c) Mixed

And we cannot forget another important tidbit; our protagonists very first group of followers, unfortunately you do not have as great control over their fate as you have over the hatchling.

1) Squam, the lizard-like Squam make up the bulk of the Reptyl Tribes numbers, and serve many roles among the Reptyle tribes, but they are not as many in numbers as the...
2) Skinkbolds, they are small and scrawny and not very tough, but very fast and sneaky, they are as much fellow Reptyls as they are pets and servants among the Tribes and makes for excellent scouts.
3) Saurian, powerful and dinosaur-like, the Saurians are powerful and durable and make for excellent frontline warriors.
4) Lamia, the mystical and rare snakefolk are always born in pairs from one egg. They possess great innate magical prowess that also connects the with one-another very deeply.

The choices are yours to make, Souls of Many, your decisions shall shape this individual now. And later you shall guide him or her during the journey to come.

[tl;dr I am going to make a shitty CYOAS to get back in my groove for Tribal Tactics. This CYOAS will involve turn based hex-based tactical combat for the most part, and maybe possibly some smut here and there]
[Apologies for my relatively poor grammar at most times. Also if the votes are indecisive I will make the most out of them at my discretion to move things along
]
 

BlueSlime

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Re: [Tribal Tactics Quest] A Draconian Tale

Female
Earth
Warrior - Defender
Saurian Bro-Saurs

 

Courage Wolf

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Re: [Tribal Tactics Quest] A Draconian Tale

2
2
2a
Skinkbolds.
May the tiny evil dark army wash across the land~!
 

Hentaispider

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Re: [Tribal Tactics Quest] A Draconian Tale

1
2
1a
2
Dark knight. In the form of a small reptile, not a bat.
 

Minerve

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Re: [Tribal Tactics Quest] A Draconian Tale

Female
Dark
Offensive Shaman
Lamia
 

Host

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Re: [Tribal Tactics Quest] A Draconian Tale

1,1,1a-1.
 

GargantuaBlarg

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Re: [Tribal Tactics Quest] A Draconian Tale

Chick. Of course.
Earth, for GRAVELBREATH
Fight Guy of the Defendy variety.
Lamia, for delicious snakebutt.
 
OP
Smokefish

Smokefish

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Re: [Tribal Tactics Quest] A Draconian Tale

And with the decisions made the Souls of Many would grow silent as years would come to pass... Silent but watchful. The Hatchling that emerged from the Egg was born with the blessings of the Earth Spirits. A female one that would be called by the name Jhor'Gaani as she grew up, but she would not spend most of her early years in the village she was born within. Not far from the village an ancient Reptyl monument, known as 'The Claw of the Stone-Father', a great spire of stone that reached towards the sky was located. Within the base of the great Claw a temple had been built in times long forgotten, but it was still very much maintained and used by followers of the Stone-Father. That Jhor'Gaani would from an early age come to train within the temple of the Stone-Father was as much tradition among Draconians as it was at her own will to do so.

While almost all Draconians grew to a sizeable stature, towering above their lesser Reptyl kin, those that found themselves drawn to the path of a Warrior naturally grew larger and mightier than their fellow kin, and Draconians blessed by the Earth Spirits even more so. Already in her adolescent years Jhor'Gaani met her tutors eyes with her own, and as the years went by only fellow Draconian Warriors had any hope of matching her in size, until the day she was declared a mature and full-fledged female among the Draconians. Few were those that could stand shoulder to shoulder with her, and rare were those that toppled her, but size and might alone was not everything in the world.

Jhor'Gaani was a calm and patient person, and while she had listened well to the Stone-Father's Shamans her heart beat to the thrill of battle more so than their ancient wisdom. While she possessed a natural affinity for Earth magic it had not been honed as well as her prowess in battle. She was a stalwart and resolute warrior above all else when her time had come to leave The Claw of the Stone-Father behind her, to make her own destiny in the world out there. But she was not alone in her journey; Thraam and Shaska, of the rare Lamia breed, had been met in her younger days and the three had became friends. While the Draconian and the Lamias had not spent time with eachother frequently while Jhor'Gaani grew up they had been able to make up for lost time once she had left the Stone-Father's temple and followers behind.

But as the Souls of Many began to stir, so too would Jhor'Gaani's desires; the Draconian had grown up hearing legends and stories within the Stone-Father's temple, and seen the statues of ancient Reptyl heroes that had been placed there. One day she yearned to have a statue of her own in there, to leave a legacy in her wake the day she stopped walking upon the Earth she had been blessed by. It was a cold and wet morning that the Souls of Many finally roused from their lengthy silence, as Jhor'Gaani and her Lamia friends slowly roused from their slumber...

Poor Thraam. Still I can hear a ragged tone to his breath... I guess Shaska and I could've gone easier on him last night. Like we said we would after last time this happened. The Draconian grinned faintly as she reminisced of the night before, as the three had been intimate with one another for the first time in weeks. Chilly nights like the one that had passed were those rare ocassions when Jhor'Gaani and Shaska could convince Thraam to keep them warm during the night. Alas the Draconian would not be able to lay on the simple bed of twigs, leaves and rough linens for too long; they had something to do today. A pair of troublesome Saurians and three Squams had challenged Jhor'Gaani and her Lamia friends to a battle, with the winner getting to decide what to do with the losers. Next time Jhor'Gaani would make a conscious decision not to drink too much alcohol in one sitting.

Such a shame her worries had only just begun now that the Souls of Many was here to 'guide' her on her journey... Bunch of perverts the whole lot of them no doubt.

[Like in my last 'Quest' the players are not voting; they are talking to Jhor'Gaani mentally, and it is up to her whether or not to heed any advice she is given. Also I realized a bit late that I didn't manage to write any descriptions of them anywhere in the post so I'll try to write that up in the next update.
Generally speaking Jhor'Gaani is a very large bronze-scaled dragonwoman, 10~ feet tall and looks like she could suplex a train. Thraam and Shaska are dark green-scaled naga twins, both on the more slender side coz whimpy mages. Thraam is male and Shaska is female.
]
 
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