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The Souls of Many have once more been beckoned to steer the fate of an individual, and those around him or her, be it for good or ill. We start at the beginning of this individual's life as an egg have been laid among the Reptyl tribes, the egg that will one day hatch, and the hatchling within whom one day shall be guided by you. Already here there are important decisions for you, the Souls of Many, to make that will decide the hatchlings early years.
But before you decide on anything I will explain a few things of importance regarding this egg, this hatchling, as it is of Draconian birth. Draconians are the mightiest among the Reptyl Tribes, dragons in human form, and they tower above their fellow Reptyls in both stature and innate prowess. Each Draconian is born with an innate affinity for a particular element that they wield with natural ease, but not without flaw unless tempered like any skill. Draconians are equally gifted in both mind and body, which is above what most other species are blessed with from birth.
Your first decision will be the least important one for this individual, but I imagine it is more important for the Souls of Many... Given how you are most of the perverts.
1) Male
2) Female
The second decision will define the hatchling in many ways, potentially his or her personality, but primarily what kind of magic it is naturally gifted with.
1) Life, the element capable of many restorative feats and powerful blessings, those born with an innate affinity for this element are often kind and tolerant, and those are good reasons for others to follow such an individual.
2) Dark, the element making up the darkest and most twisted forms of magic capable of inflicting pain, bestowing curses, and granting powerful but not very tantalizing boons. Individuals born with this innate element are not necessarily sadistic or cruel, but they are often not very tolerant about their minions failing them.
3) Fire, the power over heat and flame, the most outright destructive force of magic, those born with it are sometimes reckless of nature, but just as often they are very passionate individuals, and most often they follow no rule but that of their own as might makes right in the world.
4) Water, the power over both the liquid and cold temperatures, it is a very mixed element of both offensive and supportive magic, and individuals born with it are often calm and collected... But may also have very foul tempers at time.
5) Earth, the most stoic and resolute element, with the power to reshape the world, smash or debilate their opposition, or strengthen their allies. Those who carry the element of Earth with them from birth are hardy and unyielding.
6) Wind, the most erratic and chaotic element, and much like the element of water it is varied in what effects it may create, ranging from gusts of wind to protect or impose with, to bolts of lightning to smite ones foes with. Those of this element often follow their whims and desires with little care for what others think of them.
That was a handful was it not? But it is not yet over, there is two more decisions for you to make, and the first of those are the most defining one for the hatchling. What path shall this hatchling follow as he or she grows up? What kind of individual shall knowledge and training temper him or her into?
1) A Warrior, a stalwart and powerful champion of the Reptyl Tribes?
a) Defender
b) Destroyer
2) A Shaman, a wise leader with great power over the elements?
a) Offensive
b) Supportive
(Please choose a second element from above to go with this)
3) A Hunter, a cunning warrior and great hunter, fighting with deadly precision or feral ferocity?
a) Ranged
b) Melee
c) Mixed
And we cannot forget another important tidbit; our protagonists very first group of followers, unfortunately you do not have as great control over their fate as you have over the hatchling.
1) Squam, the lizard-like Squam make up the bulk of the Reptyl Tribes numbers, and serve many roles among the Reptyle tribes, but they are not as many in numbers as the...
2) Skinkbolds, they are small and scrawny and not very tough, but very fast and sneaky, they are as much fellow Reptyls as they are pets and servants among the Tribes and makes for excellent scouts.
3) Saurian, powerful and dinosaur-like, the Saurians are powerful and durable and make for excellent frontline warriors.
4) Lamia, the mystical and rare snakefolk are always born in pairs from one egg. They possess great innate magical prowess that also connects the with one-another very deeply.
The choices are yours to make, Souls of Many, your decisions shall shape this individual now. And later you shall guide him or her during the journey to come.
[tl;dr I am going to make a shitty CYOAS to get back in my groove for Tribal Tactics. This CYOAS will involve turn based hex-based tactical combat for the most part, and maybe possibly some smut here and there]
[Apologies for my relatively poor grammar at most times. Also if the votes are indecisive I will make the most out of them at my discretion to move things along]
But before you decide on anything I will explain a few things of importance regarding this egg, this hatchling, as it is of Draconian birth. Draconians are the mightiest among the Reptyl Tribes, dragons in human form, and they tower above their fellow Reptyls in both stature and innate prowess. Each Draconian is born with an innate affinity for a particular element that they wield with natural ease, but not without flaw unless tempered like any skill. Draconians are equally gifted in both mind and body, which is above what most other species are blessed with from birth.
Your first decision will be the least important one for this individual, but I imagine it is more important for the Souls of Many... Given how you are most of the perverts.
1) Male
2) Female
The second decision will define the hatchling in many ways, potentially his or her personality, but primarily what kind of magic it is naturally gifted with.
1) Life, the element capable of many restorative feats and powerful blessings, those born with an innate affinity for this element are often kind and tolerant, and those are good reasons for others to follow such an individual.
2) Dark, the element making up the darkest and most twisted forms of magic capable of inflicting pain, bestowing curses, and granting powerful but not very tantalizing boons. Individuals born with this innate element are not necessarily sadistic or cruel, but they are often not very tolerant about their minions failing them.
3) Fire, the power over heat and flame, the most outright destructive force of magic, those born with it are sometimes reckless of nature, but just as often they are very passionate individuals, and most often they follow no rule but that of their own as might makes right in the world.
4) Water, the power over both the liquid and cold temperatures, it is a very mixed element of both offensive and supportive magic, and individuals born with it are often calm and collected... But may also have very foul tempers at time.
5) Earth, the most stoic and resolute element, with the power to reshape the world, smash or debilate their opposition, or strengthen their allies. Those who carry the element of Earth with them from birth are hardy and unyielding.
6) Wind, the most erratic and chaotic element, and much like the element of water it is varied in what effects it may create, ranging from gusts of wind to protect or impose with, to bolts of lightning to smite ones foes with. Those of this element often follow their whims and desires with little care for what others think of them.
That was a handful was it not? But it is not yet over, there is two more decisions for you to make, and the first of those are the most defining one for the hatchling. What path shall this hatchling follow as he or she grows up? What kind of individual shall knowledge and training temper him or her into?
1) A Warrior, a stalwart and powerful champion of the Reptyl Tribes?
a) Defender
b) Destroyer
2) A Shaman, a wise leader with great power over the elements?
a) Offensive
b) Supportive
(Please choose a second element from above to go with this)
3) A Hunter, a cunning warrior and great hunter, fighting with deadly precision or feral ferocity?
a) Ranged
b) Melee
c) Mixed
And we cannot forget another important tidbit; our protagonists very first group of followers, unfortunately you do not have as great control over their fate as you have over the hatchling.
1) Squam, the lizard-like Squam make up the bulk of the Reptyl Tribes numbers, and serve many roles among the Reptyle tribes, but they are not as many in numbers as the...
2) Skinkbolds, they are small and scrawny and not very tough, but very fast and sneaky, they are as much fellow Reptyls as they are pets and servants among the Tribes and makes for excellent scouts.
3) Saurian, powerful and dinosaur-like, the Saurians are powerful and durable and make for excellent frontline warriors.
4) Lamia, the mystical and rare snakefolk are always born in pairs from one egg. They possess great innate magical prowess that also connects the with one-another very deeply.
The choices are yours to make, Souls of Many, your decisions shall shape this individual now. And later you shall guide him or her during the journey to come.
[tl;dr I am going to make a shitty CYOAS to get back in my groove for Tribal Tactics. This CYOAS will involve turn based hex-based tactical combat for the most part, and maybe possibly some smut here and there]
[Apologies for my relatively poor grammar at most times. Also if the votes are indecisive I will make the most out of them at my discretion to move things along]