PATCH NOTES:
During my testing, I've come across some potential issues that needed addressing. Here is a list of changes thus far either for balancing purposes, or because they made sense (and make my life easier).
Changed the following Normal Enemies to allow pregnancies when attacked by them:
Girl Eater, Clam Girl, Hama Dryad, Alarune and Mutant Turtle Girl. Of them all, only the Mutant Turtle Girl will have to release you to give birth, the rest do not and will keep raping you even as you/they give birth!
Changed the following Boss Enemies to allow pregnancies when attacked by them:
Earthworm Girl, Supreme Hama Dryad. Neither will release you, and the Supreme Hama Dryad can attack two women at once and can be pregnant with up to 2 children at once, on separate counters.
Pregnancy Changes:
Due to my testing revealing a potential serious flaw with certain enemy types locking the characters into a never ending pregnancy loop that doesn't trigger NPC assistance, there is now a Pregnancy Warding buff that comes into play. If a character (or NPC) is impregnated by the SAME TYPE of foe twice in the same fight, they gain this buff which gives a flat chance for her to NOT get pregnant the next time she normally would have been. This buff starts at a 30% chance to avoid being impregnated, and increases by 15% every time she is impregnated for the rest of the fight, capping at a 75% chance to avoid it. Certain enemies, such as Demonic Spiders and Male Spider Hosts will count as the same type, as they both impregnate you with Demonic Spider babies. Additionally, this buff STAYS between 'Waves' in a Boss fight, remaining until the entire fight is over before fading away and resetting.
To make Female Enemies a little more dangerous and spicy, they can now become pregnant regardless of it they took you in their pussy, or their mouths. This allows more freedom with enemies to use their more natural attacks they are inclined to, as well as make use of their innate ability to sense what their victim is weakest to and use it against them, without worrying about sacrificing the ability to procreate with them.
Some Traps can also cause pregnancies or get pregnant from you. However you do not have to fight the 'adds', instead they will simply run off and fuck off somewhere else. Later installments in the series may see further changes to this and other things, but more on that later.
Combat Changes:
NPC Ally Assistance now has a slight tweak to it, see below.
1st Trigger Point: +2 Normal Allies join IF either all women in the party are restrained at the same time (regardless of if they will be freed at any point in the near future or not) OR if 10 consecutive rounds have passed with no direct damage dealt, or an enemy slain. For direct damage, poison/bleeding ailments do NOT count for this, it must be a direct actual hit. However if the foe dies due to an ailment, that will count since something died.
2nd Trigger Point: +2 Super Allies join IF the above happens a second time, and you already have gotten the +2 Normal Allies to join.
3rd Trigger Point: +4 Normal Allies AND +4 Super Allies join if the above happens a third time, and you've already gotten the +2 Normal AND +2 Super Ally spawns.
4th and Final Trigger Point: If all else has failed, and you've reached the 4th trigger in this, not to worry. Solvak himself makes a brief appearance and will outright SLAY any non boss level foe. If this was in a boss fight, they will lose 50% of whatever health they had remaining, and your entire party is free to unload attacks! If any characters or NPC's were pregnant at the time, their pregnancies are instantly TERMINATED! Currently this is the only way to terminate an unwanted demon pregnancy.
Party Gouping Change:
In order to make my life easier, I decided to change one of the big time mechanics of the game for the remainder of this story. Future installments may see a drastically changed mechanic for this, but that is for another time. For now, whenever you reach a point in the game that requires a larger than normal group, such as events and boss fights, the 16 active members of that party will now travel as ONE GROUP instead of multiple.
That said, certain battles will see other remaining allies 'off screen', but I've set a mechanic for that already which will be revealed once the time comes for those fights.
Additional Games:
As I mentioned before, I have had ideas for future installments (three more to be precise). I am currently working on them, but I can tell you this much. Certain mechanics or enemies will see a complete overhaul for those, while others will be changed in ways to make them more dangerous, more ... exciting. Some bosses you thought were gone forever may be making their returns, and of course there will be new enemies, new traps, new bosses, new NPCS and even new items! Stay tuned for more on that, and keep checking my test character out to see how changes made are affecting the game, as well as for previews of what is to come the deeper she makes it into this twisted universe of pleasure!