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RPG RPG Maker Vore [うんこモリモリ丸] Exorcism Shrine Maiden/蘇る退魔巫女 (RJ356908)


Jesus

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蘇る退魔巫女
Exorcism Shrine Maiden



Game Type:
Open world RPG

Language:
Japanese
Possible official English translation post-release

Features:
Open World exploration
Dungeon Crawling
Food system
Farming, Fishing & Cooking

Content:
Female protagonist
Clothing destruction
Multiple costumes
Lots of tentacles!
Yuri
Bondage
Bestiality/Monsters (Rats, snake-men, plant-girls, minotaurs, spectres, that sort of thing)
Soft-vore
Combat Rape*
Game-over rape**
Rape-on-Lose***
Gangbang****

*Six! generic poses, and a dedicated CG w/variations for each enemy!
**Pretty much only bosses
***Sort of - Combat and CR continues after losing for as long as you like, and you don't lose your progress, being sent back to the start of the map with a stat-boosting gift from the enemies.
****Only for normal enemies in battle, unless it's a boss/enemy that is a "gang"

Links:

(JP)
(JP)
(JP)

Downloads:
(MEGA) - Courtesy of @chucknoris35
(Old)

If you're able, please consider supporting development on Ci-En

News:
05/18/20 - Maid outfit in-progress

03/11/20 - "New enemies and New Dungeon added"
12/22/19 - 3 new enemies added - Octopus, weird man thing and other weird man thing
10/13/19 - Bikini costume added in update
06/11/19 - Bondage Squad on the way!
~06/19 - Self-bondage items and toilet gallery zone added (Blindfold, vibrators, rope, gag, collar)
~04/19 - Swamp Boss finished
02/22/19: 3 enemies (Mud-man, giant toad, female ghost), a new area and the new outfit added in new version
12/18/18: At least one extra costume confirmed!
11/06/18: Critical-H added to the remaining 2 new enemies from the previous update
11/14/18: New release with 1 new environment, a swamp or marshy area; 3 new enemies added
11/02/18: Version 0.181016 (yeah) released, added "Strong H attack" mechanic with 3 new in-battle poses and corresponding enemy art
09/25/18: OP updated. More to come after I've played through the latest version (Thanks Elusi!) and refreshed my memory.
??/??/18: 2nd dungeon (Sunken Ship) finished, 3rd (Haunted Lighthouse?) in progress.


Description:
From the creator of my favorite RPG maker H-game so far, Timer Miko/退魔巫女遊戯 試作体験版, a new one's in the works.
You play as Miko, the first Miko. Sealed in a cave for 1000 years, she awakes in the modern day to fight demons. She likes breakfast.
Giving her a place to stay, cooking for and helping her is "Thrush"(?) whose father is in hospital on the mainland following a demon attack.
All the writing and dialog in this game is very tongue-in-cheek, much like the previous ones. Expect a lot of silliness and 4th-wall bending.

Gameplay Summary:
In short, it's a rather traditional RPG-maker game. Control Miko and explore the over-map, moving through areas to find loot to upgrade weapons and armor, battle with enemies to earn XP and level up to gain new skills and abilities. Explore dungeons and defeat their bosses for big rewards and to advance the story.​

Controls
Arrows - Move
Z - Confirm/Interact
X - Close/Menu
A - Map, Stats, H-Stats menu
Shift - Run/Speed up cutscenes/battle anims
Ctrl - Text fast-forward
Shift+Z - Give up after battle lost
F5 - Change window size

Combat - Meta:
Some battles will have extremely powerful versions of enemies in them, these are randomized and offer heftier rewards.
Multiple mobs close together can join the battle simultaneously, again offering higher rewards.
If either the player or an enemy mob starts the battle from immediately behind the other, the opponent skips the first turn.
If Miko's clothes are broken, mobs will chase her aggressively on the map.

Battles:
ESM has fairly standard yet fleshed-out RPGMaker battle system. As with the dev's previous games, it has an almost Rock-Paper-Scissors quality to it, with the enemies' next moves telegraphed helping you decide on yours. There's usually a right move for every situation.
Miko has 3 meters - HP, MP and TP.
If both HP and MP are reduced to zero, Miko loses the fight and is left at the enemies' mercy until you give up, allowing you to continue from the start of the map (not level) you were on.
MP can be looked at as overall stamina. Miko depends on MP to use magic attacks, and will faint if it's reduced to zero, again leaving her open to enemies until she gets back up. Magic is often elemental (Eg Fire, Lightning), and most enemies will have a respective weakness and strength.
TP is generated every turn, and is used for Abilities. Most abilities are much stronger than the basic melee attack, with some able to demolish a strong enemy in one go, others can target multiple at random.
If HP is reduced to zero but Miko still has MP at the end of the enemies' turn, she may be able to resurrect herself by using certain skills or items.

During battles, Miko may remember Abilities, performing them immediately after you've taken the turn. Which ability you learn, and the chance of doing so depends on the strength of the enemies you're fighting, what food is being eaten and which Abilities you're using in the battle and how often.

Magic spells are learned through comic books that can be found or bought. You acquire the book, and then invest "SP" points gained from levelling up into each tree. These abilities include being able to jump gaps in the overmap, but mostly consist of combat spells.

The enemies have 2 actions they'll telegraph through a little icon in a speech bubble. A yellow beast means they've got enough hidden TP to perform a physical attack, while a heart is an H-attack. Physical attacks can have several tiers depending on the enemy, the severity of the attack is indicated by the background (White > Yellow > Red > Rainbow)
Lightning and Earth-based magic attacks can cancel an enemy's physical attack, H-attacks can be cancelled by your own physical attacks - however, H-attacks cannot be defended against. Fire magic can set enemies alight, and poison skills/magic do damage-over-time, possibly interrupting the enemy's next H-attacks. H-attacks reduce Miko's MP making magic use a big risk.

Some environmental factors can influence the battle. Fighting in water or anything similar will reduce Miko's agility, and if she's knocked down her clothes will get wet, weakening them.

H Mechanics:
All enemy attacks can do damage to Miko's clothing, ripping the top and bottom separately through several stages of damage.
Enemies can perform "Light" H-attacks during a battle which reduces Miko's MP. These use 3 standing poses for Miko, which are genericized for use with all non-boss enemies. They each drain a small amount of MP.
As Miko takes more H-attacks, the "H-combo" is increased. As it does, so too does the probability of an enemy performing a "Strong" H-attack. These have another three dedicated poses, again genericized for use with all non-boss enemies. They drain a moderate amount of MP.
Each enemy has its own "Critical" H-Attack with its own dedicated CG(s) and text, up to three stages. These occur when certain conditions are met depending on the enemy which performs an H-Attack at that moment. For example, knocked down and top broken. These will almost certainly drain any remaining MP.
Certain enemies have the ability to bind Miko, restricting her to only Magic attacks or attempting to break free. This can be achieved through spending TP, using a particular item or using the TPMAX ability.
Some enemies also have attacks which can apply "dirt" of different kinds, and corresponding stat debuffs. You can spend a turn to clean this off, it's also removed with TPMAX.

Food, Ingredients and Farming:
In this game, fighting a battle consumes one unit of food, which is part of "Equipment". Each food type provides different bonuses during the battle. Some can be bought or found, but they generally don't provide strong bonuses. Your housemate Thrush can cook meals from ingredients however, with more complex meals giving greater, more varied bonuses.
Fighting without food reduces EXP gain, the chance of remembering new Abilities and prevents MP regeneration between battles.
Ingredients can be found growing around the island, and in certain places you can catch fish in shallow water, or fish in deep water with a fishing mini-game. There are also (adorable) chickens, pigs and potentially other animals you can catch (and murder, you monster).
Animals can be bred and raised at the ranch, north-west side of the village, while vegetables can be grown in the garden east of Thrush's inn, as well as certain other spots in the world.

Weapons, & Equipment:
Miko has 6 equipment slots:
Weapon
Armor
3x Equipment
Food

Equipment can be crafted and upgraded by the Bogdanoff brothers (Jiro & "A duck's ass"?) at their garage in town. They're fishermen, I think. One crafts and upgrades your armor, the other weapons, using materials you find, win through combat or buy.
So far these consist of different swords, a couple power tools and a flammenwerfer

Armor, which unfortunately doesn't have unique art (going by the last game), determines how easily Miko's clothes can be broken and may provide stat bonuses/maluses.

There's several different pieces of equipment of which you can equip 3 at a time. Some, like the brass knuckles, provide raw stat increases. Others have effects like reduced chance of being knocked on one's ass, or reducing all your stats but increasing XP gain.
Each equipment item has several levels, requiring 3 of the previous and some money to merge into the next.

If the previous game is anything to go by, there will be "secret" special equipment items. I never worked out what the criteria were, maybe just luck from finding them in lockboxes. In TSM, these included a items which would apply "dirt" and one which would apply bondage after each turn, one that severely tanked Setsuna's stats, one that gave you 5(?) turns to win the fight, increasing your power but making you much more vulnerable (OHK?) after those turns were up, a moped which let you move around the map faster but always resulted in being "attacked from behind" when the battle started. And a handful more.

Pics:



 
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alias34

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

I thought there was a demo and got excited for a second... Dammit! But yeah, game has enough material by now to deserve a thread. The previous two are some of my favorite H-games and I can't wait for this one.

(I think you linked the wrong blog btw)
 
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Jesus

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

I thought there was a demo and got excited for a second... Dammit! But yeah, game has enough material by now to deserve a thread. The previous two are some of my favorite H-games and I can't wait for this one.

(I think you linked the wrong blog btw)
Hahah, got you with the "Downloads:"! And yeah looks like I did, fixed
 

Justicex88

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

I am extremely happy that he's finally making another game. Taima Miko was probably one of my favorite, if not most favorite, H-game. That's not to say his previous game wasn't great, because it certainly was.
Well . . . now we play the waiting game. Hoping for the miracle of "soon", knowing in my heart it will be around this time next year probably.
 

Noble 6

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

One of the things he mentioned in an update a few months back is that the island is almost entirely open from the start, and you can go any direction, but you need to make shortcuts to come back.



This was one of the examples he gave, where you can knock a rope back down to climb up later and circumvent another area.
The character was voted on out of three candidates, and she got first on the premise of being a busty, resurrected shrine maiden who was the first demon hunter, and now she's stuck on an island that's full of them.
One of the newer screenshots showed a small, modern town on the island that also had the previous protagonist in a shot. Don't ask me why. I don't think he said why.
 

duck666

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Cool. I hope that this time, he has something that records additional traits/side-effects of being raped a lot. Like I don't know... sex addiction :p
 

Noble 6

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Cool. I hope that this time, he has something that records additional traits/side-effects of being raped a lot. Like I don't know... sex addiction :p
A stat page that keeps track of every rape makes every game better. Especially when they black out and a big number gets added.
The last game also had "date gifts" given by the monsters whenever you got knocked out, so hopefully those are back.
I doubt we'll see sex addiction, though. At best, we'd get an evolving pause screen character portrait.
 

Ecroose

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

YES! YES! YES! this guy has to be my favorite developer ever, the last game was just phenomenal and this will no doubt be just as good. I won't say better, because then it'll be jynxed
 

Sithri

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

oh man! time to get hype~

the only bad thing about the last game was i couldn't understand any of it because of the japanese~

and even then the quality cannot be ignored
 
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Jesus

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

oh man! time to get hype~

the only bad thing about the last game was i couldn't understand any of it because of the japanese~

and even then the quality cannot be ignored
Do yourself a favor and play it with a text-hook (ITHVNR and Translation Aggregator), it's really useful for getting the gist of most scenes, understand what each equip, item, skill does, and the options too
 

iamnuff

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Chiitrans helps, but nothing beats an actual translation.

Most H-games don't really have any plot worth speaking about, but a series like this would benefit so much from translation.

On the other hand, the fact that they tend to be so plot heavy means that they take serious effort to translate.
 

Noble 6

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Most H-games don't really have any plot worth speaking about, but a series like this would benefit so much from translation.

On the other hand, the fact that they tend to be so plot heavy means that they take serious effort to translate.
Which is a damned shame, because the plot is good and the item descriptions are all humorous.
 

Sithri

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Do yourself a favor and play it with a text-hook (ITHVNR and Translation Aggregator), it's really useful for getting the gist of most scenes, understand what each equip, item, skill does, and the options too
yeah it would but as another guy said an actual translation would be so much more

it was why the monster girl quest games were so great to me
 
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Jesus

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Update on blog, mostly talking about the battle system (Spoiler: It's pretty much the same). Obvs the most important thing is more screenshots, and it looks like there might be some alternate bound poses this time. A couple of screenshots feature "# H combo" so the mechanics might be changed up a bit
 
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Noble 6

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

A couple of screenshots feature "# H combo" so the mechanics might be changed up a bit
Hopefully it's just "the same, but more detailed." The last game was a solid GAME, so if the porn is just deeper (so to speak) then I don't think anyone will be disappointed.
 
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Jesus

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

New blog update
- Clothing damage now separated into upper and lower. Looks like H-attacks are too, or at least have some kind of flag determining what part of the body they target.

- Clothes can get wet through certain status effects, making them slightly transparent.

- There's definitely a chainsaw weapon :D

- Not quite sure about this, but it seems new skills are earned through experience, levelling up or just winning battles, instead of being awarded skill points to sink into each discipline
 

Noble 6

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

- There's definitely a chainsaw weapon :D
Oh, we've known about Chan-saw for a while. I hope it makes the sounds.

 

Sue Nami

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Wouldn't that be Saw-Chan?
 

Noble 6

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Another blog update today showing off the new navigator, a girl with glasses who finds the protagonist at the start of the game.
Interestingly enough, the post also switches to english text and talks about how the previous game is now for sale on english dlsite, but with no translation. Apparently he wanted to get one done, but it didn't work out.
 

Noble 6

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Re: Exorcism Shrine Maiden/蘇る退魔巫女(仮)

Here's an interesting update to the combat system. The enemies can now chain H-combo attacks together.
So you know how certain enemies were in each of the levels last time? This lets him plan on which ones can all topple on top of the protagonist at once.
It does increased H damage, and a few pictures of the combinations can be seen on the blog.
 
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