HoeRizon
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- Jun 12, 2018
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What is HoeRizon?
The idea is to make a post-apocalyptic, open-world action RPG with a sexual twist. As a player, your goal is to survive and change the world around you. However, even in a harsh world, people still need some human intimacy. Discover, socialize, influence. You will be able spread your seed around the world, you just need better armor and weapons to survive the travels between different locations - different locations, different people to interact with.
Current featuresThe idea is to make a post-apocalyptic, open-world action RPG with a sexual twist. As a player, your goal is to survive and change the world around you. However, even in a harsh world, people still need some human intimacy. Discover, socialize, influence. You will be able spread your seed around the world, you just need better armor and weapons to survive the travels between different locations - different locations, different people to interact with.
- Interactable NPC that includes: marketplace/sexual relief/quests
- Leveling system
- Character class with active skills
- Day and night cycle
- Interactable objects that can be looted
- Building system (only works within headquarters)
- Quests with various objectives and rewards
- Physics objects that can be carried/dropped/stacked
- Save/load system
- Character creation
- Video settings/key rebinding
- Fast travel
- Weapon system
- Character customization
- Weapon upgrade system
- Dynamic weather/sky
- Clothing system
- Companion manager
- Drivable vehicle
- Open world system
- Ability to play as male or female
Language: English
Platform: Windows 64-bit (linux coming soon)
Discord:
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Download:
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Patreon:
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Important - we have made a special code system for patrons, meaning that some features will be locked for non-patrons. At the end of each month we will release 1 build for everyone, just patrons will get a special code that they will be able to use in game. After each new build comes out, we will share all the previous codes so everyone could unlock all the features for free. We think that this method is more consumer friendly instead of delaying public builds for 3 months or so that most of the other projects do. So when a new build comes out you won't have to wait for a specific period of time and will be able to check how the development of our game is advancing in addition unlocking all the features for the previous version.
Change log
Version 0.0.7
Changelog
Version 0.0.71
Fixes/Improvements
Change log for 0.0.6 version:
Fixes:
Change log for 0.0.56 version:
Fixes:
Added:
Change log for 0.0.55 version:
Change log for 0.0.5 version:
Change log for 0.0.4
Change log for 0.0.35
Changelog
- Characters body now bends depending if he is looking up or down (before it was only working while aiming)
- Weapon reload time will now be displayed on screen
- Added quick slots for items like medkits
- Item scanner (by pressing TAB it will highlight pickable items)
- Whole world map will now be displayed by pressing M
- Map UI displays quest progress and locations
- Quest distance and location is displayed on screen
- Instance based map system (some explicit places will be loaded separately to provide even better performance while being in that place)
- New location - Sex bar
- New BDSM animations
- Rock will get wet during rain
- Added weapon and hair texture quality settings (for better performance)
- Improved landscape
- Aim down sights animation would snap the weapon to an incorrect socket
- Releasing aim down sights button plays an incorrect animation for a moment
- Bullet leaves the weapon with an incorrect angle
- Sometimes player can shoot himself in the leg
- When player stops moving or swaps a weapon, leg animation does a weird transition
- Longer text pops out of the intended text box
- Opening main UI (for example map by pressing M) and switching to the inventory window, wouldn't load the inventory slots
- Opening vehicle spawner interface might hard-lock the game
- Fixed alien grass emissive
- Clothes are no longer pixelating
- Fixed tree colors
Version 0.0.71
Fixes/Improvements
- Game wouldn't save while driving a vehicle
- Exiting and entering the vehicle might break the game
- Sometimes quest progress wouldn't save
- At the bar female's breasts would make a strange glitch
- Hair would have an impact on performance
- Fixed lighting inside the sex bar
- Road material improved
- Better landscape material during rain
- Improved character's skeleton for better animation pipeline
- Transition for new BDSM animations
- Fixed road collision
Change log for 0.0.6 version:
Fixes:
- You can only enter the car from drivers side
- Dynamic depth of field might cause some extreme blurriness
- Pause menu can't be accessed while in vehicle
- After you finish talking with a NPC, dick is visible through the underwear
- On game start ammo is displayed even if you don't have a weapon equipped
- Equipping weapon won't update the inventory character correctly
- AI can get stuck in narrow places
- Sometimes selecting a character in main menu removes its underwear
- Turning in place cancels reload and weapon equip animations
- Road lamps light up only at a short distance
- Releasing aim button rotates the character to its old rotation before aiming
- Getting out of the vehicle might not let you enter it again
- Getting out of the vehicle removes your character customization options
- Some of the equipable gear wouldn't display any stat related information
- Dead AI wouldn't disappear after a period of time
- Dead AI would block the path with their body collision
- Day/night cycle no longer glitches (sometimes sun would light up the map from down below)
- Overall performance improvement (approximately we get +10 fps using the same options as before)
- Texture quality settings are more impact-full now. (can give an increase of up to +20 fps)
FPS no longer drops after extended play time (memory leak fixed) - Improved night-vision
- Mini map is now visible inside the vehicle
- Pause menu can now be accessed while interacting with objects
- Turn in place animation delay is too long
- Picking up physics objects disabled (can interact with physics objects now by pressing E)
- Vehicle spawn UI may indicate that you can enter the vehicle when there's no vehicle in sight
- Mini map displays objects more accurately
- Option to customize character face (~25 options to choose from)
- Enemy AI despawns after 1 minute (so be sure to grab the loot)
- Added female on damage received sounds
- Re-added big monster
- New sex animation
Change log for 0.0.56 version:
Fixes:
- Bouncy grenade mesh not disappearing after explosion
- After teleporting UI becomes unresponsive
- Dismissing or deleting your companion while it’s summoned would leave his weapon floating
- Nightvision would make your screen darker
- Equipping armor with an existing one will add up to the damage reduction stats instead of updating correctly
- Replacing armor with an equipped one will trigger a bug that on unequip it will still show your character wearing that piece of clothing even though it’s removed from that inventory slot
- While transitioning between different sex animations you click close it would bug out players camera as well as his current animation
- Sometimes quest markers would display an incorrect icon on top of NPCs
- If you gather materials before accepting the quest it would count as x2 items already acquired
- Quest UI text or reward slots didn’t fit inside the window
- When stealth skill expiries it would distort characters clothes
- Item in world preview window no longer glitches through walls
- Armor items would be displayed in the upgrade table (upgrade table was only intended for weapons)
- Opening Inventory/quest log etc, wouldn’t hide main HUD (healthbar, crossair, skill hotbars etc.)
- Companion would continue firing at the dead enemy
- Companion couldn’t keep up with the player and might get stuck (now after a certain distance it will teleport near the player)
Added:
- New hair style for one of the girls
- New hair style while customizing your character
- Ability to cycle between weapons using mouse wheel up/down
- Slight performance improvement
Change log for 0.0.55 version:
- New and first clothes for NPCs
- Clothes for playable character
- New equipment slots/items (body/pants/boots)
- Armor will provide damage reduction from now on
- Removed censorship for non-patrons
- New sex animation (captain, was decided by our patrons)
- Ability to add/remove clothes from girls during consensual intercourse
- New and improved UI (inventory, skills, quests etc.. now are in one place)
- Improved material for girls (six pack, tan lines)
- New companion logic with combat states (aggressive/defensive/neutral)
- Cheat menu (immortality, free exp, free items, ability to unlock all animations without completing any quests)
- Small map improvements
- Fixed majority of the bugs
Change log for 0.0.5 version:
- Ability to swap between two weapons
- New enemy with sound effects
- Improved fast travel system
- Foliage major bug fixes/improvements
- Revamped camera view during sex animations (including free look, first person view)
- Boob physics
- 4 new girls that you can interact with
- New playable class with new concept art images
- 5 new surface categories that will affect: footstep sound, bullet impact sound and bullet impact particle effect.
- Added sound settings
- Pick up animation
- Revamped passive skill system (unfortunately current version is just a placeholder)
- New skills
- More quest and new quest types
- Improved environment
- New sex animations with transitions
- Added ambient sounds for sea, forest (different at day and night)
- Improved shooting mechanics (added recoil, impact decals and bullet effects)
- Improved character movement logic
Change log for 0.0.4
- Weapon upgrade system
- True first person aim down sights
- Improved environment
- Item preview before picking it up
- Updated radar functionality (ability to see intractable objects within range and a new design)
- Special code system integration for patrons (some features only available for patrons)
- 25 new character customization features
- Weather system (rain particles, ground wetness, water puddles)
- New ambient sounds
- New weapon (submachine)
- Improved performance
- Damaged received indicator
- Bunch of bug fixes
- New main HUD
- New girl NPC
Change log for 0.0.35
- Added projectiles with velocity for weapons
- Hit marker indicator with sound
- Bullet spread
- Headshot damage
- Item pick up sound
- Visual and hearing damage received indicator
- Auto-reload
- UI windows can be closed by pressing ESC button
- Character customization
- After death respawn in HQ or at the last checkpoint
- Breakable glass with sound and particles
- Updated visuals for models (still improving)
- Road signs
- Ability to loot enemies
- Fixed all known previous bugs
Dev blogs
- 2018-11-07
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- 2018-07-26
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- 2018-06-20
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- 2018-06-12
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- 2018-06-07
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P.S. Please keep your expectations low, because this is a very early stage of the development. We are already working full-time on the game so you can expect a lot of things to change/improve. All suggestions/feedback is more than welcome. Help us improve by sharing piece of your mind. I also recommend joining our discord were I'm active all the time, but of course I will keep my eye on this thread too. If you like our game idea please support us on
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.Screenshots
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