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RPG Patreon Active RPG Maker [吉国大輝 / Yoshiiki] Petals of Rose


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Yoshiiki

Yoshiiki

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Windows explorer extraction tool is shit xD
I am trying to compress it as much as I can to lower download size, but I will throw some info for people to use 7z or winrar to extract it.
 

Umbraunt

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Protagium, made from the bones of harem protagonists, long proven the most dense objects in the universe.
 
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Yoshiiki

Yoshiiki

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lol, added, that's a good one xD
 

nope.spawn

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Where does the demo end right now and is there a Patreon version at the moment? Was looking through your Patreon posts and didn't see many Patron-only posts, which is good, but I didn't see anything that looked like a PAtron-only version.
 

unkownmyriad

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Orichalcum is literally "mountain copper" (and is often yellow); mithril is usually portrayed as a silvery metal instead.

"Corundum" is the name for the group of gemstones that includes sapphire and ruby.

"Unobtanium" is a standard lampshading name for some magic supermetal.

Feel free to repost if you think it adds anything
I don't know. I like "Mcguffinite" myself.
 
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Yoshiiki

Yoshiiki

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*logs in, sees whole message he "posted" yesterday as a draft*
ffs... sigh..

Where does the demo end right now and is there a Patreon version at the moment? Was looking through your Patreon posts and didn't see many Patron-only posts, which is good, but I didn't see anything that looked like a PAtron-only version.

Demo doesn't have ending as such, due to lack of order for events, so if it's just about porn parts then: maid events and waitress events (plus other two that are in, with one being in intro).
In terms of some extra parts, there are few small things.

Patreon only version is being worked on right now. Still have few things to draw and stitch it all together. Took way longer than I planned, but cloth damage and battle images required shitload of drawing to do. Considering there are 5 dialogue poses (technically 6, but last one i special) and 5 battle poses forces me to draw each cloth 10 times, then damaged versions add a lot to it (6 levels of damage turns it into 60 draws for one cloth and some like adventurer outfit have 11 states, so 110 xD). Not to mention global events where I have to draw all clothes/underwear for those because MC can wear whatever :p
When it will be done? I know it will be this month, not sure about exact date so it's pretty much "when I am done"
Also, next release will be quite different from demo in some terms, with most visible one being screen size (1080p and lower in 16:9)
 

nope.spawn

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I don't know. I like "Mcguffinite" myself.
McGuffin is saved for the super-overpowered cheat item, The McGuffin Muffin!

Patreon only version is being worked on right now. Still have few things to draw and stitch it all together. Took way longer than I planned, but cloth damage and battle images required shitload of drawing to do. Considering there are 5 dialogue poses (technically 6, but last one i special) and 5 battle poses forces me to draw each cloth 10 times, then damaged versions add a lot to it (6 levels of damage turns it into 60 draws for one cloth and some like adventurer outfit have 11 states, so 110 xD). Not to mention global events where I have to draw all clothes/underwear for those because MC can wear whatever :p
When it will be done? I know it will be this month, not sure about exact date so it's pretty much "when I am done"
Also, next release will be quite different from demo in some terms, with most visible one being screen size (1080p and lower in 16:9)
Well, good luck with everything! Really like the branching room that shows all the potential routes that can be taken. Will it be possible to light up all the paths eventually, like a New Game+ feature?
 
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Yoshiiki

Yoshiiki

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McGuffin is saved for the super-overpowered cheat item, The McGuffin Muffin!
I... actually may include that as a joke item xD
Well, good luck with everything! Really like the branching room that shows all the potential routes that can be taken. Will it be possible to light up all the paths eventually, like a New Game+ feature?
Thanks!
Yep, I already said that New Game+ will be a thing, that's why everything in recollection room (and potential routes) are saved globally. I initially played with option to give access to save menu even during events (ie. when a choice pops up), but it resulted in game crashing so I left the idea for now.
I am generally trying to look at things from different playstyles perspective, so I know some people would prefer save option instead of NG+, like you can do in VNs. I know it can be done and probably will be added in the future. Right now I am focusing on finishing next version.
 

Legrandxav

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The Hardasdickum: Magic armor who need a spare time after use. +10 against virgin. Can shoot a white liquid that stun 1 ennemy
 

nope.spawn

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The Hardasdickum: Magic armor who need a spare time after use. +10 against virgin. Can shoot a white liquid that stun 1 ennemy
That sounds more like a weapon material than a clothing/armour material.
 

nope.spawn

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Next thing you know, there's a character named Biggus Dickus.

Anyone get the reference?
 
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Yoshiiki

Yoshiiki

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Asterix or Monty Python, one of the two xD
 

nope.spawn

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Version 0.1.4 dropped.
Maybe you want to add that it's a Patron-only version? Also, your OP is missing a Patreon link.

If possible, could you increase the contrast between the selected and non-selected options? It's a bit hard to tell whether "On" or "Off" is selected.
And "Full HD" also toggles between fullscreen and windowed. Could you separate the two options so you can run in 720p windowed, 1080p windowed and fullscreen?

I get an error when serving the first customer in the first bar event.
ReferenceError: looktablec is not defined

I got another error after Rose is asked to watch them have sex.
Loading Error
Failed to load: img/pictures/440.png
I managed to get around this error by copying the pictures folder from the previous version into the latest version. I think you need to update the picture names since you added the damaged variations of clothing.
 
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OP
Yoshiiki

Yoshiiki

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Maybe you want to add that it's a Patron-only version? Also, your OP is missing a Patreon link.
I actually should, just wanted to drop it and go to bed xD
EDIT: Weird... Patreon link was there, image just stopped showing... Oh well.

If possible, could you increase the contrast between the selected and non-selected options? It's a bit hard to tell whether "On" or "Off" is selected.
Sure, I will first check if plugin has that in options. If not, then I will modify the plugin. Maybe even better, not a contrast but different color for selected item.
And "Full HD" also toggles between fullscreen and windowed. Could you separate the two options so you can run in 720p windowed, 1080p windowed and fullscreen?
Well, game basically runs at 1080p then scales down to 720p. So technically fullscreen was just me being lazy or not having enough time (one of the two xD). Though... 1080p windowed will be lower than 1080p (because of border).
That aside, looking at the plugin's options... Yeah, seems like it can bo done... even option for borderless... I will either have to modify that plugin or make plugin for that plugin (xD). I will probably drop all of that when I am done with 0.1.4b update to fix image alignment for first village and all events there. And yeah, I didn't even touch that part while breaking it with changes xD
I get an error when serving the first customer in the first bar event.
ReferenceError: looktablec is not defined
Hmm... weird, that's the old table for telling what clothes Rose is wearing...
Ohh... I see. Due to huge change in images names, some idiot didn't change that part of his plugin... No worries, I will find him and scream at the bastard.
Jokes aside, I will be going through everything in first village and correcting/bug hunting. Since I am already awake, need to deal with few private life things and then I will start fixing. I should have first village be playable enough to go through in few hours I will drop it as 0.1.4a. It's important to be ready fast, as it will also affect scenes in maid hentai events.
Then I will start doing complete fix on first village, tweaking other things like options menu, screen setting, other menus and so on and drop it as 0.1.4b Should be 1-3 days of work.
Only after that I will start with next part, as I need whole interactive city, world map, quests, enemies and at least, introduction to hentai events there with 1 new clothing/underwear.
And I still need to decide if accessories will make it to that update, because I want those to be visible on Rose so I need to figure out ones that won't interfere with rest of clothes.
 
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nope.spawn

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Another thing is that when you first enter the forest for the magic lessons, you can see the sprite of the white haired girl on the left on top of the cliffs. She disappears once the cutscene begins.

Also, when Elsha returns from digging her hole, she disappears while walking instead of walking all the way back to the door.

Text looks weird when you try to approach the gate before speaking to the Baron(Whatever his title is). 2018-06-19_23-40-06.jpg

After speaking to the Baron, there seems to be what I'm guessing is supposed to be like a scene transition, but seems to have been mucked up. Instead of the black rectangle growing to cover the screen, the whole screen turns black before it shrinks, but still shows the scene in the mansion.

And here's another sprite issue.
2018-06-19_23-47-41.jpg

Aaaand another sprite issue. This time Marley appears twice.
2018-06-19_23-52-35.jpg

Aaand another image issue. This time is when Rose is about to try on the Adventurer's Clothes after she wakes up.
TypeError: Cannot read property 'name' of null
 
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OP
Yoshiiki

Yoshiiki

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Oh, not only that. You can see sprite of that sociopath popping into reality on second day of maid story and that not all guards dropped down during meddling with the gate.
When the game was in default RPG Maker MV 816x624, none of those were seen. Due to 1080p change, player can see much more (also, why I had to change approach in terms of map design).
While it would be funny to actually leave that white haired "girl" (she is way too old to be a "girl" xD) there, her scene trigger is related to Marley-Rose relationship.

Hmm... You know what? Private life can wait a second, I will fix that plugin which dropped "ReferenceError: looktablec is not defined "
And then hunt for all issues with images names.
And yes, you are correct (yeah, post I quoted seems was before edit).
In demo, clothing names were generated as: AXV, where A is image type (4 for clothes, 3 for underwear and so on), X is the cloth ID and V is the cloth pose
Due to item durability and damages, I had to change all of that. So right now it's: AXXVDD, where - A image type, XX cloth ID, V cloth pose and DD - damage version.
As picture showing is handled by my plugin, I don't need to fix every single event... However, image caching is not always done that. Due to the fact I don't want to bloat too much into memory, I load pictures when I need them, manually.
Just like that plugin, will take a look at it now... And I will just load all maps from Sedara as text files and do fast text search for old clothes names, should be fastest way to deal with it all.

EDIT: Ok, searched through all maps in Sedara and corrected few image caching I found (lucky for me, majority of cloth loading is done automatically based on what Rose is wearing, so during cloth change in events, I load extra files just before that, so they don't sit around when not needed).
Now that plugin and done for now.
 
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nope.spawn

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Another suggestion, currently text can be skipped very quickly using Ctrl, but non-text cutscenes/actions like movement and thought bubbles can be sped up by holding z or left-click. Could that be controlled with Ctrl too?

Sorry about the constant edits and posts. I'm just adding as I go along.

Also did you see the issue at the end of my first post about requiring to copy over the old picture folder and the end of my second post for the TypeError?

Another thing, there are no saves between before going into the gate and receiving the adventurers' clothes, so it can be a bit annoying to go through all those cutscenes without the ability to save so if the game crashes or runs into an error, your previous save is quite far off. It's only at most 5 min of skipping, but thats still a bit inconvenient. Maybe add a save option just after a cutscene?

And yet another minor issue, the H-Stats option has nothing to do with H-stats. It only shows regular stats.
 
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Yoshiiki

Yoshiiki

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Also did you see the issue at the end of my first post about requiring to copy over the old picture folder and the end of my second post for the TypeError?
Yep, I just went through all wrongly cached images and fixed that. Working on the plugin that was dropping errors during events because of different possible underwear.
As for the image alignment... That one will have to wait for proper 0.1.4a as I need to go through every single scene, calc proper position or layer order and fix. It's mainly time consuming.
Another suggestion, currently text can be skipped very quickly using Ctrl, but non-text cutscenes/actions like movement and thought bubbles can be sped up by holding z or left-click. Could that be controlled with Ctrl too?
I will check. I need to analyze how the message skip plugin works, because holding 'z' or 'left-click' basically just speeds up the game in terms of frames per second. So until I check it all, no idea (though, probably - yes).
Sorry about the constant edits and posts. I'm just adding as I go along.
Sorry? I should be saying sorry over and over as it's all my fault xD. Generally I expect I should be only one reporting bugs to myself, so I greatly appreciate if someone uses their own time to share them with me. I will later go through all posts once again to make sure I didn't miss anything, right now dealing with anything that would prevent getting to new content.
 
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