the_taken
King of the Impossible
- Joined
- May 5, 2009
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Originally, I was designing an RPG to run Pokegirl games, but the Pokegirls Community Moderators told me not to, since they just spent a few years purging the continuity of RPG elements. So I decided to make the setting a bit unrecognizable, but was having trouble really getting out of the box 'till I had a discussion with another writer concerning the CandyCatgirl breed. We came to the conclusion that the CandyCatgirl belonged in another universe, one made of confectionery delights, CandyLand, and it's been spiraling out of control ever since.
I found an idea flow sheet for designing RPGs that really helps.
Step One - Name the PCs: A Harem
Step Two - Write up a Six Member Harem:
Step Three - Write up a Three Person Party:
Team 1 will have Tom, Maggie and Zzuuzu. For combat, Maggie and Zzuuzu drop down terrain effects, or just tie up foes into uselessness. In a pinch, they can nab a stray CandyGirl and introduce her to Tom's Magical Candy Cane and convince her join up.
For social situations, Tom can wave his Magical Candy Cane to get his way, Zzuuzu can talk sciency people into being helpful, and Maggie can bully everyone else.
Team A will have Sally, Vera and Mindy. In combat, Sally will brawl and make enough of a distraction to allow Mindy get into ideal positions for her ganking, and keep attention away from Vere circling overhead just out of reach.
In social situations, Sally will use small talk to distract people or make them forget what they're actually talking about, Vera will sing to put everyone in a good mood, and Mindy will tell raunchy jokes and make funny comments about Magical Candy Canes.
Step Four - Outline an Adventure:
Today in CandyLand, Fred's farm hasn't been doing too well. Some HoneyBeeGirls have been eating his good crops, instead of eating from the discard pile over at Frank's farm like they usually do. Fred hires Tom and his lady friends to go round them up.
So the Harem starts searching the woods near Fred and Frank's farms. Sally uses her keen sense of smell to track down the food they didn't eat but take as a snack for later, Vera flies up to get a bird's eye view of the area, Mindy uses her experience as a Beegirl from before to give everyone an idea on where to look, and Zzuuzu freezes places solid in an attempt to find the Beegirls by process of elimination.
While they don't find the hive, they do find one of the lookouts. A short fight breaks out, and the Harem manages to capture the lone HoneyBeegirl. Then Tom and Maggie team up to convince the HoneyBeegirl to spill the Jellybeans on the location of her hive. This mostly involves Tom's Magical Candy Cane, but Maggie helps by tying the wild CandyGirl down so that she can't sting Tom's bag of Skittles.
With the location of the Hive revealed, the Harem charges right into the Hive and take it on a grand battle worthy of being hidden in a pack of bubble gum. What the Harem didn't know or bother to ask their captive was that the Hive had a HoneyQueen leading the HoneyBeegirls; a tougher CandyGirl with a few abilities that make people feel too good to engage in violence by taking a sip from her Honey Pot.
But the Harem prevails, beats up all the HoneyBeegirls and takes the Queen Captive! Fred's Farm is saved!
Step Five: Write out a campaign
So Tom decides he wants to add the HoneyQueen to the Harem, using his Magical Candy Cane, but it turns out she's already obeying another Magical Candy Cane. Frank's. And he ordered her to mess up Fred's farm.
After confronting Frank and his Harem of CranberryGoatGirls, it turns out that Frank is being blackmailed: His daughter has been kidnapped, and the nefarious villains told him to get Fred to want to sell his farm, "Or else".
So Tom and Harem track down these villains, beat them up and ruin their protection racket and land grab. In the process, the Harem finds ties to the big boss in the big city, who's running several criminal schemes, including setting up gambling machines in elementary schools to steel lunch money, and making teenage girls go bonkers by training teen pop idols.
Unfortunately, the Harem can't just go pound the BBEG a new pie crust, since he's backed up by the law. So they'll have to figure out how to either black mail and/or bride the law enforcers, or get around the legal system by entering the Grand Tournament of Championship.
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Step Six and Seven are being dealt with in a different forum. However, what I would like are some suggestions for techniques CandyGirls make use of in battles, though a more general idea on how the system works will be helpful to finishing those designs. However, because of the how zany of a setting this is, item crafting, baking and cooking, and diplomacy are going to be valid forms of combat. A CandyGirl flashing her panties is a form of diplomacy, and smothering someone with Melon Pies is an attack. Baking a delicious cake is not something that happens off screen in downtime, it's an actual battle sequence, complete with a Speed Metal Band and Latin Chanting soundtrack and a ten thousand dollar special effects budget.
Basically, look up Ranma 1/2's various martial arts added to normally non-combat events (like figure skating), then take that concept and turn it up to eleven.
I am not planning to run a CandyGirls RP here, considering what happened with Mirafar, but that doesn't mean other people can't once it's ready. I have some great game mechanics catered specifically for both map-less movement that forums and chat rooms need, and sexual combat.
I found an idea flow sheet for designing RPGs that really helps.
Step One - Name the PCs: A Harem
Step Two - Write up a Six Member Harem:
- The key member of the group, Tom. He's the weakest member in terms of combat ability, but he has one incredible ability. He has a Magical Candy Cane, and with it, he's an amazing diplomancer. When a CandyGirl isn't trying to rip open his bag of Skittles (Taste the Rainbow!), he can spend a little down time with the girl and convince her that following the wielder of the Magical Candy Cane is the best thing to do with her life. And it really is, since the Magical Candy Cane enables her to grow in skill and power.
Since his actual combat ability is terrible, Tom contributes by using his eyes and brain to give tactical advice to girls of the Harem. - Sally, the CottonCatgirl. Sally has been with Tom since childhood, and knows just how sweet the Magical Candy Cane is. She follows Tom around, and protects him from feral CandyGirls, but she also helps him hunt them. She has a keen sense of smell, and she begins fights by pouncing on unsuspecting CandyGirls, then using her claws to cut them up a bit.
She spends her training time on getting stronger to become a PeppermintPanthress. - Zzuuzu, a perky IceCreamMaiden. She contributes to the Harem by keeping a cool head at all times. In combat, she freezes the ground and enemy CandyGirls. She can also make snowmen and dress it up in ice clothing that may fool dummies.
As she has a cool mind, Zzuuzu can basically argue with egg heads about math and geometry without worry. - Vera, a PecanPelican. She contributes to the Harem's combat by flying out of reach and pelting wild CandyGirls with magical feather shurikans. She's kinda sneaky too, but she really likes singing and making people feel good about themselves.
- Mindy, the MintMantis. Mindy is a very sneaky CandyGirl. She was born in the wilderness, and has grown up in the unforgiving wilds. To survive, she's learned to hide very well, and upon becoming a MintMantis and growing scythes, has learned to make brutal slices on weak points. She also has a huge resistance to pain, through discipline and necessity, allowing her to shrug off anything short of an actually lethal wound.
- Maggie, the Lolipop. The newest member of the Harem. She is aiming to become a LicoriceDominatrix, and has the basic skills of tying CandyGirls up in animated ropes and vines, among other things. But her real gift is telepathy. She's keen on making psycho-whips to cause mental break downs and force people to tell the truth. She's tough girl, and actively protects Tom by taking hits for him. She also helps keep the other CandyGirls in the Harem from fighting with a really mean stare and some stern words, but also helps them unwind with a very relaxing massage.
Step Three - Write up a Three Person Party:
Team 1 will have Tom, Maggie and Zzuuzu. For combat, Maggie and Zzuuzu drop down terrain effects, or just tie up foes into uselessness. In a pinch, they can nab a stray CandyGirl and introduce her to Tom's Magical Candy Cane and convince her join up.
For social situations, Tom can wave his Magical Candy Cane to get his way, Zzuuzu can talk sciency people into being helpful, and Maggie can bully everyone else.
Team A will have Sally, Vera and Mindy. In combat, Sally will brawl and make enough of a distraction to allow Mindy get into ideal positions for her ganking, and keep attention away from Vere circling overhead just out of reach.
In social situations, Sally will use small talk to distract people or make them forget what they're actually talking about, Vera will sing to put everyone in a good mood, and Mindy will tell raunchy jokes and make funny comments about Magical Candy Canes.
Step Four - Outline an Adventure:
Today in CandyLand, Fred's farm hasn't been doing too well. Some HoneyBeeGirls have been eating his good crops, instead of eating from the discard pile over at Frank's farm like they usually do. Fred hires Tom and his lady friends to go round them up.
So the Harem starts searching the woods near Fred and Frank's farms. Sally uses her keen sense of smell to track down the food they didn't eat but take as a snack for later, Vera flies up to get a bird's eye view of the area, Mindy uses her experience as a Beegirl from before to give everyone an idea on where to look, and Zzuuzu freezes places solid in an attempt to find the Beegirls by process of elimination.
While they don't find the hive, they do find one of the lookouts. A short fight breaks out, and the Harem manages to capture the lone HoneyBeegirl. Then Tom and Maggie team up to convince the HoneyBeegirl to spill the Jellybeans on the location of her hive. This mostly involves Tom's Magical Candy Cane, but Maggie helps by tying the wild CandyGirl down so that she can't sting Tom's bag of Skittles.
With the location of the Hive revealed, the Harem charges right into the Hive and take it on a grand battle worthy of being hidden in a pack of bubble gum. What the Harem didn't know or bother to ask their captive was that the Hive had a HoneyQueen leading the HoneyBeegirls; a tougher CandyGirl with a few abilities that make people feel too good to engage in violence by taking a sip from her Honey Pot.
But the Harem prevails, beats up all the HoneyBeegirls and takes the Queen Captive! Fred's Farm is saved!
Step Five: Write out a campaign
So Tom decides he wants to add the HoneyQueen to the Harem, using his Magical Candy Cane, but it turns out she's already obeying another Magical Candy Cane. Frank's. And he ordered her to mess up Fred's farm.
After confronting Frank and his Harem of CranberryGoatGirls, it turns out that Frank is being blackmailed: His daughter has been kidnapped, and the nefarious villains told him to get Fred to want to sell his farm, "Or else".
So Tom and Harem track down these villains, beat them up and ruin their protection racket and land grab. In the process, the Harem finds ties to the big boss in the big city, who's running several criminal schemes, including setting up gambling machines in elementary schools to steel lunch money, and making teenage girls go bonkers by training teen pop idols.
Unfortunately, the Harem can't just go pound the BBEG a new pie crust, since he's backed up by the law. So they'll have to figure out how to either black mail and/or bride the law enforcers, or get around the legal system by entering the Grand Tournament of Championship.
-------
Step Six and Seven are being dealt with in a different forum. However, what I would like are some suggestions for techniques CandyGirls make use of in battles, though a more general idea on how the system works will be helpful to finishing those designs. However, because of the how zany of a setting this is, item crafting, baking and cooking, and diplomacy are going to be valid forms of combat. A CandyGirl flashing her panties is a form of diplomacy, and smothering someone with Melon Pies is an attack. Baking a delicious cake is not something that happens off screen in downtime, it's an actual battle sequence, complete with a Speed Metal Band and Latin Chanting soundtrack and a ten thousand dollar special effects budget.
Basically, look up Ranma 1/2's various martial arts added to normally non-combat events (like figure skating), then take that concept and turn it up to eleven.
I am not planning to run a CandyGirls RP here, considering what happened with Mirafar, but that doesn't mean other people can't once it's ready. I have some great game mechanics catered specifically for both map-less movement that forums and chat rooms need, and sexual combat.
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