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ACT [B-flat] 治癒使與受詛咒的地城~The Agnietta~ (RJ01041935)


Is there any way to translate this to English(MTL)?
It's made in Pixel Game Maker MV (not to be confused with RPG Game Maker MV) which isn't supported by any MTL software I know of, but you can try searching for one.
Alternatively, there is an official English translation on .
 
I thought the full version already have multi-language?
Press F1, then there will will a Tab appear on the top of game screen with three options, one of them have the language toggle (but my god, the window and the text was small).

Also, already gotten all the fragments.
1, 2, 3, are in the chests early game.
4 is from the Stoneman side-quest,
5 is from Abyss Cage chest with the Invisible Snake,
6 is from the Unknown Area with the Black Mist Penis Worm,
7 is from the Captured Area chest,
8 is near the ending.
 
Does any1 know where to get this skill? Feels like I might've missed something.
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Edit: It seems I get it from getting H'd by a Big Shadow in a place called the Cursed Corridor? Any idea where that is?
 
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The Cursed Corridor is the place probably on the North-most area, right above Abyss Cage. You can get there after being captured by the Armored Baphomet (or the unwinnable fight against the giant blue guy with a spear).
Unless I'm mistaken about which shadow creatures we're talking about, I don't get that skill even after the event with the Shadow-lurking-Chest in the Cursed Corridor (and the only skill I haven't gotten yet).

EDIT:
So, apparently you need to get defeat-laid by the shadow creepers several times before you can get that skill.
One way is to open the lone chest in the Abyss Cage located inside the Cursed Corridor (the chest with the Shadow event).
After that, as you roam around the map, preferably, within the Abyss Cage's maps, you will encounter a new breed of Shadow.
Get defeated by that shadow alone and don't get up. After a few seconds, you will be teleported to the chest area again and the event will play again. Repeat these 3 - 5 times and you will get the skill.
 
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I thought the full version already have multi-language?
Press F1, then there will will a Tab appear on the top of game screen with three options, one of them have the language toggle (but my god, the window and the text was small).

Only 2 options appear
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Also maybe some 1 could share their game save?
 
I thought the full version already have multi-language?
Press F1, then there will will a Tab appear on the top of game screen with three options, one of them have the language toggle (but my god, the window and the text was small).

Version 1.00 had a message about how the DLsite version won't have multi-languages immediately, but will be added in a later update. I was able to add multi-language interface to the game by downloading the v1.04 patch from Patreon, but cutscenes and NPC conversations still aren't translated.
 
Hi (?
I have a problem
looks like "MSVCR100.dll" is missing
 
Hi (?
I have a problem
looks like "MSVCR100.dll" is missing
Try searching for it on your main drive. If you find it, make a copy and place that copy directly in the folder where the game's .exe is located. Sometimes games have trouble finding it, though I really only experience the problem when running a cracked game.
 
This team makes a new game called: La Vitalis: Immortal Loss, currently at a very alpha version of 0.01. They are changing from ACT to Platformer style gameplay.
Honestly, the game looks kinda.... awkward? There is something, perhaps the body movement, the standing pictures, or perhaps the color tones, just doesn't sit right for me in this new game. The CG ( currently only one, heh ) is gorgeous as always though.
 
The character animation is pretty stiff, but it's a 0.01 version, there's time to fine tune that. I feel like it'll have more potential than the Agnietta, also the fact that getting the monsters off you is a resource instead of always being available is a nice touch. Said resource restocks when you rest at a lantern, kind of like an estus flask.
 
The character animation is pretty stiff, but it's a 0.01 version, there's time to fine tune that. I feel like it'll have more potential than the Agnietta, also the fact that getting the monsters off you is a resource instead of always being available is a nice touch. Said resource restocks when you rest at a lantern, kind of like an estus flask.

I mean Agneitta is a very awkward game too, lol.
 
Please take conversation about the new game to the appropriate thread.
 
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