Goblins
Numerous and annoying, these creatures are rarely organised or disciplined enough to be dangerous, unless they are driving by some greater power. An average goblin is no threat to a hero, but they tend to gather in large packs. Worse, some goblins rise through cunning and guile to become leaders. These leaders are more dangerous, and their shamanic powers might give an uncautious heroine significant problems.
Ordinary Goblin
Attack 7 (they must roll 7 or more to hit a heroine with any attack)
Defense 0 (subtract 0 from rolls to hit goblins)
Potential powers
Blowdarts - a 1 range attack that makes affected heroines take double damage from touch/fuck attacks for 5 turns.
Leader - if this goblin hits you, it generates an opportunity for one of his followers to immediately exploit.
Bigger - This goblin has Attack 6 and Defense 1.
Numerous and annoying, these creatures are rarely organised or disciplined enough to be dangerous, unless they are driving by some greater power. An average goblin is no threat to a hero, but they tend to gather in large packs. Worse, some goblins rise through cunning and guile to become leaders. These leaders are more dangerous, and their shamanic powers might give an uncautious heroine significant problems.
Ordinary Goblin
Attack 7 (they must roll 7 or more to hit a heroine with any attack)
Defense 0 (subtract 0 from rolls to hit goblins)
Potential powers
Blowdarts - a 1 range attack that makes affected heroines take double damage from touch/fuck attacks for 5 turns.
Leader - if this goblin hits you, it generates an opportunity for one of his followers to immediately exploit.
Bigger - This goblin has Attack 6 and Defense 1.