- Joined
- Nov 10, 2008
- Messages
- 2,433
- Reputation score
- 268
I'm preparing to launch the second story arc to the Rise of the Nethermagus in the
Here's the current situation, at the start of the second story arc:
Here's the format for character sheets:
Here's a list of NPCs that also answered the summons:
You must be registered to see the links
, a part of the prequel to the Blackshard stories and RP created by lurker. For those of you familiar with the setting, this will take place fifteen years after Malgra's Crusade, commonly known as the War of Burning Kingdoms. This arc will deal with the discovery of Fleshcrafting, the foundation of the Kingdom of Braxil, the salvation of Valhal from the All-Devourer, and sinister plots by sinister forces (yes, it's one of MY games). The game will be held on Saturday afternoons (EST). Interested players should feel free to enter a placeholder and/or post their characters, using a format along the same lines. There are considerable logs detailing the first story arc, but anyone interested in joining in at this point need not read the entire log--just have a little chat with me beforehand.Here's the current situation, at the start of the second story arc:
It has been fifteen years since the end of the War of the Burning Kingdoms. The cruel and powerful Warlord Malgra had led a mad crusade to conquer all of the great continent of Kalifer. Her mighty armies had taken Grand Forge, razed Ritzerite, and burned Forest’s Heart. It is common knowledge that, unsatisfied with her conquest, the sinister Malgra used powerful magicks to call forth the ravenous thrull, sending them forth to destroy any who might oppose her. The thrull proved too difficult to control, however, and ultimately proved to be the downfall of Malgra’s forces. Her forces left the recently-conquered lands, fleeing into the desert, where a massive explosion of glass and blood destroyed what remained of her great army. The source of this explosion remains a mystery to the public, but it is said that Malgra likely consorted with demons and the like, and this time she pushed those dark contracts too far.
Regardless of the actual events, there is an area to the north-west of Grand Forge where the sands turn red. Travelers avoid the area—the further into the red sands one travels, the stronger the sense of dread. It is said that wandering into that area too deeply can cause insanity, though there are rumors of what lay in the center. Some say a powerful demon, some say the ghosts of Malgra and her half-demon orcs, while others claim that there is simply a black pit, with swirling black mists around it.
Ten years of peace followed the war, giving the various races a chance to heal and to rebuild. The peace could not last forever, however. Human insurgents caused more and more difficulties with the Masters of Underfell, who finally launched a campaign of suppression against their subjects in Braxil. Lord Regulus Malius, appointed as the living governor of Braxil by the Masters of Underfell (and confirmed by the Kaliferian Rashirah) was initially in charge of persecuting the insurgents. Ultimately, however, the harsh measures of the Masters convinced him that Braxil required self-rule. He resigned from his post, raising an army and arranging allies in a war of independence against the Masters.
The Masters seemed to have unlimited numbers of undead troops, but Lord Malius was able to call upon strong allies and powerful heroes to assist him in his endeavor. Recently, Lord Malius soundly defeated the main Underfell army at the Battle of Tillshire. As heroes and mercenaries working for Malius, he has asked the characters to accompany him to a meeting with representatives of the Masters, about five miles north of the battlefield.
Regardless of the actual events, there is an area to the north-west of Grand Forge where the sands turn red. Travelers avoid the area—the further into the red sands one travels, the stronger the sense of dread. It is said that wandering into that area too deeply can cause insanity, though there are rumors of what lay in the center. Some say a powerful demon, some say the ghosts of Malgra and her half-demon orcs, while others claim that there is simply a black pit, with swirling black mists around it.
Ten years of peace followed the war, giving the various races a chance to heal and to rebuild. The peace could not last forever, however. Human insurgents caused more and more difficulties with the Masters of Underfell, who finally launched a campaign of suppression against their subjects in Braxil. Lord Regulus Malius, appointed as the living governor of Braxil by the Masters of Underfell (and confirmed by the Kaliferian Rashirah) was initially in charge of persecuting the insurgents. Ultimately, however, the harsh measures of the Masters convinced him that Braxil required self-rule. He resigned from his post, raising an army and arranging allies in a war of independence against the Masters.
The Masters seemed to have unlimited numbers of undead troops, but Lord Malius was able to call upon strong allies and powerful heroes to assist him in his endeavor. Recently, Lord Malius soundly defeated the main Underfell army at the Battle of Tillshire. As heroes and mercenaries working for Malius, he has asked the characters to accompany him to a meeting with representatives of the Masters, about five miles north of the battlefield.
Player Name
Character Name
Character Race - One of the main races of Kalifer,
Description
Items and Equipment - This is somewhat less technological realm than lurker's Blackshard 2 campaign. Revolvers and repeating rifles are available, but for the most part this is high fantasy. You might also mention what manner of
Motivation - Backstory (if you're unfamiliar with the game, again, talk to me.
Character Name
Character Race - One of the main races of Kalifer,
You must be registered to see the links
. Abyssites (Rift Races) are available, but please talk to me beforehand, as they have only recently begun to enter the world of Kalifer.Description
Items and Equipment - This is somewhat less technological realm than lurker's Blackshard 2 campaign. Revolvers and repeating rifles are available, but for the most part this is high fantasy. You might also mention what manner of
You must be registered to see the links
your character uses.Motivation - Backstory (if you're unfamiliar with the game, again, talk to me.
NPC (DM62)
Simone
Kitsune
Description - A dark-haired and athletic kitsune from the Scaletail Isles, Simone dresses in simple attire: a flowing green robe in the Eastern style. She also wears wooden shoes. She wears a single katana of indeterminable age upon her hip.
Items and Equipment: The kitsune sometimes wears a woven hat upon her head. Her only real piece of equipment is her katana, which is incredibly sharp, and a weapon of great personal value (she does not allow others to touch it).
Motivation - Simone is a kensai, or “sword saint,” a weapons master who has focused on swordsmanship since a very early age. Kensai are an oddity in Dragonkin Empire politics--they work directly for the Dragon Elders, rarely intervening directly but capable of carrying out the will of the Elders. Simone has been sent to not only establish relations with Braxil, but also to assist in the revolution against Underfell.
NPC (DM62)
Sonja Spotfeather
Harpy
Description - Sonja is a blond harpy with a crooked smile and full curves. Her adventuring kit includes simple but form-fitting leather armor, with easy fastenings that Sonja can manipulate with her talons.
Items and Equipment: Sonja spent much of her youth as a shepherd, and it shows in her choice of gear: she carries strong but thin line, a lengthy sling, and an ornately-carved wooden flute. The sling is made of leather and line, and Sonja is capable of manipulating it with her top or bottom set of talons (using the bottom talons gives longer range… as does a higher altitude). She carries a sack full of hand-carved sling bullets, and wears a bandolier with a set of flasks that also fit nicely into the sling.
Motivation - Sonja has a sense of adventure, an acid tongue, and a ravenous sexual appetite. Her work for Lord Malius in Braxil has permitted her to openly indulge all three.
NPC (DM62)
Chu'Gris Bladewail
Orc
Description:
Items and Equipment - Chu'Gris carries very few personal possessions. Aside from his family heirlooms, namely the thick pauldrons he wears, and the prized ancestral axe of his family, he carries enough traveling rations to tide him over for a week in the event he can't hunt anything down to eat.
The Wailing Blade: This is potentially Chu'Gris' most prized possession, the heirloom of his family name, handed down since his first ancestor claimed the blade from the orcish smith who made it. The blade, when swung, wails much like a banshee from hell itself, which is where the family name of Bladewail comes from. Unfortunately, the blade has a rather..Interesting custom. As per the laws set forth in ages past, the blade can only truly be passed down to a worthy successor by right of honorable combat. Often to the death. ((Image: http://ulmf.org/bbs/picture.php?albu...ictureid=17229))
Motivation - Backstory: Chu'Gris, having been called out as a dishonorable coward by much of his race for fleeing from what would later become a brutal and merciless slaughter of his comrades, has been trying to avoid many of the other black-blooded Orcs, knowing that if anyone recognized him, it would mean his death, or at least, an attempt to bring it about. Because of this, he has been working for Pinkskins near and far to get by, and find his way outside of Orc lands, though he's fairly mum on just where he's going.
Simone
Kitsune
Description - A dark-haired and athletic kitsune from the Scaletail Isles, Simone dresses in simple attire: a flowing green robe in the Eastern style. She also wears wooden shoes. She wears a single katana of indeterminable age upon her hip.
Motivation - Simone is a kensai, or “sword saint,” a weapons master who has focused on swordsmanship since a very early age. Kensai are an oddity in Dragonkin Empire politics--they work directly for the Dragon Elders, rarely intervening directly but capable of carrying out the will of the Elders. Simone has been sent to not only establish relations with Braxil, but also to assist in the revolution against Underfell.
NPC (DM62)
Sonja Spotfeather
Harpy
Description - Sonja is a blond harpy with a crooked smile and full curves. Her adventuring kit includes simple but form-fitting leather armor, with easy fastenings that Sonja can manipulate with her talons.
Motivation - Sonja has a sense of adventure, an acid tongue, and a ravenous sexual appetite. Her work for Lord Malius in Braxil has permitted her to openly indulge all three.
NPC (DM62)
Chu'Gris Bladewail
Orc
Description:
You must be registered to see the links
Items and Equipment - Chu'Gris carries very few personal possessions. Aside from his family heirlooms, namely the thick pauldrons he wears, and the prized ancestral axe of his family, he carries enough traveling rations to tide him over for a week in the event he can't hunt anything down to eat.
The Wailing Blade: This is potentially Chu'Gris' most prized possession, the heirloom of his family name, handed down since his first ancestor claimed the blade from the orcish smith who made it. The blade, when swung, wails much like a banshee from hell itself, which is where the family name of Bladewail comes from. Unfortunately, the blade has a rather..Interesting custom. As per the laws set forth in ages past, the blade can only truly be passed down to a worthy successor by right of honorable combat. Often to the death. ((Image: http://ulmf.org/bbs/picture.php?albu...ictureid=17229))
Motivation - Backstory: Chu'Gris, having been called out as a dishonorable coward by much of his race for fleeing from what would later become a brutal and merciless slaughter of his comrades, has been trying to avoid many of the other black-blooded Orcs, knowing that if anyone recognized him, it would mean his death, or at least, an attempt to bring it about. Because of this, he has been working for Pinkskins near and far to get by, and find his way outside of Orc lands, though he's fairly mum on just where he's going.
Last edited: