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- Nov 15, 2008
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This is yet another CYOAS from the ever dreadful RK. This time, to test a new addition to the Slave Hunt Ruleset: Settlement Creation. The Rules are complete, so I will have to work along the road, so to speak.
Some things that might help in terms of some votes:
Like ordinary Slave Hunt, Slavery can be performed here aswell. But it might be hard to find Collars/Shackles, however, there will be atleast one city which will be voted up later on, but it won't be closer than at least 3 areas away from the Settlement.
Small Buildings require Hay and Lumber, Medium requires Stone and Lumber, Large requires Stone and Metal. Small Buildings are built first, then upgraded.
-Resources and where they are typically found-
Hay: Savannah/Plains
Lumber: Forest/Jungle
Stone: Mountains
Metal: Mountains
Crystal: Mountains
-First Vote: Size of Settlement...-
A: 1 Being
B: 2 Beings
C: 3 Beings
D: 4 Beings
E: 5 Beings
-Second Vote: Area of Settlement...-
A: Forest
B: Jungle
C: Savannah
D: Plains
E: Mountains
F: Arctic Mountains
G: Shores
H: Other
-Third Vote: Danger Level of Area...-
A: No Danger (0% of Encountering Creature)
B: Low Danger (20% of Encountering Creature)
C: Mid Danger (40% of Encountering Creature)
D: High Danger (60% of Encountering Creature)
E: Extreme Danger (80% of Encountering Creature)
-Fourth Vote: Race Categories of Area...-
A: Common Races Only
B: Common & Uncommon Races Only
C: Common & Rare Races Only
D: Common, Uncommon & Rare Races
-Fifth Vote: Starting Resources, Buildings and Equipment-
A: Very Little
B: Little
C: Medium
-Sixth Vote: Race of Settlement...-
Pick Here
Note: Common & Uncommon Races Prefered, Especially Common. But if we want some really easy time, pick a Rare Race. Only 1 Race Pickable.
Some things that might help in terms of some votes:
Like ordinary Slave Hunt, Slavery can be performed here aswell. But it might be hard to find Collars/Shackles, however, there will be atleast one city which will be voted up later on, but it won't be closer than at least 3 areas away from the Settlement.
Small Buildings require Hay and Lumber, Medium requires Stone and Lumber, Large requires Stone and Metal. Small Buildings are built first, then upgraded.
-Resources and where they are typically found-
Hay: Savannah/Plains
Lumber: Forest/Jungle
Stone: Mountains
Metal: Mountains
Crystal: Mountains
-First Vote: Size of Settlement...-
A: 1 Being
B: 2 Beings
C: 3 Beings
D: 4 Beings
E: 5 Beings
-Second Vote: Area of Settlement...-
A: Forest
B: Jungle
C: Savannah
D: Plains
E: Mountains
F: Arctic Mountains
G: Shores
H: Other
-Third Vote: Danger Level of Area...-
A: No Danger (0% of Encountering Creature)
B: Low Danger (20% of Encountering Creature)
C: Mid Danger (40% of Encountering Creature)
D: High Danger (60% of Encountering Creature)
E: Extreme Danger (80% of Encountering Creature)
-Fourth Vote: Race Categories of Area...-
A: Common Races Only
B: Common & Uncommon Races Only
C: Common & Rare Races Only
D: Common, Uncommon & Rare Races
-Fifth Vote: Starting Resources, Buildings and Equipment-
A: Very Little
B: Little
C: Medium
-Sixth Vote: Race of Settlement...-
Pick Here
Note: Common & Uncommon Races Prefered, Especially Common. But if we want some really easy time, pick a Rare Race. Only 1 Race Pickable.