Keylo
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Re: Character Sheets.
Rolls: 30, 30, 21
Name: Aegis
Class: Archer (Long bow)
Race: Elf
Alignment: Good
Level: 3
Fatigue Points: 30 + 16.25 = 46.25 = 46
Action Points: 24 + 5 = 29
Pleasure Points: 15
Armor Count: 39/2 = 19.5 = 20
Corruption/Broke Points: 0
Magic Points: 60
Red Stats: 30
Strength: 8 + 5 = 13 + 6 = 19
Dexterity: 15 + 10 + 2 + 5 = 32 + 5 = 37 + 9 = 46
Stamina: 7 + 5 = 12 + 3 = 15
Green Stats: 30
Speed: 10 +5 = 15 + 4 = 19
Finesse: 10 + 5 + 5 = 20
Senses: 10 + 5 = 15 +5 = 20
Blue Stats: 21
Will Power: 7 +5 = 12 + 3 = 15
Intelligence: 7 +5 =12 + 3 = 15
Depth: 7 + 5 = 12 + 3 = 15
Orange Stats
Charisma: 35/4 = 8.75 = 9
Aptitude:61/4 = 15.25 = 15
Mind: 30/4 = 7.5 = 8
Presence:35/4 = 8.75 = 9
Mentality: 23/2 = 11.5 = 12
Command: 48/6 = 8
Ascension: 0/200
Experience til next level: 13
Spendable Experience Points: 0
Aptitude: Longbow (Level 1)(84/100)
Mind: Life (Level 1)(0/200)
Technology Points: 0/300
ABILITIES:
Elves: Elves are known for their incredible long range skills. While not too many exist in all the Dimensions, some have been known to become Marines. Because of their dainty frame, they make their opponent orgasm faster.
+10 to Dexterity
+5 to Finesse
+5 to opponent’s orgasm.
+2 to pregnancy rolls.
Short Bows Short Bows specialize in the Heroine taking cover behind anything – including a Willing Tank!
Level 1: DUCK!: The Heroine immediately takes cover. Adds +5 to cover, 6 AP.
Level 3: Power Strike: Pulling the string to the breaking point,t he Heroine fires into her opponent. D20 damage, 25% knockdown, 10 AP.
Level 5: Better Duck!: Adds +10 to your cover score.
Level 7: Glance: The Heroine gets +3 to all attack rolls.
Level 9: Quick Shots: Adds another 10 to the Cover skill.
Level 11: Photographic Memory: Adds +5 to all attack rolls; overrides Glance.
Level13: Ricochet: The Heroine bounces an arrow off an object, overriding another Enemy’s cover. Ignores cover, 30 AP.
Level 15: Overhead Shot: Adds another 10 to the cover skill.
Long Bows Heroines who use Long Bows are perfect for taking the enemy out from afar.
Level 1: Eage Eye: Allows the Heroine to spot any enemy at least d40(minimum 20) feet away. 50% chance the Heroine(s) are seen also.
Level 3: Careful Shot: The Heroine forfeits a turn, gaining +20 to-hit, +10 damage. 10 AP.
Level 5: Light Touch: The Heroine barely needs to touch the bowstring to let an arrow fly. Regular attacks cost half AP.
Level 7: Volley: If the Heroine has not been spotted yet, she can fire an arrow at each enemy. 6 AP per enemy, -5 to-hit for every bad guy.
Level 9: Warning Shot: If a Heroine has been noticed, she can put an arrow at the foot of her opponent, making them run off. 45% chance of success on Humanoids, 35% chance of success on animals, 15% chance on PCs.
Level 11: Maim: The Heroine aims for a leg, hoping to slow down an opponent. D10 damage, 20 AP. 2 turns to move 5 feet; cannot chase after heroine.
Level 13: Calm Demeanor: So calm, nothing bothers her. +10 to-hit.
Level 15: One-Hit-Kill: BOOM! HEADSHOT! d(enemy HP)+10, 40 AP, 5% one-hit kill.
SPELLS:
Element: Life
Direct Level 1: Gentle Touch: A calm touch filled with magic never hurt anyone. Restores d20 FP + User’s level, 10 MP.
World Only Level 1: Heal Corruption: The Heroine uses her magic to try and turn either herself or an ally away from becoming a slave to lust. Heals d30 CP, costs 3 MP per Corruption point healed. Heroine starts the next battle with that much MP missing.
ADVANTAGES:
Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.
Disadvantages:
Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break.
ITEMS:
Stick and String (Longbow): d8 damage, -4 to hit. Special: Pointy: Bow can be used to stab at enemies close enough (strength roll). Starts with 50 Ammo of your choice
Medium Armor: Kevlar Laced Clothing: *Creator’s Note: Because I’m too lazy to come up with something cooler… +6 AC, 35 AHP. Fighter, Archer, Mage.
Rolls: 30, 30, 21
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Name: Aegis
Class: Archer (Long bow)
Race: Elf
Alignment: Good
Level: 3
Fatigue Points: 30 + 16.25 = 46.25 = 46
Action Points: 24 + 5 = 29
Pleasure Points: 15
Armor Count: 39/2 = 19.5 = 20
Corruption/Broke Points: 0
Magic Points: 60
Red Stats: 30
Strength: 8 + 5 = 13 + 6 = 19
Dexterity: 15 + 10 + 2 + 5 = 32 + 5 = 37 + 9 = 46
Stamina: 7 + 5 = 12 + 3 = 15
Green Stats: 30
Speed: 10 +5 = 15 + 4 = 19
Finesse: 10 + 5 + 5 = 20
Senses: 10 + 5 = 15 +5 = 20
Blue Stats: 21
Will Power: 7 +5 = 12 + 3 = 15
Intelligence: 7 +5 =12 + 3 = 15
Depth: 7 + 5 = 12 + 3 = 15
Orange Stats
Charisma: 35/4 = 8.75 = 9
Aptitude:61/4 = 15.25 = 15
Mind: 30/4 = 7.5 = 8
Presence:35/4 = 8.75 = 9
Mentality: 23/2 = 11.5 = 12
Command: 48/6 = 8
Ascension: 0/200
Experience til next level: 13
Spendable Experience Points: 0
Aptitude: Longbow (Level 1)(84/100)
Mind: Life (Level 1)(0/200)
Technology Points: 0/300
ABILITIES:
Elves: Elves are known for their incredible long range skills. While not too many exist in all the Dimensions, some have been known to become Marines. Because of their dainty frame, they make their opponent orgasm faster.
+10 to Dexterity
+5 to Finesse
+5 to opponent’s orgasm.
+2 to pregnancy rolls.
Short Bows Short Bows specialize in the Heroine taking cover behind anything – including a Willing Tank!
Level 1: DUCK!: The Heroine immediately takes cover. Adds +5 to cover, 6 AP.
Level 3: Power Strike: Pulling the string to the breaking point,t he Heroine fires into her opponent. D20 damage, 25% knockdown, 10 AP.
Level 5: Better Duck!: Adds +10 to your cover score.
Level 7: Glance: The Heroine gets +3 to all attack rolls.
Level 9: Quick Shots: Adds another 10 to the Cover skill.
Level 11: Photographic Memory: Adds +5 to all attack rolls; overrides Glance.
Level13: Ricochet: The Heroine bounces an arrow off an object, overriding another Enemy’s cover. Ignores cover, 30 AP.
Level 15: Overhead Shot: Adds another 10 to the cover skill.
Long Bows Heroines who use Long Bows are perfect for taking the enemy out from afar.
Level 1: Eage Eye: Allows the Heroine to spot any enemy at least d40(minimum 20) feet away. 50% chance the Heroine(s) are seen also.
Level 3: Careful Shot: The Heroine forfeits a turn, gaining +20 to-hit, +10 damage. 10 AP.
Level 5: Light Touch: The Heroine barely needs to touch the bowstring to let an arrow fly. Regular attacks cost half AP.
Level 7: Volley: If the Heroine has not been spotted yet, she can fire an arrow at each enemy. 6 AP per enemy, -5 to-hit for every bad guy.
Level 9: Warning Shot: If a Heroine has been noticed, she can put an arrow at the foot of her opponent, making them run off. 45% chance of success on Humanoids, 35% chance of success on animals, 15% chance on PCs.
Level 11: Maim: The Heroine aims for a leg, hoping to slow down an opponent. D10 damage, 20 AP. 2 turns to move 5 feet; cannot chase after heroine.
Level 13: Calm Demeanor: So calm, nothing bothers her. +10 to-hit.
Level 15: One-Hit-Kill: BOOM! HEADSHOT! d(enemy HP)+10, 40 AP, 5% one-hit kill.
SPELLS:
Element: Life
Direct Level 1: Gentle Touch: A calm touch filled with magic never hurt anyone. Restores d20 FP + User’s level, 10 MP.
World Only Level 1: Heal Corruption: The Heroine uses her magic to try and turn either herself or an ally away from becoming a slave to lust. Heals d30 CP, costs 3 MP per Corruption point healed. Heroine starts the next battle with that much MP missing.
ADVANTAGES:
Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.
Disadvantages:
Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break.
ITEMS:
Stick and String (Longbow): d8 damage, -4 to hit. Special: Pointy: Bow can be used to stab at enemies close enough (strength roll). Starts with 50 Ammo of your choice
Medium Armor: Kevlar Laced Clothing: *Creator’s Note: Because I’m too lazy to come up with something cooler… +6 AC, 35 AHP. Fighter, Archer, Mage.
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