- Joined
- Nov 10, 2008
- Messages
- 16,468
- Reputation score
- 430
This game will feature Takimaru as Jesnibrex, BlueSlime as Illiendeil, Tiffanian as Goragon. As a reminder,
Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Empty
Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.
Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.
Captured Heroes
None
Current Income
2 Challenge 2 Magic 2 Treasure 1 Threat
Current Hero Allure
2 Challenge 2 Magic 2 Treasure 1 Threat
5 Cards in Hand, 10 in Deck, 0 in Discard Pile
Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Empty
Villain
1 Challenge 2 Magic 2 Treasure 2 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn.
Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.
Captured Heroes
None
Current Income
1 Challenge 2 Magic 2 Treasure 2 Threat
Current Hero Allure
1 Challenge 2 Magic 2 Treasure 2 Threat
5 Cards in Hand, 10 in Deck, 0 in Discard Pile
Goragon's Dungeon (Tiff)
Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.
Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.
Captured Heroes
None
Current Income
3 Challenge 1 Magic 1 Treasure 1 Threat
Current Hero Allure
3 Challenge 1 Magic 1 Treasure 1 Threat
5 Cards in Hand, 10 in Deck, 0 in Discard Pile
Draft Board
Cards Remaining: 77
Normal Row
Guard Post - Bribed the Innkeeper - Sybian Hall
Bargain Row -1 cost
Empty-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty
Town
Empty
Empty
Empty
Remaining Heroes
9 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain
Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten
Our Story Thus Far...
The lands around Therion and Gods-Reach settled in for yet another harsh winter. Each year the winds seemed to bite harder, the chill pierce more easily through walls of stone and wood, the growing season shorter and game scarcer. Yet, the people of Crolia were hardy and stubborn, and would not yield their ease without a struggle. Some had it easier than others, but it seemed that fate would settle yet harsher problems upon the wintery region's peoples.
From the South, fleeing old enemies and Acheron's justice, a noble from Hell itself arrives through a lonely mountain pass, using the forced labor of a few locals and otherworldy power to begin construction of a den of debauchery...
From the East, sent by her queen, a faerie lady of the Autumn Court infiltrates Therion's underground and begins pursuing her mad schemes...
From the North, down from the tundra, a great chieftain rides at the head of his warband, seeking richer lands to plunder and quickly establishing a small encampment in a secluded valley from which to launch raids...
Play
Turn order goes Jexnibrex (Taki) then Illiendeil (Blue) and then Goragon (Tiff)
You have already drawn your cards. It is currently the Construct Phase, so you may take it in turns to build a single addition to your dungeon.
You must be registered to see the links
and here is a
You must be registered to see the links
Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Empty
Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.
Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.
Captured Heroes
None
Current Income
2 Challenge 2 Magic 2 Treasure 1 Threat
Current Hero Allure
2 Challenge 2 Magic 2 Treasure 1 Threat
5 Cards in Hand, 10 in Deck, 0 in Discard Pile
Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Empty
Villain
1 Challenge 2 Magic 2 Treasure 2 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn.
Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.
Captured Heroes
None
Current Income
1 Challenge 2 Magic 2 Treasure 2 Threat
Current Hero Allure
1 Challenge 2 Magic 2 Treasure 2 Threat
5 Cards in Hand, 10 in Deck, 0 in Discard Pile
Goragon's Dungeon (Tiff)
Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.
Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.
Captured Heroes
None
Current Income
3 Challenge 1 Magic 1 Treasure 1 Threat
Current Hero Allure
3 Challenge 1 Magic 1 Treasure 1 Threat
5 Cards in Hand, 10 in Deck, 0 in Discard Pile
Draft Board
Cards Remaining: 77
Normal Row
Guard Post - Bribed the Innkeeper - Sybian Hall
Bargain Row -1 cost
Empty-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty
Town
Empty
Empty
Empty
Remaining Heroes
9 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain
Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten
Our Story Thus Far...
The lands around Therion and Gods-Reach settled in for yet another harsh winter. Each year the winds seemed to bite harder, the chill pierce more easily through walls of stone and wood, the growing season shorter and game scarcer. Yet, the people of Crolia were hardy and stubborn, and would not yield their ease without a struggle. Some had it easier than others, but it seemed that fate would settle yet harsher problems upon the wintery region's peoples.
From the South, fleeing old enemies and Acheron's justice, a noble from Hell itself arrives through a lonely mountain pass, using the forced labor of a few locals and otherworldy power to begin construction of a den of debauchery...
From the East, sent by her queen, a faerie lady of the Autumn Court infiltrates Therion's underground and begins pursuing her mad schemes...
From the North, down from the tundra, a great chieftain rides at the head of his warband, seeking richer lands to plunder and quickly establishing a small encampment in a secluded valley from which to launch raids...
Play
Turn order goes Jexnibrex (Taki) then Illiendeil (Blue) and then Goragon (Tiff)
You have already drawn your cards. It is currently the Construct Phase, so you may take it in turns to build a single addition to your dungeon.