Re: KaRV Scheduling and Miscellany
House Rules (subject to changes at a whim):
1. Weapon-specific feats (weapon focus, rapid reload, etc) apply to
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, as set out in the Core Rulebook, providing your character is proficient in the specific weapon (proficiencies remain unchanged). Weapon group feats do NOT stack (i.e. if you used a weapon that belonged to two groups, and had Weapon Focus on both groups, you would only get to apply +1).
2. All permanent attribute changes apply retroactively. This includes skills, hp, bonus languages, and so on.
3. "Common" language is essentially the human tongue, and while many dwarves learn it for its use in trading and so forth, it is not as common as in most standard Pathfinder games. Characters may keep Common or trade it for another of the available bonus languages at creation. Dwarves from Axtkopf or the Keep are likely to speak Common; dwarves from Eisenberg may or may not bother with it.
4.
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after the first are two-for-one (in other words, your second and third item creation feats only cost one feat, as well as your fourth and fifth, your sixth and seventh, and so on).
5. We will be using the
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for the dwarves and humans. One adjustment: Forseti is a god of reconciliation under the law, so his alignment is Lawful Good (though leaning more towards Law).
6. Divine casters in the service of a deity automatically go into that deity's service on the appropriate plane. Other characters who die honorably (mostly that means "in battle, facing the enemy") automatically go to Valhalla. All others go to Hel to be judged. The majority of those will be sent to their respective alignment planes, but the truly unworthy (the dishonorable, the cowardly, and the treacherous) may be pressed into service as a thrall of Hel.