Code:
Str: 2
Dex: 1
MD: 3
Vit: 3
HP:6 (2*Vit)
FP:12 (2*(Vit+MD)
Pleasure:6 (2*MD)
XP 0/10
Reflex(Dex):1+0=1
Fortitude(VIT):3+1=4
Will(MD):3+1=4
Escape(Dex):1+0=1
Escape(Str):2+0=2
Run(Dex):1+0=1
Hide(Dex):1+0=1 1/10
Notice(MD):3+0=3
Fight(Unarmed,Str):2+0=2
Fight (Melee, Str): 2+0=2
Fight(Bow, Dex):1+0=1 1/10
Diplomacy(MD):3+2=5
Dodge(Dex):2+1=3 1/20
Sneak(Dex):2+0=2
Lockpick(Dex):2+0=2
Knowledge[Magic](MD):3+1=4
Essentially, the system uses skills to do everything, and the more you use the skill the more it improves. For example:
Dodge(Dex):2+1=3 1/20
In this, Dodge is calculated as the character's dex+their skill. The '1/20' means that the character has used the skill once at level 1 and requires 19 more uses to increase it to level 2.
The way to determine if a skill use is successful is to roll 2d6 and add the skill value. If the character is using the skill against another person, that person makes an opposing skill check with their skills. However, if the skill is just in general and not against a person, the gm assigns a target difficulty. Good values are:
Code:
6: Very Easy
9:Easy
12:Medium
15:Difficult*
18:Very Difficult
HP:6/6 (2*Vit)
FP:12/12 (2*(Vit+MD)
PL (pleasure):0/6 (2*MD)
XP 0/10
Here, HP is the character's health, FP is their fatigue, and PL is pleasure how much sexual stimulation they can take before they orgasm.
Every erotic attack deals pleasure damage (And fatal attacks deal health and fatigue damage), and if fatigue drops to 0 the player passes out, while if pleasure hits maximum, they orgasm and take heavy fatigue damage before pleasure resets to 0.
You can choose to rest instead of moving ahead in the dungeon to recover health, fatigue, mana, and pleasure. In which you will recover 1d of each for every 30 minutes you rest, but also risk a chance of sneak attack/raping based on a roll of 1d6, 1-3 you are raped, 4-6 you recover fine with no worries.
In the system, I used xp to determine the character level. Each time they leveled up, they would gain 1 stat points
Str: 2
Dex: 1
MD: 3
Vit: 3
Players start with 1 in all stats and 5 stat points to spend as they wish. Given that an average human has 2 in all stats, this means they are slightly above average.
Code:
Leather +0
Wood +0
Copper+0
Iron +1
Steel +2
Mithril +3
Orihalcon +4
They will also have hitpoints:
Code:
Leather 6hp
Wood 8hp
copper 10hp
Iron 12hp not available until level 2
Steel 15hp not available until level 3
Mithril 20hp not available until level 4
Orihalcon 30hp not available until level 5
Code:
Weapon Damage Modifiers
Staff (dex) +1 (wood), + 1 (copper) +2 (Iron), +4 (steel), +6 (Mithril), +6 (Orihalcon)
Dagger (dex) +1 (copper), +2 (Iron), +4 (steel), + 6 (Mithril), +8 (Orihalcon)
Longsword (str) +2 (Copper), +3 (Iron), +4 (steel), +8 (mithril), +10 (Orihalcon)
Bastard Sword (str+dex)/2 +3 (copper), +4 (Iron), +8 (Steel), +9 (Mithril), +10 (Orihalcon)
GreatSword (str) +4 (copper), +4 (Iron), +6 (steel), +8 (Mithril) +12 (orihalcon)
Axe (str) +2 (copper), +3 (Iron), +4 (Steel), +6 (Mithril), +8 (Orihalcon)
Greataxe (str) +4 (copper), +6 (Iron), +8 (Steel), +10 (Mithril), +12 (Orihalcon)
Short bow (dex) +1 (wood) +1 (copper), +2 (iron), +3 (steel), +4 (mithril), +6 (Orihalcon)
Longbow (dex) +2 (wood), +2 (copper), +3 (iron), +4 (steel), +6 (mithril), +8 (orihalcon)
Light crossbow (not available until level 3) (dex) +3 (wood), +3 (copper), +4 (iron), +6 (steel) +8 (Mithril), +10 (Orihalcon)
Heavy Crossbow (not available until level 4) (dex) +4 (wood) +4 (Copper) +6 (Iron) +8 (steel) +10 (mithril), +12 (orihalcon)
Throwing Knives (dex) +1 (Copper), +2 (Iron), +3 (Steel), +4 (Mithril), +5 (Orihalcon)
Whip ((dex+str)/2) +0 (leather), +1 (Copper), +2 (Iron), +3 (Steel), +4 (Mithril), +5 (Orihalcon), -1 when using to disarm
Everything armor except leather provides defense against erotic attacks and all weapons and armor break once theyre hp reaches zero
Code:
Magic Points: These can be used to purchase special abilities such as a force field, levitation, lightning bolts, fireballs, invisibility and healing. Every PC starts out with 10 MP.
Abilities:
Lightning - Sends a bolt of lightning towards the foe causing X damage where X= MD+level(s) of Knowledge [Magic] - 3 MP
Force Field - generates a barrier stopping 4+(MD+Knowledge [Magic]) damage - 4MP
Fireball - Fires a fireball at the foe causing 4+ character level damage - 3MP
Healing - heals MD+Magic Knowledge level damage to from an ally - 10 MP
Levitation - Allows the character to fly X yards where X= MD+level(s) of Magic Knowledge - 3MP
Invisibility - Allows the character to become completely invisible for X minutes where X= MD+level(s) of Magic Knowledge - 7MP
You gain 1MP every level. MP= 6+(2*Mind)
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