Wraust
Lurker
- Joined
- Dec 9, 2008
- Messages
- 766
- Reputation score
- 8
DoP: V2 (Dungeon Of Pleasure: Version 2)
Being worked on:
1- Additional stats based specifically on sex, allowing players to fight back if they wish. (As lurker stated (fight fire with fire))
2- New arousal stat, instead of using stamina + lucky rolls as a way to see orgasm.
3- Monsters will be equipped with both stamina and arousal stat. (allow to wear down AND sex up)
4- Weapons (will be based on a set of skills + class of weapons. overall same weapon = same damage. Though monsters/creatures will be equipped with pick upable weapons (some) that will vary from findable ones. [may be weaker, may be stronger])
5- Allies (npc characters built to protect players of the dungeon.)
6- Due to additional stats and rework of a couple. (stamina no longer being governed by any stat, and it is required to be able to do any action. No stamina = fainted/unable to do actions. Health will remain the same.) You will gain an additional +150 stats to distribute (new players get 250. Why for the new additional +150 for returning players. since they only got 100 to start the first version.)
7- Skills + Flaws (such as being sensitive, clumsy[which may make you fall down during your turn], etc..)
8- Distract, Persuade, Insult and Seduce will be new actions upon the new system. Allowing you to talk your way, scare your way, trick your way or seduce your way out of situations.
9- Diaga's creature [Tentacle God]
Things To Come Later:
1- Less luck into it. (As I weed through the stats + any adjustments needed to be done, I'll lower the chance of luck for both creature + player. [though usally player has a higher die to roll then the creature in situations that call for luck])
2- Armor/Protection (currently not being worked on but in the makes once weapons are finished armor will be the next thing.)
3- Sex Toys (think of it as sex weapons...literally.)
4- A End Boss Battle (the dungeon master/mistress [before +PLUS game])
[Side Notes]
Why I posted this was to get opinions on things that are missing. As well as anything else you wish to comment on regarding the game. (New stats will not be implemented until a player wins or loses in the dungeon, as well as not until they are finished / able to be worked enough. Such as stats + creatures but no skills/flaws currently, or no weapons, etc.. Whatever is able to be released will be released in the next version ASAP. Though I imagine most of the main stuff will be finished.)
Also feel free to ask questions.
(And no I'm not back to update yet...just was updating the thread as I meant to do a bit ago. [and my gf is helping me work on the monsters.])
Being worked on:
1- Additional stats based specifically on sex, allowing players to fight back if they wish. (As lurker stated (fight fire with fire))
2- New arousal stat, instead of using stamina + lucky rolls as a way to see orgasm.
3- Monsters will be equipped with both stamina and arousal stat. (allow to wear down AND sex up)
4- Weapons (will be based on a set of skills + class of weapons. overall same weapon = same damage. Though monsters/creatures will be equipped with pick upable weapons (some) that will vary from findable ones. [may be weaker, may be stronger])
5- Allies (npc characters built to protect players of the dungeon.)
6- Due to additional stats and rework of a couple. (stamina no longer being governed by any stat, and it is required to be able to do any action. No stamina = fainted/unable to do actions. Health will remain the same.) You will gain an additional +150 stats to distribute (new players get 250. Why for the new additional +150 for returning players. since they only got 100 to start the first version.)
7- Skills + Flaws (such as being sensitive, clumsy[which may make you fall down during your turn], etc..)
8- Distract, Persuade, Insult and Seduce will be new actions upon the new system. Allowing you to talk your way, scare your way, trick your way or seduce your way out of situations.
9- Diaga's creature [Tentacle God]
10-
33 Dungeon Rooms
23 Corridors.
(56 total areas)
11- Will be using Shrike7's idea of having specific map pieces. That way I can implement working together, as well as there will be FOUR maps max at one time. So if everyone has one piece...you HAVE to work together. Credit completely goes to Shrike7 on that idea.
12- Consensual Sex 'feature' added.
You must be registered to see the links
33 Dungeon Rooms
23 Corridors.
(56 total areas)
11- Will be using Shrike7's idea of having specific map pieces. That way I can implement working together, as well as there will be FOUR maps max at one time. So if everyone has one piece...you HAVE to work together. Credit completely goes to Shrike7 on that idea.
12- Consensual Sex 'feature' added.
Things To Come Later:
1- Less luck into it. (As I weed through the stats + any adjustments needed to be done, I'll lower the chance of luck for both creature + player. [though usally player has a higher die to roll then the creature in situations that call for luck])
2- Armor/Protection (currently not being worked on but in the makes once weapons are finished armor will be the next thing.)
3- Sex Toys (think of it as sex weapons...literally.)
4- A End Boss Battle (the dungeon master/mistress [before +PLUS game])
[Side Notes]
Why I posted this was to get opinions on things that are missing. As well as anything else you wish to comment on regarding the game. (New stats will not be implemented until a player wins or loses in the dungeon, as well as not until they are finished / able to be worked enough. Such as stats + creatures but no skills/flaws currently, or no weapons, etc.. Whatever is able to be released will be released in the next version ASAP. Though I imagine most of the main stuff will be finished.)
Also feel free to ask questions.
(And no I'm not back to update yet...just was updating the thread as I meant to do a bit ago. [and my gf is helping me work on the monsters.])
Last edited: