Vision System Removed - I may re-work this later on, however with all the other changes thus far, it'll take too long to do and delay restarting this any further.
Removed the level system - This was too time consuming of a feature, and thus removed. All characters and foes will have set stats, however certain shrines can increase the Player and NPC stats.
Altered/Removed/Created new skills for each character class, too many to list here. See the updated character sheets thread. Note: The actual descriptions of the classes MIGHT be changing, however as they aren't critical to character creation or running the game, this can be done later on. An example is the Chantress skill Mantra of Speed now is an always on passive (when not being raped) and does not need to be cast. Necromancers also no longer have their Golem Pet.
Stopping enemy foe attacks - This has been altered dramatically. When you or your companion are being raped, you CAN try to stop the attack of MOST foes (there are some exceptions). However, if there is more than one foe free to attack the other, then they will not have the option to try and stop the attack on their friend as the risk is too high. Once it's down to only one free foe, they can try, however there is a small chance they can be countered and stopped, and thus raped.
Drop System Changed - Removed a bunch of items from the drop table that will no longer be needed with the new setup. Items Removed are: Normal and Full Potions (Replaced permanently with Full Rejuvination which affects both HP and MP.), Mervan Handgun, Magnum and associated ammo and removed normal Rejuvination Potions.
Now the drop table will have the following items, each with an increased chance to drop: Full Rejuvination Potion, KL Lowering Potion, Map Piece, One Use Item and of course, Nothing.
Item Carry Limit change - You can now carry up to 2 of each kind of one use item.
Changed the De-buff for reaching KL 2 - Level 2: Your body becomes more open to giving up your seed or getting seeded. Pregnancy rolls now are -2 to trigger. IE: You have a roll of 6+ on D15 meaning you would get pregnant or give up your seed with a roll of 6 or greater normally. Now it
would trigger at 4+. Note: KL De-Buffs STACK with each ensuing level.
Emeny Changes - All enemies (including traps) have had their stats increased to match the changes to the game. Additionally, there can now be up to 3 enemies that spawn PER character in your party in normal fights. This is currently experimental and may get changed later. Corrupted Class type enemies now also have SOME of the skills your player characters have, only geared towards raping you or your friends. Additionally, each one comes with a unique skill called 'Death Burst.' This skill is a buff on these types of foes that if they are one of the first foes to be targeted and killed in a fight, there is a 50% chance they will unleash an explosion of power that will stun you and your friends for up to 4 turns, opening you up to being raped. With a 2 person party and 3 spawns per person, this would trigger if this foe was between the 1st and 3rd to die. If later, the buff doesn't activate.
Encounter System Change - Empty rooms have now been removed from the table, meaning EVERY ROOM will now have something worth doing in, IE: A shrine, trap or enemy encounter. This will speed things up and eliminate the need for empty posts that just add time.
Enemy Patrols - This only comes in to play now if caught by a trap and held for more than 2 turns, OR if you HAD to wait for anything, IE: Trying to remove parasite before moving on, Chantress replicating items or waiting for pregnancies to end. Otherwise once all objectives have been met and completed, characters will automatically move on. Also, when moving on from one 'zone' to the next, your stats will automatically go to full, AND all skill cooldowns will immediately reset to ready state.
Life Draining Attacks - When used against you, a foe will drain 10% of the pleasure they did to you from your HP AND MP. They will gain 3x the amount of pleasure dealt back into their own life bar. Note that this ONLY happens when you orgasm.
Critical Hit and Counter Attack Changes - Critical hits are now capped at a 20% Chance, except for when a character reaches KL 1, then enemies will have a 25% critical chance against you. Counter attacks are a set 10% Chance.
Shrine Changes:
Shrine of Rejuvination now ONLY removes 10,000 KP which can de-rank your bar. Note: This is triggered as from when the fight started and removes ANY KP you gained during that fight as well, so you will remove 10,000 KP from what you started the fight with AND have gained no KP by the end of it should you have won.
Shrine of Power now permanently raises all your stats (HP, MP and Stamina) by 10 points for each shrine you claim. THis stacks and has no limits. Additionally, it will increase the damage each of your skills does by 10 as well.
Pregnancy Check Change - Now based off a D15 roll.
Boss Fights involving Magical Chair attacks - ONLY in boss fights! When you or your companion are being raped in a Succubus Magical chair in a boss fight, the chair can be attacked and damaged. It has 8,000 HP. Nomrally you can only attack it in much the same way interrupting attacks work, only when it's you and just one free enemy. However, if you have a skill that deals damage to everything, you can in fact damage the chair via those skills.
Removed the Negotiation System as it is too time consuming for now.
Some Succubi will be gaining new, more powerful attacks to use on you. A new thread will be created breaking down these attacks in some detail.
So far this is all that is getting changed. I will be slowly updating the character sheets and installing the new details on the Succubi attacks over the course of this week. Right now my target goal is to have this back up and running some time between Feb 2nd and Feb 9th at the latest, depending on my schedule here. I will update again when the character sheets have been 100% updated so those starting new will have the opportunity to create a character sheet well before this actually starts up again.
Additionally, as time permits, I will update the other threads with information regarding the game mechanics so you all have as close to a full breakdown as possible. This will of course take some time to do, but it isn't critical to have those updated before we start again. Be on the look out for another post from me in this thread in the next week or so to indicate the sign-ups are officially open again.