Incubus
Horn Dog
- Joined
- Jan 7, 2009
- Messages
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Against my better judgement...
Battle for Ascension
You are a young magi, an apprentice, gifted and somewhat learned in the arcane arts. You study under a master who has many similar apprentices and pupils, in what is almost a school for magic, yet not quite. A large manor house with no small number of libraries or rooms, but empty save for the master, his pupils and his familiars.
His current batch of pupils are all roughly equal in skill level, experience and power, but it seems this in and of itself proposes a problem.
"There shall be a contest," he announced one night at dinner. "Each of you have specialised in different things, this is true, That is the dangerous art of summoning. Until now I have forbidden you all from touching the books that detail this, but I believe we are ready."
"In three days hence, you shall engage in battle to determine which of you becomes my successor. This battle is to submission; as soon as you either surrender or fall unconscious, you are expelled from the battle. You will be confined to the library where the books on summoning are and a few adjacent areas. The only non-summoning spells that will be permitted is your mage armour and healing spells. If you are caught using anything else the punishment will be... fitting."
"Until the battle, the ban on the summoning library will continue. I suggest each of you save up your energy until then. You will likely need it."
-------------------
Okay, so unless you haven't guessed, you're one of the aforementioned students. We'll get into details about how all this works down the track, but basically, I'm looking at doing a game turn every few days, a week at most; depending on how slow the players are. (Please be expeditious with your responses to prevent the game bogging down, if you cannot handle this, de to other commitment, I implore you not to signup. I'm still used to a community for these sorts of things where you can actually get a daily update going, and while I doubt even I can manage that, I don't want to have to harass people who haven't responded in over a week.)
Gameplay is simple in its complexity. Each turn you will have a number of moves and 3 actions you can perform. The map will be set up in a grid so that each move is one section of grid, and the actions must be performed usually by interacting with objects; such as search a bookcase for something useful, studying a carried book at a desk, but others, such as casting a spell or drawing a summoning circle, don't require any specific location. (Although may perhaps best be done privately).
Combat will be largely between summoned creatures, which the players have no direct control over. They can, instead, give a short list of orders regarding the fight, such as "retreat when losing", "don't show your true power unless you need to" or "end this fight quickly and decisively".
Whilst roleplaying is technically optional, given that all you're required to do is submit your actions, I recommend roleplaying where you can, as it can net rewards of its own. In addition to possibly learning something from another player, perhaps even an alliance of sorts that helps to share information, there are many familiars around the manor which may also be able to be persuaded to aid you.
Lastly, when/if this game is closer to launch, I will state the different between game rules and battle rules. The different being game rules are OOC, and battle rules are IC and can be broken. Things like the restrictions on where in the manor one can go and the ban on most spells are IC rules, and if you can get away with breaking them all power to you, but getting caught will result in IC punishment. Rules like "not leaving the manor" on the other hand, are OOC. No going off to have a tea party where no one can find you and coming back to finish the survivors.
Hopefully this isn't so long or complex that it scares people away. It is in essence a rather simple game to play, designed to be learn as you go.
Oh, and your race is human. Deal.
Battle for Ascension
You are a young magi, an apprentice, gifted and somewhat learned in the arcane arts. You study under a master who has many similar apprentices and pupils, in what is almost a school for magic, yet not quite. A large manor house with no small number of libraries or rooms, but empty save for the master, his pupils and his familiars.
His current batch of pupils are all roughly equal in skill level, experience and power, but it seems this in and of itself proposes a problem.
"There shall be a contest," he announced one night at dinner. "Each of you have specialised in different things, this is true, That is the dangerous art of summoning. Until now I have forbidden you all from touching the books that detail this, but I believe we are ready."
"In three days hence, you shall engage in battle to determine which of you becomes my successor. This battle is to submission; as soon as you either surrender or fall unconscious, you are expelled from the battle. You will be confined to the library where the books on summoning are and a few adjacent areas. The only non-summoning spells that will be permitted is your mage armour and healing spells. If you are caught using anything else the punishment will be... fitting."
"Until the battle, the ban on the summoning library will continue. I suggest each of you save up your energy until then. You will likely need it."
-------------------
Okay, so unless you haven't guessed, you're one of the aforementioned students. We'll get into details about how all this works down the track, but basically, I'm looking at doing a game turn every few days, a week at most; depending on how slow the players are. (Please be expeditious with your responses to prevent the game bogging down, if you cannot handle this, de to other commitment, I implore you not to signup. I'm still used to a community for these sorts of things where you can actually get a daily update going, and while I doubt even I can manage that, I don't want to have to harass people who haven't responded in over a week.)
Gameplay is simple in its complexity. Each turn you will have a number of moves and 3 actions you can perform. The map will be set up in a grid so that each move is one section of grid, and the actions must be performed usually by interacting with objects; such as search a bookcase for something useful, studying a carried book at a desk, but others, such as casting a spell or drawing a summoning circle, don't require any specific location. (Although may perhaps best be done privately).
Combat will be largely between summoned creatures, which the players have no direct control over. They can, instead, give a short list of orders regarding the fight, such as "retreat when losing", "don't show your true power unless you need to" or "end this fight quickly and decisively".
Whilst roleplaying is technically optional, given that all you're required to do is submit your actions, I recommend roleplaying where you can, as it can net rewards of its own. In addition to possibly learning something from another player, perhaps even an alliance of sorts that helps to share information, there are many familiars around the manor which may also be able to be persuaded to aid you.
Lastly, when/if this game is closer to launch, I will state the different between game rules and battle rules. The different being game rules are OOC, and battle rules are IC and can be broken. Things like the restrictions on where in the manor one can go and the ban on most spells are IC rules, and if you can get away with breaking them all power to you, but getting caught will result in IC punishment. Rules like "not leaving the manor" on the other hand, are OOC. No going off to have a tea party where no one can find you and coming back to finish the survivors.
Hopefully this isn't so long or complex that it scares people away. It is in essence a rather simple game to play, designed to be learn as you go.
Oh, and your race is human. Deal.