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YES HELLO TIME FOR ANOTHER STUPID CYOAS/QUEST THING, BY YOURS FESHILY.
FESHY NOTE: NO FUTAS ALLOWED.
tl;dr this is gonna be a CYOAS/Quest relating to MAKING A HIVE and CONQUERING THE WORLD or whatever I guess. We'll see how long it lasts and what is made of it.
Also some Zerg/Tyranid-y aspects I guess?!
It is an ever continuous cycle. A young Royal reaches maturity and leaves home, to find a mate or to, and set up a cozy nest. Explores, expands, exploits and exterminates... Or is exterminated. Yet even an unfortunate end to a Royal's reign might not mean the end of their legacy! Such as it is, our story shall follow the Royal progeny of a freshly exterminated Hive, as barely adult eyes sets upon the distant horizon...
=LEGACY & HERITAGE=
What was the LEGACY of the fallen Royal? What kind of progeny of theirs managed to survive from the sudden fall?
1) A King
2) A Queen
3) A twin pair of King & Queen
Kings are destined since birth for war and conquest, their lives are filled with strife and struggle as they build up a veritable harem of enslaved females to serve as brood mothers for their ever-growing armies. It is a way of life full of risk, as not even their own brood might always agree with the ways of their King. But where the brood might waver in loyalty, it makes up for it with variety; every new brood mother being able to offer a new role for the King to use in exploiting the weaknesses of his adversaries.
Kings recieve a +3 bonus to Might, and their Brood have great Loyalty(150%) that is cumulatively penalized as they acquire more and more different kinds of Brood.
Queens are destined for a far more tender life, but one of hardship and responsibility all the same; unlike their male equivalents they only ever need to mate once in their lives should they so choose. Even if they take suitors or pleasure-slaves after the deed is done for the first time, a Queen may only ever birth one lone kind of brood. A brood shaped by her own heritage and that of her first mate, never to change extremely or with the adaptability of a King's many-mothered brood. On the other hand, unlike a King, the Queen is unlikely to ever have to face dangers of direct combat once a nest has been established, and even less likely to have face her own progeny's loyalty waver.
Queens recieve a +3 bonus to Brain, and their Brood have nearly unbreakable Loyalty(200%) that is unlikely to ever lower as they tend to stick with a single kind of Brood.
The lives of Twins, rare as they might be, is a mixture of both ups and downs of the single King or Queen's way of life. They struggle together and they prosper together, and as the Royal Brother is often on the aggressive path to expand and defend, the Royal Sister is allowed to tend to the hives homeward stability and prosperity. The innate strengths of each Twin may be not quite that of a singular Royal's privileges, but their shared bond is a strength and joy all their own.
A Twin King recieve the usual +3 bonus to Might, but their Brood have only stable Loyalty(120%) to start with, that is as usual penalized as more differing Brood is introduced to the Hive.
A Twin Queen recieve the usual +3 bonus to Brain, but their Brood have only great Loyalty(150%) to start with, which unlike single Queens is penalized as the Twin King acquires additional kinds of Broods for their shared Hive.
Another part of the LEGACY that have shaped the Royal progeny is where they grew up, as surrounding nature have a distinct impact upon the nature of broods, wether Royal or not.
1) Treetops: +2 Guile
2) Grove: +2 Brain
3) Fungi Swamp: +1 Guile/Brain
4) Plains: +2 Brain
5) Hills: +1 Might/Brain
6) Mountains: +2 Might
7) Desert: +1 Might/Guile
8) Abandoned Human Settlement: +2 Brain
What was the HERITAGE the fallen Royal granted their progency? There are many shapes and kinds of Insectoid species out there, as well as the bizarre Humans that stand in stark contrast to Insectoid-kind. Whatever the Royal decided to mate had a great influence on their progeny, and thus the potential future of the young blueblood(s).
1) Beetle: +3 Might, Hardy & Tough
2) Wasp: +2 Might & +1 Guile, Venomous & Flight
3) Scorpion: +2 Might & +1 Guile, Venomous & Hardy
4) Bee: +2 Brain & +1 Might, Industrious & Flight, +10% Loyalty
5) Spider: +2 Guile & +1 Brain, Web & Venomous
6) Moth: +3 Guile, Sleep Powder & Flight
7) Butterfly: +3 Brain, Magic & Flight
8) Ant: +2 Might & +1 Brain, Industrious & Hardy, +10% Loyalty
9) Human: +1 Might, +1 Guile & +1 Brain, Hardy
Beetles are the largest and most powerful species among the Insectoids, capable of surviving just about anywhere or anything that might befall them. Slow to anger, most of the other Insectoids and Humans alike prefer to steer clear of Beetle nesting grounds.
Wasps are the largest of the flight-capable Insectoids, the most aggressive and territorial ones as well. Woe to anyone that rise their ire, as poisoned stingers will undoubtedly incapacitate them swiftly after the fact!
Scorpions are ground-bound Insectoids with wickedly long tails tipped with a stinger just as potent as those of Wasps, but much like Beetles they are hardy ones capable of surviving in harsh environments where lesser Insectoids would fall.
Bees are the ever-dutiful workers among the flight-capable Insectoids, buzzing about collecting honey and various other substances and materials in service of their Royalty. Their loyal nature is a boon for any Royal they might serve, and are often 'acquired' by Kings for that aspect alone.
Spiders are often disputed and argued over by Humans wether or not they are part of the Insectoid race. The Spiders do not care for such discussion, not unless it means distracted Humans end up walking obliviously into their strong webs. Spiders rarely say no to guests, be it ones to have for dinner or ones to savor by other, more intimate, means before they inevitably expire.
Moths are the tricksters and scumbags of the Insectoids, something their fluff-covered bodies hardly clues unknowing victims in on until it is too late. With their flight and capability of creating a gust of sleep-inducing powder with their fluttery wings they are hard prey to corner, and have an easy time pursuing whatever plaything they've spotted to have a bit of sleepy playtime with.
Butterflies, while similiar in appearance to the vile Moths, are the gentlest of the Insectoids. Most of them are almost pacifistic by nature, but likewise often preyed upon by others due to their inherent magical nature. Humans in particular are fascinated with Moths, be it for their gentle nature as potential allies, or their magical nature as potential ingredients for vile concoctions. Being capable of flight does help them in avoiding an unfortunate demise by some demented Human alchemist or would-be wizard.
Ants are much alike the Bees in being industrious and unwaveringly loyal, but they are not capable of flight much unlike their cousins always darting to and from high above them. Ants make up for it in being wrought from a hardier stock, capable of surviving where the Bees might not.
Humans are the oddest of them all, as they aren't even Insectoids! They are even unfailingly divided and individualistic, and sorely lacking in special traits beyond being able to survive just about anywhere, somehow! A real pest for Insectoids everywhere to deal with, and unapologeticly troublesome dealing with due to their non-conforming nature. Some Insectoid Royals view such quirks as something novel or even tantalizing, while others only view Humans as rowdy barbarians only fit to be brought into the orderly fold of the Hives!
[No matter which choice of race, Royals always have +5 to Might, Guile and Brain, as well as capability of Flight. The Race stats are doubled for Kings and Queens]
[Even if Humans are chosen, there will be some generic insectoid features attached, as this is just deciding the -Heritage- of the buggy progeny we'll be following!]
And just before we move onto the second stage of setting up the story of the surviving progeny, a few additional things to sort out...
=ADDITIONAL VOTES=
What kinds of shapes do the Royal Insectoid Males come in?
1) Monsterboys (Mostly human with odd arms/legs, skin pigmentation, head endowments and tails)
2) Monstrous Humanoids (Mostly humanoid shape, but largely and essentially anthropomorphic/furry bugs)
3) Both of the Above
What kind of shapes do the Royal Insectoid Females come in?
1) Monstergirls
2) Monstrous Humanoids
3) Both of the Above
What kind of shape does the King progeny come in? (If King or Twins, if Both are possible in the world)
1) Monsterboy
2) Monstrous Humanoid
What kind of shape does the Queen progeny come in? (If Queen or Twins, if Both are possible in the world)
1) Monstergirl
2) Monstrous Humanoid
HANDY DANDY VOTE TEMPLATE:
FESHY NOTE: NO FUTAS ALLOWED.
tl;dr this is gonna be a CYOAS/Quest relating to MAKING A HIVE and CONQUERING THE WORLD or whatever I guess. We'll see how long it lasts and what is made of it.
Also some Zerg/Tyranid-y aspects I guess?!
-------------------------
It is an ever continuous cycle. A young Royal reaches maturity and leaves home, to find a mate or to, and set up a cozy nest. Explores, expands, exploits and exterminates... Or is exterminated. Yet even an unfortunate end to a Royal's reign might not mean the end of their legacy! Such as it is, our story shall follow the Royal progeny of a freshly exterminated Hive, as barely adult eyes sets upon the distant horizon...
=LEGACY & HERITAGE=
What was the LEGACY of the fallen Royal? What kind of progeny of theirs managed to survive from the sudden fall?
1) A King
2) A Queen
3) A twin pair of King & Queen
Kings are destined since birth for war and conquest, their lives are filled with strife and struggle as they build up a veritable harem of enslaved females to serve as brood mothers for their ever-growing armies. It is a way of life full of risk, as not even their own brood might always agree with the ways of their King. But where the brood might waver in loyalty, it makes up for it with variety; every new brood mother being able to offer a new role for the King to use in exploiting the weaknesses of his adversaries.
Kings recieve a +3 bonus to Might, and their Brood have great Loyalty(150%) that is cumulatively penalized as they acquire more and more different kinds of Brood.
Queens are destined for a far more tender life, but one of hardship and responsibility all the same; unlike their male equivalents they only ever need to mate once in their lives should they so choose. Even if they take suitors or pleasure-slaves after the deed is done for the first time, a Queen may only ever birth one lone kind of brood. A brood shaped by her own heritage and that of her first mate, never to change extremely or with the adaptability of a King's many-mothered brood. On the other hand, unlike a King, the Queen is unlikely to ever have to face dangers of direct combat once a nest has been established, and even less likely to have face her own progeny's loyalty waver.
Queens recieve a +3 bonus to Brain, and their Brood have nearly unbreakable Loyalty(200%) that is unlikely to ever lower as they tend to stick with a single kind of Brood.
The lives of Twins, rare as they might be, is a mixture of both ups and downs of the single King or Queen's way of life. They struggle together and they prosper together, and as the Royal Brother is often on the aggressive path to expand and defend, the Royal Sister is allowed to tend to the hives homeward stability and prosperity. The innate strengths of each Twin may be not quite that of a singular Royal's privileges, but their shared bond is a strength and joy all their own.
A Twin King recieve the usual +3 bonus to Might, but their Brood have only stable Loyalty(120%) to start with, that is as usual penalized as more differing Brood is introduced to the Hive.
A Twin Queen recieve the usual +3 bonus to Brain, but their Brood have only great Loyalty(150%) to start with, which unlike single Queens is penalized as the Twin King acquires additional kinds of Broods for their shared Hive.
Another part of the LEGACY that have shaped the Royal progeny is where they grew up, as surrounding nature have a distinct impact upon the nature of broods, wether Royal or not.
1) Treetops: +2 Guile
2) Grove: +2 Brain
3) Fungi Swamp: +1 Guile/Brain
4) Plains: +2 Brain
5) Hills: +1 Might/Brain
6) Mountains: +2 Might
7) Desert: +1 Might/Guile
8) Abandoned Human Settlement: +2 Brain
What was the HERITAGE the fallen Royal granted their progency? There are many shapes and kinds of Insectoid species out there, as well as the bizarre Humans that stand in stark contrast to Insectoid-kind. Whatever the Royal decided to mate had a great influence on their progeny, and thus the potential future of the young blueblood(s).
1) Beetle: +3 Might, Hardy & Tough
2) Wasp: +2 Might & +1 Guile, Venomous & Flight
3) Scorpion: +2 Might & +1 Guile, Venomous & Hardy
4) Bee: +2 Brain & +1 Might, Industrious & Flight, +10% Loyalty
5) Spider: +2 Guile & +1 Brain, Web & Venomous
6) Moth: +3 Guile, Sleep Powder & Flight
7) Butterfly: +3 Brain, Magic & Flight
8) Ant: +2 Might & +1 Brain, Industrious & Hardy, +10% Loyalty
9) Human: +1 Might, +1 Guile & +1 Brain, Hardy
Beetles are the largest and most powerful species among the Insectoids, capable of surviving just about anywhere or anything that might befall them. Slow to anger, most of the other Insectoids and Humans alike prefer to steer clear of Beetle nesting grounds.
Wasps are the largest of the flight-capable Insectoids, the most aggressive and territorial ones as well. Woe to anyone that rise their ire, as poisoned stingers will undoubtedly incapacitate them swiftly after the fact!
Scorpions are ground-bound Insectoids with wickedly long tails tipped with a stinger just as potent as those of Wasps, but much like Beetles they are hardy ones capable of surviving in harsh environments where lesser Insectoids would fall.
Bees are the ever-dutiful workers among the flight-capable Insectoids, buzzing about collecting honey and various other substances and materials in service of their Royalty. Their loyal nature is a boon for any Royal they might serve, and are often 'acquired' by Kings for that aspect alone.
Spiders are often disputed and argued over by Humans wether or not they are part of the Insectoid race. The Spiders do not care for such discussion, not unless it means distracted Humans end up walking obliviously into their strong webs. Spiders rarely say no to guests, be it ones to have for dinner or ones to savor by other, more intimate, means before they inevitably expire.
Moths are the tricksters and scumbags of the Insectoids, something their fluff-covered bodies hardly clues unknowing victims in on until it is too late. With their flight and capability of creating a gust of sleep-inducing powder with their fluttery wings they are hard prey to corner, and have an easy time pursuing whatever plaything they've spotted to have a bit of sleepy playtime with.
Butterflies, while similiar in appearance to the vile Moths, are the gentlest of the Insectoids. Most of them are almost pacifistic by nature, but likewise often preyed upon by others due to their inherent magical nature. Humans in particular are fascinated with Moths, be it for their gentle nature as potential allies, or their magical nature as potential ingredients for vile concoctions. Being capable of flight does help them in avoiding an unfortunate demise by some demented Human alchemist or would-be wizard.
Ants are much alike the Bees in being industrious and unwaveringly loyal, but they are not capable of flight much unlike their cousins always darting to and from high above them. Ants make up for it in being wrought from a hardier stock, capable of surviving where the Bees might not.
Humans are the oddest of them all, as they aren't even Insectoids! They are even unfailingly divided and individualistic, and sorely lacking in special traits beyond being able to survive just about anywhere, somehow! A real pest for Insectoids everywhere to deal with, and unapologeticly troublesome dealing with due to their non-conforming nature. Some Insectoid Royals view such quirks as something novel or even tantalizing, while others only view Humans as rowdy barbarians only fit to be brought into the orderly fold of the Hives!
[No matter which choice of race, Royals always have +5 to Might, Guile and Brain, as well as capability of Flight. The Race stats are doubled for Kings and Queens]
[Even if Humans are chosen, there will be some generic insectoid features attached, as this is just deciding the -Heritage- of the buggy progeny we'll be following!]
And just before we move onto the second stage of setting up the story of the surviving progeny, a few additional things to sort out...
=ADDITIONAL VOTES=
What kinds of shapes do the Royal Insectoid Males come in?
1) Monsterboys (Mostly human with odd arms/legs, skin pigmentation, head endowments and tails)
2) Monstrous Humanoids (Mostly humanoid shape, but largely and essentially anthropomorphic/furry bugs)
3) Both of the Above
What kind of shapes do the Royal Insectoid Females come in?
1) Monstergirls
2) Monstrous Humanoids
3) Both of the Above
What kind of shape does the King progeny come in? (If King or Twins, if Both are possible in the world)
1) Monsterboy
2) Monstrous Humanoid
What kind of shape does the Queen progeny come in? (If Queen or Twins, if Both are possible in the world)
1) Monstergirl
2) Monstrous Humanoid
HANDY DANDY VOTE TEMPLATE:
Code:
Royalty:
Home Biome:
Heritage:
Male Shapes:
Female Shapes:
King Shape:
Queen Shape:
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