- Joined
- Nov 15, 2008
- Messages
- 1,107
- Reputation score
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=THE MARKETPLACE=
=GENERAL GOODS=
Torch(10g): Off-Hand. Provides light in immediate surroundings, negating non-magical Darkness-related penalties to Rolls/Travel Time. Not bright enough to trigger Light Sensitivity. Unusable during Rainy/Stormy Weather. Lasts up to 12 Hours.
Lantern(25g): Off-Hand. Provides light in immediate surroundings, negating non-magical Darkness-related penalties to Rolls/Travel Time. Not bright enough to trigger Light Sensitivity. Lasts up to 24 Hours.
Magic Lightstone(100g): A small magic gemstone that when rubbed once begins to float near the wielder, and thus requires no hand to hold. Provides light in immediate surroundings, negating non-magical Darkness-related penalties to Rolls/Travel Time. Not bright enough to trigger Light Sensitivity. Lasts Indefinitely, but costs 1MP to activate and goes dormant when Resting or falling unconscious.
Leather Armor(100g) (Body) (+2 Armor) (Tearing 8) (No Runeslot)
Leather Cap(50g) (Head) (+1 Armor) (No Rune Slot)
Belt of Many Pouches(50g) (Belt) (+3 Inventory Capacity, only for Non-Equipment Items)
Backpack of Hauling(100g) (Back) (+5 Inventory Capacity)
Toybox(100g) (Used to sate Fetishes. Contains just about any imagineable flavor of Non-Bondage goods for spicing up ones sex life)
Bondage Kit(100g) (Used to exploit Fetishes. Contains just about any imagineable flavor of Bondage equipment for spicing up ones sex life, but is not as reliable as proper Restraints in keeping the recipient in check) (Tearing 10, if necessary)
MYSTERY GEM(10g): A Mystery Gem! You never know what effect it might have until you put it into a collar, but guaranteed to have some kind of positive effect.
=CLOTHIER=
-Clothes-
Rags(1g, Free for Class Making) (Body) (-1 Cha) (Tearing 4)
Common Clothes(10g) (Body) (Tearing 5)
Noble Clothes(50g) (Body) (+1 Cha) (Tearing 6)
Sexy Clothes(50g) (Body) (+1 Bea) (Tearing 6)
Stealthy Clothes(50g) (Body) (+3 to Stealth Rolls) (Tearing 5)
Sturdy Clothes(50g) (Body) (Tearing 8)
Rain Hat(10g) (Head) (Reduces Rain/Storm weather penalties by 1 step)
Fancy Hat(50g) (Head) (+1 Cha)
Veil(50g) (Head) (+1 Bea)
Bandana(50g) (Head) (+1 End)
Goggles(50g) (Head) (+1 Perception)
Stealth Mask(50g) (Head) (+2 to Stealth Rolls)
-Collars-
Enduring Collar(100g) (Neck) (+2 End) (3 Gemslots)
Defiant Collar(100g) (Neck) (+2 Wil) (3 Gemslots)
Exquisite Collar(100g) (Neck) (+1 Cha, +1 Bea) (3 Gem Slots)
=THE FOOD & BEVERAGE STORE=
Food that is bought can be of either "Meat" or "Fruit" varieties.
Drink that is bought must have a suitable Container(see store below) for transportation.
Food/Drink is serviceable as a snack to immediately recover Stamina(once per 6 Hours), but primarily serves to recover Cum/Milk Loads and to boost HP/SP Recovery Rate when Resting.
The amount of Loads recovered during the Resting is equal to the Rank of the highest quality/rank of Food and Drink ingested beforehand, if the Food+Drink Rank total would be an odd value it is rounded down to nearest even value for purposes of recovering Milk Loads.
When 'Resting', a Character usually recovers HP at a rate of 1 per Hour, and SP at a rate of 2 per Hour. This is increased by +0.5/Hour for HP and +1/Hour for SP for each 'Rank' of the best quality Food and Drink that has been ingested before Resting. A Character typically also recovers MP at a rate of 1 per Hour, but this is only affected by rare and effective foods/drinks.
Worthless Food/Drink(5g): Restores 3SP, Rank 1
Cheap Food/Drink(10g): Restores 5SP, Rank 2
Plain Food/Drink(25g): Restores 7SP, Rank 3
Expensive Food/Drink(50g): Restores 10SP, Rank 4
Exquisite Food/Drink(100g): Restores 15SP, Rank 5
=THE "CREAM PIE" STORE=
Milk counts as "Drink", Cum counts as "Food"
One must have a Container available to purchase Fluids
Containers, by default, are returned to the player when selling the contents within.
When SELLING Milk/Cum, the Base Gold Value is dependant on the 'Rank' of the fluid, using the same formula as further below under 'Fluids'.
This Base Gold Value is further increased or decreased depending on a few key factors.
Milk/Cum from a Character with the 'Life Imbued' Background recieves a Value increase of +50%, the same goes for 'Mana Imbued' and 'Titan-Blooded'. These increases are additive, so having both Life Imbued and Titan-Blooded would be a +100% increase in Value.
Furthermore, Cum recieves a +5% Value Increase per Potency above 0, or -5% Value Decrease per Potency below 0. The same goes for Milk, but based on Fertility instead.
Fertility/Potency alterations from Gems will be detected when selling, and thus the value will be adjusted as if there had been no Gem-related influence, due to Fluid Economy Union Laws.
-Containers-
Vial(10g): Can hold 1 Load
Bottle(25g): Can hold 2 Loads
Jar(50g): Can hold 3 Loads
Can(100g): Can hold 8 Loads
-Fluids-
Worthless Milk/Cum(5g/3): Restores 0SP, Counts as +5 Fertility/-5 Potency. Rank 0
Cheap Milk/Cum(10g): Restores 1SP, Counts as -0 Fertility/+0 Potency. Rank 1
Plain Milk/Cum(25g): Restores 2SP, Counts as -3 Fertility/+3 Potency. Rank 2
Expensive Milk/Cum(50g): Restores 3SP, Counts as -6 Fertility/+6 Potency. Rank 3
Exquisite Milk/Cum(100g): Restores 4SP, Counts as -10 Fertility/+10 Potency. Rank 4
Divine Milk/Cum(200g): Restores 5SP, Counts as -15 Fertility/+15 Potency. Rank 5
Torch(10g): Off-Hand. Provides light in immediate surroundings, negating non-magical Darkness-related penalties to Rolls/Travel Time. Not bright enough to trigger Light Sensitivity. Unusable during Rainy/Stormy Weather. Lasts up to 12 Hours.
Lantern(25g): Off-Hand. Provides light in immediate surroundings, negating non-magical Darkness-related penalties to Rolls/Travel Time. Not bright enough to trigger Light Sensitivity. Lasts up to 24 Hours.
Magic Lightstone(100g): A small magic gemstone that when rubbed once begins to float near the wielder, and thus requires no hand to hold. Provides light in immediate surroundings, negating non-magical Darkness-related penalties to Rolls/Travel Time. Not bright enough to trigger Light Sensitivity. Lasts Indefinitely, but costs 1MP to activate and goes dormant when Resting or falling unconscious.
Leather Armor(100g) (Body) (+2 Armor) (Tearing 8) (No Runeslot)
Leather Cap(50g) (Head) (+1 Armor) (No Rune Slot)
Belt of Many Pouches(50g) (Belt) (+3 Inventory Capacity, only for Non-Equipment Items)
Backpack of Hauling(100g) (Back) (+5 Inventory Capacity)
Toybox(100g) (Used to sate Fetishes. Contains just about any imagineable flavor of Non-Bondage goods for spicing up ones sex life)
Bondage Kit(100g) (Used to exploit Fetishes. Contains just about any imagineable flavor of Bondage equipment for spicing up ones sex life, but is not as reliable as proper Restraints in keeping the recipient in check) (Tearing 10, if necessary)
MYSTERY GEM(10g): A Mystery Gem! You never know what effect it might have until you put it into a collar, but guaranteed to have some kind of positive effect.
=CLOTHIER=
-Clothes-
Rags(1g, Free for Class Making) (Body) (-1 Cha) (Tearing 4)
Common Clothes(10g) (Body) (Tearing 5)
Noble Clothes(50g) (Body) (+1 Cha) (Tearing 6)
Sexy Clothes(50g) (Body) (+1 Bea) (Tearing 6)
Stealthy Clothes(50g) (Body) (+3 to Stealth Rolls) (Tearing 5)
Sturdy Clothes(50g) (Body) (Tearing 8)
Rain Hat(10g) (Head) (Reduces Rain/Storm weather penalties by 1 step)
Fancy Hat(50g) (Head) (+1 Cha)
Veil(50g) (Head) (+1 Bea)
Bandana(50g) (Head) (+1 End)
Goggles(50g) (Head) (+1 Perception)
Stealth Mask(50g) (Head) (+2 to Stealth Rolls)
-Collars-
Enduring Collar(100g) (Neck) (+2 End) (3 Gemslots)
Defiant Collar(100g) (Neck) (+2 Wil) (3 Gemslots)
Exquisite Collar(100g) (Neck) (+1 Cha, +1 Bea) (3 Gem Slots)
=THE FOOD & BEVERAGE STORE=
Food that is bought can be of either "Meat" or "Fruit" varieties.
Drink that is bought must have a suitable Container(see store below) for transportation.
Food/Drink is serviceable as a snack to immediately recover Stamina(once per 6 Hours), but primarily serves to recover Cum/Milk Loads and to boost HP/SP Recovery Rate when Resting.
The amount of Loads recovered during the Resting is equal to the Rank of the highest quality/rank of Food and Drink ingested beforehand, if the Food+Drink Rank total would be an odd value it is rounded down to nearest even value for purposes of recovering Milk Loads.
When 'Resting', a Character usually recovers HP at a rate of 1 per Hour, and SP at a rate of 2 per Hour. This is increased by +0.5/Hour for HP and +1/Hour for SP for each 'Rank' of the best quality Food and Drink that has been ingested before Resting. A Character typically also recovers MP at a rate of 1 per Hour, but this is only affected by rare and effective foods/drinks.
Worthless Food/Drink(5g): Restores 3SP, Rank 1
Cheap Food/Drink(10g): Restores 5SP, Rank 2
Plain Food/Drink(25g): Restores 7SP, Rank 3
Expensive Food/Drink(50g): Restores 10SP, Rank 4
Exquisite Food/Drink(100g): Restores 15SP, Rank 5
=THE "CREAM PIE" STORE=
Milk counts as "Drink", Cum counts as "Food"
One must have a Container available to purchase Fluids
Containers, by default, are returned to the player when selling the contents within.
When SELLING Milk/Cum, the Base Gold Value is dependant on the 'Rank' of the fluid, using the same formula as further below under 'Fluids'.
This Base Gold Value is further increased or decreased depending on a few key factors.
Milk/Cum from a Character with the 'Life Imbued' Background recieves a Value increase of +50%, the same goes for 'Mana Imbued' and 'Titan-Blooded'. These increases are additive, so having both Life Imbued and Titan-Blooded would be a +100% increase in Value.
Furthermore, Cum recieves a +5% Value Increase per Potency above 0, or -5% Value Decrease per Potency below 0. The same goes for Milk, but based on Fertility instead.
Fertility/Potency alterations from Gems will be detected when selling, and thus the value will be adjusted as if there had been no Gem-related influence, due to Fluid Economy Union Laws.
-Containers-
Vial(10g): Can hold 1 Load
Bottle(25g): Can hold 2 Loads
Jar(50g): Can hold 3 Loads
Can(100g): Can hold 8 Loads
-Fluids-
Worthless Milk/Cum(5g/3): Restores 0SP, Counts as +5 Fertility/-5 Potency. Rank 0
Cheap Milk/Cum(10g): Restores 1SP, Counts as -0 Fertility/+0 Potency. Rank 1
Plain Milk/Cum(25g): Restores 2SP, Counts as -3 Fertility/+3 Potency. Rank 2
Expensive Milk/Cum(50g): Restores 3SP, Counts as -6 Fertility/+6 Potency. Rank 3
Exquisite Milk/Cum(100g): Restores 4SP, Counts as -10 Fertility/+10 Potency. Rank 4
Divine Milk/Cum(200g): Restores 5SP, Counts as -15 Fertility/+15 Potency. Rank 5
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