Incubus
Horn Dog
- Joined
- Jan 7, 2009
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Just tossing the idea out there, because I've been tempted to do so for a while.
Basically, it'll be a combat heavy game. In that you get a mission, say you're leaving for the mission, arrive at the mission, fight some stuff, go home. For those of you who've played it, think Final Fantasy Tactics Advance, Tactics Ogre, Onimusha Tactics, you get the idea.
The PCs will be a mercenary group in a worldsetting of my own creation, taking jobs through the Department of Mercenaries and Guilds. Between missions, you'll have as much downtime as you like to try and organise the next job, buy equipment and interact with each other. I'll have no limits on player numbers, however each job will have a party minimum and party maximum, so you'll need to form groups to fit the job requirements.
As far as what's allowed in the game, due to the world setting, races are somewhat restricted. The races out of the player's handbook are allowed with the exception of Gnomes, although unlike in normal DnD, there is a lot of tension between races. Half-orcs may be attacked on sight in certain places, half-elves are considered abominations by pure elves, and generally not accepted by humans either. The Elven and Dwarven nations are technically still in a state of war, although separated by a vast human empire, who has a very tense peace with the Elves, and is slowly absorbing the Dwarven kingdom, earning some resentment. So basically, the races don't like each other much by default.
As far as everything else, I allow a select number of books in my games, it keeps me from having to veto things I think are too powerful, or just plain don't like, and it helps keep players who don't have a 100 book library from feeling like they can't keep up.
The following books are allowed:
Core Rules, Player's Handbook II, Complete Series (Sans Psionics), Magic Item Compendium, Spell Compendium.
If you make one hell of a good argument, I may allow you to take one or two things from outside this list, but probably not.
Anyways, if anyone's interested, post now or forever hold thy peas.
Basically, it'll be a combat heavy game. In that you get a mission, say you're leaving for the mission, arrive at the mission, fight some stuff, go home. For those of you who've played it, think Final Fantasy Tactics Advance, Tactics Ogre, Onimusha Tactics, you get the idea.
The PCs will be a mercenary group in a worldsetting of my own creation, taking jobs through the Department of Mercenaries and Guilds. Between missions, you'll have as much downtime as you like to try and organise the next job, buy equipment and interact with each other. I'll have no limits on player numbers, however each job will have a party minimum and party maximum, so you'll need to form groups to fit the job requirements.
As far as what's allowed in the game, due to the world setting, races are somewhat restricted. The races out of the player's handbook are allowed with the exception of Gnomes, although unlike in normal DnD, there is a lot of tension between races. Half-orcs may be attacked on sight in certain places, half-elves are considered abominations by pure elves, and generally not accepted by humans either. The Elven and Dwarven nations are technically still in a state of war, although separated by a vast human empire, who has a very tense peace with the Elves, and is slowly absorbing the Dwarven kingdom, earning some resentment. So basically, the races don't like each other much by default.
As far as everything else, I allow a select number of books in my games, it keeps me from having to veto things I think are too powerful, or just plain don't like, and it helps keep players who don't have a 100 book library from feeling like they can't keep up.
The following books are allowed:
Core Rules, Player's Handbook II, Complete Series (Sans Psionics), Magic Item Compendium, Spell Compendium.
If you make one hell of a good argument, I may allow you to take one or two things from outside this list, but probably not.
Anyways, if anyone's interested, post now or forever hold thy peas.