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Character creation
Special note: The following is not an exhaustive list of what's allowed. Third party material, exotic races, non-standard classes, etc. may all be allowed on a case-by-case basis.
Races: All core races are allowed as the basis of the undead.
Undead types: Dread Skeleton(
Ghoulish(
Classes: All Paizo and DSP classes from the SRD are allowed.
Starting level: Characters start at level 4. Racial HD from being undead count as half rounded up.
Ability scores and traits: By default, characters start with 20pb and 2 traits. Constitution cannot be reduced or increased with points unless your character actually has a constitution score.
Hit points: Max HP for the first dice(regardless of whether it's racial or from class), average of a roll rounded up thereafter(so d8 would be 5, for example).
Skills: We're using the background skills variant rule:
Starting wealth: All characters start with 6000gp worth of equipment.
Combat maneuvers: A successful combat maneuver doesn't provoke an AoO. Additionally, Improved X combat maneuver feats have their bonus increased from +2 to +4.
Shields shall be splintered: A character who is proficient with shields and wielding a shield can once per round when he is not flat-footed or grappled choose to block an attack he is aware of that would otherwise hit him. The character takes no damage. A non-magical shield made of common materials is destroyed. A shield that is enchanted or made of special material of exceptional durability such as adamantine isn't automatically destroyed, but instead takes double damage from the attack(minimum 1 point after hardness is taken into account). If a magical shield is used to block a spell, it takes either full effects of the spell(no save) or, if the spell wouldn't normally affect the shield, 1 point of damage per spell level ignoring hardness.
Crossbows: Heavy crossbows, like composite bows, have strength rating that's added to their damage. If the wielder has strength bonus at least equal to the rating, they treat the crossbow as a light crossbow for the purpose determining how long it takes to reload it. For every 4 points the crossbow's strength rating exceeds the wielder's strength rating, the reloading time for the crossbow doubles(this makes free actions into swift actions, swift actions into move actions, move actions into standard action and standard actions into full-round actions when applicable). Having strength rating higher than 0 costs 75 gp per +1 for heavy crossbows and 150 gp per +1 for repeating heavy crossbows.
Other things of note
Arcane casters: Prepared casters with spellbooks(including alchemists) don't get free spells on level up after character creation. They do, however, get limited access to the lich's library(for free), which will include a large number of spells, including some unique ones developed by the lich.
You must be registered to see the links
Character creation
Special note: The following is not an exhaustive list of what's allowed. Third party material, exotic races, non-standard classes, etc. may all be allowed on a case-by-case basis.
Races: All core races are allowed as the basis of the undead.
Undead types: Dread Skeleton(
You must be registered to see the links
) and juju zombie(
You must be registered to see the links
) templates are allowed. Corporeal non-templated undead of up to 4 HD with intelligence of 6 or higher are also allowed for the most part, but may have non-standard point-buy and/or no traits, so ask first. Additionally, Dread Skeletons get a free bonus feat due to being otherwise weaker than juju zombies.Ghoulish(
You must be registered to see the links
) is allowed with the following changes: +2 natural AC instead of +1, +2 channel resistance, DR 5/piercing and magic, +2 dexterity and a feat that has ghoul as a prerequisite(listed under
You must be registered to see the links
)Classes: All Paizo and DSP classes from the SRD are allowed.
Starting level: Characters start at level 4. Racial HD from being undead count as half rounded up.
Ability scores and traits: By default, characters start with 20pb and 2 traits. Constitution cannot be reduced or increased with points unless your character actually has a constitution score.
Hit points: Max HP for the first dice(regardless of whether it's racial or from class), average of a roll rounded up thereafter(so d8 would be 5, for example).
Skills: We're using the background skills variant rule:
You must be registered to see the links
Starting wealth: All characters start with 6000gp worth of equipment.
Combat maneuvers: A successful combat maneuver doesn't provoke an AoO. Additionally, Improved X combat maneuver feats have their bonus increased from +2 to +4.
Shields shall be splintered: A character who is proficient with shields and wielding a shield can once per round when he is not flat-footed or grappled choose to block an attack he is aware of that would otherwise hit him. The character takes no damage. A non-magical shield made of common materials is destroyed. A shield that is enchanted or made of special material of exceptional durability such as adamantine isn't automatically destroyed, but instead takes double damage from the attack(minimum 1 point after hardness is taken into account). If a magical shield is used to block a spell, it takes either full effects of the spell(no save) or, if the spell wouldn't normally affect the shield, 1 point of damage per spell level ignoring hardness.
Crossbows: Heavy crossbows, like composite bows, have strength rating that's added to their damage. If the wielder has strength bonus at least equal to the rating, they treat the crossbow as a light crossbow for the purpose determining how long it takes to reload it. For every 4 points the crossbow's strength rating exceeds the wielder's strength rating, the reloading time for the crossbow doubles(this makes free actions into swift actions, swift actions into move actions, move actions into standard action and standard actions into full-round actions when applicable). Having strength rating higher than 0 costs 75 gp per +1 for heavy crossbows and 150 gp per +1 for repeating heavy crossbows.
Other things of note
Arcane casters: Prepared casters with spellbooks(including alchemists) don't get free spells on level up after character creation. They do, however, get limited access to the lich's library(for free), which will include a large number of spells, including some unique ones developed by the lich.
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