- Joined
- Nov 10, 2008
- Messages
- 3,877
- Reputation score
- 192
Search codes:
Change log:
[TER]
---HUMANS---
The human race has reached its apex of evolution ages ago. They stand at averagely 6 feet and generally have dark hair.
The humans, even more than other races, have started to rely on cybernetic implants for medical purposes. It's not rare to meet soldiers that have their arms, legs or even part of their head replaced by robotic appendages. The Terra Prime Directorate uses rather conventional weapons, but has advanced pretty far in regards to magnetic propulsion devices - coil- and railguns.
The Terran military is the most versatile force in the known galaxy. Its ability to dominate both in space and on the ground are the backbone of its political power. While in theory the Terran President reigns over the Directorate, their power barely reaches beyond the atmosphere of Terra Prime. Beyond that, the Admiralty reigns with an iron fist. Their ships secure the trade routes, their troops keep the settlers on new planets safe. While the average citizen notices little about the oligarchy they live in, there are those that have grown aware of their power and try to rebel against it. Decried as criminals, they usually disappear into jails or work camps – some suffer much worse fates.
SHIPS
Dagger F7
Length: ~13 m
Description:
The Dagger deserves its name - it's slender and quick, generally used as an interceptor by the Warhammer Carriers of the Directorate. The form of the Dagger has evolved from atmospheric jets of the 20th and 21st century, and the design has barely changed, although the Dagger is a bit smaller and more compact.
When on the ground or in a spaceship's hangar the wings of the Dagger can retract almost completely into the ship's body to save space.
Weaponry:
The Dagger carries a Rapid Fire Cannon underneath its bow. It can carry heavier weaponry under it's wings, like rockets or Coilguns - which drain the energy rather quick.
The Dagger holds weaker shields than most fighters as it's not meant for longer space battles.
Unique Technology:
None.
Sword F72
Length: ~18 m
Description:
The Sword is the bigger brother of the Dagger. It looks much the same, but has a bigger body and wider wings. It is the standard fighter of the Terra Prime Directorate.
Weaponry:
The bigger generators allow the Sword to carry Coilguns both under each wing and as a main gun. These guns accelerate a projectile by magnetic coils and can bring them to a higher speed, but they have a slower fire rate than the RFCs of the Daggers.
The Sword carries average shields.
Unique Technology:
None.
Mace MAC1
Length: ~22 m
Description:
While classic weaponry has proven effective against weaker ships, the Directorate was in dire need for a weapon against the heavier cruisers and dreadnoughts of their enemies. Their engineers quickly came up with a concept: They developed a Mobile Artillery Cannon, fittingly named Mace. The Mace is basically a huge cannon with wings and a cockpit on top. A recangular funnel is carried by thick wings, the cockpit is stationed to the rear end. Two heavy gas tanks rest under each wings, close to the body.
Weaponry:
The Mace is the first ship of the Directorate to carry a Plasma Cannon. The two tanks fill the funnel with a gas which is then ionised into plasma, ignited and launched by electrical fields as a massive fireball. Of course the two tanks are the vulnerable point of the Mace.
This weaponry leaves the Mace practically helpless against quicker ships, and as such the Mace has stronger shields. However the weaken briefly every time the Plasma Cannon is fired. Also the Plasma Cannon is still in research, so the Maces are prone to malfunction.
Unique Technology:
None - other than the Plasma Cannon.
Crossbow GS3
Length: ~60 m
Description:
The Crossbow is the successor of the Axe Gunship, developed with a thicker armor and stronger shields. On the whole the Crossbow is bulkier than the Axe, forgoing its predecessor's faster weapons for fewer, but stronger arms.
The ship itself has the topview of a kite and a slender tear form when viewed from the side. Along its top runs a vertical, angled ridge that's partly sunken into the Crossbow's main body.
Weaponry:
Aside from a Dual Coilgun on its rear and a rocket launcher on its underside, the Crossbow's main weapon is the equivalent of a Naval Cannon running through the ridge: A massive Railgun firing high-impact calibers the size of a man. It can either carry massive bullets for massive damage at one spot or explosive charges for widespread destruction.
Unique Technology:
The Dual Coilgun is not the only means by which the Crossbow can get rid of pesky chasing ships. It can release a cluster of timed mines from a hatch in its rear. Theoretically it could use any kind of mines, but the Directorate outlaws the use of any but those.
Warhammer HC3
Width: ~6 km
Description:
The Warhammer is a heavy carrier, several dozen stories high, surpassed in size only by the humans' Paladin dreadnought. The Warhammer is based on Flying Wing aircrafts. The front of its wide wings are almost entirely occupied by the hangar, allowing to launch multiple battalions at once. While very effective the Warhammer is also very costly, and only few of them are employed by the Directorate.
Weaponry:
The Warhammer forfeits weaponry in favor of stronger shields.
Unique Technology:
None
Paladin BC2
Length: ~7 km
Description:
The Paladin is the flagship of the Terra Prime Directorate. This ship has an elegant form - a long rhombus with slightly arched top and bottom as well as rounded vertices. In the center the Paladin carries a metallic sphere of substantial size, the source of it's unique ability. The dreadnought is even bigger than the Warhammer, making it the biggest ship in the TPD's entire fleet.
Weaponry:
The Paladin carries - next to several defense turrets - an impressive amount of missiles as well as Stellar Torpedos. These heavy missiles are rather slow, but deal a high amount of damage.
Unique Technology:
Paladin Shield - The most important function of the Paladin is its special shield. When leading an attack the Paladin can modify it's shield to form an almost solid wall in front of it, reaching several hundred meters further than its original shield to protect other ships. Of course this leaves the dreadnought's sides and rear with only minimal shield power.
[TER] Terrans - player race
[GAR] Garik - player race
[TEL] Telarin - player race
[NNY] Nnyarthall - hostile race
[ASH] Ashotur - hostile race
[AFO] Ardez/Space fungi - hostile race
[NPC1] Nadia Hrrthu
[SLA] Wendigo, Vakauri, Andaar - hostile races
[ORA] Marsora, Am'Arum, Ittaax, Pan Kor, Hrrshak - player races
[LAW] Galactic terminology and outlawed tech
[XYR] Xyranocapra - player race
[WEA] Weapon technology
[FTL] Subspace
[KIN] Kinetic Amplifiers, Shield Bubble Weaponry
[SUB] Subfactions
[COM] Companies
[TKL] The Klarr - player race
[TDL] The Dividing Line space station
[NPC2] Hiram Breaks-Walls
[NPC3] Vlado Brrtak
[INF1] Juris Alliance Infantry
[INF2] Ar Gora Pact Infantry
[TLP1] Terran Timeline Part 1
[MUS] The Musran - player race
[NPC4] Vigil
[INF3] Unaligned Infantry
[ARO] The Arogok - player race
[GAR] Garik - player race
[TEL] Telarin - player race
[NNY] Nnyarthall - hostile race
[ASH] Ashotur - hostile race
[AFO] Ardez/Space fungi - hostile race
[NPC1] Nadia Hrrthu
[SLA] Wendigo, Vakauri, Andaar - hostile races
[ORA] Marsora, Am'Arum, Ittaax, Pan Kor, Hrrshak - player races
[LAW] Galactic terminology and outlawed tech
[XYR] Xyranocapra - player race
[WEA] Weapon technology
[FTL] Subspace
[KIN] Kinetic Amplifiers, Shield Bubble Weaponry
[SUB] Subfactions
[COM] Companies
[TKL] The Klarr - player race
[TDL] The Dividing Line space station
[NPC2] Hiram Breaks-Walls
[NPC3] Vlado Brrtak
[INF1] Juris Alliance Infantry
[INF2] Ar Gora Pact Infantry
[TLP1] Terran Timeline Part 1
[MUS] The Musran - player race
[NPC4] Vigil
[INF3] Unaligned Infantry
[ARO] The Arogok - player race
Change log:
07 Sep 2014 - Added Agorok, added search code for unaligned infantry.
02 July 2014 - Overhauled search code descriptions to make them more accessible.
25 Feb 2014 - Added Vigil.
13 Nov 2013 - Added the Musran.
09 Aug 2013 - Added part one of the Terran timeline.
05 Aug 2013 - Added Ar Gora Pact Infantry.
02 Aug 2013 - Added Juris Alliance infantry units and the Hydrogen Lance in weapon technology.
26 July 2013 - Added Nnyarthall breach laser shotgun.
27 June 2013 - Added Hiram and Vlado.
08 June 2013 - Added The Dividing Line space station.
26 May 2013 - Added the Klarr on Chibi's request.
24 May 2013 - Added companies section, added search codes and change log.
02 July 2014 - Overhauled search code descriptions to make them more accessible.
25 Feb 2014 - Added Vigil.
13 Nov 2013 - Added the Musran.
09 Aug 2013 - Added part one of the Terran timeline.
05 Aug 2013 - Added Ar Gora Pact Infantry.
02 Aug 2013 - Added Juris Alliance infantry units and the Hydrogen Lance in weapon technology.
26 July 2013 - Added Nnyarthall breach laser shotgun.
27 June 2013 - Added Hiram and Vlado.
08 June 2013 - Added The Dividing Line space station.
26 May 2013 - Added the Klarr on Chibi's request.
24 May 2013 - Added companies section, added search codes and change log.
[TER]
---HUMANS---
The human race has reached its apex of evolution ages ago. They stand at averagely 6 feet and generally have dark hair.
The humans, even more than other races, have started to rely on cybernetic implants for medical purposes. It's not rare to meet soldiers that have their arms, legs or even part of their head replaced by robotic appendages. The Terra Prime Directorate uses rather conventional weapons, but has advanced pretty far in regards to magnetic propulsion devices - coil- and railguns.
The Terran military is the most versatile force in the known galaxy. Its ability to dominate both in space and on the ground are the backbone of its political power. While in theory the Terran President reigns over the Directorate, their power barely reaches beyond the atmosphere of Terra Prime. Beyond that, the Admiralty reigns with an iron fist. Their ships secure the trade routes, their troops keep the settlers on new planets safe. While the average citizen notices little about the oligarchy they live in, there are those that have grown aware of their power and try to rebel against it. Decried as criminals, they usually disappear into jails or work camps – some suffer much worse fates.
SHIPS
Dagger F7
Length: ~13 m
Description:
The Dagger deserves its name - it's slender and quick, generally used as an interceptor by the Warhammer Carriers of the Directorate. The form of the Dagger has evolved from atmospheric jets of the 20th and 21st century, and the design has barely changed, although the Dagger is a bit smaller and more compact.
When on the ground or in a spaceship's hangar the wings of the Dagger can retract almost completely into the ship's body to save space.
Weaponry:
The Dagger carries a Rapid Fire Cannon underneath its bow. It can carry heavier weaponry under it's wings, like rockets or Coilguns - which drain the energy rather quick.
The Dagger holds weaker shields than most fighters as it's not meant for longer space battles.
Unique Technology:
None.
Sword F72
Length: ~18 m
Description:
The Sword is the bigger brother of the Dagger. It looks much the same, but has a bigger body and wider wings. It is the standard fighter of the Terra Prime Directorate.
Weaponry:
The bigger generators allow the Sword to carry Coilguns both under each wing and as a main gun. These guns accelerate a projectile by magnetic coils and can bring them to a higher speed, but they have a slower fire rate than the RFCs of the Daggers.
The Sword carries average shields.
Unique Technology:
None.
Mace MAC1
Length: ~22 m
Description:
While classic weaponry has proven effective against weaker ships, the Directorate was in dire need for a weapon against the heavier cruisers and dreadnoughts of their enemies. Their engineers quickly came up with a concept: They developed a Mobile Artillery Cannon, fittingly named Mace. The Mace is basically a huge cannon with wings and a cockpit on top. A recangular funnel is carried by thick wings, the cockpit is stationed to the rear end. Two heavy gas tanks rest under each wings, close to the body.
Weaponry:
The Mace is the first ship of the Directorate to carry a Plasma Cannon. The two tanks fill the funnel with a gas which is then ionised into plasma, ignited and launched by electrical fields as a massive fireball. Of course the two tanks are the vulnerable point of the Mace.
This weaponry leaves the Mace practically helpless against quicker ships, and as such the Mace has stronger shields. However the weaken briefly every time the Plasma Cannon is fired. Also the Plasma Cannon is still in research, so the Maces are prone to malfunction.
Unique Technology:
None - other than the Plasma Cannon.
Crossbow GS3
Length: ~60 m
Description:
The Crossbow is the successor of the Axe Gunship, developed with a thicker armor and stronger shields. On the whole the Crossbow is bulkier than the Axe, forgoing its predecessor's faster weapons for fewer, but stronger arms.
The ship itself has the topview of a kite and a slender tear form when viewed from the side. Along its top runs a vertical, angled ridge that's partly sunken into the Crossbow's main body.
Weaponry:
Aside from a Dual Coilgun on its rear and a rocket launcher on its underside, the Crossbow's main weapon is the equivalent of a Naval Cannon running through the ridge: A massive Railgun firing high-impact calibers the size of a man. It can either carry massive bullets for massive damage at one spot or explosive charges for widespread destruction.
Unique Technology:
The Dual Coilgun is not the only means by which the Crossbow can get rid of pesky chasing ships. It can release a cluster of timed mines from a hatch in its rear. Theoretically it could use any kind of mines, but the Directorate outlaws the use of any but those.
Warhammer HC3
Width: ~6 km
Description:
The Warhammer is a heavy carrier, several dozen stories high, surpassed in size only by the humans' Paladin dreadnought. The Warhammer is based on Flying Wing aircrafts. The front of its wide wings are almost entirely occupied by the hangar, allowing to launch multiple battalions at once. While very effective the Warhammer is also very costly, and only few of them are employed by the Directorate.
Weaponry:
The Warhammer forfeits weaponry in favor of stronger shields.
Unique Technology:
None
Paladin BC2
Length: ~7 km
Description:
The Paladin is the flagship of the Terra Prime Directorate. This ship has an elegant form - a long rhombus with slightly arched top and bottom as well as rounded vertices. In the center the Paladin carries a metallic sphere of substantial size, the source of it's unique ability. The dreadnought is even bigger than the Warhammer, making it the biggest ship in the TPD's entire fleet.
Weaponry:
The Paladin carries - next to several defense turrets - an impressive amount of missiles as well as Stellar Torpedos. These heavy missiles are rather slow, but deal a high amount of damage.
Unique Technology:
Paladin Shield - The most important function of the Paladin is its special shield. When leading an attack the Paladin can modify it's shield to form an almost solid wall in front of it, reaching several hundred meters further than its original shield to protect other ships. Of course this leaves the dreadnought's sides and rear with only minimal shield power.
Last edited: