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The Dead Queens Palace.
Level 1 dungeon for 2 level 1 characters, or 3 level 0 characters.
Centuries ago, a young noblewoman, barely sixteen, inherited control of her small fiefdom when her father died in battle and her mother died of disease. Completely unprepared for rule and supposedly advised by a necromancer, the young woman ran her fiefdom practically into the ground, holding onto her rule with an iron hand using hired orcs and summoned undead for nearly a decade while the peasants who served her suffered under complete oppression. She allegedly underwent dark rituals that involved bathing in the blood of a hundred virgins that were meant to grant her immortality, but when the ritual went wrong, she was turned into an undead abomination. Now a vampire, she continued her dark practices, now including feasts of blood, until the church discovered her and sent knights Templar to destroy her and her lackeys.
Now, centuries later, the Dead Queen, her true name lost to legends, has allegedly risen from the grave once more. Lights can be seen from within and around the keep at night, and the orcs and Minotaur that have often lived in the keep as bandits have begun raiding the nearby town with greater organization, and supposedly backed up by undead allies. No one knows why the dead queen has risen again, but it surely bodes ill for the region, especially because the church that destroyed her all those years ago is now in disarray.
The call has gone out by the local baron for adventurers to aid in clearing the tower of its evil infestation, and the locals offer a great reward for proof of the vampires final destruction. Willing adventurers are to go to the barons mansion and sign up there.
The town crier, a portly man in a rich blue-red outfit, shouted from within the center of the town square; "Hear ye! Hear ye! All who would attempt to deliver us from the evil that has beset us, and in so doing, earn our lords rich reward, should go to his mansion!" Then, he points down the street, toward a large walled in compound. There, a grizzled young man sits at a desk, looking uncomfortable in his full suit chainmail, and taking the names of adventurers who would attempt to defeat the dead queen.
"Form small groups, if you don't mind. We don't want to be sending anyone into the slaughterhouse, after all. No one goes to the dead ladys keep on their own. There's plenty enough reward for two or three of you to spread amongst yourselves. Names on the page, if you please." He recites, as though he'd been doing this for a while now, and points to a piece of parchment with a lot of writing on it, a long list of names written next to one another, indicating other groups that had gone to try and defeat the dead queen.
Fetishes: Monster rape and very light blood.
Level 1 dungeon for 2 level 1 characters, or 3 level 0 characters.
Centuries ago, a young noblewoman, barely sixteen, inherited control of her small fiefdom when her father died in battle and her mother died of disease. Completely unprepared for rule and supposedly advised by a necromancer, the young woman ran her fiefdom practically into the ground, holding onto her rule with an iron hand using hired orcs and summoned undead for nearly a decade while the peasants who served her suffered under complete oppression. She allegedly underwent dark rituals that involved bathing in the blood of a hundred virgins that were meant to grant her immortality, but when the ritual went wrong, she was turned into an undead abomination. Now a vampire, she continued her dark practices, now including feasts of blood, until the church discovered her and sent knights Templar to destroy her and her lackeys.
Now, centuries later, the Dead Queen, her true name lost to legends, has allegedly risen from the grave once more. Lights can be seen from within and around the keep at night, and the orcs and Minotaur that have often lived in the keep as bandits have begun raiding the nearby town with greater organization, and supposedly backed up by undead allies. No one knows why the dead queen has risen again, but it surely bodes ill for the region, especially because the church that destroyed her all those years ago is now in disarray.
The call has gone out by the local baron for adventurers to aid in clearing the tower of its evil infestation, and the locals offer a great reward for proof of the vampires final destruction. Willing adventurers are to go to the barons mansion and sign up there.
The town crier, a portly man in a rich blue-red outfit, shouted from within the center of the town square; "Hear ye! Hear ye! All who would attempt to deliver us from the evil that has beset us, and in so doing, earn our lords rich reward, should go to his mansion!" Then, he points down the street, toward a large walled in compound. There, a grizzled young man sits at a desk, looking uncomfortable in his full suit chainmail, and taking the names of adventurers who would attempt to defeat the dead queen.
"Form small groups, if you don't mind. We don't want to be sending anyone into the slaughterhouse, after all. No one goes to the dead ladys keep on their own. There's plenty enough reward for two or three of you to spread amongst yourselves. Names on the page, if you please." He recites, as though he'd been doing this for a while now, and points to a piece of parchment with a lot of writing on it, a long list of names written next to one another, indicating other groups that had gone to try and defeat the dead queen.
Fetishes: Monster rape and very light blood.