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- Jan 5, 2011
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(Note: This is marked PvP-only 'cos I intend on doing a PvE + PvP minigame variant later when I'm less up to my neck in exams and essays. Still free to do the usual pre-battle interactions and RP. This is basically an IC excuse for random people fighting random people without trying to figure out what led to the two slapping the shit out of each other. ENJOY.)
Behind one of the feast hall doors lies an incredible part of the would-be goddess of war's realm. Anyone who steps through finds themselves in a random patch of wilderness which seems to span forever. And amidst a never-ending field of tall, bloodstained grass and underneath clear blue skies present at all hours of the day despite the complete lack of a sun, combatants from across Donevrion and beyond battle one another in a grand melee for pride, glory, and the spoils of war. This is the eternal battlefield.
True death doesn't exist here. Those who are slain by weapon or spell wake up in the feast hall in one piece. The worst of wounds heal within minutes as long as they didn't kill the combatant outright, allowing injured warriors to fully recover between opponents. Even falling victim to a soul eater isn't enough to permanently end a person here. Thus, all manner of combatant is free to employ any means they like without guilt.
They would be wise to do so. There are only two ways for a person to leave once the feast hall door closes behind them: either claim victory or be defeated. Defeat is self-explanatory. Once someone has been slain or if they're rendered unable to continue and the victor has grown bored of toying with them, they're transported back to the feast hall. The victor may choose to go with them or continue fighting if they lust for more glory.
It's not just the prospect of experiencing death or loss of pride which makes returning a victor preferable to returning as the defeated though. Should the goddess of war enjoy the winner's performance enough, the conquered might find themselves the conqueror's spoils of war for a time following their battle....
Behind one of the feast hall doors lies an incredible part of the would-be goddess of war's realm. Anyone who steps through finds themselves in a random patch of wilderness which seems to span forever. And amidst a never-ending field of tall, bloodstained grass and underneath clear blue skies present at all hours of the day despite the complete lack of a sun, combatants from across Donevrion and beyond battle one another in a grand melee for pride, glory, and the spoils of war. This is the eternal battlefield.
True death doesn't exist here. Those who are slain by weapon or spell wake up in the feast hall in one piece. The worst of wounds heal within minutes as long as they didn't kill the combatant outright, allowing injured warriors to fully recover between opponents. Even falling victim to a soul eater isn't enough to permanently end a person here. Thus, all manner of combatant is free to employ any means they like without guilt.
They would be wise to do so. There are only two ways for a person to leave once the feast hall door closes behind them: either claim victory or be defeated. Defeat is self-explanatory. Once someone has been slain or if they're rendered unable to continue and the victor has grown bored of toying with them, they're transported back to the feast hall. The victor may choose to go with them or continue fighting if they lust for more glory.
It's not just the prospect of experiencing death or loss of pride which makes returning a victor preferable to returning as the defeated though. Should the goddess of war enjoy the winner's performance enough, the conquered might find themselves the conqueror's spoils of war for a time following their battle....
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