Name: Cynthia Lorlove
Description:
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A mage who believes the solution to their problems lies in old magic - after all, the Empire was one of the most advanced in the world before all this crazy shit happened. Specifically, she thinks opening a portal to the demon world is a GREAT idea, because there'd probably be (weird demon) food and (weird demon) arable land and all that stuff there, and they probably have like, roads and stuff to other places in the human world that they could use or something. At the VERY least, they should be able to contact other cities or learn some about what happened from them, at least. Consequently a lot of her efforts go to hunting through the city for forgotten and abandoned libraries, and she eats up rumors and such of wizardly libraries outside the city and such too. Or something??
Is particularly enamored with succubi from what little on them she's looked up so far. The life-draining thing isn't so great, but they like sex! Sex keeps people's spirits up. Not coincidentally, Cyn owns (or just wants to own? I don't know how coolguy I should go???) a brothel.
She wants to own a healing house and a soup kitchen too, but she settles for knowing some people who run those instead. She wants to get her fingers into the farmers, craftsmen, and the remnants of the merchant's guild, too, to better coordinate resources and such. She's a huge nosy meddler, basically.
Can PROBABLY witch up a dick just saiyan.
Base Stats
Distribute 10 points, increasing beyond 5 costs 2 points
Technique = 1
Conditioning = 3
Strength = 1
Quickness = 2
Wits = 3
Will = 3
Power = 3
Secondary Stats
Vs Injury (Cond+Mods) = 3
Resilience (Will+Mods) = 3
Parry (die+Tech+Mods) = 1
Dodge (die+Quick+Mods) = 2
Block (die+Tech+Quick+Mods) = 3
Alacrity (Wits+Mods) = 3
Accuracy (die+Tech+Mods) = 1
Melee Damage Modifier (Strength+Mods) = 1
Dice Pool = (10*Cond+Mods) = 30
Recovery (Cond+Mods) = 3
Hand Size (3+Wits+Mods) = 6
Actions (3+Quick+Mods) = 6
Movement (die+Quick+Mods) = 2
Initiative (Quickness+Mods) = 2
Equipment
0 golds
Cooking Knife - Hardness 6, Flexibility 4, Durability 60.
Range: +2 at Short, -2 at Long.
Damage: Slashing at +2, Piercing at +2.
-4 parrying. No accuracy penalty for consecutive attacks when dealing piercing damage.
3 gold.
Small Round Shield - Hardness 15, Flexibility 7, Durability 150
Range: +2 at short, +1 at medium.
Damage: Blunt at +1.
Takes 2 actions to remove from back.
8 gold.
Leather Armor - Hardness 5, Flexibility 7, Durability 50.
Armor: 3
8 gold.
Spellbook (10)
- Healing (5)
- Counterspell (5)
- Power Burst (6)
- Summoning (15)