I think you are right, I will remember that.To be quite frank, I think more forums should adopt this. Does it suck if you just come in to drop off your game-patreon and poof again? .. Sure.
But that also sucks for the community. Now, Linemarvel has a lot of different fetishes, but exspecially in specialized fetish communities you have a bunch of posts a la 'Gibbe money please', with a game that barely fits or interests anyone, and a gameauthor that almost instantly poofs afterwards.
I personally am of the conviction that you shouldn't share your game without having at least some understanding of the community you share it in, to make sure that its actually something people enjoy, be it fetish content wise, or just if your game is 'ready'.
Then again, I also think people shouldn't release any Beta-version of a game without having at least about an hour of playtime to show for it, so maybe I'm too strict with these things.
There is little trust for independent creators? Haven't seen anything of that yet oO Was that a problem here on the forum before the 15 posts rule? On other sites I usually had good experience with other creators who were happy about feedback or discussions for their games.From the user side, people are putting themselves on the line (computer health or even money) with things to trust, and with how little faith there is in independent creators, especially in the H genre, it helps to not be the user giving people links to their content with 2 total posts.
It's pretty much this. You get an idea and get really excited for a project but you really can't fathom the work involved to actually finish it.I assume many are relatively inexperienced and so may miscalculate the time and effort required. I mean, even professionals do this, so wouldn't surprise me.
I'ma echo this, I've completed games, consider myself dedicated enough to complete more, but I'm happy to admit that about a third or so of what I write just.. doesn't really take off. You need more than just a horny night and a good idea to make a game, it takes a certain.. tireless obession.I've seen a lot of the second. Even creators who come out with finished products still have their number of abandoned projects, regardless of their experience.
This applies to most creative works, the majority never really leaves the early stages.I'm happy to admit that about a third or so of what I write just.. doesn't really take off.