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So been derping around with some ideas which lead to the start of another setting getting worked on. Not sure yet if I'm going to try to run any kind of RP based on it yet, or if it'll just end up being fodder for some story ideas of mine.
Also, slight acknowledgement here: The name of one of the major figures in the setting was inspired by one of Caulder's RP characters, specifically his Decker from Hentaispider's Shadowrun game. Used the name with permission. There's also been some inspiration drawn from the Saint's Row series as well.
Ashport - From industrial powerhouse, to decaying crime-pit, to rising corporate metropolis, Ashport's history is colorful, to say the least. Originally built upon strong resources and industry, Ashport began its decline when the resources dried up. Becoming infested with criminal organizations, Ashport's renaissance came when the Arapice Corporation partnered with the city government to assist in revitalization efforts. Although Arapice Corp. now controls Ashport in all but name, there's still a long ways to go before Ashport becomes the gleaming beacon of the future Arapice's executives want it to be. Aside from Arapice and its subsidiaries, Ashport is probably best known for an extremely entrenched and developed sex industry. Often, the city is known by one of two "nicknames," depending on how the speaker views it: "Cashport" (Usually called that by those who see the city as a profit opportunity, legitimate or otherwise.) or "Rashport". (Called so derisively by those opposed to the city's sex industry... Or those who've had some bad side effects from a visit.)
Notable Districts:
Arapice Plaza - Major district of Ashport, home to the main offices of the local branch of Arapice Corporation. Full of skyscrapers, electronic billboards, fancy futuristic-looking plazas, and a metric tonne of corporate advertising and propaganda. The skyscraper that holds the "headquarters" of the Heralds is located here, as well as the vast majority of city government offices. There are many who perceive the district as being the heart of modern Ashport.
Cedar Mills - A outlying district of Ashport, Cedar Mills represents perhaps the most successful revitalization attempt prior to Arapice Corporation's involvement. Once the city was able to annex the heavily forested land, the mayor in office at the time persuaded several logging companies focused on sustainability to move in. Although Arapice Corp now owns the companies, it has left the practices relatively untouched, seeing the area as good PR, as well as additional income.
Harrowgate - A district of Ashport, Harrowgate lies at the farthest edges of the city. It is the only district that Arapice Corporation has not "rehabilitated". The key feature of the district is the Old Cathedral, originally built near the height of Ashport's Industrial Era. Long since abandoned, it was thought at various points to have perhaps been used by the Hunter of Shadows as a safe haven. Since the end of the Coalition War, the entire district has been largely abandoned, due in part to a pervasive eeriness seeming to emanate from the Old Cathedral, an eeriness aided by odd aurora-like lights that are often seen in the sky above Harrowgate.
Grandview - Major district of Ashport located between Arapice Plaza and Harrowgate, although closer to the latter. Site of Arapice Corporation's latest venture - Magnetic Reactors. Termed "Gauss Plants", the new reactors seem to have sustainable power production levels comparable to Nuclear Reactors, however with less pollution and no radioactive fallout threat. The reactor complex is overseen and maintained by Gryphon Technological Solutions through a special partnership with Arapice Corporation.
Linden Park - Residential district of Ashport, one of the better-off and cleaner districts. Numerous Heralds tend to recruit from Linden Park. Notable residents included the Tolzen family and the Gryphon family.
Prospect Hills - Major district of Ashport, home of several entertainment hotspots, located relatively close to Linden Park. A notable feature is the "Happy Hamster" nightclub. Aside from the nightclub and several restaraunts, there are several arcades and internet cafes. Previously a major territory and recruitment site for the Shadowrunners, prior to the Coalition War.
*Happy Hamster Nightclub - Opened as a novelty club shortly after the debute of the internet site titled "Hamster Dance". Popularity of the club declined, but it remained open. It has had a resurgence recently, mostly due to the "WTF?" aspect of its name.
Tombstone Court - Minor industry district of Ashport. Site of Arapice Corporation's advanced non-polluting crematorium. Also site of the key Ashport location for the most "accident" prone game show to ever exist: Professor Genki's Super Ethical Reality Climax. (Show also known as P.G.S.E.R.C., or just S.E.R.C.) A number of gyms and arenas for the Valkyries fighting label are also present, with recruitment for the same often occurring here.
Hemlock Park - Residential district located between Harrowgate and the old industrial districts. High rate of illnesses and other forms of hazards. High ration of tenements and slums. Thought to have been the location of a safe house used by the Faceless Hunter. Limited recruitment activity from the Heralds, although the Valkyries fighting label have a few gyms and "minor league" venues tucked away here.
Marble Heights - High-end residential and office district of Ashport. Location of numerous penthouses owned by Arapice, the Heralds, and even major players in the city's government. Believed to have been the site of the Cabaret's headquarters prior to the Coalition War. Currently in a bit of a resurgence in its popularity as an upper class zone. Very limited recruitment from the Heralds, however they often establish "safe houses" of a sort for their teams here, should it be deemed necessary.
Vermilion Square - High-class entertainment district of Ashport, located directly between Marble Heights and Arapice Plaza. Home to numerous gourmet restaurants, posh hotels, pseudo-European bistros, boutiques, pretentious coffee-shops, and other forms of commercialized snobbery. Also home to the Vermilion Theater, home of the new Cabaret Community Theater group. Formerly a major territory and recruitment site of the Cabaret criminal organization. Although it serves as an occasional meeting grounds for Heralds and their Magical Girls, no other notable Herald activity occurs here.
Empire Park - Major entertainment district of Ashport, located near Tombstone Court. Site of the Palatine Casino, Ashport's only casino... And a bit of a modern marvel in its own right. Empire Park is also the center of the Valkyries fighting label, hosting the group's headquarters, main gyms, and most prestigious arena. Although there is some residences in the district, no Herald recruitment occurs here as the residences are predominantly occupied by label and casino staff.
*Palatine Casino - The only casino in Ashport, the Palatine Casino rivals major malls for footprint area. Boasting three separate hotels incorporated into the structure, complete with accompanying restaurants and shopping centers, numerous actual gambling floors, and the centerpiece for the building: An indoors, scaled down replica of Rome's Coliseum. The actual "arena" of this replica is modified slightly from its inspiration, and serves as the primary event arena for the Valkyries fighting label, hosting their most prestigious bouts and tournaments.
Notable Historical Events:
Paradigm Shift - Major event in more recent Ashport history, the term refers to the sudden eruption of "magical energy" and the arrival of the Heralds. Also includes the rise of the "Magical Girl" phenomenon, as the Heralds began recruiting help in dealing with the mutants created by the Shift.
Coalition War - Major conflict in Ashport history. The Coalition War was fought in the shadows between the Heralds and an army of the collected criminal element of Ashport, known as the Faceless Coalition. Although extremely bloody, the Heralds declared victory after apparently killing the Faceless Hunter, leader of the Coalition. Shortly after their victory, the surviving Heralds and their allies faced a sudden surge in mutation activity.
Notable Factions:
The Heralds - Shape-shifting entities responsible for the rising "Magical Girl" phenomenon in Ashport. Known to have three major forms: A "human" form, with an appearance of an attractive young adult human male. A "mascot" form, with an appearance of a cute and fantastical animal. A "war" form, with an appearance of a nine-foot tall half-ton snarling death-beast. Sole beings of male appearance that are capable of harnessing the energy form termed "magic", and the only beings capable of independently doing so safely. Some signs have indicated that the Heralds gain some measure of benefit from the "bond" that they create to allow a human female to become a magical girl, as well as often becoming stronger if they've 'mentored' a group to the end of their careers.
Arapice Corporation - With business divisions and interests ranging from new experimental power plants, the latest pharmaceuticals, to high end computer and phone technology, and even into fashion... Arapice Corporation fits the popular image of the mega-corporation like a well-tailored glove. Right down to the private, well-funded security force and the rumors of shady experiments. Currently, the crown jewel of the Corporation is the city of Ashport, currently being heavily "revitalized" by the Corporation.
Gryphon Technological Solutions - Limited partner of Arapice Corporation, this Ashport-based small tech company is started by Nathaniel Gryphon. Perhaps their star, though, is the company's current owner - Matthew Gryphon, Nathaniel's tech savant son. Also a key figure in the company's current affairs is the "intern", Victor Tolzen, son of Drs. Mannfred and Elizabeth Tolzen, both of whom work in scientific capacities with Arapice Corp. In the years following the Coalition War, Matthew Gryphon succeeded his father as owner of the company, and eventually expands to include a new offshoot: Gryphon Entertainment, developers and operators of the popular VR-based MMO "Harrowing of Shadows". Sadly, Victor Tolzen, whose expertise helped lay the groundwork for the game, disappeared during the Coalition War, likely a casualty of some manner.
Shadowrunners - Initially, this group was just a small coterie of hackers, led by the infamous hacker known as "D:\". It's said that the proto-gang was named after one of D:\'s favorite games. Over time, the coterie moved from small-scale hacking to full-blown cyber-crime, mostly focused on harassing Arapice Corporation. However, after the Paradigm Shift, and as things moved towards the Coalition, the Shadowrunners moved into arms dealing as well. Believed to have been rendered defunct due to losses from the Coalition War, although rumors persist of surviving members being hunted down by the Heralds after the War.
*Insignia and Colors - Stylized laptop in neon green, with the monitor displaying a skull and crossbones logo. During the Coalition War, the skull's eye sockets were filled in with a purple color, and each eye bore a centered black cross-hair.
*Outfits, Ranks, and Equipment - All members of the Shadowrunners wore outfits of a cyberpunk-inspired fashion, always having at least a stripe of the neon green color used in their insignia. Shadows, the branch focused more on cyber-crime, tended towards darker shades, with techy adornments and more concealable weapons and defenses. The Runners, arms-dealing specialists, tended to be a bit more obvious on their gear. Vehicles in use were either "tuned" street racers (cars or motorcycles), or small-to-medium size SUVs. Weapons tended towards high quality sidearms and SMGs, often customized. What melee weapons saw use among the Shadowrunners tended towards being almost anime-esque, unfortunately. During the Coalition War, both gear and vehicles saw a shift to more high-tech, almost sci-fi level, military gear.
Cabaret - Oldest of Ashport's criminal organizations, the Cabaret formed even before the initial industrial collapse of the city. Specializing in more "traditional" forms of organized crime, the Cabaret also gained almost total control of Ashport's barely-underground sex industry. Crippled by losses from the Coalition War, the organization was believed to have been wiped out completely by the Heralds' actions at the end of conflict. Recently, though, a community theater group has been formed using the name and colors of the former gang.
*Insignia and Colors - Stylized pair of cocktail glasses complete with olives, colored deep red. During the Coalition War, the olives were switched to purple coloration with black cross-hairs centered in each.
*Outfits, Ranks, and Equipment - For male members, three-piece pinstripe suits. Female members wore similar suits, with either pants or skirts. Certain members also wore overcoats, which usually indicated a member of exceptional skill in some aspect of operations overseen by the organization. Luxury vehicles served for group transport, with a variety of helicopters and jets serving for cargo needs. Weaponry was SWAT or Military-grade, with customized sidearms. During the Coalition War, the Cabaret's forces shifted to full military gear. Uniforms with combat armor, military-grade standardized weaponry, with APCs and attack helicopters for vehicles.
Valkyries - Predominately female gang of Ashport, focused primarily on gambling and drug running, particularly performance enhancing drugs. Most members of this gang are current or former professional wrestlers or MMA fighters, with many operating under some manner of stage persona. Losses were high from the Coalition War, however the group seems to have reformed, at least as a fighting label, since then.
*Insignia and Colors - Female gender symbol, flanked by wings similar to a military insignia and with a skull inside the circle of the symbol. Electric blue with bright orange highlights. Male members bear an altered insignia that's merely a winged skull with inverted colors. During the Coalition War, the eye sockets of the skull were switched to a purple fill and bore a centered black cross-hair within each eye.
*Outfits, Ranks, and Equipment - While no obvious "ranks" exist within the Valkyries, a few notable variations on outfit styles are noticeable. The standard outfit for female Valkyries is something of a cross between a wrestler's costume and the outfits the mythical valkyries are portrayed with. Male outfits tend to range more towards resembling depictions of Roman gladiators, with the professional wrestling elements and touches. For the more senior female Valkyries, they tend towards adding in a few of the gladiator touches to their valkyrie-style outfit, particularly arm coverings. Melee weapons, such as bats and hammers, are common. Firearms, when used, are often large-game hunting revolvers, shotguns, or rarely grenade launchers. Vehicles used are either large trucks or hummers. During the Coalition War, the Valkyrie outfits switched to something akin to a cross between insurgent-inspired wear and post-apocalyptic style improvised armors. Machine gun "turrets" were often mounted in truck beds, and the hummers were switched to a military-esque configuration.
Also, slight acknowledgement here: The name of one of the major figures in the setting was inspired by one of Caulder's RP characters, specifically his Decker from Hentaispider's Shadowrun game. Used the name with permission. There's also been some inspiration drawn from the Saint's Row series as well.
Ashport - From industrial powerhouse, to decaying crime-pit, to rising corporate metropolis, Ashport's history is colorful, to say the least. Originally built upon strong resources and industry, Ashport began its decline when the resources dried up. Becoming infested with criminal organizations, Ashport's renaissance came when the Arapice Corporation partnered with the city government to assist in revitalization efforts. Although Arapice Corp. now controls Ashport in all but name, there's still a long ways to go before Ashport becomes the gleaming beacon of the future Arapice's executives want it to be. Aside from Arapice and its subsidiaries, Ashport is probably best known for an extremely entrenched and developed sex industry. Often, the city is known by one of two "nicknames," depending on how the speaker views it: "Cashport" (Usually called that by those who see the city as a profit opportunity, legitimate or otherwise.) or "Rashport". (Called so derisively by those opposed to the city's sex industry... Or those who've had some bad side effects from a visit.)
Notable Districts:
Arapice Plaza - Major district of Ashport, home to the main offices of the local branch of Arapice Corporation. Full of skyscrapers, electronic billboards, fancy futuristic-looking plazas, and a metric tonne of corporate advertising and propaganda. The skyscraper that holds the "headquarters" of the Heralds is located here, as well as the vast majority of city government offices. There are many who perceive the district as being the heart of modern Ashport.
Cedar Mills - A outlying district of Ashport, Cedar Mills represents perhaps the most successful revitalization attempt prior to Arapice Corporation's involvement. Once the city was able to annex the heavily forested land, the mayor in office at the time persuaded several logging companies focused on sustainability to move in. Although Arapice Corp now owns the companies, it has left the practices relatively untouched, seeing the area as good PR, as well as additional income.
Harrowgate - A district of Ashport, Harrowgate lies at the farthest edges of the city. It is the only district that Arapice Corporation has not "rehabilitated". The key feature of the district is the Old Cathedral, originally built near the height of Ashport's Industrial Era. Long since abandoned, it was thought at various points to have perhaps been used by the Hunter of Shadows as a safe haven. Since the end of the Coalition War, the entire district has been largely abandoned, due in part to a pervasive eeriness seeming to emanate from the Old Cathedral, an eeriness aided by odd aurora-like lights that are often seen in the sky above Harrowgate.
Grandview - Major district of Ashport located between Arapice Plaza and Harrowgate, although closer to the latter. Site of Arapice Corporation's latest venture - Magnetic Reactors. Termed "Gauss Plants", the new reactors seem to have sustainable power production levels comparable to Nuclear Reactors, however with less pollution and no radioactive fallout threat. The reactor complex is overseen and maintained by Gryphon Technological Solutions through a special partnership with Arapice Corporation.
Linden Park - Residential district of Ashport, one of the better-off and cleaner districts. Numerous Heralds tend to recruit from Linden Park. Notable residents included the Tolzen family and the Gryphon family.
Prospect Hills - Major district of Ashport, home of several entertainment hotspots, located relatively close to Linden Park. A notable feature is the "Happy Hamster" nightclub. Aside from the nightclub and several restaraunts, there are several arcades and internet cafes. Previously a major territory and recruitment site for the Shadowrunners, prior to the Coalition War.
*Happy Hamster Nightclub - Opened as a novelty club shortly after the debute of the internet site titled "Hamster Dance". Popularity of the club declined, but it remained open. It has had a resurgence recently, mostly due to the "WTF?" aspect of its name.
Tombstone Court - Minor industry district of Ashport. Site of Arapice Corporation's advanced non-polluting crematorium. Also site of the key Ashport location for the most "accident" prone game show to ever exist: Professor Genki's Super Ethical Reality Climax. (Show also known as P.G.S.E.R.C., or just S.E.R.C.) A number of gyms and arenas for the Valkyries fighting label are also present, with recruitment for the same often occurring here.
Hemlock Park - Residential district located between Harrowgate and the old industrial districts. High rate of illnesses and other forms of hazards. High ration of tenements and slums. Thought to have been the location of a safe house used by the Faceless Hunter. Limited recruitment activity from the Heralds, although the Valkyries fighting label have a few gyms and "minor league" venues tucked away here.
Marble Heights - High-end residential and office district of Ashport. Location of numerous penthouses owned by Arapice, the Heralds, and even major players in the city's government. Believed to have been the site of the Cabaret's headquarters prior to the Coalition War. Currently in a bit of a resurgence in its popularity as an upper class zone. Very limited recruitment from the Heralds, however they often establish "safe houses" of a sort for their teams here, should it be deemed necessary.
Vermilion Square - High-class entertainment district of Ashport, located directly between Marble Heights and Arapice Plaza. Home to numerous gourmet restaurants, posh hotels, pseudo-European bistros, boutiques, pretentious coffee-shops, and other forms of commercialized snobbery. Also home to the Vermilion Theater, home of the new Cabaret Community Theater group. Formerly a major territory and recruitment site of the Cabaret criminal organization. Although it serves as an occasional meeting grounds for Heralds and their Magical Girls, no other notable Herald activity occurs here.
Empire Park - Major entertainment district of Ashport, located near Tombstone Court. Site of the Palatine Casino, Ashport's only casino... And a bit of a modern marvel in its own right. Empire Park is also the center of the Valkyries fighting label, hosting the group's headquarters, main gyms, and most prestigious arena. Although there is some residences in the district, no Herald recruitment occurs here as the residences are predominantly occupied by label and casino staff.
*Palatine Casino - The only casino in Ashport, the Palatine Casino rivals major malls for footprint area. Boasting three separate hotels incorporated into the structure, complete with accompanying restaurants and shopping centers, numerous actual gambling floors, and the centerpiece for the building: An indoors, scaled down replica of Rome's Coliseum. The actual "arena" of this replica is modified slightly from its inspiration, and serves as the primary event arena for the Valkyries fighting label, hosting their most prestigious bouts and tournaments.
Notable Historical Events:
Paradigm Shift - Major event in more recent Ashport history, the term refers to the sudden eruption of "magical energy" and the arrival of the Heralds. Also includes the rise of the "Magical Girl" phenomenon, as the Heralds began recruiting help in dealing with the mutants created by the Shift.
Coalition War - Major conflict in Ashport history. The Coalition War was fought in the shadows between the Heralds and an army of the collected criminal element of Ashport, known as the Faceless Coalition. Although extremely bloody, the Heralds declared victory after apparently killing the Faceless Hunter, leader of the Coalition. Shortly after their victory, the surviving Heralds and their allies faced a sudden surge in mutation activity.
Notable Factions:
The Heralds - Shape-shifting entities responsible for the rising "Magical Girl" phenomenon in Ashport. Known to have three major forms: A "human" form, with an appearance of an attractive young adult human male. A "mascot" form, with an appearance of a cute and fantastical animal. A "war" form, with an appearance of a nine-foot tall half-ton snarling death-beast. Sole beings of male appearance that are capable of harnessing the energy form termed "magic", and the only beings capable of independently doing so safely. Some signs have indicated that the Heralds gain some measure of benefit from the "bond" that they create to allow a human female to become a magical girl, as well as often becoming stronger if they've 'mentored' a group to the end of their careers.
Arapice Corporation - With business divisions and interests ranging from new experimental power plants, the latest pharmaceuticals, to high end computer and phone technology, and even into fashion... Arapice Corporation fits the popular image of the mega-corporation like a well-tailored glove. Right down to the private, well-funded security force and the rumors of shady experiments. Currently, the crown jewel of the Corporation is the city of Ashport, currently being heavily "revitalized" by the Corporation.
Gryphon Technological Solutions - Limited partner of Arapice Corporation, this Ashport-based small tech company is started by Nathaniel Gryphon. Perhaps their star, though, is the company's current owner - Matthew Gryphon, Nathaniel's tech savant son. Also a key figure in the company's current affairs is the "intern", Victor Tolzen, son of Drs. Mannfred and Elizabeth Tolzen, both of whom work in scientific capacities with Arapice Corp. In the years following the Coalition War, Matthew Gryphon succeeded his father as owner of the company, and eventually expands to include a new offshoot: Gryphon Entertainment, developers and operators of the popular VR-based MMO "Harrowing of Shadows". Sadly, Victor Tolzen, whose expertise helped lay the groundwork for the game, disappeared during the Coalition War, likely a casualty of some manner.
Shadowrunners - Initially, this group was just a small coterie of hackers, led by the infamous hacker known as "D:\". It's said that the proto-gang was named after one of D:\'s favorite games. Over time, the coterie moved from small-scale hacking to full-blown cyber-crime, mostly focused on harassing Arapice Corporation. However, after the Paradigm Shift, and as things moved towards the Coalition, the Shadowrunners moved into arms dealing as well. Believed to have been rendered defunct due to losses from the Coalition War, although rumors persist of surviving members being hunted down by the Heralds after the War.
*Insignia and Colors - Stylized laptop in neon green, with the monitor displaying a skull and crossbones logo. During the Coalition War, the skull's eye sockets were filled in with a purple color, and each eye bore a centered black cross-hair.
*Outfits, Ranks, and Equipment - All members of the Shadowrunners wore outfits of a cyberpunk-inspired fashion, always having at least a stripe of the neon green color used in their insignia. Shadows, the branch focused more on cyber-crime, tended towards darker shades, with techy adornments and more concealable weapons and defenses. The Runners, arms-dealing specialists, tended to be a bit more obvious on their gear. Vehicles in use were either "tuned" street racers (cars or motorcycles), or small-to-medium size SUVs. Weapons tended towards high quality sidearms and SMGs, often customized. What melee weapons saw use among the Shadowrunners tended towards being almost anime-esque, unfortunately. During the Coalition War, both gear and vehicles saw a shift to more high-tech, almost sci-fi level, military gear.
Cabaret - Oldest of Ashport's criminal organizations, the Cabaret formed even before the initial industrial collapse of the city. Specializing in more "traditional" forms of organized crime, the Cabaret also gained almost total control of Ashport's barely-underground sex industry. Crippled by losses from the Coalition War, the organization was believed to have been wiped out completely by the Heralds' actions at the end of conflict. Recently, though, a community theater group has been formed using the name and colors of the former gang.
*Insignia and Colors - Stylized pair of cocktail glasses complete with olives, colored deep red. During the Coalition War, the olives were switched to purple coloration with black cross-hairs centered in each.
*Outfits, Ranks, and Equipment - For male members, three-piece pinstripe suits. Female members wore similar suits, with either pants or skirts. Certain members also wore overcoats, which usually indicated a member of exceptional skill in some aspect of operations overseen by the organization. Luxury vehicles served for group transport, with a variety of helicopters and jets serving for cargo needs. Weaponry was SWAT or Military-grade, with customized sidearms. During the Coalition War, the Cabaret's forces shifted to full military gear. Uniforms with combat armor, military-grade standardized weaponry, with APCs and attack helicopters for vehicles.
Valkyries - Predominately female gang of Ashport, focused primarily on gambling and drug running, particularly performance enhancing drugs. Most members of this gang are current or former professional wrestlers or MMA fighters, with many operating under some manner of stage persona. Losses were high from the Coalition War, however the group seems to have reformed, at least as a fighting label, since then.
*Insignia and Colors - Female gender symbol, flanked by wings similar to a military insignia and with a skull inside the circle of the symbol. Electric blue with bright orange highlights. Male members bear an altered insignia that's merely a winged skull with inverted colors. During the Coalition War, the eye sockets of the skull were switched to a purple fill and bore a centered black cross-hair within each eye.
*Outfits, Ranks, and Equipment - While no obvious "ranks" exist within the Valkyries, a few notable variations on outfit styles are noticeable. The standard outfit for female Valkyries is something of a cross between a wrestler's costume and the outfits the mythical valkyries are portrayed with. Male outfits tend to range more towards resembling depictions of Roman gladiators, with the professional wrestling elements and touches. For the more senior female Valkyries, they tend towards adding in a few of the gladiator touches to their valkyrie-style outfit, particularly arm coverings. Melee weapons, such as bats and hammers, are common. Firearms, when used, are often large-game hunting revolvers, shotguns, or rarely grenade launchers. Vehicles used are either large trucks or hummers. During the Coalition War, the Valkyrie outfits switched to something akin to a cross between insurgent-inspired wear and post-apocalyptic style improvised armors. Machine gun "turrets" were often mounted in truck beds, and the hummers were switched to a military-esque configuration.
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