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This will be a forum game for up to six players. I will be the neutral moderator. This game will involve hidden card hands, dice rolling, team cooperation, and conversion mechanics that will cause suspicion amongst the players.
One player will play as an Alien Tentacle Monster with the ability to perfectly take over the minds and bodies of whatever it has sex with. The other players will each take on the personality of one of 12 female human crew members of a spaceship.
The goal of the Alien is to either:
A) Rape/convert/kill all humans.
B) To finish construction of your own space ship and escape to Earth.
C) To infest at least one human who is allowed to live when the Humans think that they have eliminated every Alien convert.
The goals of the Humans is to have at least one human survivor AND:
A) Self Destruct the Muse if there are any Aliens left hidden amongst them
B) Go into Cryogenic Sleep and await rescue if there are no Aliens hidden amongst them.
Humans may get to this decision choice either by winning the Final Battle event, or by completing the Communications Relay Repair or Lifeboat Preparation Tasks before they are sabotaged by the Alien.
Here is the backstory and crew manifest. More details to come in other posts.
--------------------------------------------------------------------------------
The year is 3782, and mankind has, by necessity, started to explore other star systems looking for planets that could possibly sustain human life. Technology has advanced to the point where long space flights are possible, due to space-phasing travel and cryogenic suspended animation. Recently, a large sized moon has been discovered with a rich nitrogen-oxygen atmosphere and plenty of water in the form of ice. It is the first celestial body to have all the characteristics necessary to sustain life, and in fact, examples of various simple flora have been discovered from early probes. Scientists on Earth have dubbed it New Eden, and an amazing amount of research money has gone into sending crews across space to observe and bring back readings from the ice planet. The crew of the Muse is one such research enterprise.
But something has gone horribly wrong on New Eden, and at Outpost 31, the orbiting deep space research station that orbits the planet and serves as home to the small village of researchers and maintenance crews that spend years of their lives out here.
When the Muse docks at the Outpost, it's a disaster zone. A full quarter of the station is blown away from some sort of explosion, and the part that is intact has bodies everywhere, some of them badly burned -- not all of them looking human... The lone survivors seem to be a man in a deep coma with a serious head injury, and a single dog, kept apparently as a pet.
Though the crew of the Muse don't know it yet, they are in for the fight of their lives. A tentacled monstrosity is lurking among them and it longs to breed with each of them, implanting its dna into its victim's systems like a virus, and then replicate and imitate within them, turning each victim into a thrall, and a monster just like itself.
Soon, none of the crew members will know who to trust, and it will be a race against time for them to fight and contain the alien while discovering a way, if any, out of this situation and back to earth. But above anything else, they mustn't bring the alien back to Earth with them, because that's what it wants... a whole world of life forms to rape and infect.
....
~~~~~~
Crew of the Muse
~~~~~~
Captain Laura Shirude
Status: SAFE
Key Skills: Muse Captain
Dice: 2d6
Bio: Laura is a diligent employee of the UneCorp research conglomerate that is one of the major financial sponsors for deep space research at New Eden. She is an all-rounder, familiar with many of the different lines of research going on, but master of none. She is for all intents and purposes the "face" of UneCorp on this mission and the ranking officer on board the company owned vessel. She is well-liked by the scientists on staff, specifically Aoru, the planetologist, who is one of her best friends since university. Her authority is partially snubbed by the non-researchers on the crew, who view her as too much a company woman. Laura will do whatever it takes for the mission to be a success.
Picture:
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Aoru Kiyameron
Status: SAFE
Key Skills: Planetology, Languages
Dice: 1d6
Alien Bonus (No one suspects): If Aoru is revealed as a Tentacle Alien during a Tentacle Attack, Human Player must discard 4 cards each (instead of 3).
Bio: Aoru is one of the quintessential experts on New Eden, making the study of its geological and atmospheric examples the subject of her thesis during her schooling. She's made it her goal to be selected for this mission so that she can finally be hands on and exploring what she hopes will be humanity's new home, even if it is a little chilly. Even when the Muse's delivery mission is done, Aoru intends to stay at the Outpost for at least ten years to do her initial studies. Since there's quite an international team of researchers already in place and because Aoru is also something of a genius, she's taken it upon herself to learn eight secondary languages so that she will be ready to soak up information from every researcher at the station. An idealist, and a good friend of Captain Laura, Aoru is seen by most as too absorbed in her work and a little shy when it comes to normal social interaction.
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~~~~~
Riley Chambers
Status: SAFE
Key Skills: Mechanic, Tough
Dice: 1d6
Bio: Riley is a wrench head and the best Ms. Fix-It you could hope to have around. She may not know a whole lot about space, planets, or even the computer, but if you need pieces of metal welded together or anything remotely practical on a ship of people who are for the most part dealing in lofty theoretical sciencey stuff, then Riley is your gal. That's not to say she didn't earn her way into this position. She knows how the Muse is put together, and she's also familiar with the schematics of Outpost 31 as well as the smaller campsites built on New Eden. She's been trusted by UneCorp as the person who can keep the multi-billion dollar research scheme running from the ground up - and she's being damn well paid for it. Nevertheless, she's still regarded as "just the mechanic" sometimes, and it's given her a bit of a hot temper. There are a bunch of different kinds of "smart" on this ship and Riley is one of them, dammit! She likes to let of steam by being a mischief maker, and her ally in crime on this otherwise boring mission is her best mate, the cook, Halley.
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~~~~
Reiko Amamiya
Status: SAFE
Key Skills: Biology
Dice: 1d6
Alien Bonus (The Perfect Vessel): If Reiko is revealed as a Tentacle Alien in the Final Battle, she requires an additional 2 successes to defeat.
Bio: Reiko's name is known throughout every scientific circle worth its salt in biology on earth. Her intelligence is off the scale, and her work ethic is second to none. She prides herself on excellence and exactness, and it can lead to others thinking she's a bit uptight and maybe even arrogant. She also tends to boss her assistants around a lot. With the discovery of New Eden, Reiko has forged ahead into the new field of Xenobiology, studying alien forms of flora and yes even some microscopic fauna that have been found in ice samples taken back to Earth. Now she's headed to New Eden for an extended stay, intent on making her already expansive reputation become legendary in the history of her field. Move over Darwin. Even if others find her a little grating at times, grudgingly everyone has to concede that Reiko is usually right or at the very least, her opinions have practical merit. Reiko's assistant is Mako, who lives constantly in her shadow. Reiko doesn't mind the girl as long as she keeps up with her. On the whole, Reiko has respect, but no one is really her friend. But she's okay with that.
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~~~
Halley Nawls (Alkannar)
Status: SAFE
Key Skills: Lucky
Dice: 1d6
Bio: Halley's always lived a charmed life. She was born six weeks prematurely and with a stopped heart. Medical science can't explain what made it suddenly start beating again, but somehow, someway, it seemed Halley's destiny to make it. Daughter of a wealthy family with connections to UneCorp, her parents really had wanted her to go into science, but it was always Halley's desire to travel and cook. After having an adventurous time spanning the globe, her parents offered her the opportunity of a lifetime -- to travel to an alien world as a cook! Halley couldn't say no, and began a crash course in space flight at UneCorp, where she met Riley Chambers and they quickly became fast friends. Halley is the natural optimist and joker, and her easy going presence on the Muse often helps to relieve tensions that normally arise from long periods of confined living.
Picture:
~~~~
Dr. Marlisse Culver (Takimaru)
Status: SAFE
Key Skills: Medical
Dice: 1d6
Bio: There are many times that Marlisse asks herself why she ever accepted this "prized" position as ship doctor. Yes, the pay was excellent, even bordering on the absurd, but that doesn't make up for the lack of human civilization that she misses back home. She's an excellent doctor, but not a standout -- those of course are kept back on Earth to tend to everyone who needs them. Marlisse felt that to be offered the position of ship doctor had, at the time been a miraculous windfall, but after months of space flight, she's regretting her greed. As such, she generally wears a sour expression while moping about on the ship. Her only saving grace is that she has a thing for the ship captain, Laura. Marlisse has flirted with the buxom blond on several occassions, and the whole crew now pretty much knows which team the good doctor bats for. She's yet to convince Laura to go to bed with her, but hey, a girl has to have a hobby when no one is getting so much as a paper cut -- maybe persistence will pay off?
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~~~~
Mako Sukotsuto (Loli Defense Force)
Status: SAFE
Key Skills: Biology
Dice: 1d6
Bio: This shy, nervous girl is always aiming to please and do her best. She's a brilliant biologist, and huge fan of her idol, Reiko Amamiya, but always seems to be just a bit behind the dauntless senior biologist. Still, Mako beat out hundreds of other applicants to be Reiko's assistant for this mission and that means a lot to the little scientist. While not being brow beaten by Reiko, the young biologist quietly works away in her room on the Muse, and sometimes strikes up a conversation with Lulu, the ship's cyborg systems interface. The two have become quick friends and enjoy playing chess and backgammon with each other to pass the time.
Picture:
~~~~
Mina Trent
Status: SAFE
Key Skills: Communications
Dice: 1d6
Bio: Interstellar communications is a delicate craft and Mina is a standout in her niche field of engineering. She's been asked to join this mission because of a problematic drop out in communication with the Outpost 31 space station. A satellite relay failure is suspected, and she's been sent to get communications up and running again. She has a bit of a testy personality, but on the whole, she's amiable. She's a card shark, as people have learned to their dismay in the recreation lounge after losing hundreds of credits to her in poker. Faye in particular has lost a decent sum to her and even accused her of cheating once. The two haven't been on good speaking terms since then.
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Lulu Nori
Status: SAFE
Key Skills: Computer Systems
Dice: 1d6
Alien Bonus (Data Access): If Lulu is revealed as a Tentacle Alien during a Tentacle Attack, the Alien player draws one free card.
Bio: Lulu was caught in an electrical fire at the age of 18 and badly damaged. She lost both of her legs and had to undergo extensive surgery to save her life. Thanks to the wonders of medical science, she survived and has been given a new lease on life with cybernetic legs. UneCorp has taken advantage of her cyborg body and hired her as a permanent ship systems expert for their deep research vessel, the Muse. Lulu is able to interface with the ships computer by plugging herself into its main frame, downloading data directly to herself. Despite the horrible trauma she has gone through, Lulu is a chipper optimist, and is happy to be going on this important mission as a valued member of an extremely capable team.
Picture:
~~~~
Maria Stone (ToxicShock)
Status: SAFE
Key Skills: Cargomaster, Tough
Dice: 1d6
Bio: Maria is in charge of the vast inventory of supplies that the Muse is delivering to the outpost. Nothing grows on New Eden yet, and that means that everyone at the Outpost and the crew of the Muse is dependent upon the necessities stored amongst the six vast cargo holds that make up 70% of the space aboard the Muse. It's a lot of responsibility for just one girl, but Maria is a long time, trusted UneCorp employee and is known for getting her job done. She's in charge of all the rationing, and often times can be caught arguing with Halley about how many chickens are really necessary to defrost for a meal, or something of that nature. She is often the butt of many mischievous pranks pulled by Halley and Riley. She gets along with the quieter crew, like Mako, who don't cause trouble, and she has a good respect for Reiko, who seems like the most professional woman aboard this ship next to herself and the captain.
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~~~~
Faye Iverson (Guan Yu)
Status: SAFE
Key Skills: Pilot
Dice: 1d6
Alien Bonus (Fighting Fire with Fire): If Faye is revealed as a Tentacle Alien during a Tentacle Attack, she takes 2 Flamethrowers to defeat.
Bio: UneCorp hires pilots from outside contractors. Usually ex-military. Faye is a fly-girl known for her flying skill and no-fear personality. Frankly UneCorp was hesitant to hire her given her seeming proclivity for high risk maneuvers, but Veronica Masters vouched for her and so she got to go with the crew. Faye is a lush, a loud mouth, and a provocateur of the highest degree. She's also a conspiracy nut and has the true gift of gab. At least for these reasons, she can be very entertaining. She's nursing a grudge against Mina for taking her money in cards, but she at least gets along with her long time wingmate, Veronica. The two of them come from a school of space piloting from the United Earth defense force -- a space program designed to defend the earth from any enemies unknown. It's mostly still a covert game of arms racing amongst the major powers that be on earth, but the important point is that Faye knows her stuff in piloting both in zero g and in atmosphere, which will be useful if ever Muse needs to take the skimmer lifeboats down to the planet camps.
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~~~~
Veronica Masters
Status: SAFE
Key Skills: Pilot, Tough
Dice: 1d6
Bio: Veronica is one of the best pilots ever to come out of the academy of the United Earth defense force. She's the best zero g pilot out there, top of her class. The only person who can keep up with her is Faye Iverson, and the two of them graduated at the top of their class together. But whereas Faye is all heat and passion, Veronica is cool as ice. Hence their nicknames "Fire and Ice." The two of them get along so well that some have thought they may even be more than friends. When UneCorp demanded Veronica's expertise for a deep space mission, she made it clear that the only way she'd go was if Faye came along too and was paid for it. Veronica got her way, as she so often does when she puts her mind to it. If anyone could challenge Captain Laura's authority, Veronica would be the one to do it. However, Veronica has not really had the need or inclination yet to challenge for authority. She's satisfied for the most part to just do her job and make sure Faye doesn't get into any fights.
Picture:
One player will play as an Alien Tentacle Monster with the ability to perfectly take over the minds and bodies of whatever it has sex with. The other players will each take on the personality of one of 12 female human crew members of a spaceship.
The goal of the Alien is to either:
A) Rape/convert/kill all humans.
B) To finish construction of your own space ship and escape to Earth.
C) To infest at least one human who is allowed to live when the Humans think that they have eliminated every Alien convert.
The goals of the Humans is to have at least one human survivor AND:
A) Self Destruct the Muse if there are any Aliens left hidden amongst them
B) Go into Cryogenic Sleep and await rescue if there are no Aliens hidden amongst them.
Humans may get to this decision choice either by winning the Final Battle event, or by completing the Communications Relay Repair or Lifeboat Preparation Tasks before they are sabotaged by the Alien.
Here is the backstory and crew manifest. More details to come in other posts.
--------------------------------------------------------------------------------
The year is 3782, and mankind has, by necessity, started to explore other star systems looking for planets that could possibly sustain human life. Technology has advanced to the point where long space flights are possible, due to space-phasing travel and cryogenic suspended animation. Recently, a large sized moon has been discovered with a rich nitrogen-oxygen atmosphere and plenty of water in the form of ice. It is the first celestial body to have all the characteristics necessary to sustain life, and in fact, examples of various simple flora have been discovered from early probes. Scientists on Earth have dubbed it New Eden, and an amazing amount of research money has gone into sending crews across space to observe and bring back readings from the ice planet. The crew of the Muse is one such research enterprise.
But something has gone horribly wrong on New Eden, and at Outpost 31, the orbiting deep space research station that orbits the planet and serves as home to the small village of researchers and maintenance crews that spend years of their lives out here.
When the Muse docks at the Outpost, it's a disaster zone. A full quarter of the station is blown away from some sort of explosion, and the part that is intact has bodies everywhere, some of them badly burned -- not all of them looking human... The lone survivors seem to be a man in a deep coma with a serious head injury, and a single dog, kept apparently as a pet.
Though the crew of the Muse don't know it yet, they are in for the fight of their lives. A tentacled monstrosity is lurking among them and it longs to breed with each of them, implanting its dna into its victim's systems like a virus, and then replicate and imitate within them, turning each victim into a thrall, and a monster just like itself.
Soon, none of the crew members will know who to trust, and it will be a race against time for them to fight and contain the alien while discovering a way, if any, out of this situation and back to earth. But above anything else, they mustn't bring the alien back to Earth with them, because that's what it wants... a whole world of life forms to rape and infect.
....
~~~~~~
Crew of the Muse
~~~~~~
Captain Laura Shirude
Status: SAFE
Key Skills: Muse Captain
Dice: 2d6
Bio: Laura is a diligent employee of the UneCorp research conglomerate that is one of the major financial sponsors for deep space research at New Eden. She is an all-rounder, familiar with many of the different lines of research going on, but master of none. She is for all intents and purposes the "face" of UneCorp on this mission and the ranking officer on board the company owned vessel. She is well-liked by the scientists on staff, specifically Aoru, the planetologist, who is one of her best friends since university. Her authority is partially snubbed by the non-researchers on the crew, who view her as too much a company woman. Laura will do whatever it takes for the mission to be a success.
Picture:
~~~~
Aoru Kiyameron
Status: SAFE
Key Skills: Planetology, Languages
Dice: 1d6
Alien Bonus (No one suspects): If Aoru is revealed as a Tentacle Alien during a Tentacle Attack, Human Player must discard 4 cards each (instead of 3).
Bio: Aoru is one of the quintessential experts on New Eden, making the study of its geological and atmospheric examples the subject of her thesis during her schooling. She's made it her goal to be selected for this mission so that she can finally be hands on and exploring what she hopes will be humanity's new home, even if it is a little chilly. Even when the Muse's delivery mission is done, Aoru intends to stay at the Outpost for at least ten years to do her initial studies. Since there's quite an international team of researchers already in place and because Aoru is also something of a genius, she's taken it upon herself to learn eight secondary languages so that she will be ready to soak up information from every researcher at the station. An idealist, and a good friend of Captain Laura, Aoru is seen by most as too absorbed in her work and a little shy when it comes to normal social interaction.
Picture:
~~~~~
Riley Chambers
Status: SAFE
Key Skills: Mechanic, Tough
Dice: 1d6
Bio: Riley is a wrench head and the best Ms. Fix-It you could hope to have around. She may not know a whole lot about space, planets, or even the computer, but if you need pieces of metal welded together or anything remotely practical on a ship of people who are for the most part dealing in lofty theoretical sciencey stuff, then Riley is your gal. That's not to say she didn't earn her way into this position. She knows how the Muse is put together, and she's also familiar with the schematics of Outpost 31 as well as the smaller campsites built on New Eden. She's been trusted by UneCorp as the person who can keep the multi-billion dollar research scheme running from the ground up - and she's being damn well paid for it. Nevertheless, she's still regarded as "just the mechanic" sometimes, and it's given her a bit of a hot temper. There are a bunch of different kinds of "smart" on this ship and Riley is one of them, dammit! She likes to let of steam by being a mischief maker, and her ally in crime on this otherwise boring mission is her best mate, the cook, Halley.
Picture:
~~~~
Reiko Amamiya
Status: SAFE
Key Skills: Biology
Dice: 1d6
Alien Bonus (The Perfect Vessel): If Reiko is revealed as a Tentacle Alien in the Final Battle, she requires an additional 2 successes to defeat.
Bio: Reiko's name is known throughout every scientific circle worth its salt in biology on earth. Her intelligence is off the scale, and her work ethic is second to none. She prides herself on excellence and exactness, and it can lead to others thinking she's a bit uptight and maybe even arrogant. She also tends to boss her assistants around a lot. With the discovery of New Eden, Reiko has forged ahead into the new field of Xenobiology, studying alien forms of flora and yes even some microscopic fauna that have been found in ice samples taken back to Earth. Now she's headed to New Eden for an extended stay, intent on making her already expansive reputation become legendary in the history of her field. Move over Darwin. Even if others find her a little grating at times, grudgingly everyone has to concede that Reiko is usually right or at the very least, her opinions have practical merit. Reiko's assistant is Mako, who lives constantly in her shadow. Reiko doesn't mind the girl as long as she keeps up with her. On the whole, Reiko has respect, but no one is really her friend. But she's okay with that.
Picture:
~~~
Halley Nawls (Alkannar)
Status: SAFE
Key Skills: Lucky
Dice: 1d6
Bio: Halley's always lived a charmed life. She was born six weeks prematurely and with a stopped heart. Medical science can't explain what made it suddenly start beating again, but somehow, someway, it seemed Halley's destiny to make it. Daughter of a wealthy family with connections to UneCorp, her parents really had wanted her to go into science, but it was always Halley's desire to travel and cook. After having an adventurous time spanning the globe, her parents offered her the opportunity of a lifetime -- to travel to an alien world as a cook! Halley couldn't say no, and began a crash course in space flight at UneCorp, where she met Riley Chambers and they quickly became fast friends. Halley is the natural optimist and joker, and her easy going presence on the Muse often helps to relieve tensions that normally arise from long periods of confined living.
Picture:
~~~~
Dr. Marlisse Culver (Takimaru)
Status: SAFE
Key Skills: Medical
Dice: 1d6
Bio: There are many times that Marlisse asks herself why she ever accepted this "prized" position as ship doctor. Yes, the pay was excellent, even bordering on the absurd, but that doesn't make up for the lack of human civilization that she misses back home. She's an excellent doctor, but not a standout -- those of course are kept back on Earth to tend to everyone who needs them. Marlisse felt that to be offered the position of ship doctor had, at the time been a miraculous windfall, but after months of space flight, she's regretting her greed. As such, she generally wears a sour expression while moping about on the ship. Her only saving grace is that she has a thing for the ship captain, Laura. Marlisse has flirted with the buxom blond on several occassions, and the whole crew now pretty much knows which team the good doctor bats for. She's yet to convince Laura to go to bed with her, but hey, a girl has to have a hobby when no one is getting so much as a paper cut -- maybe persistence will pay off?
Picture:
~~~~
Mako Sukotsuto (Loli Defense Force)
Status: SAFE
Key Skills: Biology
Dice: 1d6
Bio: This shy, nervous girl is always aiming to please and do her best. She's a brilliant biologist, and huge fan of her idol, Reiko Amamiya, but always seems to be just a bit behind the dauntless senior biologist. Still, Mako beat out hundreds of other applicants to be Reiko's assistant for this mission and that means a lot to the little scientist. While not being brow beaten by Reiko, the young biologist quietly works away in her room on the Muse, and sometimes strikes up a conversation with Lulu, the ship's cyborg systems interface. The two have become quick friends and enjoy playing chess and backgammon with each other to pass the time.
Picture:
~~~~
Mina Trent
Status: SAFE
Key Skills: Communications
Dice: 1d6
Bio: Interstellar communications is a delicate craft and Mina is a standout in her niche field of engineering. She's been asked to join this mission because of a problematic drop out in communication with the Outpost 31 space station. A satellite relay failure is suspected, and she's been sent to get communications up and running again. She has a bit of a testy personality, but on the whole, she's amiable. She's a card shark, as people have learned to their dismay in the recreation lounge after losing hundreds of credits to her in poker. Faye in particular has lost a decent sum to her and even accused her of cheating once. The two haven't been on good speaking terms since then.
Picture:
~~~~
Lulu Nori
Status: SAFE
Key Skills: Computer Systems
Dice: 1d6
Alien Bonus (Data Access): If Lulu is revealed as a Tentacle Alien during a Tentacle Attack, the Alien player draws one free card.
Bio: Lulu was caught in an electrical fire at the age of 18 and badly damaged. She lost both of her legs and had to undergo extensive surgery to save her life. Thanks to the wonders of medical science, she survived and has been given a new lease on life with cybernetic legs. UneCorp has taken advantage of her cyborg body and hired her as a permanent ship systems expert for their deep research vessel, the Muse. Lulu is able to interface with the ships computer by plugging herself into its main frame, downloading data directly to herself. Despite the horrible trauma she has gone through, Lulu is a chipper optimist, and is happy to be going on this important mission as a valued member of an extremely capable team.
Picture:
~~~~
Maria Stone (ToxicShock)
Status: SAFE
Key Skills: Cargomaster, Tough
Dice: 1d6
Bio: Maria is in charge of the vast inventory of supplies that the Muse is delivering to the outpost. Nothing grows on New Eden yet, and that means that everyone at the Outpost and the crew of the Muse is dependent upon the necessities stored amongst the six vast cargo holds that make up 70% of the space aboard the Muse. It's a lot of responsibility for just one girl, but Maria is a long time, trusted UneCorp employee and is known for getting her job done. She's in charge of all the rationing, and often times can be caught arguing with Halley about how many chickens are really necessary to defrost for a meal, or something of that nature. She is often the butt of many mischievous pranks pulled by Halley and Riley. She gets along with the quieter crew, like Mako, who don't cause trouble, and she has a good respect for Reiko, who seems like the most professional woman aboard this ship next to herself and the captain.
Picture:
~~~~
Faye Iverson (Guan Yu)
Status: SAFE
Key Skills: Pilot
Dice: 1d6
Alien Bonus (Fighting Fire with Fire): If Faye is revealed as a Tentacle Alien during a Tentacle Attack, she takes 2 Flamethrowers to defeat.
Bio: UneCorp hires pilots from outside contractors. Usually ex-military. Faye is a fly-girl known for her flying skill and no-fear personality. Frankly UneCorp was hesitant to hire her given her seeming proclivity for high risk maneuvers, but Veronica Masters vouched for her and so she got to go with the crew. Faye is a lush, a loud mouth, and a provocateur of the highest degree. She's also a conspiracy nut and has the true gift of gab. At least for these reasons, she can be very entertaining. She's nursing a grudge against Mina for taking her money in cards, but she at least gets along with her long time wingmate, Veronica. The two of them come from a school of space piloting from the United Earth defense force -- a space program designed to defend the earth from any enemies unknown. It's mostly still a covert game of arms racing amongst the major powers that be on earth, but the important point is that Faye knows her stuff in piloting both in zero g and in atmosphere, which will be useful if ever Muse needs to take the skimmer lifeboats down to the planet camps.
Picture:
~~~~
Veronica Masters
Status: SAFE
Key Skills: Pilot, Tough
Dice: 1d6
Bio: Veronica is one of the best pilots ever to come out of the academy of the United Earth defense force. She's the best zero g pilot out there, top of her class. The only person who can keep up with her is Faye Iverson, and the two of them graduated at the top of their class together. But whereas Faye is all heat and passion, Veronica is cool as ice. Hence their nicknames "Fire and Ice." The two of them get along so well that some have thought they may even be more than friends. When UneCorp demanded Veronica's expertise for a deep space mission, she made it clear that the only way she'd go was if Faye came along too and was paid for it. Veronica got her way, as she so often does when she puts her mind to it. If anyone could challenge Captain Laura's authority, Veronica would be the one to do it. However, Veronica has not really had the need or inclination yet to challenge for authority. She's satisfied for the most part to just do her job and make sure Faye doesn't get into any fights.
Picture:
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