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When making a character you should post a first draft in this thread, and then send a Private Message or Visitor Message to an Approver to get your character evaluated, which can lead to either Approval or a laundry list of corrections to fix/edit before sending another message for another evaluation. Once the Character is Approved, you may post it in your Characters Thread in the Characters Sub-Board(where this Thread is found) or make such a Thread to store your new and future characters in.
List of Approvers(click to send a message): Smokefish
Fill in Description either with text, a picture, or both. Preferably in Spoilers.
Biography is optional. Includes history and personality or whatever other tidbit you might have. Preferably in Spoilers.
The Character can have up to 1 Element and up to 1 Type, if they have neither they instead have Normal as Element/Type.
Fill in the Element/Type information(Element, Type, Strengths, Weaknesses)
Pick an Abillity.
Start making Moves. You start with up to 6 total, 8 if starting with the Resourceful Ability.
List of Approvers(click to send a message): Smokefish
=CHARACTER CREATION=
Pick Name, Sex, and Race. Only notable requirement is that the character is sapient. Capability of speech helps but not mandatory.Fill in Description either with text, a picture, or both. Preferably in Spoilers.
Biography is optional. Includes history and personality or whatever other tidbit you might have. Preferably in Spoilers.
The Character can have up to 1 Element and up to 1 Type, if they have neither they instead have Normal as Element/Type.
Fill in the Element/Type information(Element, Type, Strengths, Weaknesses)
Pick an Abillity.
Start making Moves. You start with up to 6 total, 8 if starting with the Resourceful Ability.
=CHARACTER TEMPLATE=
Code:
[b]Name[/b]:
[b]Being[/b]: SEX/RACE
[b]Description[/b]: SPOILER](Text, Picture, or Both)[/SPOILER
[b]Biography[/b]: [SPOILER(Optional)/SPOILER]
=[b]STATISTICAL DATA[/b]=
[b]Energy Capacity[/b]: 100/100
[b]Pleasure Limit[/b]: 0/100
[B]Move Cost Cap[/B]: 50
[b]Moves Limit[/b]: 0/6
[b]Element[/b]: ELEMENTHERE
[B]Type[/B]: TYPEHERE
[b]Strong VS[/b]: ELEMENT/TYPESHERE
[b]Weak VS[/b]: ELEMENT/TYPESHERE
LvL: 1
XP: 0/5 (Total Gained: 0)
=[b]ABILITIES[/b]=
NAME - EFFECT
=[b]MOVES DATA[/b]=
-MOVENAME-
Type: Element/Type
Costs:
Effect:
Cooldown:
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