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For completed sheets. I'll also be listing any important NPCs for group games here.
Basic Character Sheet
Broken NPCs
Magic Strom NPCs
Basic Character Sheet
Name:
Age:
Sex:
Description: Words, a picture or both, however much detail you'd like.
Base Stats:
Build:A measure of physical strength and toughness
Reaction:A measure of both physical and mental swiftness
Mental:A measure of intelligence and willpower
Social:A measure of social skills and standing
You get 210 points to distribute between these four stats with none allowed to be greater than 90.
Derived stats:
Hit Points: Build/10(The amount of physical punishment a character can take before being unable to resist.)
Will Points: Mental/10(The amount of mental punishment a character can take before being unable to resist )
Characters will be incapacitated after reaching 0 HP or WP and will remain conscious until they hit negative their base value.
Speed: Reaction/10*(Determines turn speed in combat.)
Melee Skill: ½ Build + ½ Reaction*(Determines melee attack success rate)
Ranged Skill: ½ Reaction + ½ Mental*(Determines ranged attack success rate)
Cut off any decimal leftovers, 40 Build and 53 Reaction would become 4 HP, 5 Speed and 46 Melee skill for example.
Traits: Determined by choices given by GM
Inventory Any items of note, will be updated during play.
Age:
Sex:
Description: Words, a picture or both, however much detail you'd like.
Base Stats:
Build:A measure of physical strength and toughness
Reaction:A measure of both physical and mental swiftness
Mental:A measure of intelligence and willpower
Social:A measure of social skills and standing
You get 210 points to distribute between these four stats with none allowed to be greater than 90.
Derived stats:
Hit Points: Build/10(The amount of physical punishment a character can take before being unable to resist.)
Will Points: Mental/10(The amount of mental punishment a character can take before being unable to resist )
Characters will be incapacitated after reaching 0 HP or WP and will remain conscious until they hit negative their base value.
Speed: Reaction/10*(Determines turn speed in combat.)
Melee Skill: ½ Build + ½ Reaction*(Determines melee attack success rate)
Ranged Skill: ½ Reaction + ½ Mental*(Determines ranged attack success rate)
Cut off any decimal leftovers, 40 Build and 53 Reaction would become 4 HP, 5 Speed and 46 Melee skill for example.
Traits: Determined by choices given by GM
Inventory Any items of note, will be updated during play.
Broken NPCs
Name: Eri Lindis
Age: 25
Sex: Female
Description: A young woman who's body has started to grow a number of spider like limbs along it's left side, her skin is also slowly growing a hard chitinous like shell. She tends to remain fairly cheerful, always making the best of the situation. She has shoulder length back hair and a fairly slim build. Perhaps the most noticeable feature aside from her physical mutation is that the smell of rotting flesh will often follow her.
Base Stats:
Build: 50
Reaction: 40
Mental: 40
Social: 70
Derived stats:
Hit Points: 5
Will Points: 4
Speed: 4
Melee Skill: 45
Ranged Skill: 40
Traits:
Poisonous Bite:
Any time that Eri makes an unarmed attack which deals damage, the target must take a build check or suffer -10 to their build score. This effect stacks and should anopponent have their build reduced to 0 they are automatically rendered out of action. The poison will naturally leave the system after combat has ended.
Cadaver feeder:
Eri may consume corpses to regain some of her health. Devouring a corpse will grant her 2HP, but will reduce her WP by 1. This effet can not take her HP above it's normal maximum value.
Protective Spirit:
Whenever Eri is involved in a combat with Ever, her melee and ranged skill are increased by 15 points. This bonus is increased to +30 if Ever is rendered out of action before her.
-----
Name: R. 'Ever' Everett
Age: 23
Sex: Male
Description: A young man with a great mind who has dedicated himself to documenting the changes in himself and the others around him. While he has no obvious mutaion his body is often wrecked with pains and he finds himself easily fatigued. He has lost his sense of smell and is prone to being fairly absent minded.
Base Stats:
Build: 20
Reaction: 30
Mental: 80
Social: 50
Derived stats:
Hit Points: 2
Will Points: 10
Speed: 4
Melee Skill: 25
Ranged Skill: 55
Traits:
Frail Frame:
Ever's body is constantly wrecked with pains, leaving him immensely frail. He suffers a 30 point penalty to his build score.
Strong Will:
Ever's willpower and dedication are almost unparallelled. He gains 2 WP above his usual total and can gift his own will points to an ally as either will points at an even cost or as hit points at the cost of two will points per hp. He can not grant himself extra hit points in this manner.
Great supporter:
When engaged in combat, any allies gain +1 to their speed.
Age: 25
Sex: Female
Description: A young woman who's body has started to grow a number of spider like limbs along it's left side, her skin is also slowly growing a hard chitinous like shell. She tends to remain fairly cheerful, always making the best of the situation. She has shoulder length back hair and a fairly slim build. Perhaps the most noticeable feature aside from her physical mutation is that the smell of rotting flesh will often follow her.
Base Stats:
Build: 50
Reaction: 40
Mental: 40
Social: 70
Derived stats:
Hit Points: 5
Will Points: 4
Speed: 4
Melee Skill: 45
Ranged Skill: 40
Traits:
Poisonous Bite:
Any time that Eri makes an unarmed attack which deals damage, the target must take a build check or suffer -10 to their build score. This effect stacks and should anopponent have their build reduced to 0 they are automatically rendered out of action. The poison will naturally leave the system after combat has ended.
Cadaver feeder:
Eri may consume corpses to regain some of her health. Devouring a corpse will grant her 2HP, but will reduce her WP by 1. This effet can not take her HP above it's normal maximum value.
Protective Spirit:
Whenever Eri is involved in a combat with Ever, her melee and ranged skill are increased by 15 points. This bonus is increased to +30 if Ever is rendered out of action before her.
-----
Name: R. 'Ever' Everett
Age: 23
Sex: Male
Description: A young man with a great mind who has dedicated himself to documenting the changes in himself and the others around him. While he has no obvious mutaion his body is often wrecked with pains and he finds himself easily fatigued. He has lost his sense of smell and is prone to being fairly absent minded.
Base Stats:
Build: 20
Reaction: 30
Mental: 80
Social: 50
Derived stats:
Hit Points: 2
Will Points: 10
Speed: 4
Melee Skill: 25
Ranged Skill: 55
Traits:
Frail Frame:
Ever's body is constantly wrecked with pains, leaving him immensely frail. He suffers a 30 point penalty to his build score.
Strong Will:
Ever's willpower and dedication are almost unparallelled. He gains 2 WP above his usual total and can gift his own will points to an ally as either will points at an even cost or as hit points at the cost of two will points per hp. He can not grant himself extra hit points in this manner.
Great supporter:
When engaged in combat, any allies gain +1 to their speed.
Magic Strom NPCs
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