2nd character
Name: Claire
Class: Mage
Race: Elf
Alignment: Neutral
Fatigue Points: 39
Action Points: 21
Pleasure Points: 14
Corruption/Broke Points: 7
Armor Count: 13+(6) = 19
Magic Points: 72
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(Base 5 + point buy + advantages if applicable)
Red Stats = 27
Strength: 5+6 = 11
Dexterity: 5+10 = 15
Stamina: 5+11 = 16
Green Stats = 18
Speed: 5+7 = 12
Finesse: 5+9 = 14
Senses: 5+2 = 7
Blue Stats = 27
Will Power: 5+7 = 12
Intelligence: 5+11+2 = 18
Depth: 5+9 = 14
Orange Stats
Charisma: 8
Aptitude: Dex = 17 Str = 15
Mind: 8
Presence: 5
Mentality: 12
Command: 6
Ascension: 0/200
Experience til next level: (10)
Spendable Experience Points:
Aptitude: (Staves)(1)(AXP(200)
Mind: (Ice)(1)(MXP(200) (Love)(1)(MXP(200)
Technology Points: 0/300
ABILITIES: These include both CLASS and APTITUDE abilities!
Staves: These aren’t the strange little substitute for wands that most Mages use; these are the real deal.
Level 1: Sweep: The Heroine swings her staff in a circle, knocking opponents off their feet. D12 damage, 75% knock down, 6 AP.
Level 3: Solid Strike: The Heroine charges up her swing, hitting her opponent so hard, she sends them back a few feet. D15 damage, knockback 5 feet, 8 AP.
Level 5: Jab: A quick, straight jab with the end of her staff, which can sometimes stun an opponent. D6 damage, 55% stun for 2 rounds, 12 AP.
Level 7: Upwards Swing: Spinning her staff, the Heroine attempts to knock an opponent into the air. D12 damage + 4 (for hitting the ground), 35% knock down. 20 AP.
Level 9: Mighty Swing: The Heroine lines up a swing, hoping to take out three or more opponents! D20 damage, 60% knockback, Heroine hits the enemies that are to her top left, in front of her, and top right; 20 AP.
Special: If there are opponents behind the three she strikes, they take half damage from their allies falling back.
Level 11: Multi Strike: When surrounded, the best thing to do is just keep swingin’. The heroine can strike any opponent within range once; every opponent costs 10AP.
Level 13: Heavy Swings: Every attack the Heroine makes is empowered with heavy strikes. +10 to all damage, except special abilities (Multi Strike is the only exception).
Level 15: Shattering Blow: The Heroine swings her staff as hard as possible at an arm, hoping to break her opponent – literally! 85% chance to break an opponent’s arm, which means no weapon usage; If a PC, the heroine must be healed before she can pick up a weapon again, or wait 3 movement turns. 30AP.
SPELLS:
Love: A… strange Element, this can counter act many effects made by Alchemists or others. Spell:
Aphrodisiacs: Every other team begins the next round with the ‘heat’ status, even if they’re human!
Costs 150 MP.
Love
Direct
Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.
Level 2: Stimulate: A simple point, and pleasure rushes through the body of her target. Deals d30 PP damage, costs 20 MP.
Level 3: Undress: Taking the ‘Sweet Words’ spell to a next level, the Heroine ushers an opponent out of their clothes. Costs 50 MP.
Level 4: Futanari: Draining herself of all energy, she grows a penis, allowing her to have sex with another PC – and even impregnate them. Follows standard penetration rules, costs 60 MP.
Special: Pregnant PC is forced to join the enemy’s team until she gives birth; Even then, she must wait for the child to become fully grown before attempting to escape. The child has (Both Heroine’s stats)/2.
Level 5: Mesmerize: The Heroine takes her Sweet Words spell even further, mesmerizing a single enemy to do whatever she says. 35% chance the enemy does whatever the Heroine says for d10 rounds, costs 100 MP.
Area of Effect Spells
Level 1: Lovely Aura: An aura surrounds the Heroine, which lets her turn her Ally’s pleasure into health. For every 5 PP dealt to other Heroines, the caster gains 1 FP. Costs 10 MP per round.
Level 2: Pheromones: A cloud of Pheromones draws all enemies to the Heroine, allowing her allies to get in a few free shots. Costs 10 MP per round.
Level 3: Seductress: By casting this spell, the Heroine attempts to have multiple enemies become allies- or worship her. Whatever works. 35% chance enemies within 20 feet will become allies for d10 rounds; 5% chance they’ll join the team permanently. Costs 75 MP.
Level 4: Lustful Cries: Whenever the Heroine has an orgasm, any enemies within ear shout suddenly feel a rush of pleasure! Deals half PP damage, costs 40 MP per orgasm.
Special: Always on, but can be ‘turned off’ at the character’s request.
Level 5: Voyeur’s Hex: Just watching the Heroine have sex is enough to make other enemies shiver in pleasure. Every round PP damage is dealt to the Heroine, half is given to all enemies in a 20 foot radius. Costs 20 MP per round.
Ice: A cold, unforgiving Element, it’s users usually are independent and withdrawn. Spell: Flash Freeze: A spell that makes it snow all over the world, making it harder for all Nagas and opposing Elements to operate. -5 to all stats in the next battle for Nagas + opposing Elements, costs 200 MP.
Ice
Direct:
Level 1: Ice Blast: Summoning her energy, the Heroine forms a chunk of ice and sends it flying at an opponent. D12 damage, 8 MP.
Level 2: Freezing Breath: A very minor attack that is more for a distraction than anything else. D4 damage, 10 MP; +30 to next escape grapple attempt.
Level 3: Cold Body: With how cold the Heroine’s body is, it’s nearly impossible to derive pleasure from having sex with her. -6 to PP damage when active; 20 MP per round.
Level 4: Icicle: Because I started to run out of spells. Deals d20 piercing damage, 25 MP.
Level 5: Shard: Shards of Ice rip into opponents, doing massive damage and bleeding the enemies. D40 damage, d15 damage over 3 rounds, 40 MP
Area of Effect
Level 1: Slick: An Ice patch that sends enemies falling onto their backs. 85% chance knockdown; d8 damage, 10 MP. Slick stays for d10 rounds; spreads out 10 feet from affected area.
Level 2: Spikes: Small spikes appear on the ice, damaging the opponents even if they don’t fall. D8 damage (walking), d20 damage (if falling); 16 MP instead of 10.
Level 3: Futa Ice: Sure, it looks funny, but falling on it is actually kinda fun… Deals d20 PP only if opponent falls on the ice ‘penis’.
Level 4: Hail: Hail comes flying down from the sky, sometimes the size of softballs, sometimes the size of peas – but they still hurt like hell. D30 damage in a 10 foot area, d6 rounds, 50 MP; increases Slick’s chance of Knockdown by 10%.
Level 5: Increased Slick: All spells that involve Slick do double damage, but cost double MP. Slick now has a 95% chance for knockdown.
ADVANTAGES:
Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level.
(Elves) +10 to Dexterity
(Elves) +5 to Finesse
(Blue Class) Gifted: Start with 2 Elements instead of 1.
(Mage) Skilled: The Heroine can take up to two more Styles.
Disadvantages:
Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.
(Elves) +5 to opponent’s orgasm.
(Elves) +2 to pregnancy rolls.
(Blue Class) A small Itch: Gain +2 corruption points.
(Mage) Devoured: +7 corruption gained.
ITEMS:
Kevlar Laced Clothing: +6 AC, 35 AHP.
Used long Sword: d6 damage, -6 to-hit.