SirOni
Demon Girls #1 Fan
- Joined
- Nov 11, 2008
- Messages
- 7,206
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For the posting and discussion of characters.
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Heres the link on everything you'll need about magic that will be used by Art in SBS;
And here's Art's character sheet;
Name: Artemis Wingate
Alias: Art
Birth Date: 13th October 1894 (though because this is set in the universe of SBS his birth date is 18 years before the year SBS is currently in)
Age: 18
Race: Human
Height: 5’8”
E. Colour: Pale Grey
H. Colour: Dark Grey
Physical Appearance
Art stands about a few inches shorter than the average height for his age, Art is five foot eight inches with a toned build from the training he does most days since he was young. His hair, dark grey, hangs just above his shoulders, his fringe goes part his nose but various partings separate his fringe so it doesn’t cover his face completely. Art also has a bit of hair at the top and back of his head that sticks up regardless of what he does to it which on times annoys him.
Looks-wise Art is of average attraction, nothing spectacular is noteworthy about him though as mentioned he is physically toned partly thanks to his sword training since he was five. His skin is fair, no blemishes or marks mar his complexion and his eyes are pale grey, to a casual onlooker it would appear as if he lacks any pigmentation whatsoever to his iris, though if one were to stare into his eyes it would be clear that they are just that pale.
Art generally wears white shirts, red/reddish-brown vest/undershirt and trousers and a black pair of shoes. Art also sometimes on occasion wears a black tie, though its usually on a special occasion. The vest itself is made from cotton with the underside made from black velvet. Two pockets decorate the side of the vest, more ornamental than practical, they do however allow Art to store a small amount of Mythril inside. A breast pocket is on the inside on the right side of the vest. This too houses a small amount of Mythril. The trousers too are made from cotton, these are a size bigger than Art should wear as he likes to have plenty of room to allow for movement. For this reason he wears a black belt to keep his trousers up. His shoes are just plain everyday shoes, the kind you would expect someone to wear to a wedding or other formal gathering, though not as expensive. Art has several pairs, at least five just in case any get damaged. Art also stores some Mythril in the pockets of his trousers. Lastly his shirt is also made from cotton.
As well as his usual outfit Art also carries with him a travel cloak and his travelling clothes. These consist of a baggy pair of bottoms, this is to allow for movement. They are made of a material that keeps him cool but at the same time keeps in the heat when he is in cold environments, this is so that he doesn’t freeze to death. He also wears two tops, both of them are made from a thick material like his bottoms that allow him to stay cool and warm when the need arises. His travel cloak is made from the same thick material, though it is thicker than his clothes. On the inside are several belts that allow him to do up his cloak when the weather gets too bad, and as well as that he also wears a large scarf. The scarf is large enough so that he can wrap it around his head when the weather gets bad.
Personality and Background
Art is generally an easy going person, though since he was young he has had ADHD-I (Attention Deficit Hyperactivity Disorder, Primarily Inattentive or just ADD). Over the years it has gotten better though he finds it hard to concentrate when he has to fully concentrate on things or when he is in distracting environments. He can also act on impulse occasionally, finds it hard to do things on time and keep to plans. Because he finds it hard to concentrate it affects his ability to be able to meld Mythril effectively. This means that he cannot create things that require a lot of concentration such as battle suits and complex machinery. This also affects his ability with other magic’s but not to the same degree.
As a child Art’s ADD was a lot worse, he found it hard to keep still most of the time, often acted on impulse which often led him to the A&E of the local hospital, would go off on a tangent whenever he conversed with anyone before forgetting what they were talking about and then began a new topic of conversation and found it difficult to concentrate on anything. Though once he began sword training his ADD lessened until it is how it is today.
As said Art is generally an easy going person, he likes to relax just as his brother Grey does though not to the same extent. Art also likes to further his abilities to prove to himself that he can become better despite his problems with concentrating. Because of this he cannot and will not accept failure from himself and once he sets his mind on something he will see it through to the end regardless of the consequences. Because of this attitude he has often gotten into trouble, both with his school and at home. Art is a good friend, he’ll do his utmost to protect the ones he cares for even if it means he gets injured in the process. Because of the way Art is he can sometimes appear eccentric, he commonly speaks using archaic wording, this amuses his sister Emily greatly as he is the only person she knows that speaks like it. As well as archaic language Art also curses sometimes, though he only speaks the less harsh words as apposed to the more taboo words.
Art has a good relationship with all his siblings, though the one he is most closest to is his younger sister Emily. They often spar with each other, she often joins Art on his many ‘adventures’, acts of impulse that generally lead them both into mischief. It was Art that first noticed Emily’s ability to only use the element of fire and it was him who first taught her how to control her Anima properly. Art also shares a good relationship with his elder brother Grey, the two of them also spar with each other, and its Grey that Art turns to most of the time when he needs advice. They both often sit down in the drawing room and listen to music, mostly classical as that is Greys preferred taste in music. Art is also close to his sister Megan, though not as close as he is with his other siblings as she is distant with all three of them though she is closest to Emily.
Arts family is one of the oldest in the kingdom of Everett, as such they are quite well off. They moved from the capital city of Everett to the idyllic village of Travesse (Tray-Vess) while Art was six, his mother started work in the local hospital as one of its nurses and his father took up a teaching position teaching magic in the local school. Because of the family fortune and his parents being experts in the field of their work the family is in no short supply of money, though the children don’t have full access to the money until they are twenty one.
Art is one of the few of his generation to be born with Eterna Anima. This means unlike other casters he can theoretically use magic indefinitely in battle and just about anywhere, though if he does use magic all the time then he’ll eventually become fatigued to the point where he cannot continue. Typically Art can use magic in continuous combat for about four to five hours, this is him alternating between magic and swordplay, if he just uses magic then it is reduced to about two to four hours and if he is just using swordplay then it is increased to four to six hours. This is taking into account if he gets breaks between combatants.
Abilities
Sword Mastery
Art is an expert with the rapier so much so that there is hardly anyone in the kingdom of Everett that can best him in fencing. Art has also trained against people who use other sword styles so that he can be prepared when he comes to fight people who do use other sword styles. Art can fight using other swords and other weapons in general, but he favours the rapier though he has been known to fight using long swords, short swords, spears and staffs. Unconventionally Art chooses not to fight purely in an elegant style, instead he chooses to fight in a brash or violent manner as well. He has also trained to fight using two rapiers, this is often used to throw is opponent off-guard, especially because his actions in battle can be at times unexpected. Sword fighting and training is one of the few things that Art can fully concentrate on, for this reason he often trains most days.
Art can also fight in close combat, his strength is on par with a lightweight boxer though he prefers to fight using weapons as its how he’s trained.
Elemental Manipulation
Like everyone else who chooses to learn more about their Anima, Art can manipulate the elements though he chooses to mainly use fire and air manipulation as well as lightning. He does use earth manipulation though that is mainly to defend himself but because it leaves the caster momentarily undefended he prefers to use Mythril to defend himself when he has to defend himself. Art chooses not to use water manipulation for most of the time because it requires more concentration than the other elements.
Art generally uses fire manipulation to throw fireballs at his opponent, the sizes vary between the size of a ping pong ball to the size of a football (1 ½” - 6-9”) and he uses air manipulation to create air blasts and to slow his descent when jumping. Combining both fire and air he can create lighting, Art uses this to create arcs of lightning to attack his opponent with, and even channels it through his weapon to strike his opponent with it that way.
Mythril Melding
Art was born with the ability to meld Mythril, though because of his ADD it means that he cannot create complex things, he is limited really to simple things such as weapons, defensive barriers, everyday objects and a few other things. Because he finds it hard to concentrate under pressure it is difficult for Art to alternate between weapons in heated battles while he is using Elemental Manipulation and protecting himself and others so he chooses to fight with one or two different weapons while in states such as these. Art can also protect himself by using Mythril to cover his whole body but as it is generally a last resort tactic he has never actually done it before.
Generally Arts weapon of choice is the rapier as it is the sword that he trained with since he took up the sword, though he does alternate between that and the Bo staff normally when he has to use something different.
Body Enhancing
Art only really uses Body Enhancing magic to be able to increase the height and distance that he can jump.
I’m unsure how other characters would notice Art’s Anima, though I’m guessing that anyone who can detect magic or magic aura’s would sense that Art has another energy in him as that is what Anima pretty much is. Other than that I’m assuming that characters that cant detect anything like that cannot detect Art’s Anima. Though because he’s a character from my universe everybody in that universe has Anima so I’m not sure how Nunu and Darkfire want to deal with that. Though I’d hazard a guess that only my characters that I bring in that use magic would have Anima.
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Heres the link on everything you'll need about magic that will be used by Art in SBS;
You must be registered to see the links
And here's Art's character sheet;
Name: Artemis Wingate
Alias: Art
Birth Date: 13th October 1894 (though because this is set in the universe of SBS his birth date is 18 years before the year SBS is currently in)
Age: 18
Race: Human
Height: 5’8”
E. Colour: Pale Grey
H. Colour: Dark Grey
Physical Appearance
You must be registered to see the links
You must be registered to see the links
Art stands about a few inches shorter than the average height for his age, Art is five foot eight inches with a toned build from the training he does most days since he was young. His hair, dark grey, hangs just above his shoulders, his fringe goes part his nose but various partings separate his fringe so it doesn’t cover his face completely. Art also has a bit of hair at the top and back of his head that sticks up regardless of what he does to it which on times annoys him.
Looks-wise Art is of average attraction, nothing spectacular is noteworthy about him though as mentioned he is physically toned partly thanks to his sword training since he was five. His skin is fair, no blemishes or marks mar his complexion and his eyes are pale grey, to a casual onlooker it would appear as if he lacks any pigmentation whatsoever to his iris, though if one were to stare into his eyes it would be clear that they are just that pale.
Art generally wears white shirts, red/reddish-brown vest/undershirt and trousers and a black pair of shoes. Art also sometimes on occasion wears a black tie, though its usually on a special occasion. The vest itself is made from cotton with the underside made from black velvet. Two pockets decorate the side of the vest, more ornamental than practical, they do however allow Art to store a small amount of Mythril inside. A breast pocket is on the inside on the right side of the vest. This too houses a small amount of Mythril. The trousers too are made from cotton, these are a size bigger than Art should wear as he likes to have plenty of room to allow for movement. For this reason he wears a black belt to keep his trousers up. His shoes are just plain everyday shoes, the kind you would expect someone to wear to a wedding or other formal gathering, though not as expensive. Art has several pairs, at least five just in case any get damaged. Art also stores some Mythril in the pockets of his trousers. Lastly his shirt is also made from cotton.
As well as his usual outfit Art also carries with him a travel cloak and his travelling clothes. These consist of a baggy pair of bottoms, this is to allow for movement. They are made of a material that keeps him cool but at the same time keeps in the heat when he is in cold environments, this is so that he doesn’t freeze to death. He also wears two tops, both of them are made from a thick material like his bottoms that allow him to stay cool and warm when the need arises. His travel cloak is made from the same thick material, though it is thicker than his clothes. On the inside are several belts that allow him to do up his cloak when the weather gets too bad, and as well as that he also wears a large scarf. The scarf is large enough so that he can wrap it around his head when the weather gets bad.
Personality and Background
Art is generally an easy going person, though since he was young he has had ADHD-I (Attention Deficit Hyperactivity Disorder, Primarily Inattentive or just ADD). Over the years it has gotten better though he finds it hard to concentrate when he has to fully concentrate on things or when he is in distracting environments. He can also act on impulse occasionally, finds it hard to do things on time and keep to plans. Because he finds it hard to concentrate it affects his ability to be able to meld Mythril effectively. This means that he cannot create things that require a lot of concentration such as battle suits and complex machinery. This also affects his ability with other magic’s but not to the same degree.
As a child Art’s ADD was a lot worse, he found it hard to keep still most of the time, often acted on impulse which often led him to the A&E of the local hospital, would go off on a tangent whenever he conversed with anyone before forgetting what they were talking about and then began a new topic of conversation and found it difficult to concentrate on anything. Though once he began sword training his ADD lessened until it is how it is today.
As said Art is generally an easy going person, he likes to relax just as his brother Grey does though not to the same extent. Art also likes to further his abilities to prove to himself that he can become better despite his problems with concentrating. Because of this he cannot and will not accept failure from himself and once he sets his mind on something he will see it through to the end regardless of the consequences. Because of this attitude he has often gotten into trouble, both with his school and at home. Art is a good friend, he’ll do his utmost to protect the ones he cares for even if it means he gets injured in the process. Because of the way Art is he can sometimes appear eccentric, he commonly speaks using archaic wording, this amuses his sister Emily greatly as he is the only person she knows that speaks like it. As well as archaic language Art also curses sometimes, though he only speaks the less harsh words as apposed to the more taboo words.
Art has a good relationship with all his siblings, though the one he is most closest to is his younger sister Emily. They often spar with each other, she often joins Art on his many ‘adventures’, acts of impulse that generally lead them both into mischief. It was Art that first noticed Emily’s ability to only use the element of fire and it was him who first taught her how to control her Anima properly. Art also shares a good relationship with his elder brother Grey, the two of them also spar with each other, and its Grey that Art turns to most of the time when he needs advice. They both often sit down in the drawing room and listen to music, mostly classical as that is Greys preferred taste in music. Art is also close to his sister Megan, though not as close as he is with his other siblings as she is distant with all three of them though she is closest to Emily.
Arts family is one of the oldest in the kingdom of Everett, as such they are quite well off. They moved from the capital city of Everett to the idyllic village of Travesse (Tray-Vess) while Art was six, his mother started work in the local hospital as one of its nurses and his father took up a teaching position teaching magic in the local school. Because of the family fortune and his parents being experts in the field of their work the family is in no short supply of money, though the children don’t have full access to the money until they are twenty one.
Art is one of the few of his generation to be born with Eterna Anima. This means unlike other casters he can theoretically use magic indefinitely in battle and just about anywhere, though if he does use magic all the time then he’ll eventually become fatigued to the point where he cannot continue. Typically Art can use magic in continuous combat for about four to five hours, this is him alternating between magic and swordplay, if he just uses magic then it is reduced to about two to four hours and if he is just using swordplay then it is increased to four to six hours. This is taking into account if he gets breaks between combatants.
Abilities
Sword Mastery
Art is an expert with the rapier so much so that there is hardly anyone in the kingdom of Everett that can best him in fencing. Art has also trained against people who use other sword styles so that he can be prepared when he comes to fight people who do use other sword styles. Art can fight using other swords and other weapons in general, but he favours the rapier though he has been known to fight using long swords, short swords, spears and staffs. Unconventionally Art chooses not to fight purely in an elegant style, instead he chooses to fight in a brash or violent manner as well. He has also trained to fight using two rapiers, this is often used to throw is opponent off-guard, especially because his actions in battle can be at times unexpected. Sword fighting and training is one of the few things that Art can fully concentrate on, for this reason he often trains most days.
Art can also fight in close combat, his strength is on par with a lightweight boxer though he prefers to fight using weapons as its how he’s trained.
Elemental Manipulation
Like everyone else who chooses to learn more about their Anima, Art can manipulate the elements though he chooses to mainly use fire and air manipulation as well as lightning. He does use earth manipulation though that is mainly to defend himself but because it leaves the caster momentarily undefended he prefers to use Mythril to defend himself when he has to defend himself. Art chooses not to use water manipulation for most of the time because it requires more concentration than the other elements.
Art generally uses fire manipulation to throw fireballs at his opponent, the sizes vary between the size of a ping pong ball to the size of a football (1 ½” - 6-9”) and he uses air manipulation to create air blasts and to slow his descent when jumping. Combining both fire and air he can create lighting, Art uses this to create arcs of lightning to attack his opponent with, and even channels it through his weapon to strike his opponent with it that way.
Mythril Melding
Art was born with the ability to meld Mythril, though because of his ADD it means that he cannot create complex things, he is limited really to simple things such as weapons, defensive barriers, everyday objects and a few other things. Because he finds it hard to concentrate under pressure it is difficult for Art to alternate between weapons in heated battles while he is using Elemental Manipulation and protecting himself and others so he chooses to fight with one or two different weapons while in states such as these. Art can also protect himself by using Mythril to cover his whole body but as it is generally a last resort tactic he has never actually done it before.
Generally Arts weapon of choice is the rapier as it is the sword that he trained with since he took up the sword, though he does alternate between that and the Bo staff normally when he has to use something different.
Body Enhancing
Art only really uses Body Enhancing magic to be able to increase the height and distance that he can jump.
I’m unsure how other characters would notice Art’s Anima, though I’m guessing that anyone who can detect magic or magic aura’s would sense that Art has another energy in him as that is what Anima pretty much is. Other than that I’m assuming that characters that cant detect anything like that cannot detect Art’s Anima. Though because he’s a character from my universe everybody in that universe has Anima so I’m not sure how Nunu and Darkfire want to deal with that. Though I’d hazard a guess that only my characters that I bring in that use magic would have Anima.