Re: Citadel Of Corruption (SIGN-UPS)
Suggestion: I don't know how many stat points you currently have per monster, but if something is equal in stats to a player then it should be classified as a boss given that players have less than a 50% chance to win since the system currently leans in favor of monsters during encounters (They seem to be immune from orgasm and passing out).
Normal creatures that we fight the rest of the time should have their stats much lower. Maybe around 50 stat points in total. A level two monster should have stat points equal to 50+ however many a player gets on level up, level three should be level 2 plus the level up stats, and so on. Basically you should probably take things the D&D way: an average encounter should only use up a portion of the characters reserves. As such, no monster should cause a character who is at full health and stamina to pass out unless the player is extremely unlucky.
That brings me to stamina: it is currently useless. The way the system is currently designed where creatures can deal 30+ stamina damage per round, makes it to where the creatures are excessively powerful based on the max stamina. The highest stamina characters only have 95 points as such a single creature can easily deal over a third of the plays stamina in one round. This is rather broken, especially since a passed out character can gain at max half their stamina back and on average will regain a quarter of it, which even for the highest stamina players is low enough to immediately pass out again (Something which is a testament to the fact that stamina damage is completely broken). Effectively, all stamina damage a player takes should currently be limited to around 5% or so of their max per round per creature in average encounters.
Dexterity is the stat used as a base roll against enemies and hitting them, or avoiding their attacks. It is also used to be grappled and determine pleasure/damage dealt.
Example of Dex Stat:
Your Dex 35, Enemy Dex+Str 30.
Using a D50, I take the Base stat for each person involved and add that to the D50 roll.
Your Roll: 35+31=66 Vs. Enemy Roll: 30+39=69.
In this example, the enemy has won that particular round, and would grapple you, dealing 3 stamina and pleasure to your character. He/She would ALSO deal 3 Corruption Points (KP) to you. More on KP follows.
First of all, one thing that is wrong in this is now in red. I don't know if that's in there on purpose or not, but you should not roll pleasure damage against a player where it is one of their stats versus two of the enemies. It either needs to be:
Players Dex vs Monsters Dex
or
Players Dex+Strength vs Monsters Dex+Strength.
Edit: idea for orgasm rolls: the roll should be D50+players int vs total pleasure dealt. If pleasure damage is done correctly, then yes this might mean that high intelligence players are effectively immune to orgasm the first round of combat and every round after they orgasm, but that's the point of having a high int character as opposed to having a different stat str high. The difficulty of rolls should not be based off of high stats, but instead be based off of the average.