xgkf
Tentacle God
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Re: DG3 Character Sheets
Ayame:
Ayame:
=== Character Sheet ===
Name: Ayame
Class: Warrior
Race: Alraune
Sex: Female
Body: 46 (22+8+8+8)
Mind: 14 (14)
Spirit: 22 (14+8)
Hit Points (HP): 64 (46+7+11)
Pleasure to Orgasm (PP): 48 (23+14+11)
Spirit Energy (EP): 52 (23+7+22)
Speed: 20 ((√460)-1)
Dodge: 41 (82/2)
Armor: 2 (0+2) +5 when wearing Ayame’s Dress
Resistance: 39 ((46/2)+8+8)
Perception: 21 (√460)
Stealth: 19 ((√460)-2) +6 when wearing Ayame’s Dress
Grapple: 58 (46+12)
Spirit Ceiling: 10 (52/5)
===XP/Corruption===
=== Talents ===
=== Flaws ===
=== Mutations ===
=== Skills ===
=== Powers ===
=== Inventory ===
=== Bio/Description ===
=== Backstory ===
=== Starting Location ===
=== OOC Information ===
Name: Ayame
Class: Warrior
Race: Alraune
Sex: Female
Body: 46 (22+8+8+8)
Mind: 14 (14)
Spirit: 22 (14+8)
Hit Points (HP): 64 (46+7+11)
Pleasure to Orgasm (PP): 48 (23+14+11)
Spirit Energy (EP): 52 (23+7+22)
Speed: 20 ((√460)-1)
Dodge: 41 (82/2)
Armor: 2 (0+2) +5 when wearing Ayame’s Dress
Resistance: 39 ((46/2)+8+8)
Perception: 21 (√460)
Stealth: 19 ((√460)-2) +6 when wearing Ayame’s Dress
Grapple: 58 (46+12)
Spirit Ceiling: 10 (52/5)
===XP/Corruption===
Experience:
- Current: 0
- Total To-Date: 8 (4+4)
Corruption:
- Current: 84
- Total To-Date: 184 (60+22+102)
Spending Log:
- Current: 0
- Total To-Date: 8 (4+4)
Corruption:
- Current: 84
- Total To-Date: 184 (60+22+102)
Spending Log:
Experience:
- 8 {+8 to Body; Bladesinger Skill} (2/18/`12)
Corruption:
- 100 {Armored Hide} (2/18/`12)
- 8 {+8 to Body; Bladesinger Skill} (2/18/`12)
Corruption:
- 100 {Armored Hide} (2/18/`12)
General:
- Exceptional (+8 Body)
- Exceptional (+8 Body)
- Exceptional (+8 Spirit)
- Resistant (+8 Resistance)
- Resistant (+8 Resistance)
- Natural Spirit Wielder {Alchemist} (Chemical Splash, Reshape, Seal)
- Natural Succubus {Enthrall} (A creature made to orgasm by the character must win a Resistance check against them or gain the Charmed status, except that the status lasts for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check and resets the duration as if they had used Charm on their partner.)
Warrior:
- Grapple Expert (+12 Grapple)
- Exceptional (+8 Body)
- Exceptional (+8 Body)
- Exceptional (+8 Spirit)
- Resistant (+8 Resistance)
- Resistant (+8 Resistance)
- Natural Spirit Wielder {Alchemist} (Chemical Splash, Reshape, Seal)
- Natural Succubus {Enthrall} (A creature made to orgasm by the character must win a Resistance check against them or gain the Charmed status, except that the status lasts for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check and resets the duration as if they had used Charm on their partner.)
Warrior:
- Grapple Expert (+12 Grapple)
General:
- Mutated (Claws; Greater Claws; Razor Fingers)
- Mutated (Natural Attack; Pheromones; Odd Skin)
- Mutated (Whip-Tongue; Whip-Tongue; Whip-Tongue)
- Fetish {Oral} (+8 Pleasure taken when giving or receiving oral foreplay)
- Mutated (Claws; Greater Claws; Razor Fingers)
- Mutated (Natural Attack; Pheromones; Odd Skin)
- Mutated (Whip-Tongue; Whip-Tongue; Whip-Tongue)
- Fetish {Oral} (+8 Pleasure taken when giving or receiving oral foreplay)
Racial:
- Plant (The character is a plant. Their skin is naturally green and leaf-like. Characters with this mutation are immune to any effects that would damage or drain their EP. Whenever a character with this mutation would be impregnated, unless the creature impregnating them is an egg layer they give birth to seeds that eventually sprout into shorn weeds. Creatures that they themselves impregnate give birth to Alraune seeds. Characters with this mutation gain the Pollen Shot Succubus Power, and are also immune to the effects of that power.)
- Tentacles (The character has tentacles that can be used for a variety of purposes. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent, and can impregnate as if they had a penis. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round, but if they do, they also need to succeed on an attack roll against the targeted creature. The range of these tentacles is 10 feet.)
- Selective Fertility (The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.)
- Naturally Warped (The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. They don’t deal corruption to others unless they also have other such mutations, but they don’t take corruption from Warped creatures.)
Normal:
- Claws (+2 Unarmed damage; -2 to-hit when using Weapons)
- Greater Claws (+5 Unarmed damage; -5 to-hit when using Weapons)
- Razor Fingers (+10 Unarmed damage; The character cannot use Weapons)
- Natural Attack (Unarmed attacks deal 2d12 + Body/3 base damage)
- Odd Skin (The character’s skin feels thicker and more resilient than might be expected)
- Armored Hide (+2 Armor; -1 Speed; The character’s skin is stronger and more resistant to damage)
- Whip-Tongue (+2 Pleasure dealt when giving oral foreplay)
- Whip-Tongue (+2 Pleasure dealt when giving oral foreplay)
- Whip-Tongue (+2 Pleasure dealt when giving oral foreplay)
- Pheromones (-2 Stealth; Friendly characters more interested in sex)
Special:
- Warped (Half of any Pleasure dealt is forced on the character’s partner as Corruption)
- Plant (The character is a plant. Their skin is naturally green and leaf-like. Characters with this mutation are immune to any effects that would damage or drain their EP. Whenever a character with this mutation would be impregnated, unless the creature impregnating them is an egg layer they give birth to seeds that eventually sprout into shorn weeds. Creatures that they themselves impregnate give birth to Alraune seeds. Characters with this mutation gain the Pollen Shot Succubus Power, and are also immune to the effects of that power.)
- Tentacles (The character has tentacles that can be used for a variety of purposes. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent, and can impregnate as if they had a penis. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round, but if they do, they also need to succeed on an attack roll against the targeted creature. The range of these tentacles is 10 feet.)
- Selective Fertility (The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.)
- Naturally Warped (The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. They don’t deal corruption to others unless they also have other such mutations, but they don’t take corruption from Warped creatures.)
Normal:
- Claws (+2 Unarmed damage; -2 to-hit when using Weapons)
- Greater Claws (+5 Unarmed damage; -5 to-hit when using Weapons)
- Razor Fingers (+10 Unarmed damage; The character cannot use Weapons)
- Natural Attack (Unarmed attacks deal 2d12 + Body/3 base damage)
- Odd Skin (The character’s skin feels thicker and more resilient than might be expected)
- Armored Hide (+2 Armor; -1 Speed; The character’s skin is stronger and more resistant to damage)
- Whip-Tongue (+2 Pleasure dealt when giving oral foreplay)
- Whip-Tongue (+2 Pleasure dealt when giving oral foreplay)
- Whip-Tongue (+2 Pleasure dealt when giving oral foreplay)
- Pheromones (-2 Stealth; Friendly characters more interested in sex)
Special:
- Warped (Half of any Pleasure dealt is forced on the character’s partner as Corruption)
General Skills:
Smite (Activated):
The character can pay EP in order to increase the amount of damage that their melee attacks deal. For every point of EP spent, they deal an additional point of damage on every attack that hits for that round. More than 10 EP cannot be spent with this ability per round.
Strong Willed (Passive):
The character gets a +10 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses.
Bladesinger (Passive):
The character uses their Body stat to determine their attack rolls instead of their Spirit stat when attacking with Powers.
Grappling Skills:
Stranglehold (Activated):
When the character has something in a submission hold, they may forsake all other actions for that round in order to make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When their Resistance hits 0, they are knocked unconscious.
Pummel (Activated):
The character can choose to forsake all other actions and allow a creature that they are grappling to take their turn before them. In exchange, unless they acquire some status that prevents them from taking any actions (such as being stunned or put into a submission hold,) they can make 3 attacks with their unarmed attack or a one handed weapon against the creature they are grappling. These attacks use attack rolls rather than grapple checks to determine success, and are treated as if the character was not grappled.
Smite (Activated):
The character can pay EP in order to increase the amount of damage that their melee attacks deal. For every point of EP spent, they deal an additional point of damage on every attack that hits for that round. More than 10 EP cannot be spent with this ability per round.
Strong Willed (Passive):
The character gets a +10 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses.
Bladesinger (Passive):
The character uses their Body stat to determine their attack rolls instead of their Spirit stat when attacking with Powers.
Grappling Skills:
Stranglehold (Activated):
When the character has something in a submission hold, they may forsake all other actions for that round in order to make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When their Resistance hits 0, they are knocked unconscious.
Pummel (Activated):
The character can choose to forsake all other actions and allow a creature that they are grappling to take their turn before them. In exchange, unless they acquire some status that prevents them from taking any actions (such as being stunned or put into a submission hold,) they can make 3 attacks with their unarmed attack or a one handed weapon against the creature they are grappling. These attacks use attack rolls rather than grapple checks to determine success, and are treated as if the character was not grappled.
Alchemist:
Chemical Splash:
The character hurls corrosive or toxic chemicals at their foes. Fairly simple, and also fairly damaging, but one can only throw a liquid so far, so this power has a very short range.
- The character pays X EP. They then choose one of the following effects:
1) One creature within 40 feet of the character takes (1d10 * X) + X damage.
2) All creatures within a 120 degree, 15 foot cone originating from the character take 1d10 * X damage.
- By paying an additional 3 EP, the character can force creatures hit by this power to make a Resistance check against a DC equal to 5X or gain one of the following statuses: Blinded, Paralyzed or Weakened.
Reshape:
The character alters the shape of any one contiguous solid object that they can touch. They cannot change the actual physical properties of it, nor can they change the type of substance that they're touching, but this can be used to build walls, create stairs or openings, make pretty art work, or anything else you can think to do with it. This Power cannot be used offensively in combat, but can be used to bind (or execute) helpless creatures.
- The character pays 2X EP. What the character can reshape is dependent on how much they pay, and how large the object is. For an object about the size of an adult human or less, X = 1. For an object three times the size of a human or less, X = 2. For an object up to nine times the size of a human or less, X = 3. If the character is attempting to bind a helpless creature, the DC to escape the binding is equal to 15X + 10.
Seal:
The character places a Seal on a single creature that it touches. This Seal effectively traps the target's soul within its body, firstly deactivating any magical or spiritual effects that it has active (effects from other sources are not affected,) and secondly preventing it from using any ability that would require that it expend EP.
- The character pays X EP.
- One target creature within touching range has all active effects upon them dispelled and takes X damage. If that creature attempts to activate a Power, cast a Spell, or use any ability that requires EP, no matter what it is, they must win a Resistance check against 3X, or the attempt fails. If the creature that is the target of this power is helpless (has the Bound or Submission Hold status, is unconscious, ect,) the check becomes 4X. This power ends only when the seal is removed by someone other than the targeted creature.
Succubus Powers:
Pollen Shot: The character chooses one target creature within 10 feet. That creature must win a Resistance check against the character or become Horny, and even if they win this check the targeted creature still becomes Aroused if the attack hit. The character takes a -4 penalty on this check. This power can only be used once per combat.
Chemical Splash:
The character hurls corrosive or toxic chemicals at their foes. Fairly simple, and also fairly damaging, but one can only throw a liquid so far, so this power has a very short range.
- The character pays X EP. They then choose one of the following effects:
1) One creature within 40 feet of the character takes (1d10 * X) + X damage.
2) All creatures within a 120 degree, 15 foot cone originating from the character take 1d10 * X damage.
- By paying an additional 3 EP, the character can force creatures hit by this power to make a Resistance check against a DC equal to 5X or gain one of the following statuses: Blinded, Paralyzed or Weakened.
Reshape:
The character alters the shape of any one contiguous solid object that they can touch. They cannot change the actual physical properties of it, nor can they change the type of substance that they're touching, but this can be used to build walls, create stairs or openings, make pretty art work, or anything else you can think to do with it. This Power cannot be used offensively in combat, but can be used to bind (or execute) helpless creatures.
- The character pays 2X EP. What the character can reshape is dependent on how much they pay, and how large the object is. For an object about the size of an adult human or less, X = 1. For an object three times the size of a human or less, X = 2. For an object up to nine times the size of a human or less, X = 3. If the character is attempting to bind a helpless creature, the DC to escape the binding is equal to 15X + 10.
Seal:
The character places a Seal on a single creature that it touches. This Seal effectively traps the target's soul within its body, firstly deactivating any magical or spiritual effects that it has active (effects from other sources are not affected,) and secondly preventing it from using any ability that would require that it expend EP.
- The character pays X EP.
- One target creature within touching range has all active effects upon them dispelled and takes X damage. If that creature attempts to activate a Power, cast a Spell, or use any ability that requires EP, no matter what it is, they must win a Resistance check against 3X, or the attempt fails. If the creature that is the target of this power is helpless (has the Bound or Submission Hold status, is unconscious, ect,) the check becomes 4X. This power ends only when the seal is removed by someone other than the targeted creature.
Succubus Powers:
Pollen Shot: The character chooses one target creature within 10 feet. That creature must win a Resistance check against the character or become Horny, and even if they win this check the targeted creature still becomes Aroused if the attack hit. The character takes a -4 penalty on this check. This power can only be used once per combat.
Melee Weapons:
- Razor Fingers [Unarmed]: (To-hit = d20+46; Damage = 2d12 + 46/3 + 10, Piercing or Slashing)
- Thorny Vines [Unarmed]: (To-hit = d20+46; Damage = 2d12 + 46/3 + 10, Piercing or Slashing; Range = 10 feet)
Armor:
- Ayame’s Dress [Enchanted Clothes]: (AV = 5; EV = 0; TP = 25; DU = 2)
Enchantments: (Value = 90)
Items:
- 50 Denarii
- 1 Sally’s panties (trophy?)
- 1 Kitty’s panties (trophy?)
- 1 April’s panties (trophy?)
- 1 May’s panties (trophy?)
- Razor Fingers [Unarmed]: (To-hit = d20+46; Damage = 2d12 + 46/3 + 10, Piercing or Slashing)
- Thorny Vines [Unarmed]: (To-hit = d20+46; Damage = 2d12 + 46/3 + 10, Piercing or Slashing; Range = 10 feet)
Armor:
- Ayame’s Dress [Enchanted Clothes]: (AV = 5; EV = 0; TP = 25; DU = 2)
Enchantments: (Value = 90)
- Stat Bonus (+4 AV; +6 Stealth)
(This dress is removed rather than damaged when it takes TP damage.)
(This dress is removed rather than damaged when it takes TP damage.)
- 50 Denarii
- 1 Sally’s panties (trophy?)
- 1 Kitty’s panties (trophy?)
- 1 April’s panties (trophy?)
- 1 May’s panties (trophy?)
Ayame stands at roughly 5’6” and possesses a firm slender frame, perfectly shaped breasts, and deep ruby red eyes. She has soft green-colored skin, fairly typical of most Alraune, but her gorgeous long hair is pink and vibrant, and she has a beautiful violet flower blooming out of her scalp just above her right ear, with two more similar blossoms at the ends of two of her many long vines (any of which she can use to release her powerful aphrodisiac-pollen with her Pollen Shot ability).
Ref: http://www.ulmf.org/bbs/album.php?albumid=581&pictureid=8055
In contrast to her dazzling beauty and fragile appearance, Ayame is anything but a delicate little flower. She is physically stronger than she appears, and her fingertips are elongated slightly and almost thorn-like, and they are very strong and razor-sharp. In addition, her numerous vines are able to sprout similar thorns all along their length to help deliver more pain to her enemies in combat or help secure her grip on a grappled opponent. She is also gifted with an array of Alchemical powers, including an ability to secrete toxic or corrosive chemicals from her body and hurl them at her enemies, seal the magical and spiritual abilities of others, and even manipulate and reshape the very world around her.
Personality wise, Ayame has a bit of a quasi-submissive/dominant streak that unearths itself primarily during sexual encounters. She very much enjoys performing oral sex on her partners, an act generally considered to be on the submissive side – especially when performed on males, but her dominant side loves the sight of her partner kneeling before her and pleasing her orally, and otherwise submitting themselves to her desires. That dominant streak proves to be the stronger of the two, however, manifesting itself most prominently in a succubus-like ability to captivate or enthrall her partners; an ability she doesn’t often hesitate to take advantage of from time to time. All of that, however, underlies a generally strong air of confidence surrounding her. She is not particularly haughty or arrogant, but she has no qualms about being forward with what she wants when she wants something, or lacking in belief in her ability to obtain it.
Ref: http://www.ulmf.org/bbs/album.php?albumid=581&pictureid=8055
In contrast to her dazzling beauty and fragile appearance, Ayame is anything but a delicate little flower. She is physically stronger than she appears, and her fingertips are elongated slightly and almost thorn-like, and they are very strong and razor-sharp. In addition, her numerous vines are able to sprout similar thorns all along their length to help deliver more pain to her enemies in combat or help secure her grip on a grappled opponent. She is also gifted with an array of Alchemical powers, including an ability to secrete toxic or corrosive chemicals from her body and hurl them at her enemies, seal the magical and spiritual abilities of others, and even manipulate and reshape the very world around her.
Personality wise, Ayame has a bit of a quasi-submissive/dominant streak that unearths itself primarily during sexual encounters. She very much enjoys performing oral sex on her partners, an act generally considered to be on the submissive side – especially when performed on males, but her dominant side loves the sight of her partner kneeling before her and pleasing her orally, and otherwise submitting themselves to her desires. That dominant streak proves to be the stronger of the two, however, manifesting itself most prominently in a succubus-like ability to captivate or enthrall her partners; an ability she doesn’t often hesitate to take advantage of from time to time. All of that, however, underlies a generally strong air of confidence surrounding her. She is not particularly haughty or arrogant, but she has no qualms about being forward with what she wants when she wants something, or lacking in belief in her ability to obtain it.
Ayame was one of many seedlings born from a lustful encounter between a beautiful female Night Elf and two other Alraune, although which of the two plant-women were ultimately responsible for seeding the Night Elf with her is unknown. Like all Alraune, Ayame was gifted with the ancestral memory of her kind, granting her the ability to speak from the moment she was sprouted and forming a hive mind-like connection between herself and others of her kind. Unlike her many sister-sprouts, however, Ayame always possessed an unusually strong sense of individuality...unusual for what was normally expected from a member of her race, at least – the result of a trace of her Night Elf-mother’s soul somehow being infused with her own, perhaps.
As if to accentuate this unusual trait, Ayame left the familiar company of her sister-sprouts just a few months after her birth in search of other gardens of life, having grown bored with the day-to-day of typical plant life. As she explored the jungle and encountered new and interesting groups of people, as well as unique and exciting individuals from a variety of different races and backgrounds, this proved to be just what her unsettled nature craved. She didn’t want to be rooted down or become lost in the underbrush like a common shrub. She was a wildflower, strong and independent, and with desires and aspirations of her own that shown through in her personality. She loves to be admired by those around her like the beautiful flower that she is, and a part of her deep down even wants to be worshipped like a queen – a seed planted in her subconscious when she discovered her ability to enthrall those that she chose to pollinate with.
Since then, Ayame has been the focal point of numerous harems that she’d formed using this ability, all of them varying in size and featuring a wide array of races and creatures as her devoted thralls, ranging anywhere from the mindless beasts of the jungle to small groups of bandits or travelers along the roads, lesser demons and succubi, and even a few of the beautiful and magnificent angels, among multiple other members of the fey – who tended to be more friendly and open with the idea of being a part of her harems, she noticed, a side-benefit that she credited to the fey’s apparent alliance with her own kind. One caveat in all of this was that she often found herself growing bored with her thralls after a few weeks, leaving her with the decision of what to do when she was finished with them; a choice which usually boiled down to either releasing them if they were peaceful, willing, kind, or otherwise innocent so far as she knew, or killing them if they had been violent, wicked creatures, or would otherwise be an obvious threat to herself or others if allowed to go free.
During her recent stint at a fey encampment just east of Glassmoor, a growing community at the edge of the Amazonian jungle, Ayame became curious of the stories she’d been hearing about a unique city going by the name of Acheron. Unlike most settlements she’d visited, which often tended to favor – or spurn – certain races over others, Acheron was rumored to be open to all kinds, and that intrigued her. After sunrise the following morning, she began her preparations to part ways with her adoring harem of Nymphs, Kobolds, Satyrs, and an Angel, and prepared to leave the fey encampment for Acheron.
As if to accentuate this unusual trait, Ayame left the familiar company of her sister-sprouts just a few months after her birth in search of other gardens of life, having grown bored with the day-to-day of typical plant life. As she explored the jungle and encountered new and interesting groups of people, as well as unique and exciting individuals from a variety of different races and backgrounds, this proved to be just what her unsettled nature craved. She didn’t want to be rooted down or become lost in the underbrush like a common shrub. She was a wildflower, strong and independent, and with desires and aspirations of her own that shown through in her personality. She loves to be admired by those around her like the beautiful flower that she is, and a part of her deep down even wants to be worshipped like a queen – a seed planted in her subconscious when she discovered her ability to enthrall those that she chose to pollinate with.
Since then, Ayame has been the focal point of numerous harems that she’d formed using this ability, all of them varying in size and featuring a wide array of races and creatures as her devoted thralls, ranging anywhere from the mindless beasts of the jungle to small groups of bandits or travelers along the roads, lesser demons and succubi, and even a few of the beautiful and magnificent angels, among multiple other members of the fey – who tended to be more friendly and open with the idea of being a part of her harems, she noticed, a side-benefit that she credited to the fey’s apparent alliance with her own kind. One caveat in all of this was that she often found herself growing bored with her thralls after a few weeks, leaving her with the decision of what to do when she was finished with them; a choice which usually boiled down to either releasing them if they were peaceful, willing, kind, or otherwise innocent so far as she knew, or killing them if they had been violent, wicked creatures, or would otherwise be an obvious threat to herself or others if allowed to go free.
During her recent stint at a fey encampment just east of Glassmoor, a growing community at the edge of the Amazonian jungle, Ayame became curious of the stories she’d been hearing about a unique city going by the name of Acheron. Unlike most settlements she’d visited, which often tended to favor – or spurn – certain races over others, Acheron was rumored to be open to all kinds, and that intrigued her. After sunrise the following morning, she began her preparations to part ways with her adoring harem of Nymphs, Kobolds, Satyrs, and an Angel, and prepared to leave the fey encampment for Acheron.
What I would like to see:
- A good amount of combat or other ways to earn Experience and make Ayame stronger.
- Smut.
- A good amount of combat or other ways to earn Experience and make Ayame stronger.
- Smut.
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