FruitSmoothie
Tentacle God
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- Jun 22, 2011
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An automated 2d sprite rpg game. Nothing new here but I do find it a bit more charming than most of the other similar games. You set up a team and watch them battle for you. The art and animations are pretty entertaining to watch but you will be speeding through battles soon enough (Speed up toggle at the top right of the screen helps). The map adds some artificial difficulty by making it so you have to time your advance on shifting tiles to go down the path you want for full clears. You can bring along a team from a random person every map, so even at the start you'll have 2 teams of fighters. You'll unlock more teams as you level as well.
New obstacles are added to the map as you progress through that story that you need to avoid or deal with. Some like the pink switches can open doors filled with enemies (Pests) that spawn from caves who will chunk down your HP from the map without any battle. Hitting too many of those enemies can kill your team before you even enter a battle, so be wary of them. So there is some thought needed on the placement of troops. You can change which area your troops start in at the beginning by dragging them to different tents.
Enemies will have their weaknesses in their title. For normal maps this isn't very helpful, but for spawned bosses it can help tremendously. You can set up all mage teams to fight a boss with mage weakness easily for example. A spawned boss appears rarely after you clear a map and has a set time limit of 2 hours to kill it generally. This awards blue seeds used to roll the item gacha, more on this in a bit.
[Subjugation] A.K.A: Story Mode and Daily/Limited Missions:
For the story mode and some daily missions, you can assume that the stamina cost to run the map is an estimation of how high your character level should be to run it (In most cases). The first tab is the usual story mode missions. If you're having trouble with them it's because you need to farm more, most likely.
As mentioned earlier, you will often need to set your team to different tents than default to make full clears possible in the later levels. It seems they intentionally will put say 1 team only on a road with a split where you need 2 or more teams to branch in different directions to kill all the enemies on the map. So watch for that. Don't just start up a new map right away before you know how many of your armies you need in each lane. The speed of each team matters greatly as well, as faster teams will always get to battles sooner. I recommend making your fastest teams your strongest so they don't die quickly and needlessly.
The 2nd tab in that window is daily and limited/event missions. The bottom option brings you to the daily mission that will drop monster units needed for girl evolution, unit food that's worth tons of exp or gold during the gold rush daily. These change everyday. The 2nd to bottom option seems to drop affection items and is permanently available, and the top option (If there is one) are the limited events.
Links to the most up to date wiki I've found with info on that (Copy and past the url, the wiki doesn't allow hotlinking):
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Skilling/Leveling Girls:
In the 2nd main menu option, click the 3rd tab and go through the right side drop down options until you open up just the swordman or just the mages or whatever. Click your girls and find ones that have the same skill. You will usually want to feed the 2 star girls to 3 or higher star girls that have the same skill. Since you have up to 4 teams to fill out, you'll still want to level 2 star girls as well. It'll be a while before you have enough 3 star girls to ignore the lower level ones.
It should be noted that feeding a girl to a similar class girl will result in a 50% exp bonus. The Sunday and Wednesday dailies drops units worth 1080/2780 exp to the same class, so that's massively helpful in leveling girls, don't miss it! A level 1 2 star girl is only worth 90 exp in comparison.
In the 4th tab of the character menus, there is the evolution window that any girl can perform. It costs 50k or more coins depending on rarity, and it requires special monster units acquired from dailies as materials. It seems unlike most DMM games, you are unable to evolve a girl until she's max level, so no worries about doing that too early.
Skills also only go up to level 5 from what I've seen, so no point in going above that. You can start feeding any extra copies purely for exp then.
Gacha:
You acquire Gacha "crystal flowers" from fully clearing maps that can be spent in the 3rd menu option to roll for rare girls. This currency can also be used to expand your girl roster inventory by 5 for each flower in the 4th main menu option (2nd button from the top, red is "Accept"). I highly recommended expanding your inventory to like 70-100+ with these (I'm at 100 currently). You'll still have plenty to roll the premium gacha and you'll actually have room for them. The default 50 inventory limit won't do much for you later on when you have like 40 base girls and a bunch of food waiting for them. After all, it is possible to get 3 star girls from base gacha (Which will be like 90% of your rolls from premium gacha), but there's no other way to expand your girl inventory limit for free.
There's also base gacha and item gacha in the flower pot/gacha menu. Base gacha uses seeds as currency and can be rolled at 10 at a time if you have enough for it (Recommended to save a bunch of time). The rate for 3 star girls from it appears to be somewhere around 10% from my experience (You'll typically get 0-2 from rolling 10 at a time). The 2nd tab rolls item gacha, girls start off with 1 item slot unlocked and can unlock more by feeding copies of a girl to herself. This means you'll likely unlock all 4 slots for 2 star girls, but will have trouble unlocking them for 3+ stars.
Basic Gacha rolls between 2-4 star girls, Premium gacha rolls between 3-6 stars
The Hentai/Affection Bonuses:
Typical "acquire gifts, give girls gifts, bitches love gifts and get stronger" system. Only appears to be 1 CG H scene for 100% and that takes a LONG time to acquire. So basically, don't play this for the H or you will be disappointed. The one scene I've actually acquired so far was okay.
You get affection items from fully clearing maps or running the affection drop special maps. Best to use them on 4 star or higher girls if you can since the bonuses are extremely significant. Each girl has a preferred gift type (Shown in the affection window near the Red button) that will give double exp. translations as follows:
ケーキ = Cakes
ぬいぐるみ = Stuffed Animals
本 = Books
宝石 = Gems
Things To Watch Out For:
1. 5th tab in the girl roster menu sells girls permanently.
2. Don't waste rare skills feeding girls to units that can't use them if possible.
3. If you're out of raid points/stamina when attempting a battle, it will ask you if you'd like to replenish them using flower crystals, which probably isn't recommended.
4. Try to avoid feeding girls of a different class to any of your units since you'll miss out on a 50% exp bonus.
5. Each girl has a favorite affection item type that gives double exp to her apparently, so don't waste items on the wrong girls.
Tips/Tricks:
1. If you retreat (Top right button when in a mission), you'll still be awarded with any of the treasure chests and exp you've acquired so far. That's extremely helpful if you're unable to make it to the finish line for whatever reason because your girls wiping will strip you of any rewards. Remember to retreat rather than die always!
Not sure what else to add, it's pretty typical of DMM games but if you have any questions, I'll try to answer them. You can add me at "FruitSmoothi or ID: 942816749" if you'd like, though I'm not sure how long I'll be playing.
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