- Joined
- Nov 10, 2008
- Messages
- 8,922
- Reputation score
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Name: Eris
Race: Human
Class: Necromancer
Starting HP: 90
Starting Mana: 75
Starting Sexual Stamina: 145
Eris' Skills:
Amplify Damage - This skill allows the Necromancer to curse her target to recieve DOUBLE physical damage, or strips Physical Immunity. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. This spell can't be resisted. Magical Attack. If an enemy is under the effects of Amplify Damage, your attacks can't critical hit.
Lower Resist - This skill curses target foe to take DOUBLE elemental damage, or strips all elemental immunities. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. This spell can't be resisted and can't miss. If an enemy is under the effects of Lower Resist, your spells can't critical hit.
Spiteful Spirit - This curses a foe to take any damage it inflicts back onto itself, damaging itself. Mana Cost - 10. The curse lasts 5 turns, or until the Necromancer is raped. This spell can't be resisted or miss. Useful when you have an ally to curse the creature trying to rape her. Your companion won't resist while this spell is active on her would be rapist, and it will deal whatever their pleasure damage is to their health, while your ally takes no pleasure. Has a 15 turn cool down from cast.
Shadow Strike - This allows the Necromancer to hit for 400 Shadow Damage. Mana Cost - 0. This spell can't crit hit. Magical Attack.
Class Specific Skills:
Magical Armor - This skill activates at the start of any combative round, shrouding the Necromancer in a protective "armor" that deflects incoming sexual pleasure, 25% of each attack. It will continue to absorb until it has taken a total of 400 damage, at which point the armor will fail and the Necromancer will be subject to the full intentisy of her rape. As the Necromancer gains levels, the armor will absorb more damage, an extra 40 per level. Once the armor has failed, the Necromancer must free herself, or be freed from rape and any grapples, and remain free for ONE full round of turns, starting from the time she was free. If she is grappled before a full round has passed, the timer will reset.
Golem Strike - This skill is default, and so long as the Necromancer is free from rape and able to attack, the Golem will pound away with Physical Damage on her target. It does 200 damage per attack, increasing by 40 damage per level the Necromancer gains. It has a chance to critical hit along with her, and has it's own seperate critical hit roll.
Deathly Touch - The Necromancer has a small chance upon her orgasm to make her bodily fluids toxic to demons. She has a 20% chance of having her orgasm inflict poison status on her rapist. If she does, the poison does 200 damage every turn for twelve turns. If the enemy penetrates her again or continues to rape her while under the effects of Deathly Touch, the poison will spread in it's body faster and be more aggressive, dealing 600 damage for each remaining turn she's being raped. Clever Necromancers may be willing to take a risk and if grappled, allow her attacker to penetrate her again and hasten it's demise.
Eris woke to the sensation of falling, unable to keep herself from landing on the cold floor. As she started to get up, it suddenly dawned on her that she could feel the cold floor on every part of her body, as if she had no clothing
on. Reaching her feet, the first thing she spotted was a large mirror directly across from her, one that showed that she really didn't have anything on! Somehow, her clothing had vanished!
Taking stock of her surroundings, she noticed a large tube of some kind, one that was open. A flash of memory hit, and she realized that was what she'd fallen out of. Before she could think on it further, a hidden speaker activated, and a strange voice filled the room.
"Welcome to the Planet of Pleasure Eris. You have been brought here to provide entertainment. What kind of entertainment you ask? The sexual kind of course. You've been selected to run in my little game, to see if you can survive being raped over and over by my friends. If you do well enough, you may even get to meet me eventually, and then we can have sex too. I look forward to watching you writhe in pleasure many times Eris, do try not to disappoint me. Ah, but where are my manners? If you open your mind to it, you'll discover you have abilities you didn't have before today. To ensure fairness, I've granted you these special powers to help you try and hold out against the pleasure that will soon be crashing over your young, sexy body. You won't find a weapon though, as your skills make you a weapon of sorts. Let's see if your skills are enough to avoid being raped for a time, or if you'll enjoy being fucked from the first encounter. Try not to get broken too quickly, that wouldn't be much fun. Oh, and I've taken the liberty of enhancing your reproductive system, so you'll not only be able to enjoy mind shattering pleasure, but you'll be able to get pregnant many times before we meet. You see, that's part of the game too, how many children can you bear for us. Ah, but our time for idle chit chat is up I'm afraid. It's time for you to venture out and see what my wonderful planet has in store, and to offer you. Do try to enjoy yourself, I'm sure you can find something that suits your sexual fantasies to have lots of fun with! And don't bother trying to hide where you are now, eventually we'll come to get you, and you won't like what happens then. Off you go!"
Moments after the speaker shut off, a door on the other side of the room swung open, allowing some sunlight to filter down the stairwell behind it. It might dawn on her that this place truly wasn't safe to remain in, especially since it seemed she'd been intentionally brought here. Try as she could though, she couldn't remember how she'd been captured, or when it had happened.
Options:
1: Move onward and upward.
2: Wait in the room to see what, if anything will come for you.
Race: Human
Class: Necromancer
Starting HP: 90
Starting Mana: 75
Starting Sexual Stamina: 145
Eris' Skills:
Amplify Damage - This skill allows the Necromancer to curse her target to recieve DOUBLE physical damage, or strips Physical Immunity. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. This spell can't be resisted. Magical Attack. If an enemy is under the effects of Amplify Damage, your attacks can't critical hit.
Lower Resist - This skill curses target foe to take DOUBLE elemental damage, or strips all elemental immunities. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. This spell can't be resisted and can't miss. If an enemy is under the effects of Lower Resist, your spells can't critical hit.
Spiteful Spirit - This curses a foe to take any damage it inflicts back onto itself, damaging itself. Mana Cost - 10. The curse lasts 5 turns, or until the Necromancer is raped. This spell can't be resisted or miss. Useful when you have an ally to curse the creature trying to rape her. Your companion won't resist while this spell is active on her would be rapist, and it will deal whatever their pleasure damage is to their health, while your ally takes no pleasure. Has a 15 turn cool down from cast.
Shadow Strike - This allows the Necromancer to hit for 400 Shadow Damage. Mana Cost - 0. This spell can't crit hit. Magical Attack.
Class Specific Skills:
Magical Armor - This skill activates at the start of any combative round, shrouding the Necromancer in a protective "armor" that deflects incoming sexual pleasure, 25% of each attack. It will continue to absorb until it has taken a total of 400 damage, at which point the armor will fail and the Necromancer will be subject to the full intentisy of her rape. As the Necromancer gains levels, the armor will absorb more damage, an extra 40 per level. Once the armor has failed, the Necromancer must free herself, or be freed from rape and any grapples, and remain free for ONE full round of turns, starting from the time she was free. If she is grappled before a full round has passed, the timer will reset.
Golem Strike - This skill is default, and so long as the Necromancer is free from rape and able to attack, the Golem will pound away with Physical Damage on her target. It does 200 damage per attack, increasing by 40 damage per level the Necromancer gains. It has a chance to critical hit along with her, and has it's own seperate critical hit roll.
Deathly Touch - The Necromancer has a small chance upon her orgasm to make her bodily fluids toxic to demons. She has a 20% chance of having her orgasm inflict poison status on her rapist. If she does, the poison does 200 damage every turn for twelve turns. If the enemy penetrates her again or continues to rape her while under the effects of Deathly Touch, the poison will spread in it's body faster and be more aggressive, dealing 600 damage for each remaining turn she's being raped. Clever Necromancers may be willing to take a risk and if grappled, allow her attacker to penetrate her again and hasten it's demise.
Eris woke to the sensation of falling, unable to keep herself from landing on the cold floor. As she started to get up, it suddenly dawned on her that she could feel the cold floor on every part of her body, as if she had no clothing
on. Reaching her feet, the first thing she spotted was a large mirror directly across from her, one that showed that she really didn't have anything on! Somehow, her clothing had vanished!
Taking stock of her surroundings, she noticed a large tube of some kind, one that was open. A flash of memory hit, and she realized that was what she'd fallen out of. Before she could think on it further, a hidden speaker activated, and a strange voice filled the room.
"Welcome to the Planet of Pleasure Eris. You have been brought here to provide entertainment. What kind of entertainment you ask? The sexual kind of course. You've been selected to run in my little game, to see if you can survive being raped over and over by my friends. If you do well enough, you may even get to meet me eventually, and then we can have sex too. I look forward to watching you writhe in pleasure many times Eris, do try not to disappoint me. Ah, but where are my manners? If you open your mind to it, you'll discover you have abilities you didn't have before today. To ensure fairness, I've granted you these special powers to help you try and hold out against the pleasure that will soon be crashing over your young, sexy body. You won't find a weapon though, as your skills make you a weapon of sorts. Let's see if your skills are enough to avoid being raped for a time, or if you'll enjoy being fucked from the first encounter. Try not to get broken too quickly, that wouldn't be much fun. Oh, and I've taken the liberty of enhancing your reproductive system, so you'll not only be able to enjoy mind shattering pleasure, but you'll be able to get pregnant many times before we meet. You see, that's part of the game too, how many children can you bear for us. Ah, but our time for idle chit chat is up I'm afraid. It's time for you to venture out and see what my wonderful planet has in store, and to offer you. Do try to enjoy yourself, I'm sure you can find something that suits your sexual fantasies to have lots of fun with! And don't bother trying to hide where you are now, eventually we'll come to get you, and you won't like what happens then. Off you go!"
Moments after the speaker shut off, a door on the other side of the room swung open, allowing some sunlight to filter down the stairwell behind it. It might dawn on her that this place truly wasn't safe to remain in, especially since it seemed she'd been intentionally brought here. Try as she could though, she couldn't remember how she'd been captured, or when it had happened.
Options:
1: Move onward and upward.
2: Wait in the room to see what, if anything will come for you.