Okay, Physical 8 costs 11 points, Mental 7 costs 9 points and Spiritual 7 likewise costs 9. So that's 29 points. 40 - 29 = 11 points remaining for later.
To figure out combat value, you add all three stats first, so 8+7+7 = 22. That number is then divided by 3 to make 7 (after you round down). Finally you subtract 2 from that number to get the final result of 5.
You select the +2 Attack option, making your Attack Value 7 and leaving your Defense Value at 5.
Health, Energy and Arousal Threshold look fine for the base values. Let's leave them at base for right now since they might change later.
Major is 2 points, Minor is 1 point. Skills. . . I'm a little confused on what you want there. If you bought one level of Awareness, Computers and Stealt (+2 to each check), that would cost 3 points. Training with Handguns would cost 1 point for +5 damage. Training with defense against firearms would likewise cost 1 point. Toughness is another 1 point (and should then add +10 Health), Focus is also 1 point (and then adds +10 to energy). Sensitive costs 2 points (since it's a trait). The individual equipment costs 1 for the Dorm, 2 for the Laptop, 2 for the Scooter, 2 for the Magnum and 1 for the switchblade, making a total cost for equipment of 8 points.
So to redo the character sheet, just listing point costs it would look like this:
Physical: 8, 11 pts.
Mental: 7, 9 pts.
Spiritual: 7, 9 pts.
Total for Base Attributes: 11+9+9 = 29 points
Major: +5 to Graphic Arts, 2 pts.
Minor: +3 to Gymnastics, 1 pt.
Skill: +2 to Awareness, 1 pt.
Skill: +2 to Computers, 1 pt.
Skill: +2 to Stealth, 1 pt.
Training: +5 Bonus damage with handguns, 1 pt.
Training: +1 Bonus defense against firearms, 1 pt.
Toughness: +10 Health, 1 pt.
Focus: +10 Energy, 1 pt.
Equipment: Single Dorm Room, 1 pt.
Equipment: Laptop, 2 pts.
Equipment: Scooter, 2 pts.
Equipment: Magnum, 10 damage, 2 pts.
Equipment: Switchblade, 5 damage, 1 pt.
Total Elective Attribute Cost: 2+1+1+1+1+1+1+1+1+1+2+2+2+1 = 18 Character Points.
Finally the flaws; they're both good flaws. That would add two more character points to your pool.
Total Character Points Spent: 29 + 18 = 47. Total Bonus Points from Flaws = 2. So 47-2 = 45 leaves you 5 points over (and that's assuming you're just buying each of the skills once).