For anyone who knows Munchkin, we all know that the game is really basic, but a blast to play.
It doesn't have a lot of rules to pick up and learn or constantly look back on.
It doesn't have a lot of strategy and complicated play.
What it does have, is a straightforward concept that's just insanely fun.
And thus: I release unto thee. HENTAI MUNCHKIN!
Rules:
Same as munchkin, but with a custom made cardset. You're going to know if you win or lose an encounter going in (barring other players interfering!), and the game's focus is entirely around the silly fun of out-munchkining one another (and in our case wild roleplaying).
Your turn starts by "opening a door". This can either be kicking down the door to an underground dungeon, stumbling into a bar back at the town where a group of thugs are waiting for you, walking up to the automatic doors on a starship that slide open, diving through the massive FARgate, or anything else!
If you don't find a monster, you may choose to "look for trouble" (fight a monster from your hand), or take another "door" card.
If you do find a monster... Fight it accordingly, win, lose, or be raped horribly into next week. (winning gets you treasure!... rape sometimes too!)
Then your turn is over and the next person goes.
Don't forget to throw down effect cards to save yourself, or fuck (sometimes literally in this case) your allies, because whoever reaches that elusive level 10 first is the winner!
(Further rules: You only have two hands, one head, one body, and can only carry one big item, or use one complex item... etc. etc. If you really want the full rules, go find them in a quick Google search, because there's a ton of them.)
It doesn't have a lot of rules to pick up and learn or constantly look back on.
It doesn't have a lot of strategy and complicated play.
What it does have, is a straightforward concept that's just insanely fun.
And thus: I release unto thee. HENTAI MUNCHKIN!
Rules:
Same as munchkin, but with a custom made cardset. You're going to know if you win or lose an encounter going in (barring other players interfering!), and the game's focus is entirely around the silly fun of out-munchkining one another (and in our case wild roleplaying).
Your turn starts by "opening a door". This can either be kicking down the door to an underground dungeon, stumbling into a bar back at the town where a group of thugs are waiting for you, walking up to the automatic doors on a starship that slide open, diving through the massive FARgate, or anything else!
If you don't find a monster, you may choose to "look for trouble" (fight a monster from your hand), or take another "door" card.
If you do find a monster... Fight it accordingly, win, lose, or be raped horribly into next week. (winning gets you treasure!... rape sometimes too!)
Then your turn is over and the next person goes.
Don't forget to throw down effect cards to save yourself, or fuck (sometimes literally in this case) your allies, because whoever reaches that elusive level 10 first is the winner!
(Further rules: You only have two hands, one head, one body, and can only carry one big item, or use one complex item... etc. etc. If you really want the full rules, go find them in a quick Google search, because there's a ton of them.)