Re: Jumpers Rebirth
A Debate Rages!
So, it's been brought to my attention that some people don't find the corruption system as attractive as I do. That being said, I'm asking you all to decide how you want it to go:
Option A) Keep it the same. This means that once you hit 700 Corruption Points (keeping in mind that's a total of 2,800 CP you need to gain to hit that mark), you're character will become unplayable, resulting in a game over. There is no way to fix her, and she'll become an NPC fighting to stop EVERY PC from reaching their goal.
Option B) Your character has 100 CP in total. Every fourth of the total she reaches (25, 50, 75) gains her a new level in CP, depending on how she'll act. When you're character hits 100 CP, she'll become unplayable, but will be able to get 'restored' if A: all party members are KO'd, B: The character is taken back to a town, or C: The character is taken back to the Neutral Realm. This is much less serious than in the original game.
Option C) It takes the full 2,800 CP once more. However, once this gained, the character is unplayable, but may be taken back to the Neutral Realm to be healed. It will cost you dearly to have your CP level dropped by one, but by the time your character gets 2,800 Corruption, she'll be a pretty high level character.
Option D) Let the players choose when they first start playing if they want it to be 'Easy' or 'Difficult'. Players on the 'Difficult' setting will the play the game like it's meant to be played; Players on the 'Easy' Setting will go with the system described in Option B, but will not be allowed to become a higher class (Guardian, Aiva or Silth), and will be limited on how many abilities they can get.
Please vote and choose!