Re: [Lunasoft] Dungeons & Heroines
Finished the game on Hell difficulty, updated the guide I posted earlier with some updated information.
The bestiary follows below. I have decided to translate the names of the enemies into English when possible, at any rate they should be easily identified by their index number.
1. Cave rat - Weak and a punching bag. Use these to gain XP and raise character level.
2. Octopus - Slightly tougher than the rat. Dangerous in groups in open areas early on.
3. Slime - Note the abnormally high physical defence. Use magic since they only have 3HP.
4. Lizardman - A challenge when they first appear. Manageable once equipment has been obtained and upgraded.
5. Speedy rat - Can move two squares or move and attack in one turn. Otherwise not dangerous.
6. Worm - Special ability decreases strength by one each time. Somewhat durable.
7. Poison slime - Same as the slime but attacks have a chance of poisoning Airi.
8. High Lizardman - An upgrade over the standard lizardman. Immobilise it or run away if equipment and level aren't up to the challenge.
9. Killer bee - Small fry for the second dungeon.
10. Paralysing bee - Chance to paralyse with each attack makes it surprisingly dangerous if teamed up with other monsters.
11. Goblin - Stronger than the octopus, but not by much.
12. Silverback - 4-armed gorilla monster which packs a punch. Decent HP as well.
13. Elemental - First enemy in the game using long-range attacks. Any spells from wands or the magician outfit special ability will be reflected back onto Airi. If players can close the distance, they are easily killed thanks to low HP.
14. Goblin thief - Stronger variant of the goblin. Special ability steals one item from Airi's inventory before teleporting away to a random part of the dungeon. When they are found again, they will move back and forth between two squares and will attempt to maintain distance from Airi. Without help from spells, trying to reclaim the stolen item will always entail at least one first strike from the thief.
15. Evil eye - Hypnotism special attack temporarily disables player control over Airi. She will instead do one random action (unequip item, use wand, drink potion etc.) and will only regain control if the evil eye doesn't repeat the hypnotism attack.
16. Drake - Occasionally shoots a fireball in Airi's direction if encountered. High HP and decent damage.
17. Acid slime - Lower HP than the other slimes and doesn't directly attack Airi. Occasionally uses the special ability which degrades swords and shields, reducing their effectiveness. Will sometimes split into two upon physical attack with the new "half" having 1HP.
18. Poisonous rat - Same double move as the speedy rat with the added special ability of a poisonous attack. Still weak, but the poison is a nuisance.
19. Heat slime - Long-range fireball attack if lined up with Airi. The fireball is damaging but it can be alleviated using the heat-resistant shield.
20. Dragon follower - Human magicians with weak physical attacks but annoying long-range spells. Repertoire includes knockback and swap position spells. Like the elemental, any offensive spell used against him will be reflected back onto Airi.
21. Orc - Big and beefy. Kill them before the strong physical attacks wear Airi down.
22. Goblin assassin - These take the form of a red potion or dungeon exit when encountered on the map. If players try to take the item or leave the dungeon, they will reveal their true form and get first strike. Occasionally they will throw a potion of weakness instead reducing Airi's strength by one. Once players figure out their habitats, it's a simple matter of "attacking" suspect potions or dungeon exits to eliminate the sneak attack.
23. Drain Octopus - Octopus variant with the ability to reduce Airi's character level as a special attack. Dangerous when in groups with other monsters.
24. Red elemental - Fire-based long ranged attacks. Heat-resistant shield helps against them.
25. Demon - A brute of a monster. High health and high damage.
26. Cursed eye - Evil eye upgrade. In addition to hypnotism, it can curse any type of equipment in Airi's inventory (with the exception of the blessed shield). It's incorporeal so it can attack from a wall square forcing Airi to relocate until it moves onto a square which can be attacked.
27. Dread Knight - Melee monsters with a special ability to disarm Airi's sword or shield and send it flying across the room or corridor. Any items physically thrown against them will be caught and thrown back at Airi.
28. Scaled worm - Stronger worm variant
29. High orc - More dangerous orc variant.
30. True dragon follower - Notable for his confusion spell which is very annoying if Airi can't counter the effect. High priority target when encountered in groups.
31. Magma slime - 4HP slime variant. Long-range fire attack in a line like the heat slime. Also as a special magma attack which allows it to target Airi from an extreme range for 10HP damage. If encountered, don't run away. Kill it or it will finish off Airi with the magma attack unless she somehow gets out of range. Absurdly dangerous when multiples spawn in a monster house.
32. Ice elemental - Very damaging elemental variant. Shields need to be +30 or above to bring the damage down to single digits.
33. Goblin gang - Stronger variant of the goblin thief. Unless Airi can kill them in one hit, best to equip the steal-guard shield to counter the thieving ability.
34. Greater demon - Stronger than the demon. Special stamina reducing attack.
35. Gorgon eye - Stronger variant of the cursed eye.
36. Knight of Naraku (Abyss) - Stronger variant of the Hell Knight.
37. Goldback - Stronger variant of the silverback. Special ability of throwing potions of blindness or poison at Airi before engaging in melee.
38. Doppelganger - Purple coloured sprite of Airi in school uniform. Physical attacks which fail to finish it off at once might split the doppelganger into two seperate entities like the acid slime.
39. Chaos elemental - In addition to extremely painful projectile attacks, there's a high chance that successful attacks will confuse Airi making this enemy lethal in corridors.
40. Extreme dragon follower - In addition to confusion, it uses the same fireball spell which Airi can cast from a wand of fire for 40 damage.
41. Niaratotep - In addition to all the abilities that the Gorgon eye uses, the strongest of the evil eye variants can blind Airi with its special attacks and can transform any item in Airi's inventory (except equipped sword, shields and bracelets) into the rotting cupcake. Needless to say, this is extremely annoying and makes this enemy high priority in groups. Try to whittle it down from range to make life easier.
42. Rindblum's Kin - Strongest lizardman variant. Special attacks can blind Airi and the physical attacks hit really hard.
43. Drain worm - In addition to the strength sapping special attack, this worm variant can also drain Airi's character level. One reason not to take on multiple enemy spawns in an open area in the deepest dungeons.
44. Phantom - Thankfully loses the confusion special ability that the chaos elemental had, in return it can move through walls (like the cursed eye and higher variants) and its attacks can blind Airi.
45. Archdemon - Strongest demon variant. Stamina drain and blind in its list of special abilities. Hits like a truck and just as hardy with 90HP.
46. Flame dragon Nieshek - Drake upgrade. Same fireball attacks from range, also shares the magma ability used by the magma slime to attack Airi from an extreme distance. If seen, kill it or get incinerated trying to run away.
47. Orc general - Toughest orc variant.
48. Hell rat- If it isn't the double-move and high attack rating which kills Airi, it's the poison and blind effect that follows upon each successful attack. The poison is very potent, if allowed to run its course it can take off more than half of Airi's total HP.
49. Evil dragon Rindblum - The final boss. Thankfully doesn't do anything other than standard melee attacks. Due to its special undying ability, players need to hold out and defeat the dragon a specified number of times by difficulty level before "giving up" to finish the game. The dragon levels-up each time it is killed but it gives enough XP to do the same for Airi. Going into battle with the deady flash buff from Fis makes the battle tedious.
I might have missed a few special abilities or misremembered the order in which the enemy variants gain special attacks but the above should be accurate as of version 1.02.