I'm not taking any chances with images because of shota and loli content.
Links:
Demo is available, lets you go to the first boss.
Gameplay:
This is Wolf RPG with a boy who fights female enemies one by one on a linear path from his village to the castle. Reminds of games like Drain Dungeon, as in, no exploration, overworld or anything. You just click "advance" and a new encounter soon follows.
He levels up and learns new skills by defeating enemies. Enemies attack with animated naughty moves; losing to a specific attack leads to game over loop with that attack. Enemies can also train the player to have a weakness for certain body parts. Not only does he take more damage, but some NPC encounters only occur if he has a weakness. The battles feel a little more puzzle oriented. A lot of your moves are counter picks, usually to nullify enemy attacks, give you immunity, hit elusive targets and so on. You can level grind, but ultimately it's about solving that specific enemies puzzle because the damage done to you is insane to say the least.
Controls:
Standard RPG Maker Controls minus any field movement; only menu navigation
Z to select
X to back off
Heads up, you can press right arrow while not in combat to enter a second menu, first option is "save" third option is fast travel, fourth option is rematch.
Story: coming soon
The developer plans to implement a story a month or two from now. Some enemies already have stories because they have names as opposed to descriptors.
You play as a depowered hero, get your powers back, the usual schtick.
Links:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Demo is available, lets you go to the first boss.
Gameplay:
This is Wolf RPG with a boy who fights female enemies one by one on a linear path from his village to the castle. Reminds of games like Drain Dungeon, as in, no exploration, overworld or anything. You just click "advance" and a new encounter soon follows.
He levels up and learns new skills by defeating enemies. Enemies attack with animated naughty moves; losing to a specific attack leads to game over loop with that attack. Enemies can also train the player to have a weakness for certain body parts. Not only does he take more damage, but some NPC encounters only occur if he has a weakness. The battles feel a little more puzzle oriented. A lot of your moves are counter picks, usually to nullify enemy attacks, give you immunity, hit elusive targets and so on. You can level grind, but ultimately it's about solving that specific enemies puzzle because the damage done to you is insane to say the least.
Controls:
Standard RPG Maker Controls minus any field movement; only menu navigation
Z to select
X to back off
Heads up, you can press right arrow while not in combat to enter a second menu, first option is "save" third option is fast travel, fourth option is rematch.
Story: coming soon
The developer plans to implement a story a month or two from now. Some enemies already have stories because they have names as opposed to descriptors.
You play as a depowered hero, get your powers back, the usual schtick.
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