yeah still wondering if I should make those destructible or not, so when you hold a direction for about second or 2 you start gliding, when as you glide you build up meter. When your metter is full you'll see a little spinning square to let you know your dash is ready. then you can press X to Dash which does more base damage then shooting and goes stronger faster, also has an AOE
Whoops a week has gone by but we still aren't really ready for the first story update, to get implemented into the game. Cutscening is always hard, but I hope that the more I do it the fast can get and the less road blocks pop up. Otherwise the assets still aren't completely ready and I also want to wrap this up with making the gameplay part a little more integrated with the the story when it comes, so that's gonna take a bit of time too.
Sorry if anyone was waiting for the update in the mean time here's some progress stuff and concepts for the current H scene.