Alket
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- Joined
- May 3, 2018
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Overview:
The year is ~2200. On a remote mining outpost, a mysterious parasite is causing a severe outbreak that is quickly turning into an humanitarian crisis. Reports of violence, madness and mutations have forced the local government to enact a total lockdown of the settlement.
A team of specialists has been dispatched to contain this threat, find out where this organism came from and hopefully reestablish order.
Thread Updated: 2023-01-06
Release Date: 2023-01-03
Developer: MATEYDEV -
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Censored: No
Version: CEPPoC (Complete Enhanced Pre-Proof of Concept)
OS: Windows
Language: English
Genre:
3D game, Female Protagonist, Sci-Fi, Monster, Combat, Platformer, Sandbox, Rape, Animated, Vaginal Sex, Oral Sex
Installation:
1. Extract and run.
Changelog:
CEPPoC build; This build is focused primarely on combat:
*read the “How To Control” file for keybindings and tips
- Combat changes:
- new balance of damage and stamina, expecially stamina recovery;
- new animation animations for attack, both enemies and player;
- reworked dodge (inspired by Callisto Protocol for close range);
- first iteration of the official melee weapons (still has "bonk" sound);
- first iteration of "enemy indicator" / "compass" / "radar" (for now toggleable from options - gameplay options)
- added hit indicator (for now toggleable from options - gameplay options)
- new weapon durability system and items to recover it (inspired by MHW "sharpness");
- New combat AI, monster are more aggressive an will try to surround you if given the chance
- Day/night will affect the monsters, the will have increase damage during the night and will spawn in greater numbers
- Players will gain 2x EXP during the night (leveling system is still a placeholder)
- New camera angle for testing and feedback purpose (a "zoom" function for the camera is in the works, for now it's fixed, we apologize for the inconvenience)
- Supply lockers will reset with the store to give you basic supplies.
- Save System made it into the game, you can only save in a safezone (Not part of the free build)
- Outfit changes:
- Changed outfit from officer's skirt to the a combat suit (other outfits will be available);
- added shader and displacement map (GPU heavy, can be disabled in options) to the new outfit;
- added dynamic outfit mods based on equipped weapon (only melee weapon for now);
PPoC build:
- 1 enemy type (4 H animations, randomly selected at capture moment)
- 2 weapons (melee and ranged)
- Dynamic time of day & weather
- Beta Inventory and menus
- Basic auto generated voices and dialogues
- "Seamless" room transitions
- Interactable environment props (at base) for testing
*read the “How To Control” file for keybindings and tips
Developer Notes:
These PPoC builds are focused on gameplay more than anything else, specifically to flesh out combat mechanics; the PPoC phase has come to an end, crafting the map will be the next step.
FAQs:
FAQs:
- Outfit is clipping! - Outfit is final, parts of the model are placeholders.
- The female model is lacking details! - It’s a placeholder.
- English is broken! - It’s a placeholder.
- Save system? - only for full build.
- Keybindings? - not yet.
- There are a lot of placeholders! - It’s a preview of a proof of concept, please, be understandable.
- Performances are bad! - Try to reduce / disable Displacement Shader in the Graphics options, it's GPU heavy.
Known Bugs:
- The baton spawns with 0% durability, use a repair kit to bring it back up and do proper damage;
EPPoC
This build has a lot of animation issues (we are aware of this, a complication of the implementation of new features) due to these, for this version, getting caught by an enemy will be considered a game over and you'll be brought back to spawn (there was a gamebreaking bug and little time to polish it before the new year, but we wanted you guys to have something new to play around with.)
PPoC
This build has a lot of animation issues (we are aware of this, a complication of the implementation of new features) due to these, for this version, getting caught by an enemy will be considered a game over and you'll be brought back to spawn (there was a gamebreaking bug and little time to polish it before the new year, but we wanted you guys to have something new to play around with.)
- you can get stuck in an elevator if you switch weapons
PPoC
- Sometimes, after being grabbed and defeated for 2 times in a row, interactions become impossible, opening and closing the menu may help solve this, but you may be forced to restart.
- It is possible for the enemies to spawn upstairs near the base, where you can't attack them
- If you are running around and turning corners a lot, you may see enemies spawning out of thin air
- If you bring a box near a ladder, you might be unable to pick it back up as the ladder interaction takes priority (to bring the boxes back to base there is an elevator instead)
DOWNLOAD
CEPPoC (Please read Known Bugs) -
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PPoC Win:
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SCREENSHOTS
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