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ACT RPG [MrZ] Kinky Fight Club (KYFC)


Are you by chance on a 32 bit OS? Thats the only that comes to mind right now, Unity aint supporting 32bit os since last year i think.
 
doesnt 32 bit only support 6 or 8 GB of ram max?
 
Even worse, a single 32-bit application can only make use of up to 4 GB.
 
I'm having the RAM leaking issue with Devil Legion, but not here.

However, every time I start a fight, the "character select" screen remains on top, hiding the fight taking place behind it. Fight goes on, but is obviously unplayable. SC to show the issue - tested with multiple video options and characters.
I had no issue with 0.2 whatsoever, and 0.3 eats less than 300 Mo RAM on my side, if that's any good new.

23492
 
I may be wrong, but all 32-bit client versions of Windows have a
4GB address space (64-bit versions can use much more). However you can't use the entire address space. Even if you have 4bg or more space, most people can only use *around* 3.1GB of RAM.( or even as low as 2gb) That's because some of that space is used by hardware and is not available to the operating system and applications.
Note that the hardware is using the address *space*, not the actual RAM itself. If you have a greater amount of RAM, the rest of the RAM goes unused because there is no address space to map it to.

Im afraid there is nothing i can do if your os is 32bit, since i have unity 2018 +, and it no longer supports 32 bit clients (i dont even have the option to build the game in 32bit).
 
I'm having the RAM leaking issue with Devil Legion, but not here.

However, every time I start a fight, the "character select" screen remains on top, hiding the fight taking place behind it. Fight goes on, but is obviously unplayable. SC to show the issue - tested with multiple video options and characters.
I had no issue with 0.2 whatsoever, and 0.3 eats less than 300 Mo RAM on my side, if that's any good new.

View attachment 23492
Holy crap, im gonna double-check on that, should be fixed on the next patch in like 3-4 days.
 
I'm having the RAM leaking issue with Devil Legion, but not here.

However, every time I start a fight, the "character select" screen remains on top, hiding the fight taking place behind it. Fight goes on, but is obviously unplayable. SC to show the issue - tested with multiple video options and characters.
I had no issue with 0.2 whatsoever, and 0.3 eats less than 300 Mo RAM on my side, if that's any good new.
holy shit, yeah thats a game breaking bug, NEVER had anything like that
and couldnt think of a reason why its working on my end, but not on yours
 
I find it very weird, when after testing the game in my girl's computer, my computer and one of my friends computer, none of them have bugs or weird memory leaks. But then they happen somewhere, and i cant figure out exactly what causes it.
So far i have found three of this kind of bugs, and have managed to solve them, even working blindly because i couldn't reproduce the bug.
That's the no-fun part of making games.

In other news, im very happy that i managed to get my first 100 bucks of gamemaking, and to celebrate im doing today the Fap-mode. which should be available on june 22th's version. (or sooner if i end testing everything withouth any bugs i can find)

So thanks to all who support me, and shared feedback, ideas and bug reports!
I hope to keep growing and improving this game! (and many more, im not gonna delay game progression just to take patreon bucks like other devs did).

Cheers!
 
I may be wrong, but all 32-bit client versions of Windows have a
4GB address space (64-bit versions can use much more). However you can't use the entire address space. Even if you have 4bg or more space, most people can only use *around* 3.1GB of RAM.( or even as low as 2gb) That's because some of that space is used by hardware and is not available to the operating system and applications.
Note that the hardware is using the address *space*, not the actual RAM itself. If you have a greater amount of RAM, the rest of the RAM goes unused because there is no address space to map it to.

Im afraid there is nothing i can do if your os is 32bit, since i have unity 2018 +, and it no longer supports 32 bit clients (i dont even have the option to build the game in 32bit).

Why do you keep talking about 32 bit windows? I hope this wasn't a reply to my issue of the memory leak.
 
you also never answered his question if you have a 32 bit system or not, if you dont reply to him trying to find the issue thats causing your problem, he can only assume what it is ;)
 
you also never answered his question if you have a 32 bit system or not, if you dont reply to him trying to find the issue thats causing your problem, he can only assume what it is ;)
Apologies, but I thought it was obvious with the whole "16gb ram" thing.
So the answer would be no, I do not.
 
it is kinda obvious, but you wont believe how many poeple i met on the internet with 8 GB of ram using 32 bit systems
 
Apologies, but I thought it was obvious with the whole "16gb ram" thing.
So the answer would be no, I do not.
I was thinking among the lines of what Nossiob said.
Well, if it isn't that, im not sure what may be, i have made several changes to the way the memory is checked, to try to find any memory leaks and find.
If you are subscribed you can try the version i just uploaded and see if it works, if you still cant get it to run, im afraid for now i wont be able to do much more, as i cannot reproduce that and as far as i know nobody else has that problem, i wish i could fix it.

I have uploaded the 0.3c Version on Patreon, i hope i works wonderfull for everyone, and if there is any bug please report it so i can fix it. Im taking the whole weekend to fix any possible issue people can get aswell as work on future stuff.

For those non-patrons, i will make a Public version after the weekend, which will include as always 5 characters, but i will take Lucy out of the rotation and replace with someone else.

As always check the blog , patreon or Itch.io for the changelog and if you like my work consider supporting me so i can keep improving and adding more week-hours to Game developing.

Cheers
 
I was thinking among the lines of what Nossiob said.
Well, if it isn't that, im not sure what may be, i have made several changes to the way the memory is checked, to try to find any memory leaks and find.
If you are subscribed you can try the version i just uploaded and see if it works, if you still cant get it to run, im afraid for now i wont be able to do much more, as i cannot reproduce that and as far as i know nobody else has that problem, i wish i could fix it.

I have uploaded the 0.3c Version on Patreon, i hope i works wonderfull for everyone, and if there is any bug please report it so i can fix it. Im taking the whole weekend to fix any possible issue people can get aswell as work on future stuff.

For those non-patrons, i will make a Public version after the weekend, which will include as always 5 characters, but i will take Lucy out of the rotation and replace with someone else.

As always check the blog , patreon or Itch.io for the changelog and if you like my work consider supporting me so i can keep improving and adding more week-hours to Game developing.

Cheers

Ah, don't stress it. If it's just me having the issue, then it's not worth bothering with.
I'll just wait and see if the next version works or not.
 
@MrZed
So, I just played the demo. Hope you don't mind my analysis of the game.

First thing's first, I think this game is pretty erotic. I like that there's buildup to the sex with the undressing, and I like that it's shaped like a battle so both sides are enjoying the actions.

My issues with the game from a design perspective is how defense works. Battles take a while to finish because of the ability to reduce arousal, and cum meter. There needs to be exponential advantages that help clinch battles, like the higher your arousal the lower the reduction is or something. Or maybe no way to actual reduce Arousal but only extasy. I also think the game severely needs a gallery.

Now from a technical perspective.

  • I don't like the fact that the arrow keys are not used in the escape sequence. You SHOW arrow keys when it comes to certain actions like Dominate and what not, but you're really expecting WSAD. Those quicktime events also need progress indicators. To see if you correctly hit a button or not. You can also press TOO MANY arrows and fail the QTE. That makes no sense.
  • I also don't like the fact that the mouse isn't visible in the main menu.
  • It seems like some abilities are on cooldown as well but there's no way to tell visually. You just have to "try" and counter and then for the counter to fail before trying something else. Not knowing what your cooldowns are really sucks.
  • I also really hate the fact that the selection doesn't reset correctly after choosing an action. After I choose an action I have no idea what I'm selecting until I move the selection a bit. Since the game's ATB that's a bad waste of time in my opinion.
  • The ESCAPE menu has the lit up option and the darkened option reversed as well.
  • I can't seem to change the resolution or any of the other settings in options either. When i tried to change the difficulty both normal and hardcore mode were checked when I went back in so there's something wrong going on there.
  • When you win you can't click back to menu at the bottom left. It's inaccessible.
Now for what I want to see in the future.

I think the game would be super fun if you had a dynamic camera. This is challenging so I understand why you didn't do it, but I think I have to move around the camera a bit often to see the action in a good way. Most actions you don't want much focus on the guy so I think a moving camera would be cool. Let's say you start a cunnilingus pose. The game camera should move above and look down on the scene. Maybe at a bit of an angle to show how much the girl is enjoying it. If it's a fondling pose, the camera should move down and CLOSE to the heroine being fondled so you can see the motion of the breats more and because the fondler doesn't matter much in that case. Some scenes can have the camera come down to around ground level and slowly rotate around the scene to show the action.

I feel like the camera is underutilized and if you handle that aspect better the game would be MUCH more fun.

Regarding sexual animations I don't think it's bad.

Some are better than others but personally I don't think it's aggressive enough in general and there's not much boob motion. Like for instance, in the doggystyle position, if the guy goes in he shouldn't just stop when he gets to the girl and go back. He should get to the girl, push a little farther and push the girl more forward before going back. The female assertive positions are also tame in that way. While she's bouncing on him, it doesn't feel like their bodies are really colliding. Even if he has to clip with the ground a bit more, he should be pushed down a bit after she lands on him before she goes back up again. Both bodies should move and react to each other.

I also think the motions are a bit too slow, and that the dick should be a bit bigger so there's more overall motion going on. When it comes to realistic proportions it's good, but the player is experiencing the scene at a distance. It makes sense to want to exaggerate the motions more.

I also don't think the domination system works well with certain scenes. How is male ecstasy going up in the spanking scene? How is she able to dominate that scene? It doesn't make any sense.

EDIT: Also regarding the menu, man it would be AWESOME if I could use my mouse in the main menu, but I already complained about that. You don't need to ask people what "style" they like in the end imho. I think it's better if you just stick to the style you're most confident in. The "Comic" look looks the best, and I think that's the one you're most confident in yourself.

OH there's a newer demo out? .3c? I'll try that out later and give my impressions on that one too.
 
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1. I don't like the fact that the arrow keys are not used in the escape sequence. You SHOW arrow keys when it comes to certain actions like Dominate and what not, but you're really expecting WSAD. Those quicktime events also need progress indicators. To see if you correctly hit a button or not. You can also press TOO MANY arrows and fail the QTE. That makes no sense.

2. I also don't like the fact that the mouse isn't visible in the main menu.

3. It seems like some abilities are on cooldown as well but there's no way to tell visually. You just have to "try" and counter and then for the counter to fail before trying something else. Not knowing what your cooldowns are really sucks.

4. I also really hate the fact that the selection doesn't reset correctly after choosing an action. After I choose an action I have no idea what I'm selecting until I move the selection a bit. Since the game's ATB that's a bad waste of time in my opinion.

5. The ESCAPE menu has the lit up option and the darkened option reversed as well.

6. I can't seem to change the resolution or any of the other settings in options either. When i tried to change the difficulty both normal and hardcore mode were checked when I went back in so there's something wrong going on there.

7. When you win you can't click back to menu at the bottom left. It's inaccessible.

1. i can use WASD and arrow keys for the QTE, but i agree that its not good that you can use to many buttons so its a failed attempt

2. i can see my mouse since the second release

3. i agree, you have to guess when its off cooldown, maybe have it that there is a number ticking down or the bar is filling up so you know when you can use it again

4. i never noticed that, i will take a look at that

5. yeah, there is a highlight bug when you press esc during a match, i can remove the highligh if i tab out of the game and back in, but that is a bug

6. i am playing in full screen 1080p highest settings, it used to be that you couldnt change any graphical settings, but that is fixed

7. i have no issues exiting after a won or lost match

just to make sure, have you played the most recent version?

edit: i forgot to mention, he added a feature about "resist" everytime you use it, you get weaker taking more extasy and arousal, i once used cheat engine to give me infinite stamina and i stacked that "debuff" so high that it took her around 10 bounces on me to fill my extasy bar fully
 
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Oh no I guess I wasn't playing the most recent version @nossiob

Didn't realize there was a .3c

I'll make new observations about that version.
I stick by most of what I said regarding things I "want" to see in the game when it comes to camera and sex motion.
@MrZed

Technical Concerns
  • Regarding skill cooldown, you could have the skill textbox be a meter. After you select it, it goes more alpha transparent and fills up left to right with the more solid color.
  • There's a loading glitch in the game at the moment. If you click around selecting a bunch of characters to see their weaknesses and all that, the game will freeze while loading into the fight and freeze while trying to close the application. Seems like a memory allocation issue to me.
Gameplay Reactions
  • Defense is too damn strong right now. The hardest girl to beat in the demo version is that Tsuki chick. The one that looks asian with 15 defense. The match takes a lot longer and she benefits way too much by resisting. I had her at 90% ecstasy and she dropped her ecstasy to like 40% by resisting/defending.
  • I really don't like the weakness system. It means you can't use certain positions on enemies because it's unoptimal. This would be fine if it was pokemon or something but the attacks are the porn in this game so it doesn't feel right to just limit all my attacks to just the one attack the enemy is weak to. Especially considering how long battles are.
  • The girls have access to forced missionary and forced doggystyle but there's no access from the guy's menu for cowgirl. Girls that are weak to cowgirl have an innate advantage then.

    If you wanted an interesting weakness system, how about making it gameplay related instead of character related? Like if you spank the girl, then doggystyle will be more affective. Or if you do pussyrub, missionary will be more effective. Stuff like that could add advantages and disadvantages in gameplay in a natural way.
  • I still think the animation speed starts off a bit too slow. It builds up alright, but the base speed is kinda too slow imho.

Regarding future developments, it seems you want to add a story mode? Hmmm... I honestly don't think that's a good idea personally. I like it better right now, not having any characterization for the fighters. If we find out one fighter likes another fighter than I'd feel like it can go down the NTR route pretty easily. Making it a straight battle game is better. I don't think the fighters need goals or desires.

If you want to have progression you don't need a story mode but YOU COULD add a challenge mode. Challenge points can be used to unlock costumes or new characters who have their own unique sex position. Example challenges can be" defeat an enemy while your Ecstasy and Arousal start at 50%. Defeat a fast enemy who's action gauge restores faster but has weak attacks. Defeat an enemy under 2 minutes. Defeat 3 enemies consecutively." Stuff like that.

Survival mode could be cool to.

Honestly, I can really see myself liking this game if you improve on the sex animation, and make the camera move to better show the action. The other complaints well it's up to you. The game is fun right now but I think it can become more fun if you play around with the systems.

I'll try to support you as soon as I can and I'll comment on the Patreon exclusive version. Don't have much money right now, but I'll get to it eventually. Good luck man :)
 
@MrZed You've mentioned that you intend to add the ability to play as a female character at some point, and I see that there's now a roadmap on the Patreon, but it's difficult to tell how a female playable character fits into that roadmap. At what stage do you think that feature would be implemented?
 
@Aesthetic Woah, nice review! Thanks for taking the time to write all that down.
Regarding the cooldowns, i intended to put the usual clockwise recharge visual effect, but i forgot about it when i focused on other things that were causing problems.
With the animations, i have to agree with that, Doggystyle is the first i made and the one im less proud of, but im trying to save the kinkiest stuff for the later patches, same goes with outfits.
Howerver i wont add blood or punches or stuff like that, it will get a bit more dominant and aggressive, but not gory.
the memory allocation is what im working right now, it's still evading me where it triggers, but its just a matter of time until im able to find it and fix it.

The weakness system is just to add a little variety, so its just spamming the same type of attacks to win all the time, however, its not necesary to win to just attack on her weakness.
The system you are proposing is very interesting but it may make things a lot more complicated and the game is a bit complicaed already, in comparison to most adult-games.
Im aware of the lack of cowgirl positions for man, and there are some more positions coming for man (hugfuck will be a cowgirl style,starte by men), but i had to put most of the time in the coding aspect rather than animations.
and regarding the camera, im definetly going to improve that once i finish the most urgent thins, i also want to add a POV mode.

0.4 will include Arcade tower modes and currency, (like in classic MK) were the more enemies you beat the bigger the reward. And with that currency you can unlock more costumes, and other fun stuff.

Thanks for the long review and opinions!

@Somburliss You are right! i forgot to put it on the roadmap. It should be around 0.5-0.5b/c. Once i finish with arcade mode completely i will work on that before starting story mode (since sotry mode will also be playable as a female).
 
@Aesthetic Woah, nice review! Thanks for taking the time to write all that down.
Regarding the cooldowns, i intended to put the usual clockwise recharge visual effect, but i forgot about it when i focused on other things that were causing problems.
With the animations, i have to agree with that, Doggystyle is the first i made and the one im less proud of, but im trying to save the kinkiest stuff for the later patches, same goes with outfits.
It's not the pose that's questionable for me. It's how it's animated in my opinion, but I've already stated how I feel about the animation specifically so it's up to you if you want to take a second look at that.

the memory allocation is what im working right now, it's still evading me where it triggers, but its just a matter of time until im able to find it and fix it.

The weakness system is just to add a little variety, so its just spamming the same type of attacks to win all the time, however, its not necesary to win to just attack on her weakness.
The system you are proposing is very interesting but it may make things a lot more complicated and the game is a bit complicaed already, in comparison to most adult-games.
Im aware of the lack of cowgirl positions for man, and there are some more positions coming for man (hugfuck will be a cowgirl style,starte by men), but i had to put most of the time in the coding aspect rather than animations.
and regarding the camera, im definetly going to improve that once i finish the most urgent thins, i also want to add a POV mode.

Awesome on memory allocation. Good luck man.

Regarding the weakness system, if there's an optimal strategy you don't use other strategies. For instance, in SMT games or other JRPGs, some monsters are weak to a certain element. Fire slimes are weak to ice element, or the Oni is weak to thunder. You will ALWAYS use the Ice magic on that fire slime and you will ALWAYS use thunder on that Oni. Giving enemies weaknesses means you're hampering yourself by not using the best strategy and that's not good for the game in my opinion. I don't think it's good for a fighting game.

Regarding the camera, I don't think you need a POV mode. It's not because of personal tastes as I like JSK games and love the fact that they're POV. The problem is that the animations aren't designed with POV in mind. Kissing scenes, oral scenes, and more wouldn't look that good in POV. You'd have to tweak those animations to work in POV mode and I think that's a lot more work.

0.4 will include Arcade tower modes and currency, (like in classic MK) were the more enemies you beat the bigger the reward. And with that currency you can unlock more costumes, and other fun stuff.

Thanks for the long review and opinions!
Ok well an Arcade tower is different from a "story" mode for the most part. As long as the fighters aren't characterized in any emotional way it'll be fine.
 
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