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Character Creation
Follow these steps to create you're character:
1 – Choose a Race: Pick a race for your Descendant.
2 – Choose a Gender: Only male or female to start – but it doesn't affect stats.
3 – Assign Stats and Attributes: Using your starting experience, assign your stats, then calculate out your attributes. No matter what, no Stat or Attribute may go below 1.
4 – Choose your Element/Spells: Choose an Element no matter what; you don't need to choose spells unless you want to.
5 – Pick out Feats/Weaknesses: Pick out any Feats you can still afford, and choose weaknesses to gain more Experience Points. Recalculate your Attributes and Stats if necessary. You may only pick out three starting feats - one free, two you can pay for- and three starting weaknesses.
6 - Pick out your weapons, abilities and armor: If you don't choose anything, you start with only tribal clothes (no armor reduction), and no weapons. Start by picking out two combat Skills, which will start at level 1; Magic is free, and starts at level 1.
Choose a Race: These are just the starting races.
Assign Stats and Attributes:
Follow these steps to create you're character:
1 – Choose a Race: Pick a race for your Descendant.
2 – Choose a Gender: Only male or female to start – but it doesn't affect stats.
3 – Assign Stats and Attributes: Using your starting experience, assign your stats, then calculate out your attributes. No matter what, no Stat or Attribute may go below 1.
4 – Choose your Element/Spells: Choose an Element no matter what; you don't need to choose spells unless you want to.
5 – Pick out Feats/Weaknesses: Pick out any Feats you can still afford, and choose weaknesses to gain more Experience Points. Recalculate your Attributes and Stats if necessary. You may only pick out three starting feats - one free, two you can pay for- and three starting weaknesses.
6 - Pick out your weapons, abilities and armor: If you don't choose anything, you start with only tribal clothes (no armor reduction), and no weapons. Start by picking out two combat Skills, which will start at level 1; Magic is free, and starts at level 1.
Choose a Race: These are just the starting races.
Human: While not as strong as many other species, they come in all sizes and colors.
Strength: 8
Stamina: 8
Dexterity: 8
Agility: 8
Intelligence: 8
Will: 8
Racial Trait:
Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.
Half-Elf: Taller, more lithe versions of humans. They're very dextrous and stealthy, and have a bit more knowledge when it comes to magic – but their stamina suffers.
Strength: 7
Stamina: 7
Dexterity: 9
Agility: 9
Intelligence: 9
Will: 7
Racial Trait:
Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.
Half-Orc: About the same size of humans, they usually with fangs. These Descendants are much stronger than they appear, but falter with Magic.
Strength: 10
Stamina: 9
Dexterity: 8
Agility: 8
Intelligence: 6
Will: 7
Racial Trait:
Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.
Strength: 8
Stamina: 8
Dexterity: 8
Agility: 8
Intelligence: 8
Will: 8
Racial Trait:
Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.
Half-Elf: Taller, more lithe versions of humans. They're very dextrous and stealthy, and have a bit more knowledge when it comes to magic – but their stamina suffers.
Strength: 7
Stamina: 7
Dexterity: 9
Agility: 9
Intelligence: 9
Will: 7
Racial Trait:
Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.
Half-Orc: About the same size of humans, they usually with fangs. These Descendants are much stronger than they appear, but falter with Magic.
Strength: 10
Stamina: 9
Dexterity: 8
Agility: 8
Intelligence: 6
Will: 7
Racial Trait:
Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.
Statistics: Determines your to-hit chances, as well as your attributes.
Strength: Your melee damage, grapple checks, and strength checks in general. Every 5 Strength adds onto your base damage for Melee attacks.
Stamina: Used to resist poison and damage; Main determinant of Body Points. Every 5 Stamina adds onto your base damage reduction.
Dexterity: Used in determining to-hit for all physical attacks; also used in spotting enemies/traps. Every 5 Dexterity adds onto your based ranged damage.
Agility: Base speed per action; also determines initiative, as well as sneak checks. Every 5 Agility adds onto your Base Speed, capped at 10.
Intelligence: Base magic damage, as well as determining your Magic Points. Every 5 Intelligence adds onto the base damage of your spells, as well as base stats for your summons.
Will: Resistance to magic damage, as well as main determinant for Pleasure Points. Every 5 Will adds onto the base damage reduction in magic, and pleasure.
Attributes: Based off your statistics.
Body Points: The amount of damage you can take before passing out until either several hours pass, or until woken up. Stamina + (Strength/2).
Pleasure Points: The amount of pleasure you can receive before orgasm, which drains BP. Will + (Stamina / 2)
Fatigue Points: The amount of stress your character can take before needing to rest. Stamina * 2.
Magic Points: The amount of magic you cast before needing to rest for the day. Intelligence * 4.
Strength: Your melee damage, grapple checks, and strength checks in general. Every 5 Strength adds onto your base damage for Melee attacks.
Stamina: Used to resist poison and damage; Main determinant of Body Points. Every 5 Stamina adds onto your base damage reduction.
Dexterity: Used in determining to-hit for all physical attacks; also used in spotting enemies/traps. Every 5 Dexterity adds onto your based ranged damage.
Agility: Base speed per action; also determines initiative, as well as sneak checks. Every 5 Agility adds onto your Base Speed, capped at 10.
Intelligence: Base magic damage, as well as determining your Magic Points. Every 5 Intelligence adds onto the base damage of your spells, as well as base stats for your summons.
Will: Resistance to magic damage, as well as main determinant for Pleasure Points. Every 5 Will adds onto the base damage reduction in magic, and pleasure.
Attributes: Based off your statistics.
Body Points: The amount of damage you can take before passing out until either several hours pass, or until woken up. Stamina + (Strength/2).
Pleasure Points: The amount of pleasure you can receive before orgasm, which drains BP. Will + (Stamina / 2)
Fatigue Points: The amount of stress your character can take before needing to rest. Stamina * 2.
Magic Points: The amount of magic you cast before needing to rest for the day. Intelligence * 4.
Assign Stats and Attributes:
All characters start with 100 Experience points to spend on your character at creation. To buy one point in your stats, you can have to spend 5 EXP. You do not need to spend all your EXP in this stage; you will need to spend it on Feats and Spells, and also equipment.
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