Re: Realm 1 - Good Team Play thread
(Note on roll transparency: As is, I show all the rolls for combat in my posts so players can tell me when I make a mistake. I may look confusing, but here's how it works: Roll [whatever I get off of the dice] + Stat Modifier [If there's more than one, I just put the total here] + Misc Bonuses [Total, come from spell effects and such. May be negative.] = Total vs The same for the enemy == result. If you don't want to see the rolls, just let me know. Also, damage is just totaled.)
The orcs in front and back rush into the valley, seeing the group attempt to move toward the other end of the ravine. The close range fighters in the group meet the forward orcs in combat, as the ranged fighters open fire on them as well.
Siehydra: 9+47-2 = 54 vs 38+10 = 48 == hit. 12 damage, spread between Orcs A and B. Gains 8 Armor until next round.
Shiva: 33+20+4 = 58 vs 20+10 = 30 == hit. 15 damage on Orc A. Gains 5 Armor until next round.
Kaye: 4+26+4 = 34 vs 37+10 =47 == miss.
Celes: 16+33+5 = 55 vs 42+10 = 52 == hit. 11 damage on Orc B. Gains 19 Armor until next round.
Lilliana: 29+32+3 = 64 vs 50+10 = 60 == hit. 10 damage on Orc A. Gains 14 Armor until next round.
(Innocent Mischief you forgot to add your bow and arrows to your character sheet. You get either a patched short bow or a stick and string long bow, you pick, though for this round you only get your d6+bonuses damage. Also, you hit him when he had a roll of 50 with a 29. Blarg.)
The fighters cut into the orcs, two of those charging in from the front taking needles from Siehydra, and one of those taking an arrow from Lilliana, but both just grunt and keep coming, not even bothering to pull the projectiles out. As they close into melee range with the advancing warriors, Shiva cuts into the lead orc, he falls to the dirt, out of the fight. Celes gives the orc with just the needle a nasty gash, but he shrugs it off.
The orcs from the South advance down unhindered, preparing to attack Siehydra and Lilliana. The orcs from the North prepare to engage the warriors that just killed one of them.
(If you want the blood toned down, just ask.)
(Orc B has 17 damage. Orcs B-D gain 7 Armor until next round, Orcs E-H gain 3 Armor until next round.)