Re: RuneQuest Character Generation Information Thread
Major Factions, Guilds, and Cults:
Factions: Coming Soon
Guilds: Coming Soon
Cults: Under Construction
NOTE: Membership in one of these cults is NOT required to find, gain, or use associated runes or skills. Associated runes are just easier to obtain from a cult, and trainers for associated skills are more likely to be found or cost less for cult members.
Solari (Light Deity)
Favored Weapon: Great Sword
Cult Type: Sun
Cult Runes: Man, Light, Truth
Cult Skills: Evaluate, Influence, Perception, Healing, Oratory
An extremely popular deity among humans, Solari's cult promotes order, community, healing and a fair amount of related positive traits. Recently, however, a movement has started in the faith towards a more aggressive stance, including a harder, perhaps more extreme, stance towards rooting out and punishing secret worshipers of Ulgeth. This has lead to a few incidents when well-standing folk were tried as Ulgeth worshipers on perhaps somewhat uncertain evidence.
Arlath (Air Deity)
Favored Weapon: Scimitar
Cult Type: Air
Cult Runes: Air, Infinity, Magic
Cult Skills: Perception, Artistic Expression, Lore, Streetwise, Survival
Patron of explorers and discoverers, Arlath tends to have few true temples. Then again, most of his followers tend to stay on the move, looking for new knowledge to uncover. Perhaps it is unsurprising, then, that wizards and students of sorcery are often counted among his faithful.
Solrissa (Water Deity)
Favored Weapon: Glaive
Cult Type: Water
Cult Runes: Water, Cold, Trade
Cult Skills: Boating, First Aid, Courtesy, Dance, Shiphandling
Primarily worshipped by sailors, dancers, and others who enjoy a certain fluidity of movement, Solrissa's faithful also promote the efforts of healers.
Skorgrim (Fire Deity)
Favored Weapon: War Hammer
Cult Type: Fire
Cult Runes: Fire, Metal, Stasis
Cult Skills: Persistance, Resilience, Craft, Engineering, Mechanisms
Skorgrim is known as a patron to those who work with metal and stone. Unsurprisingly, he is a highly popular among the Dwarves, and even non-Dwarven art tends to portray him as one. However, any who work with metal and stone, support craftworks, or are willing to defend those who do, are welcomed by his followers.
Erissae (Earth/Nature Deity)
Favored Weapon: Shortbow
Cult Type: Hunter
Cult Runes: Earth, Beast, Movement
Cult Skills: First Aid, Perception, Stealth, Survival, Tracking
The usual nature deity, Erissae is worshiped mostly by those who must live off the wilds, or those who work the earth. Centaurs, Elves, and Halflings tend to gravitate towards this faith.
Malaris (Shadow Deity)
Favored Weapon: Dagger
Cult Type: Night
Cult Runes: Darkness, Moon, Illusion
Cult Skills: Acrobatics, Sleight, Stealth, Disguise, Streetwise
Perhaps one of the oddest of the better known faiths, the followers of Malaris tend to promote secrecy and thievery, yet also promote the night as a time for rest and healing. Many among the faith have come bear a dislike for undead, assassins, and treachery, the latter two an oddity perhaps. Also recently, the cult as a whole has begun turning resources towards locating followers of Ulgeth, with apparently the intent of exposing them.
Ulgeth (Psycho Deity) {Restricted}
Favored Weapon: Ball and Chain
Cult Type: Chaos
Cult Runes: Chaos, Disorder, Infinity
Cult Skills: Resilience, Unarmed, 1H Weapon, 2H Weapon, Ranged Weapon
Little is known about the cult following the deity known as Ulgeth, save for the fact that most of those suspected of being cult members ended up becoming hyper-violent, raving madmen. From certain observations of suspected cultists, it is believed that a central tenet of the faith is a prohibition on working with those outside of the faith.
Ersha (Death Deity)
Favored Weapon: Quarterstaff
Cult Type: Death
Cult Runes: Spirit, Death, Fate
Cult Skills: Perception, Persistence, Resilience, Lore, Survival
Known primarily for their beliefs in the proper order of life, followers of the death goddess Ersha are surprisingly diplomatic. There's also three known sects of the faith, one focused on proper care of the body upon death, one focused on understanding the state of undeath, and one devoted to properly containing the more "mindless" examples of the undead, while attempting to recruit those of a more intelligent variety. The last also operates primarily as a military arm whenever Ulgeth worshipers begin trying to raise undead armies for destruction and chaos.